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Review: Battlefield 1943 photo

Electronic Arts Digital Illusion CE’s Battlefield 1943 is a bite-sized downloadable title based upon the foundation of the Battlefield series. In the game, two teams compete for flags with legs, tanks, airplanes and Jeeps. Battles are fierce and often decided by a couple of stragglers who decided to take a base after a lone defender leaves his post in search of greater glory.

The retail boxed versions of Battlefield keep coming. Obviously, shooter fans aren’t tired of playing nice with each other or getting bored with the dated formula the titles use. Still, you have to wonder: how does a 500 MB version of the game stack up? You’ll have to hit the break to know the answer to that one.

[Editor’s Note: Brad Nicholson and Jordan Devore reviewed Battlefield 1943 in an as-is condition as of Sunday, July 12, around 8:00 P.M. Central. When they initially started playing it Thursday afternoon, the game was experiencing massive server-side issues that caused frequent disconnections, freezes, an inability to join friends, create a private match, or get into the “Quick Match” option. Electronic Arts DICE (the studio behind the title) has stated in-game through the scrolling bar, as well as publicly, that they are aware of the issues and have taken steps to fix the problem. Reportedly, EA DICE added servers on Friday (problems still persisted) and fixed the issues with joining friends. Destructoid recommends checking its news section as well as the game’s official message board for the latest information about EA DICE’s progress in addressing the issues, but downloading the demo would be the ultimate trial player-side.

Battlefield 1943 (Xbox LIVE Arcade [reviewed], PlayStation Network, PC)
Developer: EA Digital Illusions CE
Publisher: Electronic Arts
Released: July 8, 2009 (XBL) / July 9, 2009 (PSN) / September 2009 (PC)
MSRP: 1200 Microsoft Moon Dollars/$14.99 

Brad Nicholson (Xbox LIVE Arcade)

Battlefield 1943 is an attractive downloadable title. Built from the foundation of Electronic Arts DICE’s foremost shooter series, Battlefield 1943 offers what most multiplayer shooters in the console downloadable space don’t: visually attractive, strategic, cooperative-based action. Players can steer tanks, bomb bridges with World War II-era planes, or plain-Jane hoof it across one of the three in-game maps’ terrain -- talking to each other all the while, coordinating efforts in an attempt to steal enemy bases and defend their own. The options and variety of play are what make it an exciting title. Rarely does a shooter -- no less a downloadable one -- give players the opportunity to be a bomber pilot one second, then a sniper the next. Similarly, rarely is a downloadable title so damn frustrating. Battlefield 1943 suffers from an array of flaws (including a bunch of technical ones) that keep it from becoming the stellar title it should be. Freezing, latency, inconsistent feedback and a smattering of connection issues can make Battlefield 1943 feel like a sluggish, incomplete game instead of a deep, unique downloadable action title.

Currently, there is only one mode of play, a pseudo-capture-the-flag mode. In each of the three Pacific-themed maps, two teams (IWJ, the Japanese Imperial Army, and the United States Marine Corps, or USMC) compete for several bases on the map. Each base has a flagpole that acts as the location's capture point. Standing in its vicinity will slowly raise the team's standard (of course, if the base already belongs to the opposition, its flag will have to be lowered first). A team health bar drains according to the amount of flags a certain team has. Obtaining more flags means that the opposite team’s health bar depletes more quickly. Once a team’s bar reaches zero, the match is over.

The lack of other modes (EA DICE is promising a second if players collectively get over 43 million kills in the game) isn’t a sore spot for me. As with all Battlefield titles, I can choose to attack a base in a variety of ways: I can opt to parachute from an airplane on top of a flag, rush in with a lightning-quick Jeep, bumble around in a tank or even rush up the hill with a soldier. The game always feels fresh and exciting and the action often reflects my mood or even previous interaction with the opponents. Every match is, at its core, completely different. Players can use a bevy of diverse defensive patterns. Some teams may choose not to defend their bases; others may stress the utilization of AA cannons or turtle in the key bases. It’s all about discovery and experimentation within a limited timeframe if I choose to think.

The nature of battle is frenetic. Planes zoom overhead, enemy shells rip trees and buildings from their foundations and bullets whiz past constantly. The amount of action is dizzying and wonderful at the same time. To participate in such a large-scale conflict with others is a special experience and the action truly stresses teamwork. Unfortunately, Battlefield 1943 restricts voice chat to an in-game party system. Up to four players can hear each other out of the 12 that can play on a single team. This is especially frustrating when you want to let your team know what you’re seeing in terms of aircraft or tank positions.

The vehicles in the game are tough to control; I'm often slapped for my inability to maneuver them well. They lack the player-friendliness of Halo’s Warthog. One trigger applies the gas, but only the left analog stick steers the mobile contraption (with the exception of the plane, which uses the right analog stick for the pitch and roll). It probably makes sense in some true-to-life fashion to tie a vehicle to a single stick, but I find the amount of effort it takes to steer one of the beasts a bit silly. I’m always getting a wheel stuck on a rock or tumbling off a cliff that I was attempting to avoid. A third-person view can be used to take the edge off the first-person steering, but that view makes it almost impossible to kill anything with a turret -- the view hovers above and outside of the vehicle.

The core game revolves around the FPS mechanic -- i.e., hoofing it with one of the game’s three classes: the rifleman, infantryman, or the scout. Each has its own strengths and weakness. The rifleman specializes in killing infantry with his M1 Garand rifle and superior bullet strength. The infantryman can take out tanks with his bazooka; with his Thompson, he is best used in close-range attack situations. The scout has a sword (melee ftw) and a sniper rifle, which are perfect for ranged fighting and those classic oh-no-someone-is-right-behind-me moments.

Running in the open-field is essentially suicide, considering the amount of stuff going on in the middle of the map. Often, I joke with my friends that I’m traveling into “the shit” whenever I decide to lay off the periphery of the small-ish maps. Like in the other Battlefield titles, the lone soldier is a useless commodity. It takes up to three bazooka blasts to down a tank, and because enemies can spawn in a base while the lone soldier is trying to steal it for his team, he’ll often find himself outnumbered and quickly dead. That is, if the game is cooperating at the time. I’ve experienced a variety of latency in the game. Planes tend to jump around wildly in the air, and occasionally, enemy tanks and Jeeps will randomly pop in front of me. The bounciness of Electronic Arts’ servers (see Editor’s Note) can stall the action and cause a high degree of frustration. Battlefield has always had dodgy or inconsistent hit detection and the manic waves of latency aren't an improvement.

The game also has a particularly nasty issue with freezing. Last night during a two-hour session of playing, Battlefield 1943 locked up my perfectly functioning Xbox 360 a total of six times. Overall, it’s locked up around 12-15 times over the course of my ten or so hours of play. The freezing detracts from the experience even more than the latency.

Speaking of latency, as of Sunday (July 12th), joining friends in a game or even getting into a game can be a small struggle. Battlefield 1943 has three multiplayer options: Quick Match, a “Join Friends” option, and the ability to create private rooms. This is a brilliant way to keep the game centralized and ensure that a billion rooms won’t be open and nearly empty. However, the servers aren’t playing nicely. When trying to join friends, it’ll say the match is unavailable and will even toss out that message while trying to join a Quick Match. A few hours ago (8:42 P.M.), I was able to get into a Quick Match on the third attempt and was able to join friends on the second. It’s getting better. Earlier in the week, it could take up to a half hour to join with a friend or jump into a match.

The connection issues and frequent freezing, as well as the driving and shooting issues, put a damper on an otherwise brilliant game. The Battlefield formula is dated, but the game experience still doesn’t feel long in the tooth. Battlefield 1943 is a particularly smart creation that can function as a deep, strategic title or as a simple Pacific-themed fragfest (with planes, of course). When it isn’t chugging, Battlefield 1943 offers a genuinely unique shooter experience, far and above anything else available in the console downloadable space. Don’t miss this one if you’re a multiplayer shooter fan, but be weary of the issues it’s currently having. Give the demo a shot and see if you can stomach them.

Score: 7

Jordan Devore (Xbox LIVE Arcade)

Battlefield 1943 surprised the hell out of me. Before the game launched, I didn't give it much thought other than the occasional time when I acknowledged its existence. I'm an avid first-person shooter fan, sure, but Battlefield is a series I am not at all familiar with. And World War II games? Kind of played out, if you ask me. Yet Battlefield 1943, despite its botched and error-ridden launch, has grown on me. It's become the type of addiction where you could be sitting at your computer, watching the latest Keyboard Cat video, and then it hits you. "Why am I watching this garbage when I could be playing Battlefield right now?" Anyone who has seriously played videogames can tell you about this feeling. It's the feeling you get when a game is so satisfying, you can't help but daydream about playing.

Battlefield 1943's ability to elicit such a strong response wasn't by accident; it's the result of a tight, well-thought out plan. You cannot make a fulfilling multiplayer game with only one mode, three maps, and three classes unless each and every one of those things is executed brilliantly. I was pleasantly surprised to discover that this was, in fact, the overall case for Battlefield 1943, and in some ways, I think EA DICE was surprised by how well the project came together, too. I mean, the game did essentially break from its own popularity, after all.

The first thing I noticed during my initial match of Battlefield 1943 -- and how could I not -- was the visual style. And no, I don't just mean how realistic or not the game looks. I'm talking more about the game's use of a vibrant, tropical color scheme, and its rather extensive environmental destruction. As a complete package, Battlefield 1943 rivals retail games in terms of pure visual flair, and this strength is only reinforced by fantastic in-cockpit cameras for every vehicle. Similarly, the top-notch sound design really brings the whole experience together. While a handful of the guns themselves may be lacking the extra oomph I desire, the first time an explosion made my character’s ears ring, I felt like I was in a real, living world.

But now I'm getting ahead of myself. Who cares about a striking game if it isn't fun to play? Thankfully, Battlefield 1943 encompasses both of these aspects. As I mentioned above, this was my first Battlefield game. Upon first jumping into a match, I was a bit overwhelmed. Even though all three of Battlefield 1943's maps are pretty substantial in size, when a full 24 players are running around, mayhem is bound to ensue. I am, however, happy to report that figuring out the basics alone was manageable. There are only three playable classes, and once you learn one of them, you can easily pick up the other two.

Things only start to get difficult once you attempt to use a vehicle, mostly because the button placement for the controls is a little unusual. Using the left trigger and left bumper to drive and go in reverse, respectfully, sounds weird on paper but actually works well after about 30 minutes or so. The learning curve for the planes, on the other hand, is much higher. A few hours into Battlefield 1943, I still found myself plummeting to the sea and colliding with trees. That said, my best memories of the game all involve piloting planes, or simply watching them blow up in some crazy, over-the-top way. Alternatively, you could make the smart choice and realize there is a playable tutorial hidden in the game’s menus. But that would be too easy, wouldn’t it?

While Battlefield 1943 does have a rank system complete with levels, I feel like it could have been emphasized more. +10 XP popping up above a soldier I just killed? That would have been absolutely fine in my book. There are also awards you can obtain for accomplishing in-game objectives such as getting X amount of kills with a weapon or proficiently using a tank, but again, you have to go through the main menu to find such statistics.

My only other real complaint with the game, other than the serious issues with freezing and other server-side problems, was the lack of actual content. Don’t get me wrong -- the three maps, while they seem to blend together after a while, are plenty enough for the time being. But a single mode? There are times when I simply don’t feel like capturing or defending a control point. I suppose you could argue that there are so many different ways to play Battlefield 1943 that it doesn’t ultimately matter, but I would’ve personally been happy if something as simple as a deathmatch mode was thrown in.

Now, I know that a new mode and map will be unlocked when the community hits 43 million kills, and I know that Battlefield 1943 is only $15, but this is something I feel will hurt the game’s longevity. As sublime as the game can be, it’s hard to play for more than an hour or two at a time without growing tired of the same old routine. This leads me to strongly believe that downloadable content will be coming in the near future.

On the other hand, who knows where the game will be a few months from now; I certainly couldn’t tell you.  But what I can tell you is this: Battlefield 1943, even with its network-related flaws, is worth downloading. While, like Brad, my game did freeze more than a few times late last week, when I played again on Sunday afternoon, I didn’t run into any freezing at all and joining various friend matches never took more than two tries to get in.

If you decide to download it right now, or want to wait a couple of weeks for technical problems to be fully addressed, you should be fine either way. The game’s community is a devoted bunch, and it seems highly unlikely that the everyone would up and leave anytime soon. My only fear is that paid DLC, should it ever happen, could divide the community.

It’s a shame that a game with such strong potential was marred by technical issues when the actual gameplay itself is purely fun. Whether you are a Battlefield fanatic or a series scrub like me, you’ll get your money’s worth from Battlefield 1943, as well as an unrivaled experience in the realm of download-only games. While I'd recommend waiting a little while longer for optimal results, I think it’s finally safe to take the plunge, but only if you keep your expectations in order.

Score: 8

Combined Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)









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65 comments | showing # 1 to 50
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randombullseye's Avatar - Comment posted on 07/13/2009 18:01
randombullseye
Topher already reviewed this on Retroforce. It's an amazing new type of game, a world war 2 shooter that's online.
Zombutler's Avatar - Comment posted on 07/13/2009 18:08
Zombutler
farnst comennt
Psy-Phi's Avatar - Comment posted on 07/13/2009 18:16
Psy-Phi
My saracsm meter may be broken but I certainly hope you're being saracastic Random.

This game is a fine improvement on Battlefield 1942. And certainly not a new type of game because of that. It's well worth the 15 bucks, even if you just play it for a couple of nights over the course of a week or so. I'm hard pressed to find as entertaining a game that's online these days anyway. Between Halo, Klllzone, Gears, and TF2, ain't much else out there worth playing consistently. This game may not be either but it's certainly worth playing for now.

Good review guys. Though personally I haven't experienced any connection issues except for a single freeze (PSN), so maybe I'm a little more inclined to think that "Buy it" should be at the bottom of that review :p. 3 days of playing with only one lock up I can forgive.
funran's Avatar - Comment posted on 07/13/2009 18:22
funran
Man, WAY to low, this game is fucking amazing for 15 dollars. As good as Battlefield 2, and fits the console so well.
CRAZYAPE69's Avatar - Comment posted on 07/13/2009 18:22
CRAZYAPE69
demo it.... Sorry, what? The game is £15 for one of the best online games i have played recently. Since launch they had a team working on the problems and they are all pretty much gone now, except fOR the occasional lag when someone leaves, but that clears in about two seconds. It may be yet another WWII shooter, but it handles it in a completely different way that console users havn't seen before, by giving you control of the powerful weapons such as planes and bombing runs that would be limited to streak bonuses in CoD. And, again, you have to remember that this is an arcade game, there are bound to be some teething problems to begin with.
CelicaCrazed's Avatar - Comment posted on 07/13/2009 18:30
CelicaCrazed
I enjoy the game because I'm awesome at it. Seriously. Quake Live on the other hand....
Chris Carter's Avatar - Comment posted on 07/13/2009 18:36
Chris Carter
Hm. I'm partial to Jordan's take, and they said day one the issues would be taken care of, so I'm not clear on if you took points off despite that.
Brad Nicholson's Avatar - Comment posted on 07/13/2009 18:38
Brad Nicholson
@Magnalon It doesn't matter what EA DICE says. We're reviewing the game as is.
Davram's Avatar - Comment posted on 07/13/2009 18:46
Davram
Wish people wouldn't review something based on its price. If I shit on a cartridge and sell it for a dollar, that doesn't mean it deserves a higher rating. Though my shit is quite good, gameplay wise.

Not saying this game is bad, I rather enjoyed the demo, just get sick of seeing that "FOR THE MONEY ITS GOOD" comment.
Chris Carter's Avatar - Comment posted on 07/13/2009 18:49
Chris Carter
@Brad
I have a legit question for you: in some cases, is it worth delaying the review a few days to see how the game plays? It works fine at the time the review was posted, which is when others would be using this post as a barometer to purchase the game.

Castle Crashers got a unanimous 9.0 on Dtoid, when the network/save file issues were far worse.
Jordan Devore's Avatar - Comment posted on 07/13/2009 18:50
Jordan Devore
It's a funny situation. I've heard some people with the XBLA version say that they ran into far less problems than Brad and I did, and there have been reports of the PSN version having significantly fewer issues as well.

At any rate, we reviewed the game based on our own personal play sessions and nothing else.
Tubatic's Avatar - Comment posted on 07/13/2009 18:51
Tubatic
@ Davram

Since reviews tie in, usually, to buying decisions, I think its a great assessment to make, at least where a score and finalized evaluation is concerned.
MrAhh's Avatar - Comment posted on 07/13/2009 18:52
MrAhh
should have reviewed it on the stable PSN servers been playing since thursday not one freeze or dropped game,
covah's Avatar - Comment posted on 07/13/2009 18:52
covah
I disagree with the "demo it" rating. I say its a buy. Very fun and addicting.
casesomething's Avatar - Comment posted on 07/13/2009 18:53
casesomething
i downloaded the trial on wednesday night. i used it as my nightly late-night gaming session and needless to say, i was disappointed when the demo timer ticked to zero. i bought the full game the next day and have since invested over ten hours into this. it was actually pretty shocking to me, i have always played multiplayer shooters, but never anything of this scope. the maps are just huge compared to other games i play. it definitely makes me want to try out some of battlefield games. i dont have any trouble getting into games anymore either. this is completely worth the $15 price of entry. if they do release DLC for it sometime down the line, i'll be sure to pick it up.
Zombutler's Avatar - Comment posted on 07/13/2009 18:54
Zombutler
destructoid sux
Doos's Avatar - Comment posted on 07/13/2009 19:00
Doos
I love this game. Can't stop playing it. The score they gave it is perfect. It's not without it's flaws, but highly recommended.
Detry's Avatar - Comment posted on 07/13/2009 19:09
Detry
I'm decidedly average at this game. Still a shitload of fun though.
PEICanada7's Avatar - Comment posted on 07/13/2009 19:12
PEICanada7
I bought the game on day one, and I still loved playing it. Even though it had some major server issues the first couple of days, but whatever the server problems are pretty much all fixed now. I don't know about anyone else, but I'm personally not having any problems with the game anymore.
Brad Nicholson's Avatar - Comment posted on 07/13/2009 19:18
Brad Nicholson
@Magnalon - First, and no offense, I won't speak to another editor's review. Castle Crashers received what it did because he, she or they believed it deserved the score. I completely support them. However, that's a different game, as well as a different situation and different editors.

As for delaying this review, we did. At some point you have to reconcile delaying a review for the game's sake versus having a reader buy a mildly broken title. We made a decision that benefited both parties really. Battlefield 1943 was an utter mess on Thursday and Friday. It got better Saturday and seemed to improve on Sunday. Obviously, the game would have scored terribly if we decided to move forward at that time. Still, I feel a pinch of regret for the reader who may have wanted a review and walked into it blindly.
The Pat Man's Avatar - Comment posted on 07/13/2009 19:25
The Pat Man
The game seems a little over-priced to me. It would have been $15 worthy in my eyes if they added just a smidge more variation to it like a simple a deathmatch mode or some alternate gear for the classes. Even a simple character customizer would have made it $15 worthy. The game, to me, just seems like it has too little for such a high price. But who knows, maybe the unlockable map and game mode might change my opinion on the matter.
Chris Carter's Avatar - Comment posted on 07/13/2009 19:27
Chris Carter
@Brad
None taken: I also meant no offense in my comment. I was just wondering what the official stance was in regards to server issues affecting a review score. There are only a few titles that have ever been released that suffer from unplayable network issues such as this: Gears 2 also comes to mind (some would say it's still not fixed).

It was a mess for me Thursday (360 as well), but apparently I lucked out on Friday and had zero problems. It's a shame, because the PS3 servers were much more stable from what I've heard.
Brad Nicholson's Avatar - Comment posted on 07/13/2009 19:35
Brad Nicholson
@Magnalon - Ah, now I understand. For me (and I had the pleasure of reviewing Gears of War 2 and SOCOM: Confrontation), server-side issues are a big "gameplay" deterrent. If you can't play, you uh, can't play. I can totally understand if someone decided to look past them, but I don't. Without the server problems -- and obviously I failed explaining this in my review -- the game would probably have received an eight or higher. But, I just can't forgive the frequent freezing and joining issues for a purely multiplayer-based game.

I remember SOCOM giving me the same fits. Oddly, I don't recall having issues with Gears of War 2's multiplayer while reviewing. I do remember things getting funny days(?) after.
Static Jak's Avatar - Comment posted on 07/13/2009 19:39
Static Jak
I'd like to buy this game but I'm going to wait a bit longer for 2 reasons.

1. To see how long it takes EA to sort out the problems.

2. See how its popularity lasts. With most XBLA games that focus on MP, there popularity usually drops within a short time compared to full retail games like COD. So if I bought this game tomorrow and in only 3-4 weeks no one is playing anymore, that'll make me a saaaaaaad panda.
Jakysan's Avatar - Comment posted on 07/13/2009 20:00
Jakysan
I walked I to it blindly, and I dealt with the first few days of server issues. In fact the first couple of days all I could do was the tutorial mode.

I'm glad I bought the game. Now, no troubles. It's fun. It gives me the original feeling I had when I first played Battlefield 1942. You can say I'm a Battlefield vet, I've played them all. This is one of my favorites. It's fun. They streamlined the experience to exactly all they needed to make a fun, pint sized game. Buy it you all. I want to bomb you in my plane.
Chris Carter's Avatar - Comment posted on 07/13/2009 20:02
Chris Carter
@Static Jak
#2 would be easy to monitor, because they keep a kill count on the in-game ticker. If it isn't accessible on the website, remember to PM me in a few weeks and I can give you the count to try and help assess its staying power.
elysse's Avatar - Comment posted on 07/13/2009 20:05
elysse
I got it saturday night. For 15$ it's pretty damn good! My 2 complaints with it are the controls for the planes (srsly, not being able to correct from a stall? Better rudder and aileron control, plz.) and the ever-painful spawn campers...

..oh and the 13 year old boys who have only today learned the words "cunt" and "fuck" and are trying to use them as much as they can before bedtime so they stick. Shoot them, please. In the nuts.
Spectreman's Avatar - Comment posted on 07/13/2009 21:27
Spectreman
* I have a lot of fun. If they add more online modes make the game perfect.
andycadaver's Avatar - Comment posted on 07/13/2009 21:30
andycadaver
Played the demo. Probably gonna pick it up soon. Got too many other games on my plate right now. Felt like a lot of the same though, to me, which isn't bad at all. Felt like they threw Bad Company and the original 1943 into a pot and stirred. It's sure to be tasty, but hell, I still play Bad Company. 1943's like Bad Company + WW2 + Battlefield Heroes. Seriously. Ignore the fact that they just couldn't overlook issues that don't exist anymore and pick up the game. Pretend the 7.5 is a 9, spend the fifteen bucks, and enjoy your life.
Blasto's Avatar - Comment posted on 07/13/2009 21:40
Blasto
The 360 issues seem fixed as of today regarding joining friends etc., I joined fine everytime so far. Twas annoying as hell before that.
Sharpless's Avatar - Comment posted on 07/13/2009 21:42
Sharpless
I downloaded the trial, but I couldn't get into a game. I keep hearing people speak positively about it. I can't really spare the $15 right now, but I'll definitely keep it in mind. Maybe.
Miguelcar808's Avatar - Comment posted on 07/13/2009 21:50
Miguelcar808
No problems on the PS3's side.
LukienAkeela's Avatar - Comment posted on 07/13/2009 21:58
LukienAkeela
I've had a ton of fun with BF in spite of the early flaws. I enjoyed playing what little I could with you guys, but have also greatly enjoyed playing on my own. It's a win-win in my book. Hopefully it will have some legs.
Steel Squirrel's Avatar - Comment posted on 07/13/2009 22:35
Steel Squirrel
I recommend buying it for your computer 7 years ago.
Autumn's Avatar - Comment posted on 07/13/2009 22:39
Autumn
Shit, this game is way too addictive!
I loved Bad Company and this is equally great, albeit a bit irritating at the moment due to connection problems. But once in a match there is literally NOTHING more fun than the chaos that occurs on a Battlefield map.
I don't know where else you can bomb a tank, bail out of a flaming plane at 500 feet and rocket launch a jeep as you parachute down to take a base, all in the span of 30 seconds...
Autumn's Avatar - Comment posted on 07/13/2009 22:51
Autumn
Oh, and Brad - I would suggest that the difficulty you have driving is more a reflection of your own skill than of the game's control methods. I have absolutely no trouble diving a jeep at full speed on the windy roads, and switching between 3rd and 1st person to fire a vehicle's weapon is hardly a chore.
Just saying.
Gavin's Avatar - Comment posted on 07/13/2009 23:27
Gavin
Great game...totally awesome but some major issues. Tiny fonts unreadable on standard def TVs and servers are just not up to speed yet on the 360. Other than that when I can get on it is totally a blast.
pascuz46's Avatar - Comment posted on 07/14/2009 00:51
pascuz46
Yeah I didnt run into any issues with regards to servers on Thursday, Friday, Saturday and today (like maybe 2 hours ago). I really enjoyed this game and its worth the 15 I only wish there where a couple more maps and some more guns or classes. But this could probably be fixed though updates and DLC. I also found joing a game of friends insanely easy, especially for FNF. Brad, hopefully the bad servers have discouraged you completely from playing this game, well have to play online sometime.
Itspronouncedstuffyanus's Avatar - Comment posted on 07/14/2009 01:38
Itspronouncedstuffyanus
I do find it funny that it's labeled a PSN game but both reviewers played the 360 version. And yes I'm aware that it's out on both consoles.
Magesx's Avatar - Comment posted on 07/14/2009 01:38
Magesx
I never had any trouble or lag with the PS3 version so that means the PS3 is better than the 360 and the console wars are over.

In all actuality, I'm loving it. I sometimes have to sit and remember that I only paid $15, because it's just that good. So many ways to do stuff too. Two engineers commandeering a tank is unstoppable.
Zeta Crossfire's Avatar - Comment posted on 07/14/2009 02:28
Zeta Crossfire
Buy it no need to demo it.
Takeshi's Avatar - Comment posted on 07/14/2009 02:42
Takeshi
A 7 and an 8. Pretty good scores right? Maybe some of you guys didn't read the explanation of the score. Let me show you again:

Combined Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

I read words like "Good", "Solid Games" and "Experience is fun". That does sound like something I would want to play.

I personally love the game. Pure and simple gameplay. But I don't love the fact that I can't hear my squad and can't stay in that squad for more than one round. Replacing my friends for random people I don't know and don't want to know. So basically the game has problems, on the PS3 too. I couldn't get in a game at first. And damn, we can't even play a private match with 14 players.

The game itself is great but you need to be able to play it in order to like it. The game has problems that interfere with that. It would matter a lot less to me personally if the game was all about a single player campaign and this online-mode was a little extra. But it isn't. It's multi-player only so everything should work fine. I don't care what EA/DICE says about working on it. They can say all they want. They can even say it's the best goddamn game in the world. I'm not going to believe them until I see it. All I see is that the problems still exist. I have to give 'em some credit though. They're working on it right now (that's what they say) and it has improved somewhat since launch. But it's not like it should be.

I think that 'DEMO IT' is a really good way to find out if you want to spend 15 bucks on it or not. Not only because of what I've said above. The demo is basically the full game. It only locks you out after 30 mins.

@Brad and Grim
I think you guys did a good job. Like I said I think it's a great game and I love it but I don't think I would go higher than a 7.5 or an 8. Solid scores for a good game.

Concerning the Brad and Magnalon dialogue:

This: "At some point you have to reconcile delaying a review for the game's sake versus having a reader buy a mildly broken title." is bloody well said. Reviews are for gamers not for game companies. You can wait all you want for those companies to fix a game. Great! A review of a 3 months old game that has finally got some patches. No, I as a gamer would want to know what I can expect now. I'm paying for it right now. Not in 3 months. There are games like that. They're called BETA's.

@Anyone else who is going or about to go apeshit.

"While I'd recommend waiting a little while longer for optimal results, I think it’s finally safe to take the plunge, but only if you keep your expectations in order."

[i]"Don’t miss this one if you’re a multiplayer shooter fan, but be weary of the issues it’s currently having. Give the demo a shot and see if you can stomach them."[i/]

I don't think you could ever make up your mind and respect reviews if you don't understand what those two sentences mean.
Autumn's Avatar - Comment posted on 07/14/2009 03:15
Autumn
@Takeshi
All you gotta do to stay in the same squad (on 360 at least) for successive matches is just send your friends an invite at the start of the next game or whenever and they will instantly switch sides.

Also, I don't see anyone being a dick about the review. Who are you ranting at??
Chronic Logic's Avatar - Comment posted on 07/14/2009 03:28
Chronic Logic
Is it me or does it play almost like Battlefield Heroes? Well except the whole destructable terrain.
ZenHK's Avatar - Comment posted on 07/14/2009 04:31
ZenHK
Lag issues = loathsome. I'm playing from Hong Kong and [cue my own violin swansong here] I feel like I'm constantly experiencing the negative effects of 'residing outside North America whilst playing online games' but truth be told [case in point - this review] the whole world seems to be experiencing the same woes on this occasion. I can almost take solace in that... almost.

Nonetheless I adore this game and find myself suffering similar levels of addiction to Autumn [re:comments above] its certainly not for everybody [a point the review makes very well] but what it does, it certainly does better than anything else out there.

Brad sums it up tremendously: "The game always feels fresh and exciting and the action often reflects my mood or even previous interaction with the opponents. Every match is, at its core, completely different."

~couldn't agree more.
Sharpless's Avatar - Comment posted on 07/14/2009 04:35
Sharpless
Okay, I finally got into some games in the trial. It played well enough, but I spent way too much time running around with few or no enemies in sight. I love big maps, but it always seemed like there were too few players to make the big maps seem worthwhile. Maybe I was just stuck in some slow, dull games, but it didn't seem like anything to write home about, so to speak.
Sexualchocolate's Avatar - Comment posted on 07/14/2009 04:37
Sexualchocolate
Hmmmmm, I've had it since Thursday (launch day) on PS3 and I've not had a single lag / connection issue what-so-ever. Nice and quick, straight into games, no problems at all. Perfect.

Funny that, being as though Live is "better than PSN".

I'm totally addicted to this game, the whole "why am I watching TV when i could be playing Battlefield" Syndrome applies for sure. i'm loving the planes, dropping the bombs is so satisfying, not to mention the awesome awesome air raids, and parachuting FTW!

I'm generally a rifleman, love to pop those heads at range, but it's a bastard coming across a tank with nothing but rifle grenades to protect you.

Damn, i'm at work right now and my addiction is clawing at my brain, shouting GO HOME AND PLAY BATTLEFIELD! NOW!

Not long, not long....

Also..

"perfectly functioning Xbox 360" - WTF? There is such a thing? You lucky lucky man.
Tarvu's Avatar - Comment posted on 07/14/2009 07:45
Tarvu
@SexualChocolate

You can't deny that it will have sold better on the Xbox 360, the connection issues will be due to more people being on the 360 servers.


I didn't like the feel of the rifles, not enough feel for where your bullets went and the sniper scope felt wrong.
FatherChesz's Avatar - Comment posted on 07/14/2009 07:49
FatherChesz
Haven't had any problems with the game since Friday, took a maximum of 5 minutes to find a match on Wednesday and Thursday, but since then no problems to report. I've put about 10 hours in it, and reached 2nd Lieutenant, and I don't think I've ever been more addicted to a game. I have to agree on the hit detection, sometimes it just doesn't matter what or where you're shooting, you just aren't going to hit the fucker. I have to play the game without a headset, because there is nothing else I know capable of making me generate a stream of the loudest and most vile profanity possible. The neighbors probably think I have Tourrette's.
Autumn's Avatar - Comment posted on 07/14/2009 08:19
Autumn
@Sexual Chocolate

Jesus man, you're like a guy who's secretly attracted to another guy and covers it up by saying how gay the other guy is and how much his attractiveness offends you. Just fucking buy a 360 already and get over it.

I own 360, PS3 and Wii and there's just no denying that Live is a better online experience all round. You're the most broken record there ever was.
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