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Every Thursday, (Reverend) Anthony Burch discusses something about the world of games that bothers him. They're not really rants, because they're not that angry, but "Anthony Discussions" would be the most boring series title in history.

This week's rant is about how most games that claim to deliver nonlinear gameplay actually do not. At some point in the video I say that I've only heard of one or two truly nonlinear games in my life, but I would love to be proven wrong about that.

But why does a video titled "true nonlinearity" include a shot of Frank Castle torturing a bad guy? I guess you'll have to hit the jump to find out.

Background videos:

http://www.youtube.com/watch?v=wP3FOdJMcLM
http://www.youtube.com/watch?v=L6EKBWVQYRY
http://www.youtube.com/watch?v=s5IRc9uPANo
http://www.youtube.com/watch?v=mOjBkl4n5gs
http://www.youtube.com/watch?v=IU8kl7xYd5M


Continue reading: More video stories





101 comments | showing # 1 to 50
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next 50 comments

DJP3DRO's Avatar - Comment posted on 06/25/2009 15:22
DJP3DRO
lol private video
Marioland's Avatar - Comment posted on 06/25/2009 15:23
Marioland
Private video? Good show! :P
Stonedfox's Avatar - Comment posted on 06/25/2009 15:23
Stonedfox
We can't see your privates.
SpilledMilk's Avatar - Comment posted on 06/25/2009 15:24
SpilledMilk
^he is right yum yum
Mini-Boss's Avatar - Comment posted on 06/25/2009 15:25
Mini-Boss
cant watch gonna cry
VisMortua's Avatar - Comment posted on 06/25/2009 15:27
VisMortua
Totally can't see your privates. Like Stoned said. How DARE you tease US with them though! 0..0
Havoc Fang's Avatar - Comment posted on 06/25/2009 15:27
Havoc Fang
Layers of meaning. Our attempts to watch the video are open, wide and individual.
SpilledMilk's Avatar - Comment posted on 06/25/2009 15:27
SpilledMilk
Maybe he wants us to become his friends!
mrberns's Avatar - Comment posted on 06/25/2009 15:29
mrberns
Mind has been blow by this deeply complex action of offering us a video while denying us the ability to watch it.
mOnion's Avatar - Comment posted on 06/25/2009 15:31
mOnion
i watched it, it was awesome cuz me and rev are bff

that part when you said that thing about that game? that was awesome...
SpilledMilk's Avatar - Comment posted on 06/25/2009 15:33
SpilledMilk
I bought a cheap HK DVD bootleg, so if someone wants to watch I'm ustream the shit of it.
VisMortua's Avatar - Comment posted on 06/25/2009 15:34
VisMortua
@moreOnions

just because you got to tickle his balls that one time doesn't mean you should rub it in all our faces. >.<

=P
SpilledMilk's Avatar - Comment posted on 06/25/2009 15:36
SpilledMilk
* I ustream the shit out of it

can't write cause Rev destroyed my braincell with complexiteeeeeee
mario actually's Avatar - Comment posted on 06/25/2009 15:37
mario actually
Nice discussion! That is straight forward non-linear (get it?) presentation of a video.

...
DJP3DRO's Avatar - Comment posted on 06/25/2009 15:38
DJP3DRO
Truly he is sending us a message through this bit of performance art. True nonlinearity is found by us exploring the only nonlinear thing in the world, the world itself (and such, the Internet), and just clicking an article and then clicking a video is very linear and thus would be hypocritical of him.

...Fuck it, I'm going to GameFAQs for this one.
Syn's Avatar - Comment posted on 06/25/2009 15:41
Syn
NOBODY MOVE!


....I've dropped me brain....
Fury-Genesis's Avatar - Comment posted on 06/25/2009 15:41
Fury-Genesis
FAIL! Can't see it! Show me your privates!
Stonedfox's Avatar - Comment posted on 06/25/2009 15:43
Stonedfox
So really he wants us to watch the background images and form our own thoughts on his meaning using nonlinear thinking. THruly the only nonlinear game is that of the human mind.

I'ma go look at porn.
Barcode's Avatar - Comment posted on 06/25/2009 15:45
Barcode
Private video is private.
garison's Avatar - Comment posted on 06/25/2009 15:46
garison
lolfaillol haha you fail lol
PhazonYoshi's Avatar - Comment posted on 06/25/2009 15:46
PhazonYoshi
I'd make a joke about how not seeing the video is potentially more thought provoking in some ways, but it's already been done.
TheDRMaster's Avatar - Comment posted on 06/25/2009 15:51
TheDRMaster
Our reaction to the private video is completely up to us...truly nonlinear.

DAMN YOU ANTHONY!!!
SpilledMilk's Avatar - Comment posted on 06/25/2009 15:52
SpilledMilk
At least isn't "Co-op" that elite with their content~
konrad hazen's Avatar - Comment posted on 06/25/2009 15:55
konrad hazen
"private video", now that was an unexpected twist
D Sane's Avatar - Comment posted on 06/25/2009 16:04
D Sane
private video is private
ThunderHeartXI's Avatar - Comment posted on 06/25/2009 16:05
ThunderHeartXI
I'm sure this whole 'set to private' thing is supposed to mean something totally deep but I can't yet figure it out.
Reginald's Avatar - Comment posted on 06/25/2009 16:07
Reginald
really, anthony ? REALLY ?
Archwright's Avatar - Comment posted on 06/25/2009 16:11
Archwright
So... it looks like Anthony is the anti-spy.
DJP3DRO's Avatar - Comment posted on 06/25/2009 16:12
DJP3DRO
I made the "it's something deeper" joke first, screw you all.
killias2's Avatar - Comment posted on 06/25/2009 16:20
killias2
I agree with your general argument Anthony, but I don't think you get your ideas across well enough. Most of your examples of nonlinearity were not much less linear than inFamous and GTA. Also, when your main example is a game you, yourself, admit being unable to play.. you might want to go back to the drawing board.
Havoc Fang's Avatar - Comment posted on 06/25/2009 16:25
Havoc Fang
The majority of 'nonlinear' mainstream games are "You can kill the guy this way...OR this way...Or shoot that thing to kill him...or shoot THAT thing".

I guess the real divide comes down to nonlinear gameplay VERSUS nonlinear world.
mario actually's Avatar - Comment posted on 06/25/2009 16:25
mario actually
Allright, so the waiting paid of after all...

Great Rant. I am absolutely 100% with you on that. In fact, that's kinda what I tried to aim at in my "untapped potential"-blog. Sounds like Dwarf Fortress is really going in the exact direction I talked about, but fuck me, I need more visuals... So yeah, the Punisher Game sounds brilliant. In fact that's what I hoped for in the GTA-Series with every new game.
Brando's Avatar - Comment posted on 06/25/2009 16:32
Brando
Nice to see the beard making a comeback. Don't give into peer pressure this time :-P
jfbguy's Avatar - Comment posted on 06/25/2009 16:33
jfbguy
You bring up some very good thoughts and critiques. I would have to say that fallout 2 was the closest to nonlinear gameplay I've had. I will have to try out that Dwarf Fortress.
Anthony Burch's Avatar - Comment posted on 06/25/2009 16:35
Anthony Burch
Why the fuck was it private? That's never happened to me before.

killias2:
In what way does knowing of a game with immense emergent gameplay, but not having the time to learn it, somehow preclude me from talking about it when it's spawned literally dozens of fully player-generated stories and experiences?

And in what way is using about a dozen different interlocking mechanics to accomplish a dozen different things in Spelunky and DF "not much less linear" than just running around a wide open city, playing completely linear missions that can basically be solved only in one way within the confines of a large sandbox?
Wedge's Avatar - Comment posted on 06/25/2009 16:40
Wedge
So do you think non-linearity can only happen from largely emergent dynamic worlds, or is it possible to do this with some degree of conscious level design and intent? Generally speaking allowing larger varieties of things to happen in a game becomes exponentially more difficult with the complexity of the game world, which is why entirely generated games are much simpler. And in any case, Scribblenauts ftw.
PwnanObrien's Avatar - Comment posted on 06/25/2009 16:41
PwnanObrien
The GTA series really is one of the best when it comes to this sort of nonlinearity, I just wish they'd go back to exploring the gang mechanics from 2 because I think they'd hit on a lot of the stuff discussed in that hypothetical Punisher game.
SpilledMilk's Avatar - Comment posted on 06/25/2009 16:46
SpilledMilk
Am I the only one who found that Dwarf story absolutely horrifying?
PhazonYoshi's Avatar - Comment posted on 06/25/2009 16:47
PhazonYoshi
I think the closest we get to a properly non-linear game right now are MMOs, which by their very definition, have tasks that can be completed multiple ways, depending on who you have by your side. Wasn't it EVE Online where the biggest superpower in the game was taken down by a web of deceit? THAT is what I want in my games, just not MMOs because I don't like MMOs.

As for dwarf fortress, I can see it's brilliance, but jesus christ it's so complex it hurts.
etirflita's Avatar - Comment posted on 06/25/2009 16:58
etirflita
Nice rant, I see you decided to not go with a green shirt (I kid). I suppose the argument here is that there aren't enough choices in the games. Generally you get one, two or at most, three ways of accomplishing a mission with mostly the same result, which naturally makes it easier to program, problem shoot, and steer the player towards the manufactured result. How many ways of doing something would make it qualified as non-linear? Do we need ten different ways of taking down a crime boss, or do we need a complete revamp of mission structure in general? And the dwarf fortress baby story... I can see that as a prescripted flashback or scenario in a final fantasy-like game, but to have it occur naturally is chilling.
eskimo bob's Avatar - Comment posted on 06/25/2009 17:00
eskimo bob
a tortilla, eh? sign me up.

God, I love this series. when I watch these I'm mostly just sitting in my chair and am constantly nodding.
mario actually's Avatar - Comment posted on 06/25/2009 17:03
mario actually
@ wedge:

The complexity is definitely going to be a problem, if you build a larger world. At least if you expect the same amount of visual and audio feedback. Because if you have emergent gameplay, where the stories (like in the DF exmpl) emerge from within the gameplay, you can not possibly have it all pre-recorded by actors and stuff.
I wonder if it could work in a sci-fi scenario, where you could use the language features (like the one build into Mac OSX, dunno if Win has it too)...
Magnalon's Avatar - Comment posted on 06/25/2009 17:04
Magnalon
Anthony, I'll be damned if you're not smart enough to play Dwarf Fortress! You're just lazy! ;D

Prototype (lol) attempted it with the Web of Intrigue I suppose: you can choose not to murder innocent people to find out your true backstory, and it's an optional part of the game. I'm hard pressed to actually sit and think of real examples other than MMOs, but even then, they have scripted stories and scripted raids.
tgammet's Avatar - Comment posted on 06/25/2009 17:09
tgammet
Love Rev Rants!

P.S. No, eFF you man. Tomb Raider may have shit combat, but the exploration and platforming is great fun. There really aren't many games out there offering similar experiences. Yes, I have Uncharted, Mirror's Edge, Assassin's Creed, and Crackdown... What else is there though really? Help a brotha out instead of hating on the Podtoid.
frezned's Avatar - Comment posted on 06/25/2009 17:09
frezned
Basically every mission in the original Hitman (haven't played the others) carried out like that chef story. I think a lot of people didn't discover this fact because it was entirely possible for you to just run in Quake-style and gun a bunch of people down, and so they just did that.
vrplumber's Avatar - Comment posted on 06/25/2009 17:11
vrplumber
I thought Crackdown had non-linear gameplay. You could complete any mission(i.e. kill the crimeboss)in any order you chose, if you even chose to complete the missions. You could just go around doing races and leveling and collecting orbs and ignore the missions as you wished. I love that game:)
Rockvillian's Avatar - Comment posted on 06/25/2009 17:13
Rockvillian
nod nod nod
Dimly's Avatar - Comment posted on 06/25/2009 17:17
Dimly
Very nicely done. Anytime you mention that zombie game brainchild I get excited. Why hasn't it happened?
UglyDuck's Avatar - Comment posted on 06/25/2009 17:18
UglyDuck
Loved it. Great rant.
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