Every week, features editor Anthony Burch discusses/monologues/rants about some aspect of game design or gamer culture that he finds interesting for his "Rev Rant" video series.
Even if you haven't, however, this rant deals with challenge of making sure, especially in regards to "artgames" like Edmund or Silent Hill 2, that the player's interpretational goals and the game's thematic ideas are in the same basic ballpark.
That sentence probably made no sense whatsoever. I'd recommend just watching the video, to be quite honest.
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