Dat Satan mask, though... *shudders
http://dreampainters-anna.blogspot.com/2012/07/annas-multilanguages-patch-released.html
Well Catherine was apparently pretty good, maybe it's just girl's names beginning with "a"?
The Dark Eye Chains of Satinav, Hoodwink and now this
at least Resonance makes up for it
And the frequent comparisons to higher budgeted games seems rather off.
And spending a paragraph and then some complaining that the menu button is one space away from usual is... Odd.
Not to mention all the positive aspects are downgraded to a few sentences.
It almost seems like you went into this game expecting a $60 experience, and reviewed it as such.
But worst of all... Complaining that it DIDN'T have pixel hunting? One of the most criticized features of Adventure gaming? That's like complaining that a RPG didn't have a sewer level.
Plenty of acclaimed horror games have ghastly scripts and horrid controls (Resident Evil?)
Also, Odd that you bring up scratches, which I loved, but you have to admit that had some positively HORRID puzzles. Like the newspaper under the door, where you could only use one specific piece of news paper in a attic full of Newspapers. Not to mention the ending was pretty awful with the abysmal CG.
The menu button was a valid complaint because it was indicative of the entire game's lack of solid direction, be it the narrative or just basically giving the player an overview of the controls.
There were few, if any, positive aspects to this game.
I did not at all expect a $60 experience, because I had no idea what the price of this game was going into it. For all I knew it was a free release on Desura.
As I said, pixel hunting has its place within the genre. Letting me easily find all the pieces of the puzzle didn't add anything, instead it gave me a lot of time to think about exactly how much the puzzles sucked. Pixel hunting is a part of horror point and clicks for the most part, and as I said, if it doesn't rely on the technique I don't mind it at all. In Anna, it worked against them for me to have so much time to do absolutely nothing but think about how stupid the puzzles were.
Atmosphere may be a major aspect of horror games, but it is not everything. You don't get to make some pretty pictures, slap some gameplay around it, and call it a day.
Scratches had a few lackluster puzzles. Anna as a whole was nonsensical and poorly thought out and had little redeeming value. Few if any of Anna's puzzles made sense or were enjoyable to "figure out". Abysmal ending or no, Scratches' ending was miles better than the idiotic blather of the three Anna endings, which provided no closure or explanation whatsoever. They barely formed valid sentences.
I've played and loved a lot of point and clicks that are shitty by comparison to mainstream games. Anna was a disappointment on several levels. I stand by that.
And why is "Input Help" hard to find? I'm no native speaker, which might be a tad helpful here, but... I just don't even... My first way before starting any game from a menu is directly to the menu. I'm bound to see any option/"input help" there is.
Anyway, could have been a game for my gf and me. But if the translation obscures the true meaning, I'm gonna pass - even if the reasonable pro points of the review make it sound pretty nice otherwise.
Well, I see where we differ, for me pretty pictures and music with gameplay slapped on is enough for a game , something like FATALE or The Path. And I don't mind if a story is a bit messy as long as it doesn't interfere with the gameplay, Like the abysmal Present Day plot in Assassin's Creed.
Though I like avant-garde shenanigans and don't mind grammatical errors. Look at something like Zelda 2 or Castlevania 2 which are considered classics by many, not to mention major sequels to large studio releases.
And is it REALLY Fair to compare the Menu button issue, which has been patched, to another game where the soundfiles crashed the game?
Quick proofreading error--in the final paragraph the phrase should be "in good conscience," not "in good conscious."

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