This rant is a slightly tweaked version of an editorial I wrote a year ago; in anticipation of Mass Effect 2 and what it claims to accomplish with its "suicide mission" finale, I thought it was worth re-examining how the first game handled dramatic tension and character death.
(Which is to say, not very effectively.)
In the video I occasionally applaud Dragon Age: Origins as superior to Mass Effect in terms of character death and plot branches. That said, Dragon Age still has its own nearly identical Wrex Paradox moment (albeit with a different character).
I'm linking to Company's blog on the subject because it's pretty similar to this rant, albeit more focused on the sequel than the first game. Also, I used these two YouTube videos for the rant background.
When we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.more
In this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...more
I'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest. I was wrong. Hopefully, it's not too late for us.more