Undoubtedly one of the biggest recent releases in the PC gaming arena has been this little game. No, it wasn't a Triple-A, hotly anticipated, big budget game. Alien Swarm generated headlines because it was free despite being a rather substantial game, which is more than enough to be considered a big release.
Is it enough to just be free, though? Is Alien Swarm a good game with an absolute bargain of an offer, or is there a good reason why this title costs nothing? Read on as we find out whether Alien Swarm is worth your time, even if it's not worth your money.

Alien Swarm (PC)
Developer: Valve
Publisher: Valve
Released: July 19, 2010
MSRP: Free
Alien Swarm is a four-player co-op top-down shooter, and that's a lot of hyphens. As the name implies, the game's main focus is on cutting down relentless armies of extraterrestrial fiends who have wiped out a planetary colony. As one of several eclectic marines, players arm themselves with assault rifles and shotguns to take on a teeming mass of bug-like monsters.
On paper, the game sounds a lot like Aliens, and that's because it basically is. That's not a bad thing, however, and Alien Swarm does an impressive job of making players feel like they're in the classic James Cameron movie despite the original creature designs. From the wave-based attacks to the hard sci-fi environments to the ever-satisfying use of sentry guns, Alien Swarm is a classic bug hunt in the purest sense of the word. You'll almost wish some real Xenomorphs were there.
At its core, Alien Swarm is a classic shooter where running-and-gunning is the key to victory. Each map has a set of simple objectives that must be completed before the way to the exit is clear, and the game more or less remains the same from beginning to end, save for new enemies with rudimentary weak points. Some players may find the game repetitive, but those with a love of simple shooters will know what to expect, and will leave the game satisfied.

The fundamental shooting gameplay has been given a little depth thanks to a class and ranking system. There are four classes to choose from -- Officer, Special Weapons, Medic and Tech. Each class has access to unique equipment and some levels actually require the presence of a certain class. The use of classes is crucial, as success can sometimes hinge on co-ordinating roles with the other players so there's an equal mix of offense and support. A good Medic who focuses on healing more than scoring kills, for instance, can make all the difference between success and death.
Experience points are collected after each mission and as players gain in level, they'll unlock new weapons and secondary items of varying degrees of use. Customization is limited and players won't feel like they have a completely unique character, but the ability to pick and choose different weapons to find the loadout that suits their playstyle is a very welcome addition and the new toys give players something to keep fighting for.
Alien Swarm is a fun and addictive shooter, but it's not without its issues. In a wave-based shooter, the last thing players need to worry about is ammo conservation, but weapons and abilities can run very dry very quickly. As the game goes on, it actively tries to waste precious resources as well, with things like Infestation Parasites that require huge amounts of Medic supplies to be destroyed. A player with an ammo dump is always useful, but even they fail to account for how much the game can drain one's ability to fight.

Some of the hit detection can be a little off as well. Aiming melee attacks is unnecessarily difficult, and it seems that aliens can often hit players even if their attacks appear well out of range. The presence of friendly fire seems counter-intuitive in this kind of game as well, especially on the harder difficulties where your own players end up as just a big a risk as the aliens.
Being based off the Source Engine, Alien Swarm looks pretty damn good despite missing the bells and whistles from bigger titles. Lighting effects and good character designs help the visuals greatly, although the same can't be said for the rather muted and uninspired sound effects, which go a little way to making the game feel slower and less exciting than it perhaps could have done.
Despite the issues of repetition and somewhat contrary design choices, Alien Swarm is an enjoyable shooter at an absolute steal of a non-price. Even if you grow bored of it in five minutes, that's five minutes of free entertainment, and many players will doubtless be hooked on Alien Swarm's relentless and often challenging levels for much longer than that. It's not the greatest game in the world, but it's damn solid, damn fun, and damn well worth your time.
Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

It's free 10/10
:D
But really, I just dont like how i have to wait long amounts of time when i create my own room. Still a great game, especially with the achievments.
I am aware this is based on an already existing game from many years ago but that is besides the point as the topic has been beaten to death.
I look forward to new content for this!
My favorite feature though has got to be the ability to customize the 'battle' music. Being able to have David Bowie's Space Oddity playing while fighting for your life on an elevator platform while hordes of aliens are crawling up the wall towards you is just epic.
You should later on anyway to troll millions from Battle.Net and raise the traffic haha
But yeah, it definitely hit the sweet spot for my crowd of TF2/L4D players.
Well worth the time to play there are new maps being made already.
I have to download this and try it with friends! Co-op gaming, Gaming at Best!
Sw33t!
Mainly the hit detection and melee aiming. Both has been working perfectly for me.
maybe in insane difficulty, but thats what you should expect from it.
anyway, really looking forward to more content, it was a really fun experience.
So the game really did change from the UT mod :(
That said, yeah it gets REALLY boring fast. My biggest complaint with the game is the fact that theres only 1 campaign and it only has 7 levels.
I like Robotron. I like Smash TV. I also like this game. And as stated about a dozen times before, it's free! :)
(Thank You, Valve)
How long do you think about a post before making it? Hardly seems like any time at all, which would certainly explain why you suck.
Also, time spent is on a game-by-game basis. You don't need to spend ten straight days of gameplay with this. Now go whine some more, please.
How long do you think about a post before making it? Hardly seems like any time at all, which would certainly explain why you suck.
Also, time spent is on a game-by-game basis. You don't need to spend ten straight days of gameplay with this. Now go whine some more, please.
It's a solid title. I could easily imagine it going for 1200 MS points/$15 dollars on XBLA/PSN. There are some balance issues, but those can be easily fixed with patches. (It's Valve after all, it actaully listens to the community).
So, seeing this going for free on Steam really pleases me.
I thought it was great that I jumped in and immediately found a game with three other nice players. So nice in face im actually going to be playin with them again tonight.
Ammo and supply attrition is a big part of an "Aliens" experiance. You are supposed to have difficulty balancing between bringing enough firepower to defend yourselves and enough support equipment and classes to keep you going. The swarm is designed to make rushing too fast dangerous, but ideling too cautiously exhausting and self defeating. You need to mix a balanced squad with the appropriate level of aggression to get through the levels (which in themselves vary, some favouring a mad rush while others are best played defensively). Considering ammo and supply attrition was a big factor in even the movie "Aliens" which they are homaging, I would have thought this was obviously intentional.
Friendly fire is required to make this game interesting. Yes, FF can ruin your day if you are paired up with idiots or griefers. But without it, AS would be way too easy. Two heavy weapons guys carrying miniguns and ammo-crates hold down M1 and walk forward. Or everybody grab a flame thrower. I don't think this game would have held anyones attention for more than a level if not for FF. It makes you actually think about what you are doing and what weapons you bring.
In any case, it is a surprisingly quality game for free while worth at least one try. And you get a hat for TF2!