Every Thursday, (Reverend) Anthony Burch discusses something about the world of games that bothers him. They're not really rants, because they're not that angry, but "Anthony Discussions" would be the most boring series title in history.
This week's rant is about how most games that claim to deliver nonlinear gameplay actually do not. At some point in the video I say that I've only heard of one or two truly nonlinear games in my life, but I would love to be proven wrong about that.
But why does a video titled "true nonlinearity" include a shot of Frank Castle torturing a bad guy? I guess you'll have to hit the jump to find out.
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
7:00 PM on 11.19.2014
Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros.
11:01 AM on 11.19.2014