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Review: Assassin's Creed: Brotherhood photo

Let’s deal with the elephant in the room right now: Assassin’s Creed: Brotherhood isn’t a quick cash-in on last year’s massively successful and (mostly) critically-acclaimed sequel. It’s not a full-blown sequel, either; this isn’t Assassin’s Creed 3. Instead, it acts more as an epilogue to the story told in Assassin’s Creed II.

What Brotherhood is, however, is a deep and rich game experience that builds on the strengths of its predecessor. And here’s the kicker, and allow me to completely blow your mind: Brotherhood is, in almost all ways, a better game.

Assassin’s Creed: Brotherhood (PlayStation 3, Xbox 360) [Note: Both versions were played for this review.]
Developer: Ubisoft Montreal
Publisher: Ubisoft
Released: November 16, 2010
MSRP: $59.99

As far as the core mechanics are concerned, Brotherhood sticks to the formula of the previous titles, with the player once again taking on the role of Assassin’s Creed II’s lead, Ezio Auditore. It’s all about the open-world exploration of the game’s breathtaking translation of 15th-century Rome, scaling the city’s massive structures with smooth and fast parkour-style movements. In Brotherhood, silent assassinations are still encouraged, but with an enhanced fighting system, direct confrontation is more viable than ever.

There’s a new kick, for instance, that can be used aggressively to break a tough enemy’s defense. Other additions to combat include a hidden pistol and some satisfying chained assassinations. The latter sees Ezio dispatching enemy after enemy in quick and brutal succession, making the player feel like an indomitable badass. Even with a heavy focus on direct combat, Brotherhood doesn’t play like Bayonetta or God of War. Instead, it’s a rhythmic experience, with surprising variations in animations that always lead to a satisfying conclusion.

Brotherhood gets its namesake from another new element found in the game, the ability to recruit novice assassins from among the citizens of Rome. Once they’re brought into the fold, a meta-game opens up that will have you sending them on tasks all across Europe, either alone or in groups. As missions are successfully accomplished, the assassins earn experience points and can then be leveled up, allowing them to attend to even more difficult engagements. This is all a text-based affair, simple in its execution, but it’s easy to get wrapped up in building your brotherhood and watching it grow.

While it’s certainly a nice diversion to build up a fellowship of clandestine murderers, the real satisfaction comes from calling on them in the game world to perform assassinations or help you in battle. With a simple button press, you can summon your brothers (and sisters) to assassinate targets right before your eyes. As empowering as it is to quietly sneak up on a guard and take him out, sight unseen, there’s something even more fulfilling about watching your minions descend (seemingly from nowhere) upon a target at your command, doing your dirty work for you. In one instance, I sent a few after a group of three guards -- two assassins jumped down from a rooftop to pummel two guards while another leaped out of a mound of hay to briskly sever the jugular of the third. Assassins can also be killed in battle, and since they can be leveled up, customized visually, and even have names, losing one can sometimes be an emotional affair. I still am mourning the death of my very first protégé, Nico...

While most of the open-world portion of the game will have you confined to the city of Rome, don’t sweat the fact that it’s only a single area. The capital city is massive and has multiple districts, each with its own feel and vibe. There’s plenty to do and see -- even outside the game’s “sequence” missions, which move the narrative forward -- certainly more than in either Assassin’s Creed or its sequel, which makes the quick follow-up that is Brotherhood even more impressive.

Detailing all of the side-quests and optional missions would take forever, but suffice it to say they’re even more diverse and creative than those found in previous games, some even having their own instanced areas and scenarios that simply must be sought out and seen. Playing the game for review was extraordinarily difficult, and with only a finite number of hours to make it to the game’s conclusion, I was constantly distracted and drawn to every single side activity. Whether it’s the incredible Leonardo da Vinci sequences, where you work to destroy war machines and blueprints, or an underground hand-to-hand fight club, the activities are staggering in their diversity and breadth.

As in Brotherhood’s predecessors, you’re not limited to exploring 15th-century Rome: a few game sections take place outside of the memories relived within the genetic-memory-exploring Animus. It’s in these sequences that you’ll once more play as Desmond, interacting with other members of the modern-day assassin’s order such as Lucy, voiced again by Veronica Mars actress Kristin Bell.

The difference is that in Brotherhood, except for a few forced segments, you can hop in and out of the Animus at any time by pressing Start and then exiting the simulation. While it’s nice to have that freedom this time around, I did find that it worked against the favor of the story. Exploring outside the Animus can yield some secrets, but the interaction with the other characters seemed mostly inconsequential. While the modern sequences in previous games had weight -- they moved along the story in a crucial way, and you looked forward to the each one -- that’s just not the case here, and it’s a little disappointing.

That brings me to what’s arguably the weakest part of Brotherhood, steeped in an otherwise outstanding game -- its story. Taken by itself, it’s not terrible, but this is probably not the narrative follow-up that fans wanted trailing the mystifying finale of Assassin’s Creed II. Revisiting the tale of Ezio works fine as an epilogue to that game, and the tale of the assassin brotherhood working to reclaim Rome from the demented Borgia family is adequately compelling. Still, the overall narrative doesn’t really hold as much gravity as previous titles. There’s certainly not very much explained or even revealed about the overarching assassin/Templar chronicle, outside of the game’s final hours. Fans should also brace themselves for the game’s conclusion, which makes Assassin’s Creed II’s head-scratching finish seem like a neatly-wrapped sitcom finale in comparison.


Given the quality and scope of Brotherhood’s single-player experience, it’s already a must-buy. But I’ve yet to even touch on the game’s most radical addition to the series: online multiplayer.

The multiplayer mode is broken up into four gametypes -- "Wanted" (a free-for-all mode), an advanced version of "Wanted," "Alliance" (two-player team cooperative play), and another team-based mode, "Man Hunt." What each mode boils down to is hunt and simultaneously be hunted, with the game assigning targets simply by providing players with an image of said mark.

Ten character skins are available from the get-go, each with its own set of animations, but functionally identical in every other way. The game then populates the title’s eight maps (with four more unlockable as the community reaches certain milestones) with the skins chosen by the players. So what you get is a city filled with many citizens going about their business, some of whom look like your potential victim. As you can imagine, the difficulty of finding your target is exacerbated by this fact. Worse yet is that finding and killing a computer-controlled citizen leads to a loss of points.

It’s these details that make Brotherhood’s multiplayer a psychological game like nothing else really seen on consoles. You’re given a compass of sorts that will direct you to the general area of where your prey is, but the game never really holds your hand and identifies it for you. The key is recognizing certain behaviors that are unique to human players. You’ll never see a computer-controlled citizen scale a building, nor will one just take off running. See someone making jerky movements in a crowd? That could be your victim.

On the flip side, knowing you’re also being hunted is a persistent source of stress, and you’ll be adapting your behavior accordingly to “blend in” with crowds and outwit your pursuer. If you’re spotted, however, be prepared to flee -- it’s not uncommon for fast-paced chases to break out, with two players (or sometimes more) pursuing each other through alleys and across the rooftops of structures.

While all of the character skins are on an even level to start, players can also advance through 50 levels of progression as they earn experience points by winning matches and meeting certain conditions. At fixed levels, abilities and passive perks are awarded, which can drastically change the way you play and apply tactics. Each of the game’s 12 abilities -- like the ability to morph your character skin into another to deceive potential assassins, or being able to throw down firecrackers to cause chaos or weed out prey -- can be leveled up as well.

According to Ubisoft, there’s 40 hours of play here before the “average” gamer reaches their maximum potential level. While there was certainly not enough time for me to work through all 50 levels myself, I did spend time playing on both ends of the spectrum -- once on a private account Ubisoft had leveled up to 50 for me, and another on retail servers starting from scratch. Having abilities at your disposal certainly seems to give you a slight advantage, too. Hopping on a retail game server a day before launch, my level-one player already had to contend with opponents who had reached level 20. Having a player toss a smoke bomb in my face to get me off their tail was a bit frustrating, considering it was a tool I was numerous levels away from having in my arsenal. It wasn’t so overwhelming that I wanted to rage-quit, but it’ll be interesting to see how it shakes out once players worldwide start digging in.

As a deviation from the hours of single-player content, the multiplayer is successful in offering a unique and fun set of experiences that aren’t really like anything else out there. No, there isn’t a threat of it replacing Call of Duty: Black Ops as the go-to online game this winter, but Brotherhood’s multiplayer mode provides a fresh, fun take on competitive multiplayer that rewards a player’s perception as much as his or her twitch-based gaming skills.

It’s a bit disappointing, however, that you’re so limited in terms of the number of players -- you must have a minimum of six for all modes, and the most you’ll have in one game is eight. It’s entirely possible that any more or any fewer players would completely break the dynamic, but in a world where double-digits is the norm, eight may seem like a meager amount to some.

For those folks who didn’t enjoy Ubisoft’s previous sequel (hey, I think I know a guy!), Brotherhood has nothing to offer -- outside of its incomparable multiplayer, perhaps -- that will change their minds. This isn’t a game that repairs “problems” or departs radically from a formula. It is, however, a game that improves on just about every facet, and dumps a ton of content on the player to boot.

It seemed to be an impossible task for Ubisoft to turn around a year after the release of Assassin’s Creed II and deliver such a polished follow-up to a game that many critics were calling one of 2009’s best titles. Yet, against all odds, Assassin’s Creed: Brotherhood exists in 2010, and it not only lives up to the hype, but it manages to completely outclass its predecessor. Brotherhood is a game that Assassin’s Creed fans simply cannot afford to miss, and one of best games this year.

LAUNCH GALLERY (30 IMAGES)
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Final Verdict:
9.5

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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124 comments | showing # 1 to 50
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next 50 comments

Mabans's Avatar - Comment posted on 11/16/2010 11:03
Mabans
I wonder how many people would be upset because it didn't get that last .5 lol Sounds interesting, may just pick it up..
PappaDukes's Avatar - Comment posted on 11/16/2010 11:07
PappaDukes
OH MY GOD THAT SCORE IS TOO HIGH! HOW IS THAT EVEN POSSIBLE WITHOUT BIAS!?

</CAPSLOCK>

But seriously, great review Chester!
JohnGrisham's Avatar - Comment posted on 11/16/2010 11:07
JohnGrisham
i bought ac2 after reading various positive reviews from metacritic, looks like i should've listened to jim.

I don't "get" ac... shitty combat, boring autopilot gameplay, lame story, what's the draw exactly?

BUT nick makes a good argument for the mp, i had no interest in this game but may give it a rental after all.
ww3pl's Avatar - Comment posted on 11/16/2010 11:10
ww3pl
@JohnGrisham
Assassinations look awesome. That's all.
And yes, I think cool-looking slaughter is worth 9.5. After playing AC2 I knew just one thing - I didn't feel so awesome since I made a pie in a microwave.
LittleBigD's Avatar - Comment posted on 11/16/2010 11:11
LittleBigD
Glad to hear that the single player didn't take a back seat to multiplayer. I was getting a bit concerned. I thought the multiplayer beta was shit.
moose39's Avatar - Comment posted on 11/16/2010 11:12
moose39
Looks like I'll be buying this one. Makes sense though--I had a ton of fun with AC1 and 2.

And is it me, or do those screenshots look REALLY good?
RenegadePanda's Avatar - Comment posted on 11/16/2010 11:13
RenegadePanda
Obligatory 4.5 reference.
NOVENO's Avatar - Comment posted on 11/16/2010 11:15
NOVENO
Oh gaming lord in the digital heavens, let us not relive all that crap with the "4.5 retards" and the "AC emos" ever again . Also, thanks for the review Nick, I might give this a rent some day next year if I can survive my stalking backlog.
Mr Andy Dixon's Avatar - Comment posted on 11/16/2010 11:17
Mr Andy Dixon
Happy to hear it was fun! I really enjoyed the first, but haven't had a chance to play the second, but I'll be sure to put this one on my list after I do.
Danzflor's Avatar - Comment posted on 11/16/2010 11:18
Danzflor
That's what happens when you let Nick do a review.
ScrappyDoo's Avatar - Comment posted on 11/16/2010 11:22
ScrappyDoo
"And here’s the kicker, and allow me to completely blow your mind: Brotherhood is, in almost all ways, a better game."

Being better than absolute shit isn't mind blowing.
jdevil99's Avatar - Comment posted on 11/16/2010 11:23
jdevil99
Thank god you reviewed this and not Sterling. It nice to have a comment section filled with 95% positive instead of the opposite. Great review, and it is def. the best in the series IMO. I'm loving every minute of this game.
GoodlyMike's Avatar - Comment posted on 11/16/2010 11:24
GoodlyMike
And here I thought this game would go into the cesspool that is "Assassins Creed". Great review, Nick.
Cyber Altair's Avatar - Comment posted on 11/16/2010 11:26
Cyber Altair
That's 5 points higher then a 4.5.

We demand a sterling review.
jonthetraveler's Avatar - Comment posted on 11/16/2010 11:27
jonthetraveler
Wow! I was expecting an improvement over AC2, but not by this much!
darknil's Avatar - Comment posted on 11/16/2010 11:27
darknil
Ok, sold. But first I need to play AC2, which I will do next week, I'll buy it if I see a big price cut.
Frizzle Fry's Avatar - Comment posted on 11/16/2010 11:29
Frizzle Fry
I wonder how much Ubisoft payed.
Elsa's Avatar - Comment posted on 11/16/2010 11:30
Elsa
hmmm... I skippped Assassin's Creed 2 because I found the first game very repetitive... but color me officially interested in this one.
SKSith's Avatar - Comment posted on 11/16/2010 11:32
SKSith
I hate that I'm at work right now. I picked this up last night and haven't gotten to touch it yet.
brownjohn's Avatar - Comment posted on 11/16/2010 11:32
brownjohn
Damn, this looks great. I loved AC2, and powered through it in a couple days, but I was never sold on this until now.

Unfortunately, now I have a dilemma. Either pick it up now for $60, or wait 2-3 months for the inevitable $20-$30 price drop, like every other Ubisoft game.
HelloWaffles's Avatar - Comment posted on 11/16/2010 11:32
HelloWaffles
I like Jim for his commentary, but I think he's a bit too critical in reviews. Maybe he just has really high standards. Also, he has a habit of hyping a game, then pooping on it when it comes 'round review time. Vanquish, anyone?

I think the site could really benefit from having multiple reviewers for individual games. A lot of people identify with specific authors better than others. I know that's not exactly cost-effective, but you know, wishful thinking, right?
catsithx's Avatar - Comment posted on 11/16/2010 11:33
catsithx
BANANA!!!! RAGU SAUCE !!!!! BIAS !!!!JOURNALISM !!!!

What were we talking about again ? :3
Nyktharas's Avatar - Comment posted on 11/16/2010 11:34
Nyktharas
9.5? I was expecting 4.5..... :)
HelloWaffles's Avatar - Comment posted on 11/16/2010 11:34
HelloWaffles
Oh, and the game looks outrageous. I loved AC2, can't wait to play this one.
StingingVelvet's Avatar - Comment posted on 11/16/2010 11:35
StingingVelvet
I thought the first two were solid 5/10 experiences. The gameplay was shallow and easy but the immersion of walking around the cities was nice. I will never understand though how they could be looked at as "great" games, they're just not for me. Guess I have more in common with Sterling on these games. AC2 also had the honor of being a game that, on PC at least, looked MUCH worse than it's predecessor. The pop-in, low res textures and clipping issues made it a pretty ugly game on PC, where as the original was a stunner when it came out.

This one won't be out on PC for a while, so I have time to really examine the changes.
tomothy25's Avatar - Comment posted on 11/16/2010 11:36
tomothy25
I'm ridiculously excited about this. I'm actually tempted to get it this week even though I know that it'll be seriously detrimental to my university work. What a dilemma...
Tiauguinho's Avatar - Comment posted on 11/16/2010 11:36
Tiauguinho
Meh, sucks, I wanted Jim to review this.
AnonEmoose's Avatar - Comment posted on 11/16/2010 11:39
AnonEmoose
Too bad Sterling didn't review this. But it makes sense to contain the level of trolling on this website. We all know he does it far too often.
Trygle12's Avatar - Comment posted on 11/16/2010 11:39
Trygle12
I wanted Jim to review this as well...

He was right about ACII. Kinda still feel burned on that one...
Linktrigger's Avatar - Comment posted on 11/16/2010 11:41
Linktrigger
Assassin's Creed is a ridiculously boring game. Have fun doing the same missions over and over again.
able to think's Avatar - Comment posted on 11/16/2010 11:41
able to think
I can't help but notice that Jim isn't reviewing this. Is this at publisher request or does everyone on staff disagree with him like most of the commentators. I personally would rate AC2 a 7. I agreed with allot of his points but it wasn't as shit as he said it was. From what I've seen of this it looks like they haven't changed many of the issues I had with it, mainly the works most of the time to control scheme.
Gee-Man's Avatar - Comment posted on 11/16/2010 11:43
Gee-Man
Damn it Nick, I really didn't want to buy Brotherhood. I told myself I could live without seeing the epilogue of Ezio's tale and that I could simply wait for the inevitable Assassin's Creed 3 (hopefully taking place during World War II or the Cold War from the 60s to 80s at its height in terms of covert espionage).

Instead, now I'm probably going to break down and buy this sometime in the next week or so. I genuinely enjoyed AC2 and Brotherhood sounds even better.
Ujn Hunter's Avatar - Comment posted on 11/16/2010 11:48
Ujn Hunter
Well isn't that something! Here I thought this game was just some crap "let's add needless multiplayer to a game that doesn't need multiplayer" cash grab! I still won't buy it until it's $20 or less... but it is good to know it's worth buying at all. Thanks.
Nick Chester's Avatar - Comment posted on 11/16/2010 11:48
Nick Chester
@Danzflor:

What, everyone talks about Jim in the comments anyhow? :)

@Frizzle Fry:

You mean development cost of the game, right? Because you're not insinuating that Ubisoft paid us to give a really good score to a really good game, are you? Because that would have been a waste of their money, don't you think?

@able to think:

Publishers have absolutely not say with us when it comes to who is reviewing their titles or what score we'll give it. Jim didn't like AC2, and that's well documented; it didn't make sense to have him reviewing the follow up, a game which (in many ways) is essentially an expansion. He also isn't interested in the title, so there's that, too.
crazy turtle1234's Avatar - Comment posted on 11/16/2010 11:49
crazy turtle1234
The words 'Thank God' rushed through my head when I saw who was reviewing this.
Zeta Crossfire's Avatar - Comment posted on 11/16/2010 11:50
Zeta Crossfire
Ac2 was my runner up GOTY last year, fantastic game. I'm so happy this is not just a cash in and a true aAC experience.
Gilgamesh1317's Avatar - Comment posted on 11/16/2010 11:51
Gilgamesh1317
@able to think: It's the Christmas season; there's so many games coming out that Jim can't review them all. Plus, if he didn't like II, why would he give Brotherhood a shot?

That said, can't fucking wait for this on Friday. Sounds like everything I wanted it to be, and that's more than fine with me.
mrfrostynova's Avatar - Comment posted on 11/16/2010 11:51
mrfrostynova
a review that's worth reading from start to finish.
Klarden's Avatar - Comment posted on 11/16/2010 11:52
Klarden
Jim, pleaaaaaaaaaaaaaaaaase tell us your opinion on this game, and if it was an improvement on the last one, as a lot of people are saying. Because, while i really liked AC2, i did agree with several retarded decisions you pointed out. So, i'm interested, if this game does not have them:)
Cortes121's Avatar - Comment posted on 11/16/2010 11:52
Cortes121
Thing with Sterling, is he makes good arguments in his paragraphs. You have to read these reviews, not just look at the score

humans are notoriously awful at placing any sort of number score on anything. We all constantly debate this day in and day out. But if you read the review and take note of the points the reviewer made, you can truly make an informed decision

and further more, I'm not entirely above thinking Jim puts whatever low score he thinks will enrage the trolls as punishment for just skimming the review.
MasterCrocodile's Avatar - Comment posted on 11/16/2010 11:55
MasterCrocodile
Fantastic job Nick.

Nick is fully capable of critiquing a game. His tastes are different from Jim's, that's all.
Chongomaster's Avatar - Comment posted on 11/16/2010 11:57
Chongomaster
Will the online stay popular for a decent ammount of time though?
Interlink's Avatar - Comment posted on 11/16/2010 11:59
Interlink
@Nick

Just curious, what "unofficial" rating would you give AC2?
Scott Chapman's Avatar - Comment posted on 11/16/2010 12:01
Scott Chapman
Wasn't the Dtoid show sponsored by this game a couple of episodes back?

Just Saying...
GoofierBrute's Avatar - Comment posted on 11/16/2010 12:04
GoofierBrute
Quick question Nick. My friends plan on getting this for the PS3. If I get it for the 360, will I able to play with them? Other than that, great review, I think I might have to check it out.
UltorOscariot's Avatar - Comment posted on 11/16/2010 12:06
UltorOscariot
Wow.. some people really need to let go of that Assassin's Creed II review. It was what, almost a year ago?
AtomicBanana's Avatar - Comment posted on 11/16/2010 12:14
AtomicBanana
Good review, but I was kind of hoping in my heart of hearts for Jim to bash the hell out of it.

Regardless, you've convinced me to pick this up today, so cheers. Or rather, damn you for making me want to spend sixty bucks today.

Damn you.....
DarkSentry's Avatar - Comment posted on 11/16/2010 12:17
DarkSentry
@Cortes121

This.
Doctor m3ds's Avatar - Comment posted on 11/16/2010 12:20
Doctor m3ds
I think this is the most surprising (game related) thing I've read today. The short development time had made me totally write this off. Now I think I may have to pick it up.
Excel-2011's Avatar - Comment posted on 11/16/2010 12:28
Excel-2011
So the online component is a real-time Werewolf Game?
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