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Review: Batman: Arkham Asylum photo

Finding a licensed superhero game which stays true to the source material while still managing to be fun is ridiculously hard. Just ask a fan of Superman how they feel about the assorted attempts to bring the Man of Steel to consoles and you're likely to hear groans of contempt coupled with regretful sighs. Batman has fared better, with most of his games at least playable if not necessarily good experiences.

Batman: Arkham Asylum works to change all that and works very, very hard. Does it make up for past failures in conveying the world of Gotham's avenger? Join Conrad Zimmerman, Anthony Burch and Jim Sterling for the review by clicking below.

Batman Arkham Asylum
Batman: Arkham Asylum (Xbox 360, PS3 [reviewed], PC)
Developer: Rocksteady Studios
Publisher: Eidos Interactive/Warner Bros.
Released: August 25th, 2009 (PS3/360) / September 15th, 2009 (PC)
MSRP: $59.99 (PS3/360) / $49.99 (PC)
 
Conrad Zimmerman
 
Allow me to make one thing explicitly clear before we go any further: I am a Batman fanboy. I make no excuses for this but felt it fair to warn you ahead of time because I'm likely to be more critical of a game using this licensed property over nearly any other. That said, Arkham Asylum is a great game. It is not perfect, but it is quite probably one of the very best comic book superhero titles ever made.

Unfortunately, the biggest issue comes from the story. I started to have my doubts when the goal of Joker's grand scheme began to come into focus. Without delving into the salient plot points, it just didn't feel like the sort of plan I would have come to expect from the villain and spent more than half of the game waiting for the other clown shoe to drop. It never does, however, and Arkham Asylum suffers a bit for it.

What would otherwise be merely a missed opportunity winds up tarnishing the experience in the game's climactic final battle. This is done by continuing the main ploy out to a conclusion befitting a far less formidable foe. While it is in the very nature of the Joker as a character to be chaotic and act in unexpected ways, the actions he takes in the games' final minutes seem uncharacteristic and are a massive letdown in the name of creating a stereotypical "boss encounter" to finish things off.

Batman Arkham Asylum

It's a tragic conclusion to an otherwise strong plotline that succeeds in offering just enough of the Batman world without being overwhelming. While there are a few supervillains Batman must face throughout, Arkham Asylum manages to avoid an all-too-common trap by not cramming the game full with as many of the Rogues Gallery as can fit. Instead, they are sprinkled throughout at a nice, even pace and make sense in the context of the plot. Each character is there for a reason -- though they may not necessarily be part of Joker's plan -- and not once is there the sense that these characters exist solely to be thrown at the player.

There are, in essence, three major components which make up the gameplay. You'll spend a considerable amount of time trekking through the grounds, exploring all that Arkham Asylum has to offer. Hordes of prisoners wait for you to march in and pummel the consciousness out of them in combat-centric rooms while other locales require you to employ stealth to avoid a quick death at the hands of armed inmates.

I'll be talking primarily about the combat mechanics. Exploration and stealth aspects of the game will be covered in more depth by Jim and Anthony respectively. To sum up my thoughts on them, I found the stealth gameplay to be excellent fun instead of simply making me tense, which is nice. Exploring the island is enjoyable to a point and a side-quest where you must find answers to Riddler's queries is neat, but it's nothing to get too excited about.

Arkham Asylum

As for combat? Fighting the escaped inmates of Arkham and Blackwater Penitentiary is exceedingly fun and will make you feel like a badass. The combat controls are simplistic and satisfying, placing a greater emphasis on timing attacks than button combinations. Batman basically has one button to attack, one for countering attacks and a third to stun enemies. Certain enemy types have restrictions on how they must be attacked -- knife-wielding foes must be stunned before being struck, for example -- but it's reasonably easy to start a chain of attacks and keep them going.

As you build a combo, Batman ceases to soften enemies up and delivers a powerful strike with each press of the attack button. The longer you can maintain a chain, the easier the going is as combatants drop to the floor after every attack and the more experience points (more on that in a moment) earned. Strategies exist to keep things moving on a combo for groups of inmates large and small but you can probably brute force your way through just about any encounter with the game's thugs with little difficulty.

After about thirty seconds of getting used to the rhythm of combat, performing long strings of moves becomes second nature. On all but the hardest difficulty setting, enemies indicate when they are about to attack and should be countered so it's easy to fall into the groove of offense and defense. It feels like you're choreographing a ballet of pain as Batman drops one bad guy after another. Once the enemy types which need to be stunned or dodged before you can hurt them start showing up, battles get more challenging but that basic rhythm to fighting remains unchanged, allowing for a fluid and comfortable progression of difficulty.

Arkham Asylum

As you fight bad guys and solve puzzles, you'll earn experience points which fill a meter near your health. Once you've earned enough points, you'll be able to upgrade some of Batman's abilities. There is not a huge list of items to choose from, a benefit in my personal opinion but may be considered lackluster by some. These upgrades provide more health, some more complex attacks and improvements to Batman's gadgetry, such as a Sonic Batarang which can attract enemies to its location.

Speaking of gadgets, Batman has some excellent equipment. What's great about the gear he carries is how versatile it all is. Batarangs, the Bat-Hook and the extremely cool gel-based explosive all have multiple applications for their use. So, unlike some games where the player collects various kit and has to constantly switch between them, Arkham Asylum keeps the amount of item collecting down. You'll still switch inventory items somewhat frequently, but there are at least less of them to deal with and they're all fun to use.

Once you've reached the conclusion of the campaign, you are free to load your saved game and return for some post-game exploration of the island. I'll let Jim explain why you might care and simply comment that while I appreciate the opportunity to find things that I missed the first time around without having to start a new game, Arkham is boring without anyone to fight in it. In my post-story gameplay of about three hours, I've encountered two lunatics to fight and the lack of action makes me loathe to continue.

Arkham Asylum

In addition to the campaign, Arkham Asylum has a collection of "Challenge Maps" where you can test your skills and post scores to the leaderboards. These challenges are bite-sized chunks of specific gameplay, either brawling or stealthily clearing a room of enemies. They're excellent to just pick up and play after you've finished the single-player mode and will really refine your skills in the event you choose to play on a harder difficulty setting.

At the end of the day, I will admit to being angry and disappointed at the finale of Arkham Asylum and the Batman fanboy in me wants to tell you that Eidos ruined everything. Fact is, they have made a great, great game here. Even the boss battle at the end, the only thing I can honestly say I hate about this title, would probably be enjoyable provided one was willing and able to see past its relationship to the rest of the game. It is absolutely worth your time and money.

Score: 8.0

Arkham Asylum

Jim Sterling

Conrad has pretty much covered everything so I'll be brief as I can. Batman: Arkham Asylum is a good game. It's a great game, in fact. Very few videogames come close to truly capturing what it feels like to be a particular superhero, but as players silently stalk their prey, hang from gargoyles and screw with the minds of villains, they will truly feel as if they're donning the cowl of the Dark Knight himself. 

The game is full of incredibly memorable moments. Standout selections for me have to be the tense game of cat-and-mouse in Killer Croc's lair, the various interview tapes dotted around Arkham that shed light on each villain and, of course, the improbably amazing battles against The Scarecrow. In fact, Scarecrow threatens to upstage Joker throughout the game, which is no mean feat, and as a Scarecrow fan, it's something I appreciate immensely. 

Arkham Asylum is brilliant in places, but there are problems. For me, the biggest issue is the fact that the game is a collect-a-thon, to the point where it overwhelms. The aforementioned interview tapes are one thing. They're great to listen to. The various "Riddles" throughout the game are pretty great as well. The Riddler will send you cryptic clues describing various objects and scenes that you can "photograph" to earn experience points. Some of these are very clever and it can be cool to hunt them down. However, there's just so much of it. Interview tapes, Riddles, Riddler trophies, Arkham symbols, secret maps and Joker Teeth are strewn about the levels and it becomes almost disheartening trying to track them down. The game didn't need to hide behind so many secrets. This kind of busywork does not equal gameplay value to me. 

Arkham Asylum

The game also suffers from a very tight camera that feels far too claustrophobic, seemingly humping Batman's back at every turn. The dark lighting of the game and the fact that enemies are difficult to make out means that most of your time will also be spent in Batman's "detective mode" which turns everything blue and highlights villains easily. As useful as the mode is, it's a shame that so much of the game is spent using it, since nobody wants to play a game that's almost entirely blue. 

These are just minor aggravations in what is, essentially, a great comic-book title. Batman: Arkham Asylum takes what you know about licensed videogames and then completely disregards them. It's fun, it's consistent and it's clearly been made with love and attention. And once again, let me just add that Scarecrow is amazing.

Score: 8.0

Arkham Asylum

Anthony Anthony Burch

Arkham Asylum is the single most fun stealth game ever made.

Period.

Yes, your enemies can sometimes feel as if they're about as aware of their surroundings as Helen Keller. Yes, the stealth sections don't become legitimately challenging until about three fourths of the way through the game. Even with these considerable faults, Arkham's stealth sequences are more briskly paced, creatively designed, and frustration-free than those found in literally any other game I can think of.

Apart from the odd sniper plaguing the grounds outside Arkham's buildings, the stealth bits usually take place  in relatively large rooms full of gargoyles batman can grapple to, vents he can crawl through, and walls he can blast through. Where even some of the stealth genre's best games (Splinter Cell, Metal Gear Solid) typically revolve around memorizing enemy patterns and staying hidden, Arkham Asylum's stealth sequences focus more on the art of picking off enemies one by one. So long as you stay on a gargoyle, in a vent, or directly behind a grunt, you will never be spotted. Gone is the frustration of waiting thirty seconds for a guard to turn around before making your move, only to immediately get spotted by another guard you never saw, replaced instead by the sheer visceral thrill of glide-kicking a thug into submission from the air, spraying explosive gel near his body, and detonating it when his six buddies run over to check on him.

Arkham Asylum

Though some of Batman's later gadgets are a bit too useful for their own good -- the multi-batarangs, in particular, are too powerful to be fun -- I had a tremendous amount of fun, both within the campaign and in the challenge rooms, experimenting with different ways to take out my enemies without being seen (one of my personal favorites: knocking out a dude near an electric door, then glide-kicking the first guy to check on him straight into the current, instantly incapacitating him). More than I would have thought possible, Arkham's stealth made me truly feel like Batman -- striking from the shadows with quick precision before grappling away, taking out enemies with a satisfying mixture of strategy and reflex. Again, the enemies do act a bit too stupid at times, which makes the stealth a bit too easy until the Joker starts forbidding you from using the deus ex machina-esque gargoyles more than once in a round, but even the easiest stealth sequences remain damned satisfying through the sheer Batman-esque power and creative freedom afforded to the player.

Given Arkham's satisfying-but-shallow combat, incredibly boring and repetitive bosses, and downright horrendous conclusion, I feel comfortable in saying that the stealth gameplay is the single coolest thing about the game. Or, alternately, Batman: Arkham Aslyum is the single coolest thing about stealth gameplay.

On an unrelated note: if you're deciding between 360 and PS3, get the PS3 version. The Joker's combat rooms may just be a re-skin of Batman's, but his stealth gameplay is entirely different -- with a gun, a chattering-teeth bomb and no grappling hook, he could not feel more different  than the Dark Knight (in a good way) when it comes to stealth.

Score: 8.5

Overall Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Buy it

 









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81 comments | showing # 1 to 50
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next 50 comments

Power Corp's Avatar - Comment posted on 08/27/2009 18:03
Power Corp
We approve this review.
bodybreak's Avatar - Comment posted on 08/27/2009 18:05
bodybreak
I loved it, my only grief is that the game was far too short. Challenge rooms are fun to replay as well, combat is so neat and intuitive.
covah's Avatar - Comment posted on 08/27/2009 18:08
covah
So fucking good.
Cartman's Avatar - Comment posted on 08/27/2009 18:10
Cartman
Great, picking it up tomorrow. BACKWARDS SMILEY TIME (:
Lance Icarus's Avatar - Comment posted on 08/27/2009 18:10
Lance Icarus
I'd talk about my love for this game so far, but why do that when my post at +1 Comics does such a great job?

"Dizzy has been playing Batman: Arkham Asylum since he got it on Tuesday and I've been watching him play. That game does two things to me as a spectator. One, it brings out the worst of my backseat gaming due to it's incredible possibilities for exploration and the fact that everything COULD be a clue to one of Riddler's riddles. Two, it makes me squeel like a Batman fangirl when I see things like the Wayne Tech building off in the distance and get to listen to psychiatric evaluations of Arkham inmates. I'm not proud of either of these facts, but that just shows how great this game is. Every turn is another chance for adventure and it always keeps you on the edge of your seat. I'm almost tempted to write a full review after we get done playing this game, not that I'd give it anything less than four stars."

If I do write that review, you can be very sure it'll be in my profile. I can't wait to finish this game. Even though I hear it's a short one, I'll at least enjoy the ride.
Brian Szabelski's Avatar - Comment posted on 08/27/2009 18:10
Brian Szabelski
Buying a PS3 Slim and this game.
Artemus's Avatar - Comment posted on 08/27/2009 18:12
Artemus
Great review, guys... You hit on all the valid points and few faults in the game.
I adore this beautiful game and my only problem is finding more time to play it!
I will conquer every last Riddler challenge, with little or no use of the map, as possible.

;)
Tralfmadoria's Avatar - Comment posted on 08/27/2009 18:15
Tralfmadoria
Great review for an amazing game.
EternalDeathSlayer's Avatar - Comment posted on 08/27/2009 18:18
EternalDeathSlayer
I'm currently in the middle of it and enjoying myself quite a bit. I love the stealth sections.
DaedHead8's Avatar - Comment posted on 08/27/2009 18:20
DaedHead8
I picked this up yesterday but haven't had a chance to give it a shot. I can't wait until the opportunity presents itself, this game sounds awesome. Great reviews.
Jonathan Holmes's Avatar - Comment posted on 08/27/2009 18:23
Jonathan Holmes
Great review, as expected. The only thing I'd like to add is a comment about the voice work. Mark Hamil (the Joker) and Kevin Conroy (the Batman) are back, and they've never been better.
Jin Champloo's Avatar - Comment posted on 08/27/2009 18:23
Jin Champloo
I'm going to play this game, the review only enforced my idea that it would be money well spent.
Los255's Avatar - Comment posted on 08/27/2009 18:25
Los255
Ugh, another collectathon? I guess everything else overshadwows it though.

Awesome review, can't wait.
Chad Concelmo's Avatar - Comment posted on 08/27/2009 18:26
Chad Concelmo
I can't wait to play this! So excited! I am finally going to be able to get my Banjo-Kazooie collect-a-thon fix! I was in withdrawals ... :)
Blacklash93's Avatar - Comment posted on 08/27/2009 18:28
Blacklash93
I'm almost finished with the game and I gotta say, It was a very fun ride. My only problems with the game are that certain scenarios repeat too often and that Rocksteady never really took full advantage of the control possibilities, making the platforming feel a bit stiff and restricting (albeit still enjoyable and cool looking).
Velt's Avatar - Comment posted on 08/27/2009 18:29
Velt
Pc? I think the PC version has not been released yet....
BulletTrain's Avatar - Comment posted on 08/27/2009 18:35
BulletTrain
Sounds like its good enough to pick up when the price drops a bit
Emrah's Avatar - Comment posted on 08/27/2009 18:35
Emrah
Wow, a multiplatform game with PS3 version primarily reviewed. Nice days.. (I remember the old times when Jim did not own a PS3)
Gavin's Avatar - Comment posted on 08/27/2009 18:43
Gavin
Just got it in the mail today and I'm having an awesome time with it. Will be sad to finish it, but still I'm enjoying every minute of it.
able to think's Avatar - Comment posted on 08/27/2009 18:45
able to think
I LOVE the game. I've had ideas about what would make a good Batman game and this is that game incarnate!!

The stealth is perfect, the fighting is brutally fun and the Joker is the best I've ever seen!!! I love Mark Hamill!

If you like Batman, or even if you don't this is a great game.

You'd have to be cRaZY not to Buy it!!!!
HA HA HAHA HA HA HA HA HA HA HA HAHAHA HA HA HA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!
Mushman's Avatar - Comment posted on 08/27/2009 18:48
Mushman
When this gets cheap, I'll snap it right up. Glad to know it'll be worth the wait.

Oh, and excellent review. :)
VashTS's Avatar - Comment posted on 08/27/2009 18:58
VashTS
Totally agree, the ending was utter dissapointment. This game is a solid rent for anyone who remotely likes Batman, or good games! Scarecrow segments were genius, especially the third encounter!!!
DinnertimeNinja's Avatar - Comment posted on 08/27/2009 19:00
DinnertimeNinja
I'd like to note that the "collect-athon" aspect of the game is optional, as you don't NEED to get all of those riddles and such to play the game.

I don't see how optional collectibles could effect the score in a negative way though. And most of the people I've talked to say this is one of the few games that they actually WANT to unlock everything.
KorJax's Avatar - Comment posted on 08/27/2009 19:07
KorJax
Looks interesting, I might rent if I ever get the hands on my sister's 360.

Although, I will say that I am a LEGIT stealth game fan.

I LOVE waiting 30 seocnds for the guard to turn his back as my heart races in anticipation if he might find me (though this applies more to MGS where there's a very real chance you can be caught on higher difficulties). I love being in control over people's "virtual lives" and affecting what happens. I love choosing my encounters. Hell the class I play most in TF2 is the spy, and sometimes I spend upwards of 5 minutes just being behind enemies lines waiting for the right time to strike.

I don't know I guess that was a kind of rebuttal for anthony saying the word "frustrating" with him explaining his experiences with stealth games (though bad stealth sections in games that don't need it are frustraiting).

This looks like a very cool take on the genre that can fill my action lust too :)
nukka jdav's Avatar - Comment posted on 08/27/2009 19:29
nukka jdav
Haven't beat it yet, but so far the game is sex.

Didn't like that croc bit though...made me fucking anxious.
Link39's Avatar - Comment posted on 08/27/2009 19:33
Link39
I have to say I agree with Anthony's stance on this being easily the best stealth game ever made. It's the first time I felt like I actually had to be stealthy in a game; Splinter Cell, MGS, and the like always felt more like a puzzle game, except the only puzzle was "after how many passes do I tilt my control stick/d-pad/press attack?"

Best game of the year? Unfortunately, I think not, but easily the best game in the past 4-6 months (I can't remember what all came out offhand, but it doesn't stand out, it can't make the cut) and this is the UNDISPUTED best license game of any sort to be made ever.

This game is the golden standard that not only license games should be held to, but a lot of sandbox/platform/stealth games in general.
HiddenAHB's Avatar - Comment posted on 08/27/2009 19:34
HiddenAHB
Well, Eidos can't bribe all the press of the world, so it's official:
This game is awesome.
wanderingpixel's Avatar - Comment posted on 08/27/2009 19:38
wanderingpixel
I love it! But there are way to many things to collect. But at least they are all worth the effort.
Sentry's Avatar - Comment posted on 08/27/2009 20:03
Sentry
Hey Anthony, how'd you feel about the pacing of the strong "Metroidvania"-esque level design?
PySk's Avatar - Comment posted on 08/27/2009 20:11
PySk
@Anthony:
Helen Keller -> Stewie/Family Guy -> Podtoid ?
BattyAdroit's Avatar - Comment posted on 08/27/2009 20:14
BattyAdroit
This game is great, but the "most fun" stealth game ever? No - not even close. Also, I didn't really feel like this was worth a sixty dollar investment; I'd pay forty for it, though.
Sanaj's Avatar - Comment posted on 08/27/2009 20:18
Sanaj
Adam West, Adam West...sorry, that had to be done.

Mark Hamill has done a great job of playing the Joker in the past,
so learning that his voice acting is good in this game isn't surprising.
---------------------------------------------------------------------------

However, I'm a bit hesitant, because I strongly dislike stealth games.
peachboy's Avatar - Comment posted on 08/27/2009 20:26
peachboy
i'll still only give this game a rent, but thanks for the solid review guys.
Velt's Avatar - Comment posted on 08/27/2009 20:31
Velt
Guys again, the PC version has not been released yet!
There is an error in my destructoid!!
gatorsax2010's Avatar - Comment posted on 08/27/2009 20:45
gatorsax2010
Banjo-Kazooie+Bioshock+Metal Gear Solid=Batman: Arkham Asylum?

This is how I'm understanding it, and I love the thought. Why must I be separated from a 360 until Christmas?
Anthony Burch's Avatar - Comment posted on 08/27/2009 20:47
Anthony Burch
Sentry:

It never really felt Metroidvania-esque to me, because you constantly had clear goals and definite destinations (rather than you needing to just explore every nook and cranny of the map to find the next place to go), and everytime you revisited an area you were either seeing a totally different area of it, or it functioned in an entirely different way (like that one building you've gotta re-infiltrate after Poison Ivy takes over, where you can't walk on hte ground anymore). Most Metroidvanias are way less focused in their level design.
Jack Maverick's Avatar - Comment posted on 08/27/2009 21:02
Jack Maverick
I really dug the way they made Scarecrow in this game, it's so bizarre and a nice change of pace from the Asylum portion of the game. Also, they better have paid Mark Hamill a lot of money for his stupendous voice work in the game.
Bob Muir's Avatar - Comment posted on 08/27/2009 21:07
Bob Muir
I was so certain that this was going to turn out like the Ghostbusters game - fun, enjoyable, but ultimately not necessary. However, the near-universal praise this game is getting forced me to pick it up. I hope to start it soon.

A word of caution, for those of you considering the Collector's Edition: do a little research about the replica batarang. It is not metal like the pictures imply through fancy lighting, it is light-weight plastic, it is hot-glued to its stand, and it is extremely scuffed and scratched on purpose (to make it seem like Batman used it). It didn't kill the package for me entirely, but I would have reevaluated my need for paying $30-40 more if I had known. Make sure you know what you're getting into before dropping the dough. (The leather wrapping around the "journal" is a nice touch, though, and the packaging is pretty cool.)
de BLOO's Avatar - Comment posted on 08/27/2009 21:12
de BLOO
The opening line from Rev Ant had to be the dumbest thing to come out of him.

But that's just one subjective view towards another...

>_>
shinigamiDude's Avatar - Comment posted on 08/27/2009 21:32
shinigamiDude
Soooo looking forward to this!
Loogibot's Avatar - Comment posted on 08/27/2009 21:38
Loogibot
So, when I get that PS3 slim, I'll have four games instead of three on my list, you say? Ok, I'm getting this. I played the demo and was very impressed. Quite possibly the only superhero based game I've ever been interested in (:
nintendoll's Avatar - Comment posted on 08/27/2009 22:06
nintendoll
I've been putting off buying this, but my next paycheck will probably go to this :D
Arch649's Avatar - Comment posted on 08/27/2009 22:15
Arch649
I'll be getting this when I get a PS3. I wanna play as the Joker.
Doos's Avatar - Comment posted on 08/27/2009 22:45
Doos
Great game. Disappointing end boss battle, but not worth any tears. Support good games, guys. Rocksteady knocked this one out of the park and they deserve the money.
liam2015's Avatar - Comment posted on 08/27/2009 22:59
liam2015
I couldn't agree more here. Certainly not a perfect game, but it's great fun and everyone should enjoy it. Worst part, certainly was the end boss battle. I don't even care how he looked, the battle was unimaginative and uncreative. A room full of enemies should NOT be harder than a final boss.
Krow's Avatar - Comment posted on 08/27/2009 23:07
Krow
Well then, I know what one of the first PS3 Slim games I'm buying is going to be.
Sentry's Avatar - Comment posted on 08/27/2009 23:14
Sentry
Anthony:

So would it perhaps be more appropriate to say that you simply don't like poorly-executed or unintuitive level design?

I'd argue those defining elements of "Metroidvanias" to be where there's always a concrete goal or destination to be achieved or reached, though with a great deal of exploration/collection available at any given time, and a healthy supply of locational re-use or "backtracking", which is most definitely a common element of "Metroidvania" titles and Arkham Asylum.

Don't get me wrong, I mark a distinction between games like Symphony of the Night or Super Metroid and Arkham Asyulum, but in their level design, I find them remarkably similar in their precepts.

Do you not at all?
Interstate78's Avatar - Comment posted on 08/27/2009 23:54
Interstate78
A game is only "far too short" when it was fun all along.

The reported 12 hours is a give or take amount I think. I played 2 hours and my progress says 3%.
MrSlippery's Avatar - Comment posted on 08/28/2009 02:48
MrSlippery
I really found myself tackling stealth areas in new ways.

I'd upgraded early, so I got the proximity detonation for the gel, and man, is it fun setting up traps using that and the bat sonar.

I've even orchestrated people to fall through crumbling floor and KO their friends.

Boss Battles are lackluster, which makes me sad. The missing villains just feel like missed opportunities.
Anthony Burch's Avatar - Comment posted on 08/28/2009 02:54
Anthony Burch
My memories of SOTN, Aquaria, et al. typically revolved around my navigating a map, trying to explore every possible door I could in order to find the next area I was "supposed" to be in (which is to say, the next area that included an item I would then use to get through a differently-shaped oor, and so on and so forth). I didn't have The Hand of God telling me, "hey, this is where you need to go to progress the story, but you can dick around elsewhere if you really want."

A lot of gamers don't like that Hand of God sort of thing (I know a lot of people turned it off in Shadow Complex or ignored it entirely), but I like having that certainty of knowing exactly where you're going to go next and thus having the freedom to explore everything BUT that area, versus not knowing which way is the "right" way and thus being forced to explore them all with a constant sense of uncertainty lingering in the back of your mind.
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