The Double Dragon level has wonky combat (it's hard to do combos without getting punched in reply, and about the only way to beat the boss is the old "move diagonally trick").
The Mario swimming level suffers from painful controls and a gigantic hitbox on your character. I don't even think it's possible to do the TMNT electric seaweed without taking damage due to your hitbox size.
Calling the Urban Champion section a "level" feels like you're giving it too much credit.
The Balloon Fight level is painful, monotonous tedium. So much so that you can skip it subsequently, and they even tell you how.
The Pro Wrestling fight is just frustrating, and you aren't even expected to "win" legitimately...just build up your Rage and insta-win.
I can go on and on.
Yet, you'll still have a decent time playing it, for what it's worth. I wouldn't have paid for it, though.
My favorite level was the Zelda level. Finally that old man got what he deserved!
Fun, funny and free: You can't ask for much more than that.
I loved every second of it to be quite honest, even when I was being abused by seaweed, being dicked around in a Zelda dungeon or even in the seemingly endless balloon fight level.
Love ya, but this is the most pretentious sentence ever written. This is a review of a flash game, not your dissertation.
Also, playing this on a 480m seems like overkilling.
Yeah, I found Super Meat Boy pretty disappointing. It's nothing like a regular platformer, there is no real exploration. It's more like an old, one-screen arcade game like Donkey Kong. A sadistic obstacle course.
The classic gameplay worked, while the humor was front and center. "Aboboy" made me crack up when I saw it. Definitely play this game, it is free, so why wouldn't you play it?
I want to say the 'definitely hitting the seaweed' thing was intentional, because, fuck, I (and everyone I know that suffered through TMNT) would ALWAYS hit the goddamn seaweed.
I got stuck during the Mega Man level because I'm playing with a keyboard. I could manage everything else, but Mega Man needs a controller. Once I get my J2K stuff setup, I should be able to blast through the rest pretty quickly.
I am disappointed with the review to an extent. The biggest flaws with the game are simply attached to the NES games it emulates, and there's more than enough humor, video game references and wanton violence to keep an old school going to the end and then going back to find the hidden gags (like killing the 'another castle' toad with a bullet bill or sparing the Urban Champion with a Friendship). The ending is also pretty damn epic.
Funny thing: the Mega Man 2 level has actually been nerfed from the original game. An extra delay has been added to each of the lasers. The stage is actually easier.
The game was designed by the guy who runs iMockery (Yay RoG) and was put together over the course of a very long time (started development in 2002) with the help of a few other people. It was a cobbled together labor of love and really wasn't meant to be much more then what it is. If you've ever been over to the iMockery site and clicked around, you'd see they're a quirky nostalgia driven site that happens to like to make rom hacks every once in a while, and the poop rockets and blood spatter is pretty much perfectly in line with the sense of humor over there. This is a site that can sell you one (or all) of 3 (I think) pixel art posters with possibly every nostalgic pop culture character in geekdom history on it. Thats the kind of good, really nice (I've talked with RoG before, he's a cool guy), people we're dealing with here.
It wasn't supposed to captivate, it wasn't supposed to really amaze beyond some of the awesome characters they managed to throw together in the same settings, it wasn't supposed to be a masterpiece in terms of gameplay (felt the Meat Boy reference was unwarranted when these games really aren't even in the same realm, and Meat Boy was made by people who claim to be actual developers, that developed a real game.) It was simply meant to make folks smile and provide maybe a little old school challenge to their afternoon. Ultimately it was pretty much supposed to be a cool time wasted to laugh at and entertain. Which it sounds like it did.
Not knocking Daniels review one bit, but it just feels like he came at it in with the idea that it needed to be much more sophisticated experience then it was really intended to be in the first place.
I was excited that the glitch on the 1st level was kept in tact and finding the S&M scenario was hilarious, sadly, 3 lives and not bring able to punch/kick anyone without taking damage means I will never beat it.
I can understand (to a point) when an old game has design issues due to limitations of the original hardware, but I think that having the same (or worse in some cases -- like the Double Dragon level) problems in a "remake" or "reimagining" or whatever is dumb.
I'm not the type to go "Yeah this is poorly-balanced and doesn't play great and...OH SHIT IT'S A SHYGUY, NOW IT'S DONKEY KONG! AND THERE'S KID NIKI! THIS IS THE BEST GAME EVER!" Make a good game and skin it in old graphics. Don't expect a pass because you put an old skin on a new game.
Actually, its really, really, outstandingly good. No-one said it was the best game ever.
But then no-one has accused you of having a sense of humor.

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Rising (10+)
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