Every week, features editor Anthony Burch bitches to a camera for a few minutes and calls it a "Rev Rant" even though he's sort of trying to get rid of the "Reverend" moniker. It's not the best idea ever.
This week's rant is about item acquisition -- rabbing coins, hoarding ethers, getting item upgrades -- and why such collect-a-thon gameplay may be the virtual equivalent of OD'ing on chocolate.
Dunno what else to say about it, really. These front page posts look really awkward if there's only one short paragraph describing what's in them, but the video is pretty self-explanatory. Hit the jump if you wanna watch it, I guess.
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But I agree that going around planting little bombs in every nook and cranny just gets to be frustrating. That's the part I really dislike.
I don't want them, my friends don't want them, but damn if we don't spend the entire level blowing up flower pots and grass to get them.
Great rant, though. :)
Even Achievements don't ease the wound that is meaningless collection.
A game like Crackdown has extremely tedious means of collecting small orbs in a big world. Where Shadow Complex gave me not only a reason, but a manageable way to look for and remember where things are.
Some of the side-quests were kind of cool. like the one dungeon where you had to light a bunch of torches from a fixed position, but they were so disconnected from the actual game, and you always had to go out of your way to find them. I'd rather come across something like that in an actual dungeon. The dungeons were great. Finding every little knickknack... not so much.
After getting fifteen full life hearts, I just went and finished the game, never looking back.
On the opposite side of the spectrum you have Assassins Creed that threw in a bunch of flags to find for absolutely not reason other than for an achievement. Nuts to that.
PS: I am not trying to troll. I like the Rev Rant and respect it as it is very open about being an opinion piece rather than a factual analytical one.
Think of how games can be enjoyed in more than one way. Some people like eroge for their characters and narratives, while some like to...fap. Some people (i.e., Samit) like sports games because of their attention to detail and accurate recreation of sports, while others prefer to play competitively with their friends and just have fun. So, while I barely cared about "saving the world" in Shadow Complex, I had the most fun finding the hidden items and powerups.
One more thing, I'm playing metroid prime, and I have found a way to do this. Find the colectable's you can along the way, and when you have all the equipment, grab a map and find what I can. That way I know which rooms have stuff in them, and stuff. I actually enjoy it more when you have the map show which rooms are "cleared" that way you know which places you need to search.
Finally, as a fan of zelda, the "missile tank upgrades" are like the heart pieces and Capacity upgrades of zelda. The new beams and visers and suits and such are like the items in each dungeon. You dont have to get the missile and energy tank upgrades, but its there for people who want it. Just my view. Even then, I dont click on every box and such in RPG's, I rarely click on boxes. I just dont need to for the most part. Most of whats in boxes, you can easily grab from a store. The Treasure chests are what you go for.
But the perfect example of the kind I (and I think most people) hate is the rubber bands in Bully. Loved that game but there was no point to the rubber bands other than an achievement and a rubber ball after you have collected the obscene number of them.
I lost my line of thought there...
I guess my point is that in a well designed game, collectables are not gimmicks, at least that how I feel about it.
You're going to compare L4D to Final Fantasy games? They aren't even the same genre. Compare Baldur's Gate (PC) at least to FF. RPGs want the player to explore the world. Not just go on a straight "Hold my hand" guided path. Your exploration of this beautiful world is possibly rewarded by something that will help you later or not. But you're exploring. You also act like the world is full of barrels and it's clickfest 2009. That barrel is to focus your attention to this area.
"Anything? Nope, move along. Hey passage I didn't notice!"
L4D is an action/horror game. It's mindless. Those extra things are just health packs like any typically older FPS game. Now suddenly it's amazing in L4D? And it's not hard to find or worth exploring when it's a short campaign and everyone knows where they are at all the time, or the AI yells "We got pain pills, whatever here!"
Metriodvania type of games reward you for exploration by making you more powerful if you are the gamer that needs that. If I'm a crappy aim or bad on my timing, I'd like to think I can potential carry an extra missile. Or maybe I get an little be extra backstory to the game.
I agree with this rant. And stuff.
Seriously though Dtoid PLEASE go back to embedding youtube videos on the site or at least post them to youtube simultaneously. More video content is great and all but if it runs like ass on some of your visitors computers would it be too much to give us the option to view it on youtube?
I saved you all soooo much time. :D
You're already using it in the description, so it works!
I agree with the addiction, and I know I have it. I used to play Metroids for hours just because I wanted all the stupid items. What was weird, is that didn't carry over at ALL with Metroid Prime. It really only works on 2d games for me.
The one thing that doesn't make sense for me is the Left 4 Dead bit. I understand your point, but the REASON you collect stuff in Left 4 Dead is entirely different then the previously mentioned games. In Shadow Complex/Metroid games, items really aren't necessary. Thats why you can beat the game with like 13% of the items or something. It gives you an overabundence for the sheer joy of collecting, like loot in Diablo.
Left 4 Dead is COMPLETELY different, it's like Resident Evil. You have to ration your items, because thats how the game was built. Yeah, your idea sounds great in theory, but you really can't make that comparison.
Braid also, because the pieces were REQUIRED to beat the game, so they were an integral part of the gameplay.
So yeah, that's my general gist about that.
LOL
Now that sounds like a series about women he would or had sex with.
On the other hand, I really like some RPGs (usually western) because they give you the opportunity to win tough battles that you are by no means equipped for with your skill alone. I remember in Mass Effect, when you had to get Wrex's father's armor, the enemies in the compound were extremely strong compared to others. My team was wiped out instantly, and it took like 5 shots with my strongest sniper rifle to even bring one down. But I kept at it, and eventually, I beat them.
So what sounds more satisfying: grinding and collecting for 50 hours and then taking down a boss in what is basically a glorified DVD menu because your numbers are bigger than his numbers, or being skilled enough to beat a much stronger opponent even though he has, numerically, every advantage over you?
Out of curiosity, Rev, did you like the collecting in Batman: Arkham Asylum?
Personally, I like to explore and find secrets, and the fact that much of that exploring and discovering in B:AA led me to character profiles, Arkham back story, and character upgrades made it even more fun for me.
Also, to anyone who says "you can't compare those games, they're in different genres!"
You are an idiot.
Just because apples and oranges are different doesn't mean I can't say "Well this one has a more citrus-y taste and I like that."
Games are games and if item collecting is fun in one and NOT fun in another, you don't have to follow any bullshit made up "rules" in order to come out and say so.
And I think in RPGs, secret/hidden items should stay in chests and the like. I HATE when games make you walk up to every bookshelf and trashcan while mashing X to see if something's in it. Hell, Pokemon (a series I mostly like) puts invisible items in the middle of nowhere on the ground waiting for you to mash and find them!
The hell?!
Have you ever tried the rubber band ball in Bully? It is pretty useful in small room combat. And it's actually pretty amusing. Launch about 20 of them in the boys dorm and tell me you don't find it funny.
also by the same token WTF was fun to collect the random gumball machine stuff
but yeah, great as usual.
On the other hand, I think collectables can be great if their unique, like how in LittleBigPlanet, each prize bubble is a different item, even if you don’t end up really doing anything with them in most cases. Arkham Asylum rewards you with new challenge maps, profiles, and such for completing certain Riddler challenges.
@ gamadaya
I agree completely, which is why nowadays I haven’t been into RPGs that much like I used too. Maybe I could do a c-blog about how I feel about this subject someday.
"The one thing that doesn't make sense for me is the Left 4 Dead bit. I understand your point, but the REASON you collect stuff in Left 4 Dead is entirely different then the previously mentioned games. In Shadow Complex/Metroid games, items really aren't necessary."
That's the point I'm making. I'm aware that L4D is a drastically different sort of game than Shadow Complex, but the very idea that you can build the vast majority of a game's supposed "fun factor" (which, in the end, amounts to Oreo/M&M overdosing) to items that "really aren't necessary," as you said, is problematic to me.
If the collectibles are not necessary to your success in the game -- if you can, as in Shadow Complex, just follow the blue line and not get any upgrades and still complete the game more or less without any trouble, then why the hell are they there? Just to make you feel good for no reason while wasting your time?
DinnerTimeNinja:
I did like some of the Arkham Asylum collecting (except for the fucking teeth, which never show up on the map and don't give you anything cool), though most of that is due to the fact that I'm a huge Batman junkie and wanted to hear all the audio interviews. I'm nearly positive I wouldn't have gone back to collect all that stuff if it weren't a Batman game.
NO WAIT, I'LL NEED THAT LATER.
If only I was like that in the real life.