So many games. So little time. I'll have to wait for a sale. Good to hear it will be worth the few extra dollars.
The best part of Amalur, the retail game, was the loot and the combat. The spells are fun, the attack animations are brutal and entertaining, the parry/dodge mechanic is completely derivative, but well-executed and rewarding, and the loot... oh my god the loot. God I love loot games, and Amalur did SO SO SO much right in that regard.
The DLC though... added absolutely NOTHING to any of the things I just mentioned. The combat is the same old. I gained exactly ONE level the entire time. ONE. Even then, there was nothing new to spend my skill point on. The skill trees haven't been updated. No new attacks, no new spells, no new anything. Same old shit.
I could overlook that, though, if I got to do more sweet sweet loot hunting. Sadly though, that's not the case. I didn't get a SINGLE upgrade the entire trip through Gallow's End. Not one thing. I came across plenty of loot, don't get me wrong, but it was complete crap compared to what I already had, most of which I crafted for myself via Blacksmithing and Sagecrafting.
Speaking of blacksmithing and sagecrafting, they were my favorite things about the retail game. Breaking down gear for components and combining them in the phat lewts of my own design felt awesome. I find it absolutely unforgivable, then, that there were NO new components for either crafting skill in Dead Kel. Nothing at all.
Anyone who played the game and did any blacksmithing knows that the gear you craft derives its primary stats from the base item you start with. For weapons, the best base items are Prismere. For a rogue/mage like my character, the best base armor is Dreadscale. So then, for anything to be an upgrade, there would need to be better base items than Prismere and Dreadscale. There aren't. Those are still, all the way to the end of the DLC, STILL the best available. No new base items, no craftable upgrades. It fucking sucked.
With all due respect to Maurice who wrote a good review, I could not possible disagree more. I absolutely adored Amalur. I despised Dead Kel. Don't waste your money if you haven't already. It's terrible.
About halfway through I just stopped taking new side quests. If you had an exclamation point over your head, I avoided you like the plague.
With so much content I never even experienced in the original campaign I just can't justify a DLC purchase. Maybe if it's on sale some rainy day in the future... maybe.
Don't don't disagree at all, but since you seem so passionate about it I'm curious if you think the point of the DLC was to just give you more of the same to do, specially if you haven't' finished the game yet, or that they simply just dropped the ball?
Well I mean, I'll tell you what I expected... or at least what I hoped for. I hoped for a new continent (check), a new main quest line with several side quests (check), a bump in level cap with several more levels, a new top tier of talents in the skill tree beyond what we already had to give us some new abilities and spells to play around with, and metric fucking shit-tons more gear and crafting components.
I feel like that should have been pretty much a given for any major content DLC for a game like Amalur, particularly one (and I hate to bitch about money but it's relevant) at a 10 dollar price point. I just don't feel like basic, reasonable expectations were met.
And that's another thing. I didn't see ONE goddamned Good Burger the whole time I was playing this DLC pack. WTF, man?
The ability to safely and soundly trounce huge monsters in nothing one's underpants should be reserved for super hero games!
Both had best be hiding very well in one of those 600 or so megabits of data or I might have to advise prospective purchasers of this package to follow Dead Kel's example and just pirate this DLC.
I know the "who cares about achievements" brigade will post something flippant about this. And I know that the DLC has value of its own and certainly does not need trophies. But I really enjoyed doing all the trophies in the main game, hunting all of them down. That's the way I played Amalur, it was both fun and satisfying. It fucking sucks that Steam and 360 gets achievments, and they fail to implement PS3 trophies. I grabbed it as soon as I saw it on the store, expecting the same trophy support you get in Bioware and Bethesda RPG DLCs, and I now regret the purchase. I am sitting on it until we get some information about whether they will put trophies in, and whether future DLC will get trophies.

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