I mean, chances are you're going to go through the story once (as I did with previous Ace Combat games) so you might as well get a good one. I hardly replayed any missions in Fires of Liberation.
I definitely didn't like how the helicopter mission in the demo took me 2 hours...
They took the spirit of exploration out of Final Fantasy, the frightening beauty from Silent Hill, the deliberate tactics out of Front Mission, and now they've completely ripped the soul out of Ace Combat, among many others.
I'd be lying if I said I wasn't legitimately saddened over this.
You could almost say that this game...
*Sunglasses*
...is on auto-pilot.

He found the helicopter itself kind of fun to control, but the missions it had were boring.
As for the jets, he put the controller down in disgust after experiencing Dog Fight Mode twice. He pretty much found the game gutted of...well...flying planes and dogfighting other planes, instead turned into a cinematic minigame where you try to keep circles lined up or prevent them from being lined up. He b***hed about the game to another Ace Combat player, who seemed to find the idea equally bad.
And, I believe, he may have written off the Ace Combat franchise as a whole now. (He wasn't exactly happy with the previous game.)
My mistake. Wasn't trying to be rude. I was just saying "duh this is a game about trains" in that sarcastic, I get your joke, but I'm going to carry on the joke but pretend like I don't sort of way etc etc lol
@Buffkill
I'm just wingin' it
Im trying to keep what you're saying in my sights but I fear I might missile the puns.
"Ace Combat: Assault Horizon has been said to attempt to Call of Duty-fy the genre in order to revitalize it,"

I'd love too! Combat flight sims are an offshoot of flight simulators, and then there's hardcore and arcade types of that, and THEN there are the console games that tend to be even more arcade-y. Hence why I just try to get away with calling it "air combat games" later on :)
@all and fans of Ace Combat:
There are only about two chopper missions or so, so it's not the end of the world. Still, if you are a hardcore fan I can imagine you are not going to accept this "revitalization" very easily. The first mission in the demo, Miami, is a pretty decent indicator of what you can expect. If that isn't your jazz, you can probably skip it.
But if you can ignore that it's called Ace Combat and play it for what it is, you may still have a lot of fun doing ridiculous things like doing a sideways looping with a chopper to evade a missile, or chasing an enemy jet through an oil rig. There's plenty of stupid stuff in this game and if you are in the mood for it, it's great. If not, there's plenty to complain about too.
Keep the puns coming, it pleases F-22 Jesus.
Oh ok :). Then I'll make sure to not respond. So that the conversation doesn't become any more awkward than it already is.
I'm loving the game, it's stupid fun for the sake of stupid fun. I've played other AC games before, and I liked them too, but you can't deny that it was usually a glorified game of connect the dots with missiles. People somehow saying that the DFM is boring or dumbed down or takes no skill clearly haven't played it beyond the demo.
In one DFM I can have 5 to 6 missiles fired at me that require dodging (from planes outside the dogfight), I have to worry about the opponent countering me, then keep the speed up and stay on the tail of the enemy, while also trying to fire an accurate shot. Hell, even outside of DFM this game throws more missiles at me that I've ever seen in a fight game.
I found the helicopter bits slightly boring, but not to the point of wanting to stop playing, and the gunner bits are fun for what they are. It actually has more interesting gunner scenes than any shooter I've ever played. I love the damn game, and it gets genuinely intense, where as the previous games had absolutely to tension whatsoever aside from crashing into stuff.
Pressing Y once every mission to look at a specific area is not a QTE.
You don't even have to as far as I know.
It's a damned good game, and the haters and the grognards out there are missing out. Their loss!
Well.. it's still got the soundtrack! ;)
And, never having played CoD, I actually liked the demo very much apart from the Helicopter mission.. don't really fit what I want from AC.
The only other negative point is that some famous american novel author made the story.. I actually don't buy japanese games to get western stories, then I could get HAWX.. but yeah, the soundtrack is still there. ;P
It's one button press in an entire mission. Hitting Y one time isn't a Quick Time event...it's a button press. It's not timed or required, and has no effect on the gameplay itself. You act like it's taking something away from you, like that nudge of the right stick being mapped to a button press is detrimental.
Fuck people are really reaching for shit to complain about.
It's like Team Ace has stopped trying after Ace Combat X on PSP (The one that had 3 versions of each mission, plane customization and tons of replay...)... The Ace Combat 6 was awful, both in terms of "story" (it was pretty much the worst story telling ever ... as evidenced by this cutscene... http://www.youtube.com/watch?v=M_Me7Quize8) and in terms of dumbed down interface, linear story and barely any replay. Also no customization...
And now this... Regenerating plane health? Press A to win mode? The game is pretty much on rails, with scripted events of flying through buildings and such... Hell, even enemy deaths are scripted, they only die when the game feels it will look best.
All nall a good choice though.

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