I don't know, but I've been told
In comparison to what the first game had to offer, the sequel is bursting at the seams with things to see and do. The worlds are enormous and have several different subareas to explore. The set of moves from the original game is topped off with at least 20 new ones, along with four new eggs for Kazooie to shoot that range from fire-endowed eggs to Kazooie-shaped guided time bombs. The transformations are as varied and awesome as ever, from fan-favorite T-rex to the washing machine that first appeared as a joke in the first game. There are even two shamans to help the bird and bear, as opposed to only having Mumbo Jumbo. However, Banjo-Tooie is the perfect case of bigger not always being better.
While the idea of collecting of Jiggies itself may be the same song and dance, Banjo-Tooie does not hold your hand through the collecting process. Finding them is a much more complicated matter this time around. There are hints located in the pause menu, but they only tell you so much. You're likely to check every nook and cranny of a level before realizing that the one you are looking for requires a move you have not yet learned, or an item you should have found in another world. It's really all a bit overcomplicated.
As far as graphics go, the game looks absolutely beautiful in its XBLA form. Everything is much less jaggy, while still retaining the charming look of the blocky 64-bit era. I am not familiar with the framerate issues that the N64 version of the game had, as this was my first playthrough of the game, but everything seems to run smooth as silk on the Xbox 360. This may make a repurchase of the game worthwhile to those who may have found the original version unplayable.
As I mentioned earlier, this was my first time playing through the sequel, and as a huge Banjo-Kazooie fan, I'm still not sure quite what to think of it. At some points, I loved the added depth and challenge to the old formula, and at other times was frustrated to no end because of all the backtracking that is required of the player. I can easily acknowledge the fact that it is better than Banjo-Kazooie in many ways, but something about it keeps me from letting Tooie top the first game as being entirely superior.
If you're a fan of the Nintendo 64 version of Banjo-Tooie, you don't need me to tell you that the game is great, or whether or not it is worth buying for the first or second time. Banjo-Tooie XBLA is a very faithful port that fixes a lot of the original game's problems and adds a few new things via Stop 'n' Swop. If you're a fan of Banjo-Kazooie that never got to play the sequel the first time around, or someone who is new to the series, approach this release with a little caution. I would recommend the XBLA version of Banjo-Kazooie instead, but if you can deal with some frustrating game design and love collecting and platforming, you will most certainly fall in love with Banjo-Tooie like so many N64 owners did back in 2000.
7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)