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Review: Banjo-Tooie (XBLA) photo

I don't know, but I've been told
Banjo-Tooie is kind of old
But now it's back on XBLA
Should you go out and get it today?

Read on for the answer!

Banjo-Tooie (XBLA)
Developer: 4J Studios
Publisher: Microsoft Game Studios
Released: April 29, 2009
MSRP: 1200 Microsoft Points


Banjo-Tooie takes place two years after the end of Banjo-Kazooie, and after all this time, Gruntilda is still trapped under the rock that crushed her after being kicked out of her lair. But soon after the game starts, she is saved by her two witchy sisters, who take her skeleton away to their home on the Isle 'O Hags to try and restore her body. Consequently, Banjo and Kazooie's home is destroyed in the process, giving them the first in an eventually long list of reasons to track the witches down and stop them.

Tooie's story is quite a bit darker than that of its predecessor, which serves as a bit of foreshadowing as to how the gameplay has matured as well. Tooie is the same old Banjo-Kazooie formula left to settle and grow into a much fuller version of itself. In many ways, this is a great thing.

In comparison to what the first game had to offer, the sequel is bursting at the seams with things to see and do. The worlds are enormous and have several different subareas to explore. The set of moves from the original game is topped off with at least 20 new ones, along with four new eggs for Kazooie to shoot that range from fire-endowed eggs to Kazooie-shaped guided time bombs. The transformations are as varied and awesome as ever, from fan-favorite T-rex to the washing machine that first appeared as a joke in the first game. There are even two shamans to help the bird and bear, as opposed to only having Mumbo Jumbo. However, Banjo-Tooie is the perfect case of bigger not always being better.



Sure, the game worlds are massive. They are interesting to traverse and offer a lot of variety in their Jiggy puzzles. However, they are so big that you may find yourself getting absolutely lost in them. This is a bit of a problem now that the difficulty of completing each world has been cranked up.

While the idea of collecting of Jiggies itself may be the same song and dance, Banjo-Tooie does not hold your hand through the collecting process. Finding them is a much more complicated matter this time around. There are hints located in the pause menu, but they only tell you so much. You're likely to check every nook and cranny of a level before realizing that the one you are looking for requires a move you have not yet learned, or an item you should have found in another world. It's really all a bit overcomplicated.

Backtracking is required for a big percentage of the game's Jiggies. Gone is the satisfying feeling of completing a world in its entirety before moving on to the next. Tooie forces you to go back and forth between the worlds more times than you may care to. This makes for some interesting puzzles that connect unrelated worlds together, but it also makes for some frustrating ones if you don't know exactly where you need to go or how long you will have to wait before you find what you need to proceed.



There are also a few control issues where egg aiming is concerned. When you switch into aiming mode, the left stick becomes extremely sensitive to movement. This makes it very difficult to target a moving enemy, particularly if they're moving around above you. This would only be a minor setback if it were not for the fact that first-person aiming is used quite often throughout the game.

As far as graphics go, the game looks absolutely beautiful in its XBLA form. Everything is much less jaggy, while still retaining the charming look of the blocky 64-bit era. I am not familiar with the framerate issues that the N64 version of the game had, as this was my first playthrough of the game, but everything seems to run smooth as silk on the Xbox 360. This may make a repurchase of the game worthwhile to those who may have found the original version unplayable.

The fully functional Stop 'n' Swop feature may also be of interest to some of you. It certainly was one of the selling points of the game for me, and while I don't want to go into any spoilers about what the eggs actually do, they are a pretty neat feature, if only for their historical value. Don't hype yourself up for it too much though, as you'll surely be a little disappointed in the end.



Banjo-Tooie's gameplay is a mid-point between the simplicity of Banjo-Kazooie and batshit insanity of Donkey Kong 64, though it can be immensely frustrating like the latter game a lot of the time. If you're a fan of Banjo-Kazooie, there is no guarantee that you will enjoy the second game in the same way. There are many things about Tooie that you will find familiar, and yet so many other things that are completely different.

As I mentioned earlier, this was my first time playing through the sequel, and as a huge Banjo-Kazooie fan, I'm still not sure quite what to think of it. At some points, I loved the added depth and challenge to the old formula, and at other times was frustrated to no end because of all the backtracking that is required of the player. I can easily acknowledge the fact that it is better than Banjo-Kazooie in many ways, but something about it keeps me from letting Tooie top the first game as being entirely superior.

If you're a fan of the Nintendo 64 version of Banjo-Tooie, you don't need me to tell you that the game is great, or whether or not it is worth buying for the first or second time. Banjo-Tooie XBLA is a very faithful port that fixes a lot of the original game's problems and adds a few new things via Stop 'n' Swop. If you're a fan of Banjo-Kazooie that never got to play the sequel the first time around, or someone who is new to the series, approach this release with a little caution. I would recommend the XBLA version of Banjo-Kazooie instead, but if you can deal with some frustrating game design and love collecting and platforming, you will most certainly fall in love with Banjo-Tooie like so many N64 owners did back in 2000.

Dismissed!

7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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30 comments | showing # 1 to 30

Krow's Avatar - Comment posted on 05/13/2009 14:01
Krow
That about sums up how I feel about it, but I love it anyway. Great review.
Magnalon's Avatar - Comment posted on 05/13/2009 14:08
Magnalon
I'd give Banjo Kazooie almost a perfect score, and while I feel like 2 is more fun, it has it's low moments.

Fair review! Speaking of frustrating, I was hoping for a Canary Mary reference ;-D
Nic128's Avatar - Comment posted on 05/13/2009 14:09
Nic128
I feel the same way. I'm lost most of the time and backtracking is too frequent. But as Banjo-Kazooie fan, I must get through this.

I collected 3 eggs from stop'n'swop so far. I don't have a clue what they do yet.
IroN1c's Avatar - Comment posted on 05/13/2009 14:12
IroN1c
I only played Banjo-Kazooie when it was released on the N64 and never got around buying Tooie, because I could never afford it as a kid. Tried the demo of Tooie on XBLA and was looking forward to it but the magic just wasn't there. Your review was great and it was even better that you were in the same position as I am (never playing it on the N64), if you're in the position to do some more reviews of games you're playing do it - this one was great.

Might give it another try tomorrow but I think my time as a Plattforming player is over.
Dimly's Avatar - Comment posted on 05/13/2009 14:12
Dimly
This game had almost too much to do. I enjoyed the quaint simplicity of Banjo Kazooie over Banjo Tooie
Justice's Avatar - Comment posted on 05/13/2009 14:22
Justice
I dislike backtracking, but I never got to play this as a kid. Since I loved the original I may have to check this out.
Naim Master's Avatar - Comment posted on 05/13/2009 14:25
Naim Master
Banjo Kazooie is miles better than Tooie , Tooie just feels like DK 64 with Kazooie coating ...
FatherChesz's Avatar - Comment posted on 05/13/2009 14:29
FatherChesz
Banjo Tooie originally came out in 2000, not 2002. But I definitely agree with the review. I absolutely loved Banjo Kazooie, and I held a top spot on XBL for 100% completion for a while. There's just something about Banjo Tooie that doesn't quite have the whimsy of the first game. Yes, all the moves are there and there's so much more to do, but I'd still have to hand Banjo Kazooie the top awards here.

I've 100% completed both games on the N64 and I don't recall game-breaking framerate drops at all. BK XBLA had some ridiculous framerate drops though.
gatorsax2010's Avatar - Comment posted on 05/13/2009 14:30
gatorsax2010
I love Banjo-Kazooie (it's up there with my favorite games of all time), but I think I love Tooie even more. I personally liked the way all the worlds were connected, but I can see how it might be frustrating, too. Plus, playing as Mumbo was awesome, if only because I love Mumbo.

But Canary Mary can rot in hell.

Nice review :)
EternalDeathSlayer's Avatar - Comment posted on 05/13/2009 14:32
EternalDeathSlayer
I can't remember why, but I know that I quit playing this game midway through, unlike the first game, which I loved.

Good review, doubt I'll pick this one up.
sickNasty's Avatar - Comment posted on 05/13/2009 14:42
sickNasty
"you will most certainly fall in love with Banjo-Tooie like so many N64 owners did back in 2002."

Or back in 2000, since that's when the game was actually released.
http://en.wikipedia.org/wiki/Banjo-Tooie
Ashley Davis's Avatar - Comment posted on 05/13/2009 14:56
Ashley Davis
@sickNasty: My mistake! Fixed. Sorry about that. I knew when it was released, the extra 2 was just a typo.
Luke Barnard's Avatar - Comment posted on 05/13/2009 15:02
Luke Barnard
this game is amazing. better than the first.
Kyousuke Nanbu's Avatar - Comment posted on 05/13/2009 15:06
Kyousuke Nanbu
Banjo Tooie is the only game where I will say that its to big(second only to DK64).

Its just content overkill, there's SO MUCH and the worlds are so huge and you'll be tired of it long before you see everything, it doesn't help that to get the absolute best ending you need EVERYTHING.
Jordan Devore's Avatar - Comment posted on 05/13/2009 15:07
Jordan Devore
I still prefer the original game. Tooie just got too overwhelming after a certain point.
Paroxysm's Avatar - Comment posted on 05/13/2009 15:34
Paroxysm
I love that Tooie just feels like a huge world instead of a hub leading to different levels. I 'm typically one of the "complete everything in one level before moving on" people so after some initial confusion as to why there were so many jiggies I couldn't get initially (although it's not like there weren't unreachable jiggies in the first game until you learned moves in later levels, it's just far more prevalent here) I really game to appreciate the far sprawling nature of the quests. Really the game is almost a hybrid with an adventure game.

My biggest surprise came when the game started and Banjo had all the moves from the first game then nothing happened to make me lose them. It just added MORE and expanded the gameplay rather than just rehashing it. Holy Shit!
XL1ska's Avatar - Comment posted on 05/13/2009 16:48
XL1ska
One of my all time favorite games. A fair review, absolutely, but I certainly love this one more than Kazooie. Partly because I was one of the Rare Witch nerds that was checking every nook and cranny of the game for Stop N Swop stuff when it first came out, but partly because it's just Banjo-Kazooie on steroids.

The one thing the review didn't point out that is one of my favorite parts of this game is the writing. It's really fun, clever writing with great characters and hilarious voices. Not to mention the countless sexual innuendos in this game. So good.
Chronic Logic's Avatar - Comment posted on 05/13/2009 17:08
Chronic Logic
This kind of makes me wish for a new Banjo Kazooie game that retains the old blocky feel.
DaedHead8's Avatar - Comment posted on 05/13/2009 17:57
DaedHead8
I'll get this as soon as I finish the original on XBLA.
brimtastic's Avatar - Comment posted on 05/13/2009 18:24
brimtastic
I'm in the camp of those who missed it the first time around. Was a massive fan of the first game though. Will definitely consider getting this one. And yes, DK64 was a damn pain.
Jack Maverick's Avatar - Comment posted on 05/13/2009 19:28
Jack Maverick
I dunno, I never have been a fan of huge open worlds where you can't get anywhere unless you backtrack a thousand times over. It was the main reason I never played Donkey Kong 64 that much. However, Kazooie managed to be perfect, not too big but not too small. But Tooie though, I honestly can't remember much of it since I never played it much.

I don't know if I stopped due to all the backtracking or if it was time constraints of my life that took control of my life all those years ago. I'll probably give it a look again, as my opinion probably has changed about Tooie.
Atlas's Avatar - Comment posted on 05/13/2009 22:37
Atlas
The framerate was shit on the N64 version. It was still a great game though; I managed to get a good 100 hours of playtime out of it!
Vhaius's Avatar - Comment posted on 05/14/2009 00:30
Vhaius
My 12-13yr old mind was enamored with the large worlds and back tracking in Tooie and DK64.
Skanneri's Avatar - Comment posted on 05/14/2009 03:27
Skanneri
I actually just started to play the N64 version couple of days ago. It's been waiting in my shelve about a year for playtrough. Been playing about 6 hours and so far its been great but as the review say, usually you have no idea where to go next. Also the camera sucks ass.
Necros's Avatar - Comment posted on 05/14/2009 14:19
Necros
DK64 drove me crazy, but Banjo-Tooie always felt "just right" to me. The worlds felt alive and awe-inspiring, yet there wasn't too much to do. As much as I love Banjo-Kazooie, I think Tooie is the stronger game.
dspdsp's Avatar - Comment posted on 05/14/2009 19:29
dspdsp
Donkey Kong 64 was way better than Banjo Kazooie, no one will ever change my mind about that. Banjo Kazooie is great as well but ive never played banjo tooie, i dont know if i feel like paying 20 bucks though...
The Amazing Shenazin's Avatar - Comment posted on 05/15/2009 06:59
The Amazing Shenazin
I love Banjo-Tooie, I played the XBLA version when it came out and it brought back allot of memories
Dexter345's Avatar - Comment posted on 05/15/2009 23:33
Dexter345
You really hit the nail on the head with this review. Everything you mention as being slightly annoying about this game is something I have already complained about. There is definitely more going on in this one, but I totally prefer the original.
RiotMonster's Avatar - Comment posted on 05/22/2009 15:17
RiotMonster
Banjo-Tooie > Banjo-Kazooie
Both games own though..
sohnvonben's Avatar - Comment posted on 06/12/2009 00:42
sohnvonben
I remember as a wee lad I rented this game for a week and got half way through it and had to return it, it was a sad day...
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