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Review: Assassin's Creed 2 photo

Assassin's Creed is generally considered to be a solid, if somewhat flawed, videogame. Despite earning praise for its visuals, concept and unique story, the 2007 title was criticized for its repetition and tendency to bore players after significant periods of time. Fortunately for Ubisoft, Assassin's Creed became an unexpectedly huge success, and the series now has a chance to fix its problems.

Assassin's Creed 2 definitely sets out to address the problems found in the first game, and the once-repetitive game is now a sprawling, quasi-open-world adventure full of variety. However, as old problems are tackled, new ones sprout up to take their place.

Does Assassin's Creed 2 solve old issues while successfully maintaining control of new ones, or does it try to do too much at once and fail on all counts? Read on as we give this game the full review.

Assassin's Creed 2 (PS3, Xbox 360 [reviewed])
Developer: Ubisoft Montreal
Publisher: Ubisoft
Released: November 17, 2009
MSRP: $59.99

Assassin's Creed 2's plot is just as contrived as the last one. In case you're unaware, you play as Desmond Miles, a man whose ancestry is riddled with notorious assassins. When strapped into a magical chair known as The Animus, Desmond can replay the memories of his ancestors for wonderfully convoluted reasons. Having escaped capture by Abstergo Industries, Desmond meets up with some modern day assassins who put him in a new Animus so he can relive the life of Ezio Auditore da Firenze and train to become a killer in a matter of days.

As usual, the rather embarrassing Animus stuff seems tacked on, pointless and totally unnecessary. Most of the game is set in Ezio's time period of 15th Century Italy, and players will control Ezio as he attempts to foil a plot that seems ripped right out of The Da Vinci Code. While the story is mostly forgettable, a few of the characters threaten to be likable, and the scripts humor occasionally hits the mark. It just would have been so much better without the pretentious sci-fi stuff. It's really nowhere near as clever as it thinks it is.

There is no denying that Assassin's Creed 2 is a far bigger game than its predecessor. However, Ubisoft has most definitely cheated in this regard, employing some of the cheapest time-wasting methods in the book to drag the game out to tedious lengths. So many of the new missions are pure filler, with a number of them literally consisting of walking around town with nothing else to do. You just follow a character slowly around a portion of the city and that's it, mission done. Some missions consist of climbing up a building and climbing back down again, all in order to find out something that could have been explained with half a minute of dialogue.

Sure, there is more variety than the last game, but it is still repetitive as Hell and feels incredibly boring. The game tries to be Grand Theft Auto, offering all sorts of optional missions, but those missions are taken from a stock of three or four variants, and take the form of incredibly unimaginative tasks such as "race this guy" or "hit this guy a few times."

To its credit, Assassin's Creed 2 does have some really good moments. The game's chase missions, where you have to pursue a fleeing target and eventually run him through, feel incredibly cinematic and have been scripted remarkably well. The sequence where Ezio rides Leonardo da Vinci's flying machine is a terrific change of pace, and every now and then an assassination mission will lead to a considerably satisfying conclusion. However, these great moments are spread too thinly over the game's long running time, strewn few and far between by busywork and missions that have absolutely no point.

So much of the game is spent running from one place to another, performing incredibly dull missions that tend to involve little more than climbing and jumping around, taking part in excruciatingly boring environmental "puzzle" levels, and getting bogged down with unnecessary loading screens and needless cutscenes that show levels being rendered by the Animus for no good reason whatsoever. If you know you've stuffed up a timed mission, there is no option to simply restart the mission. You have to let the timer run out or abort it and sit through the pre-mission unskippable cutscene again. Little things like that are used to rack up the gameplay hours, and they contribute nothing of worth to anybody.

Even worse, the game needlessly forces the player to drearily wander the map at certain points. Players cannot simply travel speedily from one city to the next, instead having to first find a "fast travel" station. This is incredibly annoying due to the fact that Ezio's base of operations has a treasure chest that fills with gold regularly, and the only way to get to it is to trudge all the way back to the town to collect it. Little timewasting objectives like these are strewn about the game. Convenience is an afterthought in Assassin's Creed 2, and every little task is made to feel like a huge undertaking.

It doesn't help that the game's minimap is horrible, and Ezio is so slow and ponderous when it comes to climbing buildings that it's simply not fun to get from A to B. It doesn't feel worth the effort of exploration to see everything that the game has to offer. Ubisoft may have varied the gameplay, but all the variations are just as dull as anything in the prequel, to the point where a simple rehash of the first game would have been preferable to all the filler and fluff that bogs down the AC2 experience.

Ezio controls very much like Altair did in the first game, conforming to Ubisoft's "one button does ten thousand things" approach to development. By holding the trigger and A, Ezio will freerun around the game's many cities, bouncing from poles, climbing buildings, and leaping from rooftop to rooftop. When the parkour works, it works out great, but unfortunately it's often a case of Ezio leaping to his death, randomly clinging to things you don't want him to cling to, and generally acting like a hyperactive monkey that's been injected with sugar.

The main trouble is Ubisoft's attempt to make single buttons perform too many actions. In theory, the control scheme has been simplified to provide more accessible play. In practice, however, it's like a DS game that uses the stylus for everything. The game is confused by one button performing so many actions, and sometimes has to simply guess what you wanted to do by using the context at its disposal. Coupling this with Ezio's love of taking longer than he should to climb up things, and you have a very irritating experience that does not feel as flowing and impressive as it should.

The blending, at least, is a fun and successful addition to the game. As well as hiding in crowds, sitting on benches, and hiding in haystacks like his predecessor Altair, Ezio can hire courtesans, thieves or hired knives to distract guards and allow him to slip by unnoticed, as well as throw money on the ground to create a handy disturbance. When he becomes notorious and more easily spotted by guards, Ezio will have to remove "wanted" posters, bribe heralds, or kill officials to clear his name. However, while Assassin's Creed 2 gives you more to play with in terms of blending in with the crowd, it's still fairly limited. Once you've hired and used one distraction, you've hired and used them all, and wandering around looking for heralds or posters gets fairly tiresome. Still, watching courtesans lure some horny guards away from a post rarely gets old.

One major sub-quest is the renovation of Ezio's base town, Monteriggioni Villa. Ezio can invest his money into the renovation of the town, improving certain buildings to increase Monteriggioni's value. When the value goes up, Ezio earns a bigger kickback from the town's profits. He can also renovate shops to get a discount on equipment, new clothing, or healing items. The whole idea of improving the town and earning a steady income is great, but as usual, it's let down by pointless ponderousness. In order to receive your earnings, you have to travel all the way back to Monteriggioni itself, finding a fast travel station, sitting through a loading screen, and then walking from one end of the Villa to another to find that treasure chest I mentioned earlier. To make this even more annoying, there is a limit to what the treasure chest can hold, effectively forcing players to drop what they're doing and march back to the Villa if they want to keep making money. There is absolutely no reason for this decision, other than to falsely extend the game's running time.

Combat, at least, is relatively decent. The counter-attack system works terrifically, with Ezio able to pull off some pretty slick finishing moves when timing the attack correctly. He can also dodge, taunt, grab enemies to throw them or slit their throats, and disarm enemies to use their own weapons against them. Ezio can throw dust off the ground into an opponent's face, or he can get behind an occupied foe to finish him off with a brutal back attack. There is a lot of variety in the combat, and quite a few different enemies that require their own tactics to beat.

It's just a shame that the enemy AI is absolute crap. Enemies will gather round you and do nothing for a very long time, simply content to stare at Ezio's ridiculous clothes. It's also hard to employ stealth in the game and make use of Ezio's various assassination kills, thanks to the unpredictable opponents that will sometimes be oblivious to your movements, and sometimes have the perception of a telepathic owl.

Speaking of absolute crap, I don't know what Ubisoft has done to the game's engine, but Jesus Christ is it bad. This game has some of the most puzzlingly bad graphics I have seen on a console this year. The facial animation in particular is abhorrently nightmarish, with characters looking like circus freaks and moving as if they were bizarre puppets in rubber flesh. One particular female character looked incredibly hideous and old, and I assumed that was the designers' intent. Imagine my surprise when one of the characters -- completely sincerely -- describes her as "young and beautiful." Not a single character looks "beautiful" in that whole game. All the women look like David Bowie after taking a frying pan to the face.

The animation is pretty piss-poor as well. One cutscene involved a character being kicked by another in a supposedly brutal fashion, but it more closely resembled two very bad actors in a poorly staged fight. The hit detection is totally off the mark, with Ezio's fist usually an in-game foot away from someone's face while they're reeling from the implied punch. Professional wrestling matches have more realistic combat than this.

There is also plenty of pop-up and textures that appear out of nowhere. While the draw distance is superb at long distances, it's terrible for short ones, and as far as I'm concerned, being able to see everything that's close to the player character is slightly more important than seeing stuff ten miles away. The game simply looks sub-par and unpolished in so many areas, which totally undoes the otherwise bright scenery and impressive vista visuals.

Oh, and every single time Ezio performs an important assassination, the camera zooms in close to show his hand completely clipping through his victim's head. So much for impact.

Assassin's Creed 2 has tried all sorts of tactics to improve upon the original, but none of these attempts have worked. The game's variety and length come across as nothing more than smoke and mirrors, the endless, grinding busywork that contributes nothing to the overall gameplay is inexcusably plentiful and mind-numbingly repetitive, and to top it all off, the game can't even compete in the visuals department and somehow looks worse than the original.

There's really no excuse for standards to be so low here. Assassin's Creed 2 is supposedly a triple-A game. It should have acted like one.

Score: 4.5 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)



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815 comments | showing # 1 to 50

Messer's Avatar - Comment posted on 11/25/2009 14:03
Messer
Bravo!
Riegel88's Avatar - Comment posted on 11/25/2009 14:03
Riegel88
Dang, low score, but I never really got into the first one, thought about trying this one out, but meh.
phantomile's Avatar - Comment posted on 11/25/2009 14:03
phantomile
Before all the complaints come rushing in, let me say that I completely agree with you.

Hell, I stopped playing it after the second "sequence" and never wanted to touch it again.
I commend you for actually finishing it.
mix's Avatar - Comment posted on 11/25/2009 14:05
mix
I will be honest I read like half of it (a few paragraphs here and there) and scrolled down and lol'd.

I hated the 1st one and got bored of it within the hour and the same thing happened to my friend who ended up buying it, he gave up. I only read half because it sounded sooo much like the 1st one I didn't need to hear alll the details about it being bad.

Oh well :/
dwolfwood's Avatar - Comment posted on 11/25/2009 14:06
dwolfwood
Whooooaaaa Buurrnnnnnnnnn!

I'm not really interested in the series at all to be honest. Never played the first one and will probably only buy them when they're reasonably priced($10)
sleepingagain's Avatar - Comment posted on 11/25/2009 14:06
sleepingagain
I wonder how long before the shitstorm starts
linuxguy's Avatar - Comment posted on 11/25/2009 14:07
linuxguy
holy shit! jim has got some big British balls
mohotogo's Avatar - Comment posted on 11/25/2009 14:08
mohotogo
I respectfully disagree.
dangerman's Avatar - Comment posted on 11/25/2009 14:09
dangerman
Hey, a review that I agree with, up until now I was wondering why it's the 15th best rated XBox 360 on Metacritic. Good knowing I'm not alone.
Charlietime's Avatar - Comment posted on 11/25/2009 14:09
Charlietime
damn, i get looked at funny for giving it a 6, your heads on the chopping block now jim
P-Dude's Avatar - Comment posted on 11/25/2009 14:10
P-Dude
I had my fingers that this sequel to a butt game got butt scores. Thank you, Jim. THE TRUTH HAS SET US FREE!
DEG's Avatar - Comment posted on 11/25/2009 14:10
DEG
Thanks Jim, for writing the only review that mirrors my feelings about this game.
mr moustache's Avatar - Comment posted on 11/25/2009 14:10
mr moustache
I´m completly in love with the game.

also:
SHITSTORM11!!!!!!111111!!!
Nic128's Avatar - Comment posted on 11/25/2009 14:10
Nic128
You have a different opinion than I do, and that's fine.
Methos's Avatar - Comment posted on 11/25/2009 14:11
Methos
I also disagree. But I don't care what other people think. I'm too old for that.
ErigBurger's Avatar - Comment posted on 11/25/2009 14:11
ErigBurger
Oh shit. This will turn out poorly. Kudos for being honest, though.

Now. COMMENCE THE ASSASSIN'S CREED FANBOY PARADE!
pd771's Avatar - Comment posted on 11/25/2009 14:12
pd771
I disagree.

I also think before judging the game on this review people view the others people have written, as most I've talked to love the game.
Kraid's Avatar - Comment posted on 11/25/2009 14:13
Kraid
Thank you mister Sterling for being an honest game reviewer, this is mostly why I love Destructoid so much. I agree with you althought 4.5 is a little bit harsh, 6.5 would've been my review score.

It's a bad game and Ubisoft fucked it up.
Zergling Love's Avatar - Comment posted on 11/25/2009 14:13
Zergling Love
I prefer reading your reviews when they're negative.
Kraid's Avatar - Comment posted on 11/25/2009 14:13
Kraid
and I fucking loved the first one.
Azzurus's Avatar - Comment posted on 11/25/2009 14:14
Azzurus
Well, I guess everyone has their own opinions. I've been loving the game since launch.
Fusiontr's Avatar - Comment posted on 11/25/2009 14:14
Fusiontr
I'm going to have to disagree here as well.
I started playing today and I'm thoroughly enjoying it.
Sure, it does have some problems. Some of which you mentioned here, but I'm still finding it better than AC1, which I enjoyed anyway.
Atlas's Avatar - Comment posted on 11/25/2009 14:16
Atlas
This series fucking sucks. It needs to be buried; fast!
AClockWorkMelon's Avatar - Comment posted on 11/25/2009 14:16
AClockWorkMelon
@Kraid
It's a bad game? Yet you'd only give it a 6?

I loved the first game and I was hoping this one would just blow all of our minds.
Though I guess Ubisoft only allowing positive reviews before release was a bit foreboding.
Roek's Avatar - Comment posted on 11/25/2009 14:16
Roek
Agreed on all points except the graphics. The character modeling was indeed quite ugly and some of the "Animus effects" (such as highlighting of treasure or quest points) looked really wonky, but overall I still felt like it was pretty pleasurable to the eye. Not one of the best-looking games of the year by any means, but at the very least I can say that I didn't find the visuals to be as awful as Jim says.

Even though I agree with every other flaw Jim points out, I guess I appreciate the actual stuff that works a lot more than Jim does. This is a great review, but from Jim's perspective to mine, perhaps just a bit harsh. I'd say the better moments of the game feel like a "B-" title, but on the whole it sort of feels like a C or C-.
mistic's Avatar - Comment posted on 11/25/2009 14:17
mistic
Wow surprising review...
looks like phantomille thought about the same as you did...

seeing as I generally don't have a shitload of time for gaming, I think I'll skip this one as I'd get frustrated like hell with that treasure-chest thingy you described, that sounds absolutely horrible!

on the other hand, I hear about people having dreams about Ezio :p

too bad for them that renting games has been outlawed in Belgium, otherwise it still would've had a chance, but now I'll prolly never play it...
king kong five's Avatar - Comment posted on 11/25/2009 14:17
king kong five
The AC games seem to have a tendency to push people to extremes in terms of opinions and reviews. I actually quite liked the first one; the ambiance and setting of the game really came alive for me, though I found that it did so more because I was forcing myself to play the game in character, not because the game did a good job of keeping me in character.
I'll probably rent the sequel at some point.
Kaijin's Avatar - Comment posted on 11/25/2009 14:17
Kaijin
I'm fairly certain that anyone who thinks 4.5 is too low has read too many game magazines or has otherwise been brainwashed into thinking that 7 means "bad."
Chin35char's Avatar - Comment posted on 11/25/2009 14:17
Chin35char
This is a terrible review. I didn't like the first game, but this game is awesome! I recommend anyone who is interested read other reviews posted on Metacritic!
Jim Sterling's Avatar - Comment posted on 11/25/2009 14:17
Jim Sterling
Kraid:

If it's a bad game and Ubisoft fucked it up, why give it a 6.5? On the Dtoid scale, a 6.5 means it's an alright game. For a "bad" game, you'd be looking at a 3.
Jon B's Avatar - Comment posted on 11/25/2009 14:18
Jon B
Oof, that's a painful score. I'd heard from a few places it wasn't very good, and you've just confirmed it pretty solidly. After the first didn't deliver a particularly intriguing storyline to begin with, I have no reason to play this.

And as always, great review, Jim.
Rockefellow's Avatar - Comment posted on 11/25/2009 14:18
Rockefellow
Must be the 360 version or something. This game is fantastic, and I loathed the first one.
Cyber Altair's Avatar - Comment posted on 11/25/2009 14:19
Cyber Altair
I agree that the side mission were dumb and some features shouldn't have made it but your review is way far from the truth. The story is amazing if you took time to delve into it and realize that Desmond is the hero, not Altair or Ezio. The excruciatingly boring environmental "puzzle" levels are extremely fun and satisfying if you enjoyed the game's mechanics, they are challenging and provide a great change of pace and a sense of pride when accomplishing them.

Also according to your review every single thing in the game is made to extend the game's length when the first game was already long enough and so is this game. Sure beats a 4 hour campaign these AAA games are throwing out recently. It seems like you were forced to play the game under gunpoint because it wasn't boring in the least.

I'd go on about a other mistakes you've made in the review but your fanboys will start calling me a fanboy and I'll have to retaliate claiming they're fanboys and it'll get really boring and dumb.
dip's Avatar - Comment posted on 11/25/2009 14:19
dip
Glad I'm not the one who is completely confounded by people calling this "GOTY". I enjoyed it, but certainly not most people who've played it, it seems.
killerpickles's Avatar - Comment posted on 11/25/2009 14:19
killerpickles
Just started playing the first one and I just can't seem to get into it.
Hoping second one would change up a few stuff, but guess not.
Guessing I will feel the same about the second game too...
Oh well, sucks for me I guess.
pwnsauce's Avatar - Comment posted on 11/25/2009 14:19
pwnsauce
You should probably play more than a single level before you bash a game like assassins creed, go review mens underwear something I'm sure you are much more familiar with, because video games you have got all wrong...at least the last 3-4 reviews of yours have been complete trash. Smoke another one Jimmy.
vodshuggah's Avatar - Comment posted on 11/25/2009 14:20
vodshuggah
I couldn't disagree with this review more, love the game, I do agree the character models are weak, and I would love a mission restart, but to each his own.
Jim Sterling's Avatar - Comment posted on 11/25/2009 14:21
Jim Sterling
"This is a terrible review."

Ladies and gentlemen, our first "I disagree with the review, therefore the review is bad" argument, as seen in this article.

How many more classic responses will we find!?
Kraid's Avatar - Comment posted on 11/25/2009 14:22
Kraid
@AClockWordMelon ; It's still a playable game , The game has great ideas but unlike the first one , AC2 tanked completely at achieving these things. The platforming is not as sharp as the first one , the story is sooo weak and predictable, the characters are atrocious (I had to turn the game in Italian to tolerate the dilaogue , and surprisingly enough it was a good translation ect.. ect.. It's a mather of execution and the game fails hard on many points which makes it a poor effort at updating a good start.

I don't like the game , the experience was horrid. It's 6.5 because the game was a utter dissapointment.
Tarvu's Avatar - Comment posted on 11/25/2009 14:22
Tarvu
Great to get honest reviews, if I ever do pick this up it will have to be in a bargain bin.
CthulhuFtaghn's Avatar - Comment posted on 11/25/2009 14:22
CthulhuFtaghn
Inb4 crazy fanboys.
Jim Sterling's Avatar - Comment posted on 11/25/2009 14:23
Jim Sterling
Cyber Altair: You are calling a different opinion to yours a "mistake." Please think about that for a second.
Harris Hatsworth's Avatar - Comment posted on 11/25/2009 14:23
Harris Hatsworth
30 comments in and still waiting for the supposed shitstorm that's supposed to happen.Either people have to admit that people figure Jim is probably correct with this, reviews don't mean anything, or wait for someone with no avatar to say something really stupid and totally unrelated to get the shit-ball rolling.
Gatsby's Avatar - Comment posted on 11/25/2009 14:23
Gatsby
loljimsterling
mix's Avatar - Comment posted on 11/25/2009 14:23
mix
@Cyber Altair

"The excruciatingly boring environmental "puzzle" levels are extremely fun"

Jumbo Shrimp?

How can a reivew have a mistake? Seeing as how it it based on an opinion there is no way for a review to be "wrong" I'm not defending the game at all but the points you made can't be taken with merrit.
ZServ's Avatar - Comment posted on 11/25/2009 14:24
ZServ
I love the game. hm. To each their own, eh?
Scroll's Avatar - Comment posted on 11/25/2009 14:24
Scroll
Negatives noted but I'm still going to get it.
Lydeck's Avatar - Comment posted on 11/25/2009 14:24
Lydeck
The reason most people consider 70's "average" is because in US schools that's an "average" grade. With 60 or below being "failing".

So when someone scores something a 4.5, people are like, "Whoa WTF"

Though, I have to agree with people that a doesn't seem average on a scale ... getting only 50% on something is utter failure, not average.

Oh well, not my score system so whatever.
Volgin13's Avatar - Comment posted on 11/25/2009 14:24
Volgin13
Despite the fact that I disagree with you, I WILL fight to the death your right to say(type) it!

P.S. Just put that if you do not agree with it. (Learn NOW trolls!)
Tarvu's Avatar - Comment posted on 11/25/2009 14:25
Tarvu
Jim scored the first one only 1 higher (5.5/10), and since I can agree with that I will assume I'd think the same of this.
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