you need to play digital: a love story. it's short, free, and fucking great.
One of the good and translated one would be Corpse Party.
There are tons of garbage but some are pure genius.
And yes, Digital has a short and sweet story.
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Review: Analogue: A Hate Story
Analogue: A Hate Story is a sci-fi visual novel taking place thousands of years in the future. It has a strong pedigree, coming from the mind of Christine Love, a well-regarded figure in the English-language visual novel/interactive fiction scene, who also created Digital: A Love Story and don't take it personally, babe, it just ain't your story. Full disclosure: I’ve never really played (read?) a visual novel. So take everything you’re about to read with eight grains of salt. It’s entirely possible that I don’t “get it”. Keeping that in mind, was my experience with Analogue a tale of love or of hate? Hit the jump to find out.
Analogue: A Hate Story (PC) As a game, Analogue is nothing if not minimal. The interactive components primarily consist of a few given commands and binary dialogue trees. Beyond that, narrative is constructed through diaries and epistles of the long-dead former inhabitants of the generation ship, Mugunghwa. The player enters over 600 years after the last of the crew died, and is tasked with reconstructing the events surrounding their last days on the ship. As you pore through text, you can occasionally call for assistance from one of the ship’s two AIs. They each have very different perspectives, and to get all of the content you will need to carefully balance the two occasionally playing them off of one another. Additionally, at some point you will need to interact with the ship's override terminal. This allows you to reallocate power, control the AI programs and ultimately download and/or transmit the data stored on the derelict vessel. Immediately a great sense of purpose is established and the gentle, non-intrusive soundtrack harnesses and cultivates that initial sense of intrigue to create a solid backdrop for a decent albeit heavy-handed mystery novel.
I came into this with virtually no expectations other than a science-fiction story about transhumanism, traditional marriage, and loneliness. And while each of them is present, all of the moral complexity and subtlety of these issues are never explored, effectively reducing each issue to one or two words. The pieces of exposition are expertly woven together, but the complexity of the ship’s political factions and the interactions between the characters are lost with a shotgun blast of names. There are a few guides within the game to help, but I still ended up taking quite a few notes. An initially intelligent, "enlightened," and well-read crew was mysteriously wiped out and supplanted with a damn-near illiterate populace that desperately holds to rigid class and gender roles. The new social paradigm is heavily influenced by the structure of feudal Korea. Patently offensive to most modern audiences, these circumstances are used to elicit sympathy from the audience for a woman initially known only as the "Pale Bride." It’s difficult to say much without giving away some pretty massive spoilers, but I felt like much of this set-up was established merely to pluck at my heart strings. While successfully and superficially well-executed, it is clumsy and I think a great opportunity to address issues of gender equality was lost here. Other themes "explored" by the work are side-stepped in much the same manner. Cosplay is, for example, mentioned, but not really discussed. The result is a well-written system of alluding to conditions and social phenomena, with no analysis or reflection. Comedy, by contrast, is plentiful, and serves to help redeem the work.
There are a couple of romantic options for the player to take, though neither feels particularly believable. The player is effectively silent, and the two potential love interests are more caricatures than anything that would resemble a relatable human being. When sexuality is brought up through the examination of crew logs, it is tragic; however, when the AI reflects upon the diaries, it comes off as cheap fan service. Neither relationship is tangible, nor does their inclusion do anything but detract from the work as a whole. My first run of Analogue took me about five hours. There are a total of five endings though, and the other four took me another six hours to navigate. There is some trial and error to unlocking certain sequences, but they all fit together well. Analogue is a really mixed bag. When I hear the word "transhumanism" I immediately think of a jungle of moral quandaries and reflections upon the interplay between class, technology, human nature, and our future as a species. I came in expecting Deus Ex and instead I got a politically milder, sexually-charged Phoenix Wright. It isn’t great but it isn’t awful either. To its credit, Analogue’s non-linear story does take some thought, and the journey is worth it, if only to resolve the dramatic tension sparked by the introduction. The legitimate questions that are raised are answered quickly by the author, apparently discouraging audience reflection. What is here is solid, but superficial. My feelings about Analogue are nuanced. For every thing Love nails, there's another place where the experience falls short. The middle stretch doesn't live up to the standard set by the intro, but the finale is just satisfying enough to even it all out. If I had to sum up the whole game in one word, it would be "ehhhhhhhh". Don't take it personally, but this just ain't my story.
THE VERDICT - Analogue: A Hate StoryReviewed by Daniel Starkey 5 /10 Mediocre: An exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really. Check out more reviews or the Destructoid score guide.
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Legacy Comments (will be imported soon)Sounds like we are all the wrong audience here. I wonder if it will find the right one. I wonder exactly who it is intended for? Anyway, in the days of tablet reader, maybe choose your own adventure can make a comeback. "Full disclosure: I’ve never really played (read?) a visual novel."
you need to play digital: a love story. it's short, free, and fucking great. So all it may have taken to raise the score is to approach each of the issues in a little more detail and with a bit more sensitivity? Sounds like it just needs a bit more rescripting... I just tried the demo and DAMN it lays it on thick! This isn't a visual novel, its a giant text puzzle! (All the Korean names doesn't help things either.) The only visual Novel I ever played was Katawa Shoujo, or disabled girls in english. That will probable be last one i ever play not because it was bad but because its probable the best one out there that has a good story. I clearly don't need to be the trillionth person to recommend Katawa Shoujo, but I guess I just did that anyway. Whoops! There are a lot of VNs with good story, but most of them not in english. I wouldn't say that Katakawa Shoujo is the best.
One of the good and translated one would be Corpse Party. Huh, I hadn't heard of this one before. I may have to pick it up. It's been awhile since I've gone through a VN and sci-fi ones usually pique my interest. Having had to play through both D:ALS and DTIPB, I've found that Christine Love is fond of smacking the player with high ideals (frequently through text dumps), but never actually making the player realize them on their own. That being said, the individual characters and smaller subplots she creates in these grand endeavors are quite enjoyable. Perhaps she's just focusing on the wrong thing and needs to find her style. Seems no ones man enough to mention a more classic visual novel like "Little Sister Kana" - what sounds like a cheap set up is one of the most heart wrenchingly written visual novels available in English. Woah, still only 1 mention of 999, none of Ever17 or even the Phoenix Wright series? do you guys actually took some time to play VNs before saying anything on the genre?
There are tons of garbage but some are pure genius. And yes, Digital has a short and sweet story. I can't really view comments that call Katawa Shoujo the end-all be-all of Visual Novels in a serious light. I mean, I found it to be a pretty good game with plenty of feels, but the visual aspect of it was often lacking, at least in terms of the variety in expressions (most characters have very limited reactions to events). It has too many wrinkles to iron out to be the definitive VN. I think that most people were so able to enjoy it because empathy (or sympathy maybe) are surprisingly common among its fanbase. mythbuilder hit it on the nose - Christine Love is great at drawing the player in and making people interested in the characters and the stories, but has an unfortunate knack of bashing the player over the head with some morals - even if they seem kinda obvious. 7:00 PM on 05.22.2013 WildStar's Paths accomodate specific MMO play stylesThe new MMO on the block, WildStar, is gearing up for its release this year, and the developers at Carbine Studios are cranking out new details as we near that. As if making choices in MMO games weren’t tough enough, C...
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