What you're talking about should become more predominant with M+, but you can already see some push to it like that Silent Hill game.
Also, you're not wearing any pants are you?
Keep them coming!
This is why there need to be more Wild West games with lightguns. Quickdraw situations rising up out of nowhere would be a fun "OH CRAP WHERE DID I PUT THE GU-" situation.
Great Rant!
"I agree that the wiimote is sometimes just a glorified mouse."
That's what makes it freaking awesome in my opinion. Screw motion controls up to this point --- The IR pointer is where it's at as far as I'm concerned.
I agree with you though, most games on the wii that use the motion control make it unnecessary. for instance, in twilight princess when you're flailing your arms about trying to kill your enemies with your sword you tend to either miss or do a different attack than what was originally intended, at least, thats what i've experienced. and red steel, i just fucking hate that game.
2) You look beat up. You're still sexy.
3) Why isn't this one "HD" like the last one? I want to see your face in HD.
4) In MoH Heroes 2 you have to shoulder your Wiimote in order to use the Rocket Launcher. It made using the rocket somehow interactive and put a twist to the "just point at the screen" mechanic.
Although I think he's trying to say that the wiimote technology shouldn't be used as a gimmick.
Yes please for more complex, wiimote as a thing sort of controls. I even liked the twist stuff from Prime 3.
How about a game where you have to keep pressing B and A to hold onto something, but you can still point and shoot at things. The rub is that you have to figure out a way to press 2 to fire. Because, you know, you're encumbered.
I'll take a game with convoluted controls now, if only because we've gotten so good at making everything so unobtrusive.
PS: And if you let me add this, you're quite handsome my friend.
Also, I'm suprised you didn't commit suicide after the debacle that was Podtoid 100, Anthony.
I agree, most of the games on the Wii are basically just cash-ins to take advantage of the popularity of the motion controls in the Wii remote, and most of them don't even work the way they're supposed to. I do think MotionPlus will help developers realize that it's time for a way more immersive experience than what we've been given so far. I understand that the Wii was never meant to ship with perfect motion controls, but that doesn't mean companies had to pull what they have been for so long.
Podtoid 100 wasn't that bad! Someone should get on editing out all the "uhhhhhh, what is this again??" callers and would be a decent episode worthy of posting :-D.
I second the Dr. Who game. Of course, it would have to have Tennant's likeness. Now that I think about it...a cameo from The Doctor would be AWESOME in Fallout New Vegas...
i mentioned it to my room mate and he nearly shot through the god damned ceiling at it's mention.
upon further sega reminiscing, we both made a healthy decision to grab a sega cd and dreamcast and watch the mould grow on our faces as we play through our childhood favourites.
... ironically, i found that simply aiming your gun and shooting, on the other hand, was godawfully annoying and unaccurate - you wobble around so much, it feels like you're submerged in water...
Your imagination based around the idea of making it feel more realistic by fumbling around for a gun or whatever is taken into consideration as a point that yes it's interaction in the really real world heh but in essence, this just means someone should go out and make a tripod with a gun mounted to it beside them pointing at the tv. We're smart apes right? We'd find the best and easiest solution. How would that be immersive or even realistic in the sense of playing that game... yer telling me someone would walk down a hallway dragging a tripod with a gun on it so they wouldn't have to reach for it in case of an encounter?
How would that be any different here?
Personally I think the inclusion of the controller being controlled by Psychomantis or whatever in Metal Gear was BRILLIANT. That was more of an example of the game coming out to the real world and meeting you in a tangible state. Very cool the first time I watched that...like it made my flesh kinda crawl that this thing on my tv was fuckin with my controller.
Good ideas Rev, but I think the examples are a little weak and a little thin in terms of believing it was a great idea. Form and function are key factors...imagination can make up for it.
Anyway...balls.
That was part of my own personal drinking game back when you had your rev rants on retroforce. Everytime you'd play the music before you're done talking and it just sounds like your voice trails off I would sever the head of a puppy, turn its head upside down and suck out the blood thru its nose.
or somethin.
let yourself finish talking!!
I agree with you about the Wii's failings. I really enjoyed Z&W, but I've yet to feel that same kind of immersion with any other game. For the most part, the Wii remote just ends up mimicking mouse input, only less accurate. I wanted the Wii to provide a unique gaming experience, not a low resolution blend of current console and PC gaming.
Its safe to say that Jim isn't the only one that's serious business around these parts.
Back to the video though, the samurai point was one I remember being excited about Red Steel for, disappointingly when it didn't deliver. The reason I was so excited is that it would kind of do away with any kind of level grinding or upgrade based gameplay. What I mean is that you wouldn't need to upgrade your character to be faster or stronger to fight future adversaries, you would simply need to improve your own skill. Imagine for instance the draw-slash that Rev talked about in the video. A stat upgrade to the character would mean that they would be able to draw and attack faster, but there's nothing exactly exciting about that.
However if you were suddenly attacked and had to instantly draw your sword and strike and you succeeded.. that would be incredibly satisfying. It wouldn't be because you did some embarassing level grinding earlier. It would be because you have yourself become more skilled at that technique. A complaint the Penny Arcade guys have had about playing single-player games instead of WOW was that there was no persistance to their aquisition of strength between games, and that it was more worth them spending time in WOW because their character had so much room for progression. So what if the control method was to attack with the sword in both WOW and another title? Then when you spend time in the immersive single-player experience you are practicing skills and techniques which would transfer over to another game. You could show up in WOW fighting in a different style, with fewer wasted movements or maybe noticing more opportunities to attack.
I think I just enjoy the idea of a persitant gaming skill over progression that's only really applicable within that single title.

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