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Review: Ar Tonelico Qoga

5:00 PM on 04.11.2011   |   Josh Tolentino

Review: Ar Tonelico Qoga photo

Few gamers expected Ar Tonelico III to arrive on North American PlayStation 3s after it was released early last year. The first game's quirky, thoroughly Japanese atmosphere earned it a cult following, but an embarrassingly bad localization of Ar Tonelico II put not only a stain on NIS America's reputation, but also a damper on fans' hopes that the trilogy's last entry would cross the pond.

Those fears proved unfounded, though, and now the game is here, renamed to Ar Tonelico Qoga: Knell of Ar Ciel. Which now leaves one question to be answered: Is the game any good? Does this swan song make for a fitting finale, or has the Ar Tonelico saga lost the melody forever?

Ar Tonelico Qoga: Knell of Ar Ciel (PlayStation 3)
Developer: Gust
Publisher: NIS America

Released: March 15, 2011
MSRP: $59.99

Upon cursory examination, most observers would conclude that Ar Tonelico Qoga is "just another JRPG", one that displays the traits that have earned a reputation for stagnation and unoriginality. They'd be half-right, for while the game has adhered to many of the core conventions that have come to define its subgenre, the twists it does bring are substantial and make up for those tropes' perceived flaws.

Aoto is a lackadaisical carpenter concerned with little beyond catching a nap and avoiding work, until a woman wearing armor appears outside his door, fighting off a group of soldiers. A quick rescue later, the woman - a girl, really - transforms into a different girl, magically sheds her clothes (more on that later), and proceeds to turn her pursuers into giant slices of cake, complete with icing and strawberries on top.

Yep, Ar Tonelico Qoga is that kind of game. Its plot is largely lighthearted, its characters' surface personalities (more on that later, too) range from "pleasantly cheerful" to "overbearingly cute", and its visuals back all that up to an almost creepy degree (still more on that later).

The game's mythos is rich and doesn't expressly require knowledge of the elder games to understand, though franchise veterans will find plenty to lap up and digest. Digging deeper into the greater lore of the setting, one built up over the course of three games and stored conveniently in an in-game glossary/encyclopedia, reveals a surprisingly grim backstory, enough that the moments when Qoga chooses to take itself seriously can jar and disturb those expecting nothing more than a fun, fluffy romp.

Ar Ciel (the name for Ar Tonelico's world), in sharp contrast to its bright color palette, is a post-apocalyptic one, having both its sky and surface rendered uninhabitable by a past, difficult-to-pronounce catastrophe, leaving human civilization clinging to the remains of three Babel-esque power generators.

So far, so familiar. That's where Ar Tonelico's conceptual twist comes in. Ar Ciel is a world literally powered by music and song. Specifically, "Song Magic", generated by the towers and channeled only by Reyvateils, an artificial race of cute singing girls. Again, yep, Ar Tonelico Qoga is that kind of game.

In contrast to previous games, however, Ar Tonelico Qoga's setting puts Reyvateils in a different position. Instead of being rare in one game and dying out in another, Qoga's Reyvateils rule the roost, running the oppressive Clustanian empire out of the upper levels of the tower, exterminating entire communities at the slightest hint of defiance.

And it's not hard to tell why Reyvateils wouldn't be in some powerful post, for they form the absolute core of Qoga's combat system. Just as Ar Ciel's civilization is controlled by Song Magic, so is its battle.

Qoga's encounters involve a single Reyvateil and a party of up to three Vanguards. The Vanguards attack with physical attacks and special moves, while the Reyvateil charges up a Song Magic spell. Foes will attempt to break through the Vanguards' defense and attack the fragile Reyvateil, and the Vanguards must defend her until she can unleash the spell and vaporize the enemies. Timing attacks to the peaks of an oscillating "Harmograph" speeds up the charging process and enables the Reyvateil to perform a "Purge" (more on that later).

Unlike its predecessors', Qoga's new "R.A.H. System" operates in real-time, with the player controlling one Vanguard at a time (switching freely between them). Many smaller enemies can be dispatched purely through Vanguard attacks, but most bosses and tougher enemies require the kind of firepower only the Reyvateil can call down. That firepower takes many forms, such as an explosive blast from a sunglasses-wearing suicide bomb, or a wide beam cast by a winged fairy with a bag over her head (she insists that it's "edgy") wielding a rabbit-headed baton. And again, yep, Ar Tonelico Qoga is that kind of game.

Flashiness aside, the combat is less elegant than in previous outings. Although the game rewards you for finishing fights with Reyvateil magic, most smaller encounters can be ended more efficiently by the Vanguards alone, and many bosses have such a high HP count that players will find their parties simply hacking away at the enemy and chugging health potions while the Reyvateil charges her song.

Then again, there's an excellent feeling of power that comes with charging a spell to a whopping 150,000% (yes, that's one-hundred-fifty thousand percent) and killing the final boss in one shot.

That's not all there is to the game, though, which is where we come to the stuff I delayed talking about. The sexual innuendo stuff. That sort of stuff.

Like its forebears, Qoga is loaded to the brim with double entendres, thinly-disguised innuendo, lecherous misunderstandings, and the sort of content that might make one embarrassed to play the game in public, or in English, where someone might understand the dialog (a Japanese voice-over option is available).

It's especially prominent considering that Aoto's most, er, in-depth interactions with his lady Reyvateil friends takes place in the form of "Diving", a process by which Aoto, er, enters the girls' subconscious worlds, or "Cosmospheres". During a Dive, Aoto navigates the girls' mindscapes, talking to them (a lot), and helping sort out their myriad personal issues in a manner not unlike that of a visual novel (think Sakura Wars, Persona 4, or 999). This has the side effect of powering up their Song Magic spells, as well as unlocking further levels of Purging or new "Personae."

To Purging, then. It's a combat action that, once readied, can be triggered by holding down a shoulder button and shaking the controller. What happens, then, is magic. Specifically, the magical dissolution of a layer of the Reyvateil's clothing. Not only does a Purge accelerate the Song Magic charge, but it adds elemental or status effects to spells and Vanguard strikes. More Purges dissolve more clothing, add more power, and enable fancier attacks. At the highest Purge levels players may find their Vanguards defending a nurse or nun whose modesty is shielded only by the holographic equivalent of a bath towel.

The excuse for this is that Reyvateils can absorb more Song Magic from their surroundings as they expose more skin, but really now. Before crying "sexist" though, know that even male Vanguards must strip to use their best attacks. And they don't get the benefit of Purging layer-by-layer. It's all-to-practically-nothing for them.

Despite this apparent descent into raunchiness, it's been a long while since the Ar Tonelico series first shamed its players, and games in general have grown far more daring in their portrayal of sex and sexual content. Folks seeking titillation would do well to look elsewhere, as Qoga stays strictly in PG-13 territory. The most one would get out of it would be blushing anime girls in their skivvies, or joking shyly about their "first time."

Thankfully, the cast make themselves more than just a pretty design to dress down. In a smart design decision, Qoga's linear story contains few distractions, with side activities carefully constructed to reinforce character development and provide a semblance of customization that alleviates the "JRPG" feeling of narrative restriction.

There are no meaningless fetch quests in Qoga, and the game is fairly generous with cash, experience, crafting resources and Dive Points (needed for Diving and Item Synthesis). And while the game uses a random encounter system, all dungeons contain an "encounter gauge" that depletes as battles are triggered. Once emptied, players are free to explore without interruption until they transition to a new area. Difficulty settings can be adjusted on the fly, though occasional spikes in enemy durability may necessitate a small amount of grinding.

Aoto can converse with the Reyvateils at any save point to deepen his bond with the girls, subsequently enabling him to Dive deeper into their Cosmospheres, exploring their motivations, attitudes, emotions and traumas. Diving also unlocks "Personae", additional personalities so strong that they can manifest physically, changing the girls' appearance, combat attributes, background music...and "vital statistics". The childishly naive Saki might be replaced by the stoic Sakiya Lumei, or the spunky Finnel may give way to the calculatingly efficient Yurisica. By the end of the game players will find themselves attached to the cast, viewing them as more than their initial archetypes.

Even the protagonist (Aoto) gains extra dimensions beyond the typical, "too-nice-for-his-own-good" stereotype, thanks to the mini-cutscenes that come with the crafting of new items or equipment. Those crafting scenes carry some of the funniest material in NIS America's above-average localization, as well as providing the opportunity to help name the results. The ability to decide whether a healing item should be called "Spunky V" or "Chintzy Powerfill", or craft a suit of armor called "The Lethal Frills" is something no one can forget.

Strengths in characterization and world-building aside, Qoga's other production values leave something to be desired. The game's visuals clearly reveal that Gust was working on a budget. While colorful and generally smooth-looking, character models and environs are uniformly low-polygon. This is somewhat offset by the fact that most dialog takes place through static 2D-cutouts and town navigation is handled in the classic style of 3D models on 2D maps, but dungeons suffer from bland textures and less-than-useful camera angles.

Where Gust did not skimp, however, is in the music department, which is only appropriate for a game with so much emphasis on the power of song. Each Reyvateil and her various Personae have their own standard combat theme, which is altered when the player triggers a Purge, depending on their equipped "Hyumas" (read: unlockable magic upgrades).

But where soundtrack stands out the most in the game's various "Hymns", songs that play during key scenes and boss battles. Each Hymn is a complex composition, with styles ranging from large-scale orchestral arrangements to single-instrument vocals to discordant techno-rock, to a pop melody so saccharine that the cast themselves are disgusted by its sugar-sweetness.

The Hymns often weave together multiple choral tracks with lyrics in both Japanese and "Hymmnos", a constructed, Ar Tonelico-exclusive language with its own grammar, writing system and vocabulary. Hymmnos supposedly represents the programming code used by Reyvateils to interface with the towers, reinforcing the game's distinct techno-fantasy setting.

The song lyrics themselves don't convey much more than the usual sentimentality common in JRPGs and anime, but the fact that Gust went as far as to construct a whole language to do so indicates genuine inspiration. In fact, dedicated fans have made a hobby out of translating Hymns for all to appreciate.

Sadly, little of this is present in the material available to the end user. The soundtrack included with the game contains mostly background music, and the Hymns themselves only play during their designated scenes/battles. Some players may find themselves trying to prolong some battles to hear a particular Hymn in full.

Speaking of prolonging certain battles, Qoga (a Hymmnos word for "End") has multiple endings. Unfortunately, the only truly satisfying one is the "True" ending, whose conditions are almost totally unmentioned. One of said conditions is finish a certain late-game battle within a fairly short, invisible time limit. It's highly recommended that players seek out that True ending the first time out, using a walkthrough if need be, and going for the other endings the second time around. An option to skip already-viewed cutscenes makes replaying the game much easier for completionists.

Ar Tonelico Qoga serves as an impressive curtain call for the series, making up for its less-impressive combat and visuals with a cast appealing, well-developed characters, a colorful and well-realized setting, and a hauntingly beautiful soundtrack. Its somewhat leering sensibilities and strongly "anime" aesthetic may not win over some players, and it won't revolutionize the genre in the eyes of its critics.

That said, anyone who claims to be tired of overly self-serious JRPGs that concentrate on graphics above all else has no reason not to at least give the game a look.

LAUNCH GALLERY (7 IMAGES)
Photo Photo Photo Photo Photo Photo Photo




Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Josh Tolentino is Destructoid's associate editor, specializing in Japanese video games. He is also a contributing editor to Japanator.com Meet the rest of the team



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33 comments | showing # 1 to 33
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Gaidenrider's Avatar - Comment posted on 04/11/2011 17:07
Gaidenrider
yeah yeah, but watz about Persona 5!
Chris Carter's Avatar - Comment posted on 04/11/2011 17:13
Chris Carter
Love me some Josh animu reviews - I might get it at some point. Right now I'm getting my fix from Recettear.
Shinta's Avatar - Comment posted on 04/11/2011 17:14
Shinta
Kind of forgot about this. I may have to pick it up after a price drop. I skipped the first two, but this one looks better ... maybe.
Gilgamesh1317's Avatar - Comment posted on 04/11/2011 17:18
Gilgamesh1317
"most dialog takes place through static 2D-cutouts"

Dear JRPG developers: stop doing this. It just smacks of laziness, not a small budget. A small budget shouldn't encourage you to cut corners, it should encourage you to be more creative with your limited resources.

I haven't played this yet, and not sure if I can work up the dignity to even play it, but I'll maybe give it a shot when the price drops a good bit. It doesn't seem to justify a full £40.
Blue Odeyssey's Avatar - Comment posted on 04/11/2011 17:27
Blue Odeyssey
European release date at all?
SayWord's Avatar - Comment posted on 04/11/2011 17:39
SayWord
@gilgamesh no one does it better than gust though. Cry all you want but gust makes the best animated jrpgs.
Scissors's Avatar - Comment posted on 04/11/2011 17:44
Scissors
Glad to hear this game isn't as perverted as people are making it out to be, I was a bit iffy because I don't like to play raunchy games.

I'll have to play this sometime.
Darckcloud723's Avatar - Comment posted on 04/11/2011 17:44
Darckcloud723
I've been in the mood for a GOOD JRPG sense .hack//GU but nothing tickles my fancy...
Janaff's Avatar - Comment posted on 04/11/2011 17:47
Janaff
I'm playing this as we speak. I'm liking it a lot, and it keeps calling me back to play more. To me, thats a sure sign of a good game.
karma repair kit's Avatar - Comment posted on 04/11/2011 17:48
karma repair kit
Awesome. I love Ar Tonelico and I will get this just as soon as I get through a few more titles in my backlog. Glad the series could go out on a high note!
ViewFinder's Avatar - Comment posted on 04/11/2011 18:00
ViewFinder
@Blue Odeyssey: It's already out in Europe.
Black Nexus's Avatar - Comment posted on 04/11/2011 18:04
Black Nexus
I just picked this up outta impulse too.
Budogenkai's Avatar - Comment posted on 04/11/2011 18:19
Budogenkai
@Gilgamesh

Fucking agree.

Games that take the time to have animated cutscenes with good voice acting are looked at better than games that just have acting pasted on images.

If Dragon Quest 8 had static images then it would just be another RPG to me, but the way the cutscenes were done is what makes it my favorite RPG, it took the time to craft every scene into the storyline.
ikiryou's Avatar - Comment posted on 04/11/2011 18:25
ikiryou
I love the soundtrack, or at least Hymmnos concert side.blue. I'll try and pick this up sometime in May.
Excel-2011's Avatar - Comment posted on 04/11/2011 18:42
Excel-2011
That reminds me, I need to start up Sakura Wars again.
teakayfortoowon's Avatar - Comment posted on 04/11/2011 19:25
teakayfortoowon
To be clear, I'm also tired of JRPGs that are outrageous and juvenile, regardless of how often the game will joke about itself (the cheapest way to try and cover up crap). I'm not accusing this game of being that, but pretty much everything that's wrong with anime is what's wrong with JRPG presentation.
fbh's Avatar - Comment posted on 04/11/2011 20:03
fbh
as allways my opinion totally differs from Destructoid.
This piece of crap doesen't even deserve a 2. Bas story, Ps2 graphics, no cutcenes, horrible animations, boring combat, etc (and yes... I've played it, thank god a friend of mine had it and I didn't pay for this shit).
I miss the times when Jrpg where among the best games and most of them where epic stories with awesome production values and that really represented the best of the best in the industry. (Xenos gears, Chrono Cross and Trigger, Final fantasy up to X, Valgrant story, valkyria profile, etc). Now most of them are this anime crap with bland stories, bland graphcis, bland combat, ultra low production values and that seriously seem programmed for psp and then ported to ps3 so they can put a nice 60 bucks price on it.
I hope final fantasy XIII-2 and versus turn out to be ok (unlike everything from square since final fantasy X)... and I dream of mistwalker making a ps3 game.. they are practically the only developers that still knows how to do good Jrpg's.
Skullo Dream's Avatar - Comment posted on 04/11/2011 20:24
Skullo Dream
So is it safe to say you can subtract 6-7 points if you have no interest in watching little girls undress and fight?
EggmaniMN's Avatar - Comment posted on 04/11/2011 20:47
EggmaniMN
Actually, the kind of RPG that everyone is now tired of is exactly what Ar Tonelico is. The kind that floats by solely based on kawaii omg funny laffo garbage. There are very few serious RPGs these days and they're always the best ones (oh hey Radiant Historia, oh hey Lost Odyssey, oh hey Strange Journey).

This is just otaku fangay garbage and NISA is basically bogarting the preconceptions of the entire genre now and everyone thinks that their Compile Heart/Idea Factory super turds are how all of them are when they're basically the bottom of the barrel in terms of literally everything.
ricochetguro's Avatar - Comment posted on 04/11/2011 21:07
ricochetguro
@Eggman
I'm pretty sure anyone that cares about the genre to begin with knows that Compile Heart/Idea Factory's games are pretty shit generally.
Gust is a pretty decent developer though and this really is a good game. I don't mind playing less serious jrpgs and having a blast. And I've played and beaten the three games you mention and love them but hold them to different expectations.

The funny thing is that almost everyone that leaves a negative comment on this game hasn't played it and never will.
Winston Domingue's Avatar - Comment posted on 04/12/2011 00:03
Winston Domingue
I'm a bit surprised. Ar Tonelico is largely unlike any other series, yet it's the kind of thing that everyone is tired of? Riiiiight.
mascot1063's Avatar - Comment posted on 04/12/2011 00:46
mascot1063
Holy shit! Ar Tonelico got a good score on Destructoid? The end is near D:
Ramminchuck's Avatar - Comment posted on 04/12/2011 02:02
Ramminchuck
Always meant to give the Ar Tonelico series a look and now I really really really want to get this!
xxbarbicanxx's Avatar - Comment posted on 04/12/2011 02:28
xxbarbicanxx
@mascot
Yeah, the end reAlly is near for dtoid if it doesent get rid of hack writers like this turd-eating retard reviewer. He also writes for japanator, this site's otaku pimple. Seriously, all you weeaboos should quit chugging the soy sauce and realize that games like thus and most if what japan craps out these days are the cancer killing the industry. All they can sell now are rape simulators and kiddy pron fodder for fat losers who never see anyone naked besides their mom.

Seriously japan, the best you can come up with us a third-rate gears clone like vanquish? Fade away already, or take a hint from the giant wave and wash your industry clean.
falsenipple's Avatar - Comment posted on 04/12/2011 06:56
falsenipple
Great review. It not only was fun to read, but also thorough. I got a very large idea of what to expect of the game.

Josh should write more reviews.
Jannoonan's Avatar - Comment posted on 04/12/2011 08:06
Jannoonan
Hey lovely game it is, and i am quite impressed with it..
http://www.wellnessstarts.com/quick-detox-review.html
ShawnKelfonne's Avatar - Comment posted on 04/12/2011 08:31
ShawnKelfonne
I've played through the other two, and just started on this one this week. It really is pretty good. Sometimes you just want a lighthearted story that doesn't take itself too seriously. I'm also impressed at how the three games are actually related instead of just being different stories in different parts of Ar Ciel.

The amount of lore information in the in game glossary is great too, and I don't think I've ever had a moment where I didn't know what someone was talking about in the context of the game world. (Not like trying to figure out what a Fal'cie or a L'cie was when they just started throwing those terms around in FFXIII)

I've noticed a few typos here and there, but that's NISA's fault, not Gust's. I hope Gust gets away from Compile Heart and makes more RPGs on their own, because I've really enjoyed all of their solo efforts.
SKSith's Avatar - Comment posted on 04/12/2011 09:51
SKSith
Does every girl still have a floor in her mind where she trys to rape you?
Live by the Sword's Avatar - Comment posted on 04/12/2011 10:47
Live by the Sword
I must agree with your score. On its surface the game appears to be a generic JRPG, but as I played it I geniunely grew to like and care about the characters. Its a cheese story but likeable and the best part is you get to undress young women.
BulletMagnet's Avatar - Comment posted on 04/12/2011 14:20
BulletMagnet
As a fan of the first two games I'm currently playing through this, but I am especially disappointed in the largely-mindless combat and brain-dead ally AI, which the developers try to make up for by overloading you with healing items to get out of tight spots when your comrades keep killing themselves. An especial shame since the second game's combat system in particular was so much fun, and actually depended on the player's timing skills to a large extent.

Regardless, anyone who liked the first two ought to play through this one to see the story finished, as a lot of the more superficial charms are still here, though I have to say that at this point the raunchier elements are really starting to leave my comfort zone.
Aurain's Avatar - Comment posted on 04/13/2011 05:23
Aurain
I love this series to all hell, and this review is pretty much bang on the money.

Josh, as was said earlier, review more games.
You showed excellent knowledge of the series, and it's fandom as a whole and it is greatly appreciated as a whole.

@SKSith
The cosmospheres are actually pretty awesome in this one, Particularly Finnels.
They're much better paced with the story I've found this time and I've not had characters I haven't even seen yet pop up much or at all.
Phoenix Gamma's Avatar - Comment posted on 04/14/2011 01:36
Phoenix Gamma
This "floating character portraits in front of a bland background" thing needs to fucking stop. This is 2011, and on the PSfreakin3.
Tarlol's Avatar - Comment posted on 04/17/2011 16:37
Tarlol
was really surprised by this game, like it a lot
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