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Review: Amnesia: The Dark Descent photo

In recent years, the survival horror genre has seen something of a decline. Its once-defining characteristics have been co-opted into other genres or simply set aside in favor of more refined, accessible play. These days, the modern survival horror title more resembles an action game with the occasional jump scare than a truly fear-focused offering.

Can Amnesia: The Dark Descent bring some real horror back to the table, or will it end up as an experience one would rather just forget?

Amnesia: The Dark Descent (PC, Mac, Linux)
Developer: Frictional Games
Publisher: Frictional Games
Released: September 8, 2010
MSRP: $19.99

Now, a title like Amnesia might already be inducing groans among some players, soured by long years of storytelling weighed on the crutch of convenient forgetfulness. This amnesia is different, though, in that as you go along, you'll start to wonder if remembering who you are (a nineteenth-century Englishman named Daniel) and why you're supposed to kill a man named Alexander is really worth your being terrified and out of sorts all the time, afraid of shadows but also loathe to stay in the light too long.

Amnesia traps you in the uncomfortable position of having to keep from going completely insane as you play, but all the while, it's constantly forcing you to manage your limited resources and leave your few safe zones, which themselves can be compromised. That tension adds to the atmosphere and magnifies the sense that you are, at all times, teetering on the brink of madness or death (sometimes both).

The game treats sanity as other games might treat health. Stay too long in a dangerous situation (i.e. in the dark or in the presence of an enemy) and it drains. But unlike seeing a meter drain or contrived bloodstains on the screen as in most first-person games, the effects of an ebbing mind extend beyond the visual. As sanity drains, the field of view warps, making nearby surfaces swim, shiver, and deform. Daniel whimpers, his breathing turns ragged, and at sanity’s nadir, the mouse even lags, giving the impression that you, the player, are not so much Daniel himself as you are a passenger in his mind, struggling harder to control his actions as Daniel's ability to perform them deteriorates.

And struggle to control Daniel's actions you will, as Amnesia features a control scheme seemingly derived from Jurassic Park: Tresspasser (or Frictional's earlier effort Penumbra), wherein interaction involves clicking on objects and moving the mouse in the direction you want to push, pull, pick up, or throw. Want to open a door? Click the knob and pull the mouse back (or push forward, if the door opens that way). Want to open a drawer? Click it and pull back. Adding to the fun is the fact that you can pull most drawers straight out of their cupboards, making the act of ransacking a room in search of clues or supplies feel surprisingly tactile and satisfying.

The physics-based control scheme, combined with Daniel's slow default speed and the need to proceed slowly when you can barely see ten feet in front of you (even with the aid of a lantern), makes Amnesia's gameplay feel awkward and ponderous, and would likely punish any attempt to fight back with frustration. It's a good thing, then that you can't (and shouldn't) fight back. It's made clear early on that Amnesia isn't about combat. The shambling monstrosities are to be fled from rather than confronted. You couldn't even fight them if you tried, as even looking at one drains sanity at a startling rate. Thus, an encounter with a monster is always cause for sudden, reckless panic as you sprint desperately in the opposite direction, fumbling to close doors behind you and cowering in dark corners while staring at the wall and hoping that you don't go bonkers while waiting for it to go away.

Light is also treated as a precious resource, as it's the only way to preserve sanity. As the game goes on, you'll naturally start to dart between light sources, huddling near one while you try to figure out where you are and how long you'll be able to last in the shadows before having to bring up your lantern or use up your limited tinderboxes to ignite a nearby candle or torch. Some of the game's most frightening moments occur when you find yourself running out of lantern fuel and a monster's appearance or unlucky gust of wind has snuffed out all the torches, leaving you to scramble blindly into unknown territory in search of oil, tinder or a dim candle. And even then, trying for the nearest light source poses an element of risk, as staying in the light makes it easier for monsters to find you.

The game's puzzles are mostly environmental, usually composed of finding parts in one room and sticking them into some contraption in another room, or arranging and rearranging ingredients to mix potions and the like, based on hints found in scattered notes or the environment. While not nearly as arcane or counterintuitive as the sort typical of more traditional adventure titles, they rarely challenge. Unless, of course, accidentally overlooking a puzzle piece or clue because it wasn't glowing brightly enough in the shadows for you to notice counts as a challenge. Box-stacking puzzles and all the annoyances they present pop up, but are thankfully rare enough to tolerate over the course of Amnesia's eight-odd hours of play.

Set in the European castle of Brennenburg, Amnesia's story is told largely via that most game-like of storytelling contrivances: the scattered pages of Daniel's diary, with the occasional in-game flashback thrown in for flavor. It draws inspiration from Lovecraftian myth, what with all of the "just-looking-at-them-drives-you-crazy" stuff, and is centered around a mysterious artifact Daniel finds on an archaeological expedition. It takes its sweet time getting itself together, stubbornly staying vague and somewhat incoherent for much of the game, but comes together neatly in the final quarter, even offering up multiple endings for your trouble.

The voice acting is also solid, though not without fault. For a man frightened out of his wits and barely clinging to his sanity, Richard Topping's performance as Daniel is a bit too calm and composed, reading his diary entries as if he were recording an audiobook. Sam Mowry (Alexander), though, perfectly captures the impression of a sinister Prussian baron, outdoing his higher-profile work as inFAMOUS' Kessler.

Amnesia is not the kind of game for the person who likes to feel in control of his experience. Frictional seems aware that a key ingredient in the recipe for fear is a feeling of powerlessness. The player should be more the victim than the hero, helpless before whatever horrors stalk the halls and lurk in the shadows. Amnesia: The Dark Descent, developed on a shoestring budget by five Swedes, is a rare game that outshines (or rather, out-scares) the high-end, high-budget, triple-A titles that so often lay claim to the horror game mantle.

Pick it up, but you should know that you might be so scared that you'll have to put it down.

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)










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Josh Tolentino is Destructoid's associate editor, specializing in Japanese video games. He is also a contributing editor to Japanator.com Meet the rest of the team



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62 comments | showing # 1 to 50
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next 50 comments

ProperlyParanoid's Avatar - Comment posted on 09/30/2010 14:02
ProperlyParanoid
Just downloaded it!
Jnr Johnson's Avatar - Comment posted on 09/30/2010 14:04
Jnr Johnson
I heard this game got good reviews....I got a Copy of the interwebs...But I havent played installed it yet.
Shinokamikage's Avatar - Comment posted on 09/30/2010 14:04
Shinokamikage
They should sell this game at the pants store.
MathewRD's Avatar - Comment posted on 09/30/2010 14:09
MathewRD
Nice review.

I've been watching streams of it, and I might pick it up soon.
Monekybeans's Avatar - Comment posted on 09/30/2010 14:11
Monekybeans
I could only play if for maybe an hour at a time. Every time I opened a new door just to peer in and see nothing but darkness scares the kittens outta me!

Truly a game I would have paid double for.
Stevil's Avatar - Comment posted on 09/30/2010 14:11
Stevil
Well, everybody on this site should know my views on survival horror by now. This is a must!
Evergreen's Avatar - Comment posted on 09/30/2010 14:11
Evergreen
I was unaware of this title. I will probably be purchasing this title before Halloween as a result of reading this review. I love a good horror game, and this looks like it may foot the bill quite nicely.
mix's Avatar - Comment posted on 09/30/2010 14:17
mix
I liked really Penumbra so I will have to check this out!

@Monkeybeans
SHHHHHHHHHhhhhhhhhh we don't want another 3DS fiasco!
TheTzaya's Avatar - Comment posted on 09/30/2010 14:20
TheTzaya
I played for about a hour or so and the feeling of that resident fear it radiates was so intense that I really had to take a break from it. I haven't played since, it seems to be a bit too much of a fright for me although I really want to play... It's just brilliant.
Monekybeans's Avatar - Comment posted on 09/30/2010 14:26
Monekybeans
@mix
Noooo! Fine truly a game I would kick in the face!

Such a great game.. It forces you to wander around in the dark to save oil. So you're like "Do I move fast with the lantern or save it and creep in the dark like I know I should but hate" (In a good way)
TriplZer0's Avatar - Comment posted on 09/30/2010 14:37
TriplZer0
I know for a fact this will be too scary for me. I'll pass on it, but I'm glad to see a developer actually doing fascinating things with the horror genre rather than going the Resident Evil 5 route.
Matt Welch's Avatar - Comment posted on 09/30/2010 14:41
Matt Welch
The Sanity/Health thing is a lot like Eternal Darkness, an oft-forgotten horror gem that really should've been mentioned.
NiNFAN1990's Avatar - Comment posted on 09/30/2010 14:42
NiNFAN1990
The Sanity/Health thing is a lot like Eternal Clock Tower 3, an oft-forgotten horror gem that really should've been mentioned.

Unlike Eternal Darkness, which EVERYONE ALWAYS mentions.
NiNFAN1990's Avatar - Comment posted on 09/30/2010 14:43
NiNFAN1990
/Clock Tower 3.

DTOID, WHEN ARE WE GETTING A PREVIEW AND EDIT BUTTON? lol
ProperlyParanoid's Avatar - Comment posted on 09/30/2010 14:44
ProperlyParanoid
Well shit, the game is upside down for me. It seems it is a common problem that happens depending on the video card. God, I hate playing games on the PC.
jawshoeuh's Avatar - Comment posted on 09/30/2010 14:54
jawshoeuh
Awesome. Sounds really good. I was intrigued when I saw some video a while back. Will check this one out.
MeanderBot's Avatar - Comment posted on 09/30/2010 14:58
MeanderBot
Sounds really interesting. And some of these comments make it sound like quite an experience. I might just pick it up, even if only to support people who actually make the effort to develop for Linux. I just hope my computer can run it.
d123daddy's Avatar - Comment posted on 09/30/2010 15:03
d123daddy
Origins of the hookah come from India along the border of around 1500 Years ago. These hookahs were simple, primitive, and rugged in design, usually made from a coconut shell base and tube with a head attached. <a href="http://www.maharajahookah.com" rel="follow">hookah</a>
falsoman's Avatar - Comment posted on 09/30/2010 15:13
falsoman
Yeah. I played the steam demo and it was awesome. Though since I just bought the penumbra collection for 5 bucks a couple of months ago I'll get through those ones before I buy Amnesia... They all are incredibly scary. They do make me really uneasy.
Neroisonfire's Avatar - Comment posted on 09/30/2010 15:18
Neroisonfire
Wow better late than never for a review(I'm looking a you Dale and yakuza 3!)

Looks good. I have no excuse now. Will buy.
fulldamage's Avatar - Comment posted on 09/30/2010 15:21
fulldamage
"Thus, an encounter with a monster is always cause for sudden, reckless panic as you sprint desperately in the opposite direction, fumbling to close doors behind you and cowering in dark corners while staring at the wall and hoping that you don't go bonkers while waiting for it to go away. Light is also treated as a precious resource, as it's the only way to preserve sanity."

That right there sold me completely. As soon as I regain a functional PC, I am all over this.
d123daddy's Avatar - Comment posted on 09/30/2010 15:26
d123daddy
Origins of the hookah come from India along the border of around 1500 Years ago. These hookahs were simple, primitive, and rugged in design, usually made from a coconut shell base and tube with a head attached.
www.maharajahookah.com
Stigmeyer's Avatar - Comment posted on 09/30/2010 15:29
Stigmeyer
This game sets the high bar for me in terms of NOT being able to play in the dark with headphones. Silent Hill 2 previously held that title for ages it seems, but this tops that easily. Unparalleled atmosphere. BUY IT NOW!!!!!!!!!!!!
Klarden's Avatar - Comment posted on 09/30/2010 15:31
Klarden
@ Matt Welch
no, it was closer to Call of Cthulhu:DCOTE, not Eternal Darkness in here.
Finally you wrote a review:) A perfect story-driven horror game
Gamescook's Avatar - Comment posted on 09/30/2010 15:31
Gamescook
It looks like it says "ICO" in the header image.
Timothy Kelly's Avatar - Comment posted on 09/30/2010 15:32
Timothy Kelly
YES!!! so excited. I'm not usually into horror games, but this just looks so damn creepy I have to play it. I wish I could play it on XBLA.
Klarden's Avatar - Comment posted on 09/30/2010 15:34
Klarden
@ Gamescook
Ahahahaha totally posting it to frictional forums:)
HijaLoveHijo's Avatar - Comment posted on 09/30/2010 15:39
HijaLoveHijo
Thank goodness! I thought Dtoid won't ever review this game as its not as high-profile as other horror games.

Protip: when your real sanity is draining away while playing this, just remind yourself: ITS JUST A GAME...
iluvalima's Avatar - Comment posted on 09/30/2010 15:42
iluvalima
@stevil
This is the first time I hear of you.
Lionalliance's Avatar - Comment posted on 09/30/2010 16:09
Lionalliance
Love the Penumbra games, will surely get this :D!
Waiting if the price goes down on October Halloween hehe.
Gaidenrider's Avatar - Comment posted on 09/30/2010 16:14
Gaidenrider
Still not as good as Deadly Premonition, I presume
Vedicardi2's Avatar - Comment posted on 09/30/2010 16:52
Vedicardi2
FUUUUUUUU I WISH MY GRAPHICS CARD SUPPORTED OPEN GL GAHHHHHHHHH
Kaggen's Avatar - Comment posted on 09/30/2010 16:55
Kaggen
Yes! I´ll be preparing for a long night of unspeakable horrors, in other words , a night full of fun :D
EdgyDude's Avatar - Comment posted on 09/30/2010 17:01
EdgyDude
Well, this is not entirely unexpected considering just how impressive the trailer released a while back was, i mean it was just a trailer but it managed to make me tense, that was a damn good sign.
Keegah's Avatar - Comment posted on 09/30/2010 17:09
Keegah
WHY. CAN'T I AFFORD. A DECENT. COMPUTEEERRRRRR!

God I wish I could play this. Sounds absolutely incredible.
Gaidenrider's Avatar - Comment posted on 09/30/2010 17:46
Gaidenrider
Left the demo downloading on my Mac in my house. Meanwhile I'm in my school, playing Braid on Offline Steam Mode. Man... having extra curricular classes sucks.
psycho terror2's Avatar - Comment posted on 09/30/2010 17:51
psycho terror2
glad someone mentioned call of cthulu because within seconds of playing amnesia i could already tell they had mercilessly ripped it off, although frankly it wasn't as well done IMO.

found this game pretty good overall, i didn't find it scary at all, however i played it with a friend who was constantly shitting himself! anyway good review but i'd have definitely rated this lower than 9, with extra deductions for so blatently stealing the insanity system (from a better game released 4 years ago!).
indigit4l's Avatar - Comment posted on 09/30/2010 17:53
indigit4l
I've been loving it for a couple weeks now. I'd have beat it by now but I have to wait until night-time to play it.

Equip headphones and play in the dark for maximum enjoyment
BadStar's Avatar - Comment posted on 09/30/2010 18:56
BadStar
How did you get through this review without mentioning Eternal Darkness?
Gaidenrider's Avatar - Comment posted on 09/30/2010 19:54
Gaidenrider
Oh man... this game IS good... But I can't bring myself to play more of it. Started the demo... I was so scared I had to turn it of. Definetly not for the weak, the game pulled an incredible athmoshpere. I was scared by Daniel when he started to recite a note! THE SOUND OF HIS VOICE SCARED ME! Now that's a good game... but no, I won't buy it. At most, I'll try to finish the demo... I'm truly scared of playing it. So good.
Stinky's Avatar - Comment posted on 09/30/2010 21:04
Stinky
Just downloaded, INTO MY PANTS!
and0's Avatar - Comment posted on 09/30/2010 21:15
and0
Great game, good review, but I was expecting a lower score by the end since you mostly complained about it. In fact if I hadn't already played it, I would have been turned off by the review and confused by the score. The tone of the review says it's nothing special, or that it's wasted potential. I also don't get how you didn't like the control scheme, I think it feels wonderful.
D-503's Avatar - Comment posted on 09/30/2010 21:37
D-503
I wish my computer could run this :(
Spaz's Avatar - Comment posted on 09/30/2010 22:21
Spaz
Saw this game on steam by accident one day, and wondered if it was gonna be any good. Thanks for the review.
trashbandicoot's Avatar - Comment posted on 09/30/2010 22:49
trashbandicoot
Very scary game towards the beginning. I found that I built a tolerance to sheer terror rather quick with this game but regardless, it's a fantastic horror game with an intriguing story in my view.
SimonSaysDie's Avatar - Comment posted on 10/01/2010 19:09
SimonSaysDie
This game scared me shitless. I couldn't put it down. Dead Space and Bioshock could take a lesson from this.
Beece's Avatar - Comment posted on 10/02/2010 03:44
Beece
Great review, When I played the demo I had no idea I would be so immersed into the world of Amnesia that I'd be buying it less than an hour later. Amnesia is easily one of the best(or possibly the best) 20 dollars I've ever spent.
GeekyJuuu's Avatar - Comment posted on 10/02/2010 11:34
GeekyJuuu
I REALLY want this. with the firey passion of a thousand suns. Unfortunately I'm just not sure if my poor old dinosaur of a computer can run it. :/ I mean, I bought Penumbra [for like 3 bucks, score] and haven't even been able to play THAT due to freezing funtimes. Perhaps I should take advantage of holiday sales to fix that....>.<
OtakuDad's Avatar - Comment posted on 10/02/2010 22:53
OtakuDad
if you were scared by this game, you are officially the biggest fucking pussy on the face of the earth
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