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Rev Rant: Moral Choice photo

This week's Rev Rant is about the implementation of morality systems in games like Fable or BioShock or InFamous (though I recorded this before playing the latter, getting 2/3 of the way through it has done nothing to change the basic points I make in the rest of the video).

This is probably the ugliest of the Rev Rants thus far -- for some reason, Final Cut Pro thought it'd be adorable to make everything look jaggy, randomly make parts of my shirt disappear, and do this weird thing where my voice keeps going while my mouth stops moving until the next shot starts. Also, I'm smarmier than usual.

Either way, the basic ideas are there. Hit the jump to watch the rant, then feel free to comment below.

Background footage came from the following videos:

http://www.youtube.com/watch?v=r0Z2dRMvMak
http://www.youtube.com/watch?v=GpB-S-vDfoc&feature=related
http://www.youtube.com/watch?v=X4f1eDrqt_w
http://www.youtube.com/watch?v=s5IRc9uPANo


Continue: More Rev Rants stories





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54 comments | showing # 51 to 54

Jetsetlemming's Avatar - Comment posted on 05/29/2009 21:07
Jetsetlemming
@ Rockvillian
He probably means choosing to steal from the shops, and choosing to sacrifice shopkeepers and damsels on the Kali altars.
dipnlik's Avatar - Comment posted on 05/31/2009 11:39
dipnlik
While the video is still loading for me, I'd love to hear Anthony's opinion about Chrono Trigger, with all the actions you do on the Millenial Fair reflecting quite shockingly on the trial (even if the results doesn't really change the story). For me, each action that was shown there was like a slap on the face.
Cough's Avatar - Comment posted on 06/01/2009 08:41
Cough
What Daniel says. Problems =/= Choices.

I really hope that bbcode works.
X-angwin8r's Avatar - Comment posted on 06/17/2009 21:35
X-angwin8r
I think a better way to portray choices in games would be to make players choose between two options, neither of which could really be called good or evil. For example, say a villain has captured two of your allies and forces you to choose who lives and who dies. Either way, you lose an ally. While this wouldn't actually advance the issue of morality in video games, I think it would advance the issue of actually presenting the player with consequences of their actions.
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