Every week, sort of, features editor Anthony Burch discusses games and gamer culture in his "Rev Rant" video series. You can watch the previous rants here.
This week's rant is a sort-of answer to my previous video about harmonizing difficulty with accessibility. Last time around, I said I couldn't think of any games that combined the sense of desperation one experiences in The Void or Demon's Souls with the accessibility of any other mainstream game (player-instigated metagames like permadeath runs not withstanding). This week, I realize that Derek Yu's Spelunky fits the bill almost perfectly.
On a barely related note, I just finished Pathologic over the weekend. Ultimately, The Void does pretty much the same stuff as Pathologic, only much better and in a slightly more accessible way. If you can only try one game this year that you'll probably never finish due to ambiguous mechanics and crushing difficulty, make sure that game is The Void.
Additionally, my new goal is to reduce the length of all future rants to three minutes or less.
I'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest. I was wrong. Hopefully, it's not too late for us.more
I have a confession to make: I'm terrible. Here in the Dtoid offices I have two jobs. One of those is driving wheelbarrows full of money down the aisles. The other is TF2sday posts. Sadly(!) we have waaaaaaay too many wheelba...more
The highly anticipated reveal of the next Xbox, Xbox One, has just come to a close, and I find myself sitting here thinking back a few months to Sony's own reveal of the PlayStation 4. The two shows couldn't be more different...more