If I were the owner of a beloved franchise of films and wanted to expand that franchise into videogames, there are very few companies whom I would trust to do a license justice. And if comedy is a major component of the formula that makes fans of my properties, the list narrows to just one: Telltale Games. That's because Telltale seems to care about the licenses for which they publish games beyond the scope of their own titles and, for my money, there's nobody funnier in the industry right now.
Back to the Future: The Game is, as of this first episode, a prime example of why I would place such trust in them. It is sharp, funny, and expertly designed, and it ranks among the best titles the studio has developed to date.
Back to the Future: The Game, Episode 1: "It's About Time" (PC [reviewed], Mac, PlayStation Network, iPad)
Developer: Telltale Games
Publisher: Telltale Games
Released: December 22, 2010 (PC/Mac)
To be released: 2011 (PSN/iPad)
The game begins in May of 1986, some seven months following Marty McFly's temporal adventures. Doc Brown is presumably traveling through time and, as would befit his absent-minded nature, owes a considerable amount to the bank, which has foreclosed on his property and is holding an estate sale. The sale is, to Marty's dismay, being managed by his father, George.
As is so often the case, the beginning sequence uses this bit of exposition to serve as a tutorial before moving on to the meat of the game. Telltale is never satisfied with their control methods, and Back to the Future uses a further refinement of the tools seen in Tales of Monkey Island, with options to move the character with cursor keys or click-and-drag with the mouse.
I can't put my finger on exactly why the mouse controls feel so much better than they have in other Telltale games, but they are just about perfect. They work so effectively that I barely missed being able to use a controller, which Back to the Future does not support as an option in the PC release I played. It's a pity that controllers aren't available, but the few people for whom that might be of concern should have no trouble.

Before long, it is revealed that Doc Brown has become trapped in time: a DeLorean appears outside his garage, and Marty's quest is to find and rescue him. This eventually results in Marty meeting (and manipulating) a young Emmett Brown who has yet to fully set himself upon the path of science. Marty also encounters his grandfather who, of course, is held firmly under the thumb of yet another member of the Tannen line. Similarly, the game's locations are largely safe bets. Half of the game takes place in the town of Hill Valley, for example, and while the time period may be new to fans, it's totally consistent with what you would expect of Hill Valley in the 1930s.
Even new additions aren't really all that new. Early on, we're introduced to Edna Strickland, the sister of Marty (and George) McFly's disciplinarian vice-principal seen in the films. Apart from profession and gender, there really isn't anything that differentiates her character from that of her brother's, making her just as much of an analog as the generations of McFlys and Tannens we've seen before.
As is often the case with the puzzles in Telltale games, there is a fair bit of repetition. Certain solutions will appear as many as three times during the course of the game, albeit with variable participants or circumstances. Solutions to puzzles are also very straightforward and easy to divine, with issues typically falling on not having seen a necessary item in the environment more than not knowing how to solve a particular problem. As a result, there are very few "Eureka!" moments, but far more instances in which the first thing you think to try -- the thing that makes the absolute most sense in a rational world while still being creative -- actually works.

All of this is to say that if I have to criticize something about Back to the Future: The Game, it's that it plays things very safe. No boundaries are pushed, and there's nothing original at play. Everything falls neatly within the canon without expanding it too considerably or taking it in any unusual directions. Similarly, it does not break any conventions of the modern point-and-click adventure game.
In my opinion, it's exactly the right way to approach the start of an episodic series for this license. It's comfortable, safe and fun. By never attempting to be anything but a game which plays out like a Back to the Future story, it succeeds tremendously.
The voice-acting in particular is very good, though it is not without some irony that the least convincing actor in the game is the only one to have appeared in the films. Christopher Lloyd sounds... well, he sounds 25 years older than he did in Back to the Future. The hallmarks of the character are there, but sadly, some of the energy simply isn't. At the same time, when your hand-selected replacements are able to do the job as effectively as or better than the genuine article you have, you're definitely doing something right.

The success of the series as a whole can still be very much in doubt. Writing a good story is hard enough, but writing a good time-travel story (judging by the percentages) seems nearly impossible. And then taking that story and coupling it with inventive puzzles? It's a tall order, indeed. Telltale is off to a good start in this first episode. and if they can remain consistent with the quality without giving the feeling that they've simply produced the same small game five times, I feel comfortable suggesting that Back to the Future could be their very best effort yet.
They said in the e-mail, that it'd be a few months. ARGH!
I'll just buy it...
http://www.youtube.com/watch?v=sjgpuib_8Kw
(I Still luv u pstweeziez <3)
WHY DONT I OWN THIS YET?!
*camera zooms in on face*
GREAT SCOTT!!
Probably not, but wouldn't that platform be a perfect fit?
I'll probably end up getting it on my ipod or ps3.
*cough cough* Exactly what Sonic 4 did and got idiotically criticized for being too much like past Sonic games. Can't have it both ways, in other words: hypocrite.
-Manure
-"Hello McFly!
-Clock Tower
-"What's the matter, McFly...chicken?"
-skateboard
-Einstein
-bar/soda shop
-etc
-etc
Boy you really like kicking an already dead horse.
I'm still confused as to why there is even a Delorean in the first place if it follows the theatrical trilogy spot on. No reasoning... it just does. Sorry, but "Automatic retrival" counter measures just doesn't make sense when we all witness the destruction of the DeLorean in part 3. Also, no mention of Clara, Jules, or Vern. Im hoping for some clarification later on in the upcoming episodes.
But episode 1 was just amazing IMHO. I downloaded on launch day and beat it the same night. Like stated above me, the game flows if you have your head on right and use BttF knowledge to guide you somewhat. Visually stunning and voice acting... let's just say Marty STILL sounds like Marty even without good ol' Michael J. Fox at the helm. Lloyd on the otherhand... it was a given his voice would'nt be the same but still familiar in a way that just fits Doc perfectly. Biff was a miss entirely. Why Tom Wilson opted not to lend his talent is beyond me but his narration is just offbeat and too New Yorken (if that makes sense). George sounds like he did in BttF2 as an old man with grandkids. Well done.
As for the new editions, Edna Strickland was just what you expect coming from a Strickland household. Uptight, Cranky, Ego-driven, and low tolerance for the menace of youth running around Hill Valley. I laughed more than a handful of times during your run-in with her 1986 self. Arthur McFly is the generic poor sap trapped under a Tannens thumb. Not much to say on him other then you can see where George got his original spineless attitude from. Young Emmet was exciting to see fleshed out. Too think he was ashamed with his love for science at one point is just bizzare but so refreshing.
Puzzles weren't complicated at all but it did make the story flow smoothly. And lets not forget about that cliffhanger... Oh man, NOW I can't wait!
I loved every second of it... especially the intro. Nice lil' twist! Just download and enjoy already!
Was a bit light on the puzzles and a quicker way to access the inventory would be lovely. Pop culture references were nice though. Not as good as the best of the new Sam and Max but solid enough.
I would say so. Only real point-n-click game I played was Monkey Island... and that was only for about 2hrs. Just never finished it. Picked BttF up with no problem.
Jesus Christ, I hope you're joking. This was reviewed by Conrad, Sonic was reviewed by Jim. Also, if I'm not mistaken, Sonic was criticized for the exact opposite reason you gave.
We can sit here and stroke our chins and ponder about how Marty basically killed the parents he knew and loved and replaced them with complete strangers and all of that, but there's not much point.
Great Scott! tell me about it doc, thats heavy... couldn't resist, def will be picking up on the PSN for sure! still mad i didn't get in on the bluray trilogy :( great to hear this is a good game and does the franchise justice!
Different reviewer so your opinion has zero validity. If it was the same reviewer would still be dubious as a game based on a film being a little easy is quite a bit different than a sequel to franchise that the reviewer found to already be quite stale.
I just didn't feel the game this time.
Damnit! Why did I have to watch Back to the Future 1 the other day? Get me in the mood to waste money
I can find nothing about a disc collection but as I'm sure you are aware most of their other games eventually get an 'end of season collector's DVD'. I've never ordered through the Telltale store before but I believe you become eligible to get them for free if you have already purchased the full season.
If you don't mind waiting though there's no point in rushing it (and you'll probably be able to score a discount as well).
HHHHNNNNNGGGGGGGGGGGG
Still though, really looking forward to the next one!
This is a time-travel story, so I'm sure the seemingly random presence of a DeLorean will be explained at some stage. Perhaps a later episode will have Marty travelling back in time to shortly after Doc first built the DeLorean, then borrowing it and leaving it outside Marty's garage in 1986 or something?
From what I've gathered playing the game and asking questions to Doc... apparently he installed some sort of automatic retrival counter measure as a failsafe in the DeLorean. Granted the possiblities are endless after BttF3 after he took off in the time train with an unknown time detination. Since it follows the movies very firmly with story arc and time paradox's... I'm curious to see how another DeLorean came to exsist. Even if it's as simple as Doc just building a new one. Perhaps the later episodes shed some light. If not, I'm good with speculating. I'm just an avid BttF fan. Not many people can say they own a Flux Capcitor now can they? :P
But like someone said before, the story has always revolved around Marty... not the DeLorean itself. Nitpicking will just hinder any enjoyment. Anyone else got the cliffhanger and just felt that "OMGHOLYSHIT" feeling?
It tells you how another Delorean came to exist in the first episode dude.
Spoilers:
'Temporal paradox' (or something) created a duplicate when they used the lightning bolt to send Marty from 1955 to 1985. The duplicate ended up in 2025 and Doc recovered it then. It's a bullshit explanation but an explanation nonetheless. I just hope it hints at an episode or two set in 2025.
Love Back to the Future movies.
Love Back to the Future the game.
Someone may have beat me to the punch (I really don't want to sift through all these comments) but you can ask Doc how the family is. Jules and Verne are teenagers, and Clara and Doc are wondering where/when to send them to college.
As for the Delorean, they do explain it, but it feels really forced. I do see that another commenter explained that, though. But still, a (extremely convenient) temporal paradox? Why can't Doc just build another, or why can't a duplicate exist from all the previous time-travelling escapades? For example, there's actually two Deloreans in 1955. The one Marty came in, and the one sitting in the abandoned mines. Couldn't they have have done something like this?
But hey, it's BttF. Most of the stuff in this series makes no sense when you try applying logic <_<