I'm still hungry like the wolf
At long last, the highly hyped expansion for Assassin's Creed III is here, and it's split into three parts.
The first portion, called "The Infamy" sets up an alternate reality scenario where George Washington, now "King Washington" morphs into basically a villain of comic book proportions, and hunts down Connor and his people just like the Templars did in the core story.
To help against this new menace, Connor will gain access to the Spirit of the Wolf, which allows him to (almost comically) call forth wolf familiars and cloak himself like the Predator.
As you can tell, this has the potential to go horribly wrong.
Assassin's Creed III: Tyranny of King Washington: The Infamy (PC, PlayStation 3, Xbox 360 [reviewed])
Minor spoilers involved for Assassin's Creed III, so don't read if you haven't finished the game.
First things first, this DLC is accessed from a separate portion of the main menu -- meaning, it doesn't tie into your original save file, or carry anything over to it. This isn't a deal-breaker for me per se, but it causes some issues that I'll get into later.
Not content with a slow draw, The Infamy opens up with a bang. Connor experiences a dream sequence of sorts, and sees his mother -- who actually died very early on into Assassin's Creed III. Connor's mother uncovers that "General" Washington actually has no intention of honoring his alliance to Connor's people, and is currently setting fire to a nearby village. Naturally, the Mother and Son duo spring into action, and start setting things right.
Meeting King Washington for the first time is sufficiently harrowing, especially if you witnessed his tenderness in the campaign recently. I enjoyed this comic book villain style approach, and even though he's only on-screen for a small portion of The Infamy, his appearance was enjoyable, and I'm excited to see more.
Calling this an "alternate reality" actually isn't entirely accurate, as Ubisoft has stated that somehow, this plays into the canonical story of Assassin's Creed III proper. Whether it's what "really happened" (doubtful) or if it's just a crazy peyote-fueled trip by Connor, we'll find out by the time the third portion ends. For now, we'll just have to stick with what we know.
This leads to a ton of cool stealth puzzle opportunities that force you to figure out what the best course of action is in terms of moving between hidden bushes and buildings, using the cloak to fill in the blanks.
While it's a powerful gimmick on paper, the Wolf cloak doesn't have enough staying power to really last you past the initial excitement of using it, nor is there a sufficient playground to utilize it in within the confines of this DLC. Ubisoft should have gone the extra mile and embraced the silliness of it, and perhaps added a new power, or allowed players to bring over the cloaking ability to the main game in some capacity. That way, this DLC would have legs beyond the fleeting campaign.
For now though, you're left with the decision to purchase just one, so you're better off seeing how the other two turn out first.
THE VERDICT - Assassin's Creed III: Tyranny of King Washington: The Infamy
Reviewed by Chris Carter