Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

And Yet It Moves

Review: And Yet It Moves

6:00 PM on 09.12.2010 // Matthew Razak

If you're into indie games, then you already know of And Yet It Moves. It's been all over the indie scene winning awards and winning people over with its world rotating platform gameplay. However, just a few weeks ago it landed on WiiWare with new motion controls built in, and theoretically that should make the game even better since rotating the game's worlds should be even easier when all you have to do is twist your wrist.

As you can probably tell from the first sentence or from playing it, the game is good, but does it survive a transfer onto Nintendo's console, or should you simply be downloading this for your PC and rocking it that way? Obviously, the choice is yours, but I can tell you that having played it on both, I'd definitely choose the Wii version every time. Read on to find out why.

And Yet It Moves (WiiWare)
Developer: Broken Rules
Publisher: Broken Rules
Release Date: August 23, 2010

For those out there who don't play smaller games and have never heard of And Yet It Moves, the game features a very simple yet unique concept. You control a paper man and guide him through a series of visually striking levels that start below the ground and progressively move upwards towards a strange kind of dream world. That's about the entire extent of the game's plot, but it really doesn't need one.

What makes the game different is not the art style or how you control your paper man (he moves and jumps, and you can use either the Wii Remote and Nunchuck or Classic Controller), but instead from the game's core gameplay mechanic. You can rotate any of the worlds 360 degrees. This means a jump towards a sheer wall over a massive pit can be turned easily into a jump onto a safe platform. The paper man freezes in mid-air, the player rotates the world and then the paper man continues in the direction his momentum was carrying him and lands safely on the newly positioned ground.

It works far better than you'd ever expect it to as well. Thanks to the design of the levels you never get confused about where you are going, and even if you are the frequent checkpoints point you in the right direction. For a game that allows you to position the level in any way you like it somehow is easier to know where to go and what to do than in a large chunk of platformers out there.

This mechanic makes for some of the most creative and innovative level designs around and even more impressively never gets old as the game never tires out a puzzle style or creative mechanic. In many games of this ilk -- which feature a core mechanic that is the star of the show -- you simply get level after level that tosses the same challenge at you with increased difficulty. By the end of the game you find that you've simply done the same thing over and over, but And Yet It Moves uses the world turning mechanic in a different way on every level. This creates a game that surprises you every level despite the fact that you aren't learning any new abilities or gaining any new moves. It's a great example of how simple game controls and amazing level design can come together to make something more than the sum of its parts.

This being said, the main run through the game, which features 16 levels and four bonus levels (some brand new on the Wii), isn't that hard. There are challenges to be had, but you'll never find yourself stuck for too long at any one point. And because of a frequent checkpoint system you never have to go back very far whenever you do destroy your little paper man. No, the real long-term value of And Yet It Moves comes from the unlockable modes you get once you beat a level. These include Time Trial, Limited Rotation, Speed Run, and Survival -- they can be brutal. I still haven't completed all of them, and I'm glad because it gives me a great game to fall back on over and over.

Stylistically the game is a masterpiece, with vibrant and changing levels flowing and breathing with life. Everything is made out of paper, and even when your paper man dies he tears apart and falls in a pile of scraps. Some of the enemies are delightful and just watching the background of a world can keep you mesmerized for a solid minute. The game is flat out breathtaking visually. I was a bit upset that the team didn't add some more music to the Wii version, however. The levels are almost silent at points, and the game would have greatly benefited from a spunky Indy score of some sort. There are cleverly disguised rhythm sections of the game that have music kick in, and it's fantastic. Sadly, it just isn't around the entire game.

But you could have learned all this from the PC version of the game as well. What does the Wii bring to the table, other than the aforementioned extra levels? Control. Control better than the PC could ever offer. We've all heard the PR people tossing around the words "intuitive controls" whenever they describe a game on the Wii and why the Wii Remote is so awesome, but it always seemed so meaningless to me. Now I know what intuitive controls are thanks to And Yet It Moves. In the default set-up (there are three other styles that are more cumbersome) the player controls the paper man with the Nunchuck and rotates the world with the Wii Remote. Hold down A and the world freezes, turn your wrist and it rotates. It works like a charm with no delay and a natural feeling that this is how the game should have always controlled. You will find yourself awkwardly twisting your arm around a few times, but that's just because you're being dumb and not rotating in the right direction for maximum for comfort.

I think my biggest complaint is that there isn't enough of the game, which is often my complaint with short good games. You just want more! Yes, the different modes on levels allows for endless replay, but more levels would be even better. I'm greedy and want new things constantly. Hardly a real complaint, though, so I can do nothing but recommend And Yet It Moves.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)



And Yet It Moves - Reviewed by Matthew Razak
Charming - Not perfect, but it's easy to ignore the rough spots when faced with so many engaging design decisions and entertaining moments. A memorable game that's hard not to like and recommend to others.

See more reviews or the Destructoid score guide.

Matthew Razak, Contributor
 Follow Blog + disclosure Tips
Monday reviews aren't on Monday. It's old school, trust me. OK, so I've been and editor for a while now. I probably should fill this part in a bit more fully. I've been here a while. In most a... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
And Yet It Moves

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

On The Fence

Persona Still Reigns Perfection

Cblogs of 11/30/2015 + Saudi Arabian Ban Hammer

Eleven indie games that will CHANGE YOUR LIFE in 2016

Should 'Mercy Spoilers' be a thing?

Thankful It's Over: Assassin's Creed 2

Virtua Memories: Virtua Fighter/Remix (Virtua Fighter Month)

FNF: Christmas toime is hear

Tales of Zestiria Review (PC)

 Add your impressions

Status updates from C-bloggers

GoofierBrute avatarGoofierBrute
Man, I completely forgot how awesome Pokemon Black and White's soundtrack is. The Vs. Trainers theme is probably one of the best I ever heard, if not the best in the entire series: [youtube][/youtube]
EdgyDude avatarEdgyDude
Indivisible's campaign is over $1.4 million! just a little more!
Dum, dum, dum! Another blog bites the dust! And another done, and another done! Another blog bites the dust! #RIPtumblrbecausefuckit
Jed Whitaker avatarJed Whitaker
Ugh, I've been sick for what feels like 3 weeks. If I die I leave all my games casket because they're mine. Stay away! *hiss, hiss*
TysonOfTime avatarTysonOfTime
Apparently the upcoming Tri-Force heroes update makes the local-play only items possible to get for everyone. That's pretty great!
FlanxLycanth avatarFlanxLycanth
What youtubers y'all watch? I need more.
RadicalYoseph avatarRadicalYoseph
Playing For Glory earlier today, some guy beat me and changed his name to "ifukdu_up". I won next round and he changed it to "ILETUWIN". I then 2-0ed the little sucker, and he left the lobby. I took great pride from this incident.
Dalek Sex avatarDalek Sex
Henshin into a person with a larger disposable income.
The Dyslexic Laywer avatarThe Dyslexic Laywer
Why the hell are we suddenly accepting micro transactions in fully priced games? It used to be only acceptable in free-to-play games but its sickening that even AAA developers like microsoft are on the bandwagon.
OrochiLeona avatarOrochiLeona
If you're ever writing about something from the heart, and you stop and think "I don't know how people will react to me if I write this" then you absolutely should go ahead. Passionate conviction is often the only voice you'll have.
VeryImportantQuestion avatarVeryImportantQuestion
Wait a second...has the blog editor been changed with the idea being that the formatting be done in Word or something and then pasted in? Have I been using it wrong these last few posts?
OverlordZetta avatarOverlordZetta
guys I'm standing in a Target looking at a Xenoblade X special edition what do I do
Zer0t0nin avatarZer0t0nin
Dear Dortmund Zoo: how's it possible for people to steal 3 monkeys, 3 squirrels and 2 penguins while killing a manatee and another penguin since April and you still have no clue how to stop this?
WryGuy avatarWryGuy
We got Xbone! We got Xbone! We got Xbone! We got Xbone! We got Xbone! [img][/img]
Flegma avatarFlegma
Two more reasons not to preorder: the game might appear in stores before release day (Hello, Xenoblade Chronicles X for 60EUR at my local mall) or the mail workers may be on strike (well, they were until Monday).
Rad Party God avatarRad Party God
ModDb's MOTY (Mod of the Year) votes are up, there's quite a TON of interesting mods this year, give it a look and vote for your favorite! ---
OverlordZetta avatarOverlordZetta
Hey, US Pokemon fans! Apparently if you just rename your SSID to Mcdonalds Free Wifi, you don't even need to go anywhere to get your Hoopas. Seems like they could've just made this one a normal download.
Archelon avatarArchelon
It may have been a war of attrition, but I just took out a Snowspeeder on foot in Battlefront. Aww, yeah.
Gamemaniac3434 avatarGamemaniac3434
Last night, for one reason or another I watched the endings of bloodborne via vaatividya, and in so doing made myself sad that I will never get to play it. Still cool that they seem to have really nailed that lovecraftian exestential horror and despair.
OverlordZetta avatarOverlordZetta
[img][/img] やらないか?
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -