that part when you said that thing about that game? that was awesome...
just because you got to tickle his balls that one time doesn't mean you should rub it in all our faces. >.<
=P
...Fuck it, I'm going to GameFAQs for this one.
I'ma go look at porn.
I guess the real divide comes down to nonlinear gameplay VERSUS nonlinear world.
Great Rant. I am absolutely 100% with you on that. In fact, that's kinda what I tried to aim at in my "untapped potential"-blog. Sounds like Dwarf Fortress is really going in the exact direction I talked about, but fuck me, I need more visuals... So yeah, the Punisher Game sounds brilliant. In fact that's what I hoped for in the GTA-Series with every new game.
killias2:
In what way does knowing of a game with immense emergent gameplay, but not having the time to learn it, somehow preclude me from talking about it when it's spawned literally dozens of fully player-generated stories and experiences?
And in what way is using about a dozen different interlocking mechanics to accomplish a dozen different things in Spelunky and DF "not much less linear" than just running around a wide open city, playing completely linear missions that can basically be solved only in one way within the confines of a large sandbox?
As for dwarf fortress, I can see it's brilliance, but jesus christ it's so complex it hurts.
God, I love this series. when I watch these I'm mostly just sitting in my chair and am constantly nodding.
The complexity is definitely going to be a problem, if you build a larger world. At least if you expect the same amount of visual and audio feedback. Because if you have emergent gameplay, where the stories (like in the DF exmpl) emerge from within the gameplay, you can not possibly have it all pre-recorded by actors and stuff.
I wonder if it could work in a sci-fi scenario, where you could use the language features (like the one build into Mac OSX, dunno if Win has it too)...
Prototype (lol) attempted it with the Web of Intrigue I suppose: you can choose not to murder innocent people to find out your true backstory, and it's an optional part of the game. I'm hard pressed to actually sit and think of real examples other than MMOs, but even then, they have scripted stories and scripted raids.
P.S. No, eFF you man. Tomb Raider may have shit combat, but the exploration and platforming is great fun. There really aren't many games out there offering similar experiences. Yes, I have Uncharted, Mirror's Edge, Assassin's Creed, and Crackdown... What else is there though really? Help a brotha out instead of hating on the Podtoid.

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