In the final installment of my two-part editorial series entitled, "How to make it look like you hate a game you genuinely adore," this Rev Rant addresses the issue of quantifying morality in games like Fallout 3 or Mass Effect 2.
In it, I essentially argue that allowing alternate dialogue options for extremely "good" or "evil" players basically reduces many ethical choices in ME2 into the punchline of this comic.
Or this one.
Sony does more for Vita than it gets credit for, but it's okay to be frustrated
4:00 PM on 08.13.2014
What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel
7:30 PM on 08.12.2014