In the final installment of my two-part editorial series entitled, "How to make it look like you hate a game you genuinely adore," this Rev Rant addresses the issue of quantifying morality in games like Fallout 3 or Mass Effect 2.
In it, I essentially argue that allowing alternate dialogue options for extremely "good" or "evil" players basically reduces many ethical choices in ME2 into the punchline of this comic.
Or this one.
Live Show: Win a bunch of stuff to celebrate Twitch and Titanfall on the Xbox One
8:30 PM on 03.07.2014