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Every week, features editor Anthony Burch bitches to a camera for a few minutes and calls it a "Rev Rant" even though he's sort of trying to get rid of the "Reverend" moniker. It's not the best idea ever.

This week's rant is about item acquisition -- rabbing coins, hoarding ethers, getting item upgrades -- and why such collect-a-thon gameplay may be the virtual equivalent of OD'ing on chocolate.

Dunno what else to say about it, really. These front page posts look really awkward if there's only one short paragraph describing what's in them, but the video is pretty self-explanatory. Hit the jump if you wanna watch it, I guess.








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73 comments | showing # 1 to 50
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liam12360's Avatar - Comment posted on 09/23/2009 15:47
liam12360
Love it. Great rant.
MuddBstrd's Avatar - Comment posted on 09/23/2009 15:49
MuddBstrd
I completely agree with this rant, Anthony. I really despise collect-a-thons in RPGs. I think the way RPGs and now just games in general are expected to have these 'collect this random crap for no reason' to pad gameplay time has really come at the expense of having a tight, polished game.
Animated Toupee's Avatar - Comment posted on 09/23/2009 15:52
Animated Toupee
On this topic, I personally find a lot of the upgrades in, say, Super Metroid, to actually have a great effect on the gameplay mechanics. The ice beam, for instance, all of a sudden lets you freeze enemies and use them as stepping stones to reach higher places.

But I agree that going around planting little bombs in every nook and cranny just gets to be frustrating. That's the part I really dislike.
Naktu's Avatar - Comment posted on 09/23/2009 15:53
Naktu
Rev: best PR employee Valve ever hired?
RawwrBag's Avatar - Comment posted on 09/23/2009 15:57
RawwrBag
"Out of the place ways". Good rant! I hadn't really thought too hard about item gathering and placement in L4D but how you described it is exactly how I play and now it makes a lot of sense...
RonBurgandy2010's Avatar - Comment posted on 09/23/2009 16:00
RonBurgandy2010
I don't know, I enjoy collecting, I just try not to let it consume me.
Rockvillian's Avatar - Comment posted on 09/23/2009 16:01
Rockvillian
This is why the Lego: Star Wars/Indiana Jones/Batman games piss me off. I'm trying to enjoy the building, the co-op, the puzzles, but meanwhile tons and tons of studs keep appearing out of illogical areas.

I don't want them, my friends don't want them, but damn if we don't spend the entire level blowing up flower pots and grass to get them.
Diverse's Avatar - Comment posted on 09/23/2009 16:01
Diverse
When I was younger I used to be really OCD about item collecting in games where it was available, but as I got older for some reason I just couldn't deal with it anymore and I just don't find it fun.
Chad Concelmo's Avatar - Comment posted on 09/23/2009 16:01
Chad Concelmo
I am totally part of the problem. I love collecting things.

Great rant, though. :)
Jesus H Christ's Avatar - Comment posted on 09/23/2009 16:02
Jesus H Christ
Re: that last paragraph: Way to really sell it, Anthony.
Phegox's Avatar - Comment posted on 09/23/2009 16:02
Phegox
mmm oreo
falinter's Avatar - Comment posted on 09/23/2009 16:03
falinter
MMMMMMMM MnM's
telamascope's Avatar - Comment posted on 09/23/2009 16:03
telamascope
Eh, I have to disagree. Especially in games like metroid or shadow complex, the key thing about the collectibles is that they're optional. I like doing them because they're a sort of extra challenge. It's much easier for people NOT to get them or even care, because in the end it DOESN'T have a big impact on gameplay.
Los255's Avatar - Comment posted on 09/23/2009 16:06
Los255
IF IT HAS NO VALUE I WILL HATE IT. It's as simple as that.

Even Achievements don't ease the wound that is meaningless collection.

A game like Crackdown has extremely tedious means of collecting small orbs in a big world. Where Shadow Complex gave me not only a reason, but a manageable way to look for and remember where things are.
TVs Mr Neil's Avatar - Comment posted on 09/23/2009 16:06
TVs Mr Neil
I hate to say it, but one of the worst offenders of the item hunt game design in recent memory is Wind Waker. All Zelda games have item hunt mini-quests, usually for heart pieces, but I found Wind Waker's to be particularly annoying, because I had to find the treasure map by completing some quest, and then I could go find the the treasure that I hoped would be a heart piece but was usually just a friggin rupee. Oh, and sometimes when you dropped the hook, you weren't exactly over the treasure chest. It was just tedious.

Some of the side-quests were kind of cool. like the one dungeon where you had to light a bunch of torches from a fixed position, but they were so disconnected from the actual game, and you always had to go out of your way to find them. I'd rather come across something like that in an actual dungeon. The dungeons were great. Finding every little knickknack... not so much.

After getting fifteen full life hearts, I just went and finished the game, never looking back.
Hammersmith's Avatar - Comment posted on 09/23/2009 16:08
Hammersmith
One game that did a good job with collectibles was Crackdown. Sure it was just hundreds of orbs but they allowed you upgrade your agent in various ways. This gave you a good reason to grab them and spend time figuring out how to reach them.

On the opposite side of the spectrum you have Assassins Creed that threw in a bunch of flags to find for absolutely not reason other than for an achievement. Nuts to that.
whormongr's Avatar - Comment posted on 09/23/2009 16:14
whormongr
I can totally see where you are coming from even though you hate gays by playing shadow complex.
DanielCampbell's Avatar - Comment posted on 09/23/2009 16:16
DanielCampbell
You should do a rant about pretentious blog editors that feel they have to put their opinion in every story they write. I know many do not consider themselves "journalists" but they are in the position regardless.

PS: I am not trying to troll. I like the Rev Rant and respect it as it is very open about being an opinion piece rather than a factual analytical one.
Guncannon's Avatar - Comment posted on 09/23/2009 16:18
Guncannon
I talked about this in my promoted c-blog from August, so I'll just repeat my argument from there: if collecting and hoarding items gives you a sense of enjoyment, even if the game did not intend for you to do that, it still means that the game has succeeded in its broad objective: providing fun and entertainment. Of course, I know that Prof. Burch (see, a better title that Reverend?) doesn't think that fun is required for a game to be good...

Think of how games can be enjoyed in more than one way. Some people like eroge for their characters and narratives, while some like to...fap. Some people (i.e., Samit) like sports games because of their attention to detail and accurate recreation of sports, while others prefer to play competitively with their friends and just have fun. So, while I barely cared about "saving the world" in Shadow Complex, I had the most fun finding the hidden items and powerups.
GamesAreArt's Avatar - Comment posted on 09/23/2009 16:18
GamesAreArt
ARRRGg, my pet peve with your rants again. Your right hand, (on our left) keeps going off the green screen area you use. Seems small, but its really anoying.

One more thing, I'm playing metroid prime, and I have found a way to do this. Find the colectable's you can along the way, and when you have all the equipment, grab a map and find what I can. That way I know which rooms have stuff in them, and stuff. I actually enjoy it more when you have the map show which rooms are "cleared" that way you know which places you need to search.

Finally, as a fan of zelda, the "missile tank upgrades" are like the heart pieces and Capacity upgrades of zelda. The new beams and visers and suits and such are like the items in each dungeon. You dont have to get the missile and energy tank upgrades, but its there for people who want it. Just my view. Even then, I dont click on every box and such in RPG's, I rarely click on boxes. I just dont need to for the most part. Most of whats in boxes, you can easily grab from a store. The Treasure chests are what you go for.
DanielCampbell's Avatar - Comment posted on 09/23/2009 16:19
DanielCampbell
I really hate it when games throw meaningless collectibles in a game. I liked the "seeds" in Lost Odyssey because they did something. Collecting them gave you access to equipment.

But the perfect example of the kind I (and I think most people) hate is the rubber bands in Bully. Loved that game but there was no point to the rubber bands other than an achievement and a rubber ball after you have collected the obscene number of them.
KanzlerMartok's Avatar - Comment posted on 09/23/2009 16:21
KanzlerMartok
you kind of compare the uncomparable. In my eyes, the beauty of a "Metrovania" game is that the endless amounts of collectables actually do change the way the game plays. In Metroid for example ever rocket extension has big impact on every single boss fight, and you will most likely use every rocket you got on every boss. Also, once you beat the game on the highest difficulty, you can add extra challenge by collecting as few items as possible. You can't compare this to a shooter like LfD really because Metrovania-type of games aren't (in their core) action based. Each individual enemy encounter in action based, but the game itself isn't due to the fact that each room is closed in itself. Where in left for dead you only have so much ammo and life for the entire map, you are usually at full (current) strenght at every important fight in a Metroid game.

I lost my line of thought there...

I guess my point is that in a well designed game, collectables are not gimmicks, at least that how I feel about it.
king kong five's Avatar - Comment posted on 09/23/2009 16:22
king kong five
I think this goes along in many ways with the rant you made concerning the difficulty in Snake Eater, and it's a big part of the reason why I wish there were difficulty levels in Final Fantasy games (in any game, really, but particularly Final Fantasy games for me). Say you're playing a Final Fantasy game and you find some armor that protects really well against fire attacks. You might put it on for a while, but odds are the second you find another piece of armor that is better in some kind of way you'll switch them out and you'll probably end up selling the fire armor. Later on in the game you might find yourself fighting against a boss with fire attacks, but odds are you won't be kicking yourself over the fact that you sold that fire armor a few hours back because really, boss fights in Final Fantasy games usually come down to being at a high enough level, not wearing the right kind of armor of having the right kind of weapons. If FF games had difficulty settings that forced you to stay on your toes and carefully prepare for upcoming battles, then all of those otherwise meaningless items would actually help serve a higher purpose. I think most gamers are familiar with the concept of hoarding items that they'll never use, and a lot of them are actually okay with that, but I just wish developers would give those of us who aren't okay with it a challenge that forces us to use the items we've collected.
Netrat33's Avatar - Comment posted on 09/23/2009 16:28
Netrat33
You really are just very pretentious.
You're going to compare L4D to Final Fantasy games? They aren't even the same genre. Compare Baldur's Gate (PC) at least to FF. RPGs want the player to explore the world. Not just go on a straight "Hold my hand" guided path. Your exploration of this beautiful world is possibly rewarded by something that will help you later or not. But you're exploring. You also act like the world is full of barrels and it's clickfest 2009. That barrel is to focus your attention to this area.

"Anything? Nope, move along. Hey passage I didn't notice!"

L4D is an action/horror game. It's mindless. Those extra things are just health packs like any typically older FPS game. Now suddenly it's amazing in L4D? And it's not hard to find or worth exploring when it's a short campaign and everyone knows where they are at all the time, or the AI yells "We got pain pills, whatever here!"

Metriodvania type of games reward you for exploration by making you more powerful if you are the gamer that needs that. If I'm a crappy aim or bad on my timing, I'd like to think I can potential carry an extra missile. Or maybe I get an little be extra backstory to the game.
JulianProxy's Avatar - Comment posted on 09/23/2009 16:30
JulianProxy
I do the OCD Final Fantasy thing. I'm not as crazy about it as I used to be, and I'm not really OCD in general, but I do find myself doing that in RPGs.

I agree with this rant. And stuff.
bastardmaster's Avatar - Comment posted on 09/23/2009 16:31
bastardmaster
Hey Anthony, great rant and Imma let you finish but Youtube is one of the greatest video players of all time.

Seriously though Dtoid PLEASE go back to embedding youtube videos on the site or at least post them to youtube simultaneously. More video content is great and all but if it runs like ass on some of your visitors computers would it be too much to give us the option to view it on youtube?
KoKoO Psy's Avatar - Comment posted on 09/23/2009 16:32
KoKoO Psy
Oreo analogy is soooo true.
Automation's Avatar - Comment posted on 09/23/2009 16:34
Automation
So basically: power-ups = useful. collectables = dick move.

I saved you all soooo much time. :D
BulletMagnet's Avatar - Comment posted on 09/23/2009 16:45
BulletMagnet
For myself, whether or not I feel like going after optional stuff largely comes down to how much of a hassle it is - i.e. does the game offer hints as to things you should look out for, allow you to keep track of what you've found and what's still out there, etc. or does it just toss random crap around without any rhyme or reason and expect you to stumble on it (or more likely buy the strategy guide)? I go on at a bit more length about it in the RPG "Forgotten Essentials" entry linked in my sidebar...anyway, nothing like a Rant to get some discussion going.
Josh Tolentino's Avatar - Comment posted on 09/23/2009 16:46
Josh Tolentino
If you're trying to get past the "Rev" moniker and seek to change "Rev Rant," how about "Burch Bitches?"

You're already using it in the description, so it works!
Shadowiii's Avatar - Comment posted on 09/23/2009 16:46
Shadowiii
I usually hate these things because they come off as super pretentious, but I actually enjoyed this one a lot.
I agree with the addiction, and I know I have it. I used to play Metroids for hours just because I wanted all the stupid items. What was weird, is that didn't carry over at ALL with Metroid Prime. It really only works on 2d games for me.
The one thing that doesn't make sense for me is the Left 4 Dead bit. I understand your point, but the REASON you collect stuff in Left 4 Dead is entirely different then the previously mentioned games. In Shadow Complex/Metroid games, items really aren't necessary. Thats why you can beat the game with like 13% of the items or something. It gives you an overabundence for the sheer joy of collecting, like loot in Diablo.
Left 4 Dead is COMPLETELY different, it's like Resident Evil. You have to ration your items, because thats how the game was built. Yeah, your idea sounds great in theory, but you really can't make that comparison.
Braid also, because the pieces were REQUIRED to beat the game, so they were an integral part of the gameplay.
So yeah, that's my general gist about that.
Holyetheline's Avatar - Comment posted on 09/23/2009 16:56
Holyetheline
I completely agree with this. I liked what you had to say about L4D and I'm still very addicted to that game lately. I never even thought of it but I'm always looking for items and things to keep myself and the other survivors alive. Every little ammo pile and pipe bomb that I come across in L4d fills me with far more joy than each foam gun upgrade did in SC. Point well taken.
TJF588's Avatar - Comment posted on 09/23/2009 17:02
TJF588
Ah, anything that involves percentages or sets, and especially if collectibles unlock extragamular things, such as music tracks or art galleries (Dirge of Cerberus has little shootable...things, which are saved outside of your game progression's save). Agh, it is like crack, and then you're faced with a hard-to-get-at thing (and for Metroid, this tends to be pointless missiles, since they don't want useful goodies to be too hard to get), you're frustrated and hating the game and even yourself, because you're saying "I got all the others, I'M GETTING THIS ONE, DAMMIT!" And, yeah, Zero Mission has art shtuff with different game-end conditions.
MowDownJoe's Avatar - Comment posted on 09/23/2009 17:02
MowDownJoe
Comparing Family Guy to porn is the oddest, yet most logical, thing you've ever come up with.
Los255's Avatar - Comment posted on 09/23/2009 17:04
Los255
"If you're trying to get past the "Rev" moniker and seek to change "Rev Rant," how about "Burch Bitches?" "

LOL

Now that sounds like a series about women he would or had sex with.
VGFreak1225's Avatar - Comment posted on 09/23/2009 17:05
VGFreak1225
I do agree that if you make collectibles, you should be able to use them. I've seen it done in Metroid a few times, but for the most part, all the collectibles do fit in the gameplay with a few exeptions. I don't need 72 power bombs in a game when I'll probably be able to get frequent refills and only use them once every 10 minutes or so. At least by the end of Super Metroid, you end up unloading your missle collection on the final boss.
VGFreak1225's Avatar - Comment posted on 09/23/2009 17:07
VGFreak1225
Also, if they don't include a scan visor/x-ray scope in Metroid: Other M the moment you start, someone may very well be punched.
gamadaya's Avatar - Comment posted on 09/23/2009 17:14
gamadaya
I don't like collectables because they're supposed to make you stronger. Or they are usually. If the game's shit, then they're just there. Shouldn't I be getting stronger by my own merits? That's why I really don't like JRPGs. I'm weak not because of lack of skill, but rather because I didn't spend dozens of hours collecting and doing other monotonous shit. Who gives a fuck about that.

On the other hand, I really like some RPGs (usually western) because they give you the opportunity to win tough battles that you are by no means equipped for with your skill alone. I remember in Mass Effect, when you had to get Wrex's father's armor, the enemies in the compound were extremely strong compared to others. My team was wiped out instantly, and it took like 5 shots with my strongest sniper rifle to even bring one down. But I kept at it, and eventually, I beat them.

So what sounds more satisfying: grinding and collecting for 50 hours and then taking down a boss in what is basically a glorified DVD menu because your numbers are bigger than his numbers, or being skilled enough to beat a much stronger opponent even though he has, numerically, every advantage over you?
DinnertimeNinja's Avatar - Comment posted on 09/23/2009 17:15
DinnertimeNinja
I agree mostly.

Out of curiosity, Rev, did you like the collecting in Batman: Arkham Asylum?

Personally, I like to explore and find secrets, and the fact that much of that exploring and discovering in B:AA led me to character profiles, Arkham back story, and character upgrades made it even more fun for me.



Also, to anyone who says "you can't compare those games, they're in different genres!"

You are an idiot.

Just because apples and oranges are different doesn't mean I can't say "Well this one has a more citrus-y taste and I like that."

Games are games and if item collecting is fun in one and NOT fun in another, you don't have to follow any bullshit made up "rules" in order to come out and say so.

And I think in RPGs, secret/hidden items should stay in chests and the like. I HATE when games make you walk up to every bookshelf and trashcan while mashing X to see if something's in it. Hell, Pokemon (a series I mostly like) puts invisible items in the middle of nowhere on the ground waiting for you to mash and find them!

The hell?!
VGFreak1225's Avatar - Comment posted on 09/23/2009 17:15
VGFreak1225
@DanielCampbell:
Have you ever tried the rubber band ball in Bully? It is pretty useful in small room combat. And it's actually pretty amusing. Launch about 20 of them in the boys dorm and tell me you don't find it funny.
whormongr's Avatar - Comment posted on 09/23/2009 17:20
whormongr
you know thinking more on this I have to say that there is one big exception that I can think of- and that is shenmue- I liked collecting the figures-
also by the same token WTF was fun to collect the random gumball machine stuff
benbw's Avatar - Comment posted on 09/23/2009 17:52
benbw
i'm not sure why everyone says this is pretentious (and uses that word specifically).

but yeah, great as usual.
RBinator's Avatar - Comment posted on 09/23/2009 18:02
RBinator
I’m almost completely on board with this rant. Shadow Complex was pretty fun at first, mostly because I couldn’t wait to see what power up I would discover next or figure out how to get an upgrade that wasn’t simply blocked by a missile barrier of some sort. It’s like that addiction that feels good, but in the back of your mind, you wonder why you’re doing it. Suddenly, after the rush is gone, you’re like “I want to avoid that” and the cycle repeats. However, like the other Metroidvanias I played, after awhile, the item collection becomes dull, at least the second time. In Metroid, the missile upgrades really add up at first when you start off at 5 or 10, but later on, not so much. Is there much of a difference between 200 and 255 missiles compared to 15 and 120? As for checking every little thing in RPGs, that annoys me so much because you likely wouldn’t know what you missed and whatnot without having a checklist. I also hate collectables that’s just nothing more than being there for an achievement and otherwise have no reason for getting a second time, like the dog tags in Gears.

On the other hand, I think collectables can be great if their unique, like how in LittleBigPlanet, each prize bubble is a different item, even if you don’t end up really doing anything with them in most cases. Arkham Asylum rewards you with new challenge maps, profiles, and such for completing certain Riddler challenges.

@ gamadaya
I agree completely, which is why nowadays I haven’t been into RPGs that much like I used too. Maybe I could do a c-blog about how I feel about this subject someday.
Anthony Burch's Avatar - Comment posted on 09/23/2009 18:04
Anthony Burch
Shadowiii:
"The one thing that doesn't make sense for me is the Left 4 Dead bit. I understand your point, but the REASON you collect stuff in Left 4 Dead is entirely different then the previously mentioned games. In Shadow Complex/Metroid games, items really aren't necessary."

That's the point I'm making. I'm aware that L4D is a drastically different sort of game than Shadow Complex, but the very idea that you can build the vast majority of a game's supposed "fun factor" (which, in the end, amounts to Oreo/M&M overdosing) to items that "really aren't necessary," as you said, is problematic to me.

If the collectibles are not necessary to your success in the game -- if you can, as in Shadow Complex, just follow the blue line and not get any upgrades and still complete the game more or less without any trouble, then why the hell are they there? Just to make you feel good for no reason while wasting your time?

DinnerTimeNinja:
I did like some of the Arkham Asylum collecting (except for the fucking teeth, which never show up on the map and don't give you anything cool), though most of that is due to the fact that I'm a huge Batman junkie and wanted to hear all the audio interviews. I'm nearly positive I wouldn't have gone back to collect all that stuff if it weren't a Batman game.
Halidar's Avatar - Comment posted on 09/23/2009 18:05
Halidar
"even though he's sort of trying to get rid of the "Reverend" moniker." Why!? Don't be a pussy like Cliffy B.
matty125's Avatar - Comment posted on 09/23/2009 18:15
matty125
The 2D Sonic were a good example of this. You can have a lot fun with just blazing through the zones, or you could go out of your way to get the emeralds and tackle some more challenges.
munkee's Avatar - Comment posted on 09/23/2009 18:37
munkee
can you rant about jim sterling XD
Larsabucky's Avatar - Comment posted on 09/23/2009 18:40
Larsabucky
good stuff...keep 'em coming. It's refreshing to get an interesting, (mostly) unbiased perspective on the dynamics of gaming. Always enjoy the rants. On this topic, if a game requires you to collect items (i.e. zelda, batman aa) that are relevant and necessary to complete the game, I believe that this mechanic works very well...
elysse's Avatar - Comment posted on 09/23/2009 19:01
elysse
I collect in game, but it's really bad. I tend to save every single worthy item I can thinking I'll surely need it later.. and then I beat the game after so many tries of controller-bitingly frustrating battling with a full inventory of items that would have saved me the effort.

NO WAIT, I'LL NEED THAT LATER.

If only I was like that in the real life.
robotbebop's Avatar - Comment posted on 09/23/2009 19:54
robotbebop
Don't you ever, EVER talk shit about oreos ever again.
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