Every Thursday, (Reverend) Anthony Burch discusses something about the world of games that bothers him. They're not really rants, because they're not that angry, but "Anthony Discussions" would be the most boring series title in history.
This week's rant is about how most games that claim to deliver nonlinear gameplay actually do not. At some point in the video I say that I've only heard of one or two truly nonlinear games in my life, but I would love to be proven wrong about that.
But why does a video titled "true nonlinearity" include a shot of Frank Castle torturing a bad guy? I guess you'll have to hit the jump to find out.
Sony does more for Vita than it gets credit for, but it's okay to be frustrated
4:00 PM on 08.13.2014
What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel
7:30 PM on 08.12.2014