What was up with that Insolvency issue they had close to release ? Couldn't really get a clear picture on that one, but I'm hoping everything is okay behind the scenes over at Ronimo!
I'll still wait anyway, a PC version would be keen.
they aren't nearly that long, it's 3 on 3 and the maps are considerably smaller and less intensive. If it's an evenly matched set-up I'd say 20 - 25 minutes maximum, at least from what I've seen.
My and a guy I met last night were able to blow through most games in 5 - 10 minutes.
Also, this is generally speaking though, this guy may just be an extremely effective counter against Yuri, but a Leon with speed, attack speed, health buffs, regen (on sword and himself) with the slow...is just downright overkill.
The guy I was playing with could manage getting him off by using the Bull power, but I literally had 0 chance against the guy. He was able to jump as high as I could levitate and I'd drop when he did. Add that to a slow with every hit he did and his regen and there really wasn't much to do but get lucky.
And the problem with Dungeon Defenders updates isn't just the size limits (though the PC install has blow up from 2GB to 6.3GB). It's that they can't update it frequently and for free like on Steam. They patch/tweak the game 3-4 times a week sometimes on PC, good luck doing that with MS/Sony's certification process, and when they charge you $40,000 just to patch the game.
Awesome, Awesome, AwesomeNAAAAAAAUTS!
Why do they constantly update it though? The crazy "entry fee" is kind of punishment in "get your game right the first time and you won't have to pay this".
If anything I commend MS (though 40 grand is crazy) for at least attempting to hold people accountable for buggy titles.
While your logic is sound, it is still a struggle to release a perfect non buggy multiplayer game. It is near impossible in fact, plus constantly tweaking for balancing purposes take place. Mortal Kombat (2011) did the same thing but without the updates they managed to build in an updating feature into the game to tweak stats I imagine that would be much harder to do for a just starting out indie dev.
Also, it's theme tune and intro is 90's-tastic.
I never got in to this style of game before, but I already love the customization and balancing. I love playing as Voltar (sp?). If you let him get powered up he can push an entire team through two turrets and the core in one giant push (I did it the other day). He is a beast.
That being said, he can be so easily countered it's ridiculous. People just have to be smart. It's great fun. highly recommended to anyone seeking something refreshing for only 10 bones.
I know we can do better for MOBA games on console! Developers just need to keep trying.
In terms of K/D ratios, you never really end up stockpiling on either side; the most deaths I think I've had in one match is 2, maybe 3. Also, I'm not sure this says anything about my personal skill level but I've played around 25-30 matches and I haven't lost once. This is good for me as with games like CoD, Counter Strike and even TF2 I'll be lucky to ever be on the right side of a K/D.
Truly one of the greatest XBLA/PSN titles ever.
If you haven't lost once that's why you have not raged. I find MOBA one of the most frustrating multiplayer experiences when you are stomped by the other team. If they are much higher level than you, the game just makes it impossible to beat them. At least in fighting games you might be losing but your enemy won't get any stronger.
It discourages all the good things about patches that PC gamers are used to.
Not sure how Sony does it, but they've had a few games add content via patches (Fat Princess, Escape Plan) and Valve can release stuff freely from what I understand.
Didn't MNC have a system in place to tweak stats at their home "server" without having to actually go in and send it to MS for that kind of thing?
I totally agree to "entry fee" is ridiculous, especially when if you're Bethesda you break more stuff when you try to fix something, but it's not something I could blame MS over. Maybe just cheapening it a little so it's not ludicrous. (40 grand? Really?)
I realize that not everyone can implement these tweaking systems, but it'd be something to look for in the future. Plus that kind of system could free up MS departments to do things that aren't implementing patches on the network all the time. which i can see as another reason, discouraging people from patches could definitely free your hands up.
Another night me and two friends played it in split screen (with only one xbox live account!) until we burn the eyes!
LET'S TRY THE WHOLE TRIAL, it may take a while to understand the mechanics, expecially if you don't know the MOBA Genre ;)
It's still great that they got to release it, but I was pretty much planning on only playing this for the Vita...

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