games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



Every week, Anthony Burch monologues about a topic of his choosing in a video Rev Rant.

As is typically the case, I screwed up some aspect of the exporting and this week's rant is in the wrong aspect ratio. Doesn't really matter, though: the whining transcends video format.

This week's rant is about Metroidvanias, and why I am effectively incapable of enjoying them. I wouldn't go so far as to say that Metroidvanias suck, but I imply it pretty heavily in the following video.

Anyway, hit the jump and prepare to get mildly irritated if you ever enjoyed Symphony of the Night.

 

Background videos:

http://www.youtube.com/watch?v=ab7wMOu4uUA&feature=PlayList&p=4E6C21F22CD1D1C6&playnext=1&playnext_from=PL&index=2

http://www.youtube.com/watch?v=SdJx1luk11I

http://www.youtube.com/watch?v=RIoTuzKx3w4&feature=PlayList&p=D28E8507A775366F&playnext=1&playnext_from=PL&index=7


Continue: More video stories





prev 50 comments
next 50 comments

151 comments | showing # 51 to 100

Qalamari's Avatar - Comment posted on 07/02/2009 16:12
Qalamari
I don't agree with what you've said, (Super Metroid and SOTN are two of my favorite games EVER) but I can understand why you would say it. Kind of like what you were saying about Uncharted on the latest Podtoid. The only thing I take issue with is that near the end you said something about "Running around... out of lazy level design." I would argue that this particular breed of games takes far more skill in level design than a standard left to right platformer-- precisely because the player is going to be seeing the level repeatedly, and very possibly from different angles. If it were easy, I think we'd see a lot more of this type of game.

There are two things I love about this genre that I just don't get from other types of games. First is the sense of isolation you get from them. You, and you alone, are responsible for navigating this ruined castle or alien world. There is no backup, no one will come in and save you if you fail. Additionally, I love the exploration. The best thing I can liken it to is solving a particularly difficult puzzle in an adventure game... when you finally break through whatever obstacle is stopping you it's similar to the rush you get when you figure out that you need to use an item in your inventory in a way you hadn't thought about before.

I don't think I can convince anyone else to like these games, but that's OK. The great thing is, games have expanded to the point where you don't HAVE to like every genre, love everything that comes down the pipe. We're a big enough market that you can pick and choose which games you find interesting and entertaining, and that's fantastic.
Tronjoy's Avatar - Comment posted on 07/02/2009 16:15
Tronjoy
I really don't like what I feel to be the sort-of opposite of backtracking: circumvention. I don't like games that force you down certain paths like you're being herded like sheep because a pre-scripted event which you can totally see coming throws a few rocks and girders in your path.

Yes, I'm talking about you, Half-life 1 & 2.
Dragonzigg's Avatar - Comment posted on 07/02/2009 16:19
Dragonzigg
I generally dislike backtracking, but I love Metroidvanias because, when done right, it feels like you're moving through a cohesive world rather than just retreading your steps. It's the same 'click' of solving a puzzle in an adventure game, when you realise that this new tool can help with that area you remember from hours ago. But they need to be amazingly well designed, which is why there are so few good ones.
Harris Hatsworth's Avatar - Comment posted on 07/02/2009 16:21
Harris Hatsworth
I hope that Scribblenauts turns out to be good so that I can finally agree with Anthony on something for once.
Vanilla Gorilla's Avatar - Comment posted on 07/02/2009 16:22
Vanilla Gorilla
Metroidvanias are cherished by many because of the freedom and the simplicity of the game design.

The player can literally go to any room in the game. But first they have to earn the right or ability that lets them do so. That is just understanding visual language, though. "Oh what? I can't get past this grate for some reason... Fuck, guess I'll need to come back to it when I can get past it somehow" *fast forward to Mist form, where you use it and realize what it does for the first time* Then it clicks "OH, I can go explore all of those areas I couldn't before because I can now get past that obstacle!"

Is the "Oh fuck, where was that one door I came across 5 hours /played ago?" annoying? Yep. Does it force the player to be even more mindful of the state of the game at that moment? Yep. It's not uncommon to find a spot, pull up the minimap and then try to write a mental note as to where this is and what you need to do so you can come back to it later.

Even if the carrot is small, there is still a carrot to get. If you didn't give a fuck about carrots, you wouldn't deviate from crawling your way to the next boss to go explore the nooks and crannies where you couldn't get to previously. And getting those carrots off the stick make players feel rewarded. I think your issue is that you don't feel the carrot is big enough, not that there is a carrot there. That is justified. Risk vs Reward will always be a personal and subjective case depending on the player, we're all different.

But it's pretty simplistic game design that is fun and rewarding to many. Players will eventually be able to go wherever the fuck they want in this big castle or planet. Sure, they come across obstacles that prevent progression, but they learn what these are and learn how to overcome them. Then they can deviate from grinding out the story to get a bunch of little rewards that make them stronger, and feeling stronger makes players feel better.

Also, fuck you on the Venture Bros note! Venture Bros is fucking amazing and it is largely due to the writing and satire of the Johnny Quest and old 70s cartoons in the first place! It pokes fun of how cartoons used to be in a style that is more acceptable by today's generation who would watch the show. The problem is there are too many things to note that it would likely be a small novel if you were to answer every little thing that makes the Venture Bros funny. The short answer is "It is executed so well."
peachboy's Avatar - Comment posted on 07/02/2009 16:22
peachboy
solid arguement anthony, but i think this really should've been a broader rant about back tracking in general.

i've tried playing every metroid game and like clockwork around the 4th or 5th hour into the game my eyes cross and i start to drool pure boredom. knytt stories is sort of a bad game to use to compare to metroid, since it's a game that essentially tries to perfect the adventure style used in metroidvanias.

in particular i'd say chrono trigger, wind waker and day of the tentacle stick out in my head as games that had a noticeable amount of backtracking that i actually found fun.
Backspace529's Avatar - Comment posted on 07/02/2009 16:23
Backspace529
One reason why I love metroidvania games is because the exploration. When you explore a world, and some weird thing catches you eye, and makes you think "Hey maybe I can do something with that". It makes the game feel personal, and intimate, like its your game. When you find a secret its kinda make you feel like you're the only person to find it, you say to yourself, "Woohoo, look how clever I am". Sometimes you can get stuff before you're supposed to if you're skilled enough at certain things. Its a great feeling of satisfaction.

Its not just "backtracking" in the normal way. When you get a new weapon and go back to an area you've been to before, you look at it in a new way. The puzzle solving part of your brain lights up when you realize "Oh shit, I see what that's for now".

In Mertoid Prime (which I still love), I can understand your frustration in backtracking, but in the old Metroid games, it was something to revel in.
Coldbrand's Avatar - Comment posted on 07/02/2009 16:34
Coldbrand
Please stop making these, thanks. It's annoying when I have to see your face on youtube every other day because you have more shit to whine about while waiting for other more genuinely entertaining Destructoid videos. Maybe you could put them on a seperate account to upload instead?
Roager's Avatar - Comment posted on 07/02/2009 16:38
Roager
Ok, I haven't bothered to read the comments above, but here's my rebuttal of Anthony. (Do note that I'm playing Devil's Advocate here, I personally don't like MetroidVanias either)

The appeal of MetroidVanias (MV, cuz I'm lazy at typing) is not any one thing. It has several qualities that appeal to gamers.

Firstly, you get character progression. Upgrades. Lots of them. Some people play RPGs for this. But now you get the added bonus of not having to fight monsters using a menu.

Difficulty is another part of it. A lot of games, from RPGs to Hack'n'Slash action, screw this up. No matter how well presented it is, some of these games are just that: presentation. There's a set of things you do, and you do them, and it's done. Nothing wrong with it, but people like to have something they can work at.

From a design standpoint, MVs are cool because of the sheer amount of stuff they packed in. Let's take a look at the SNES. Super Mario World was successful. Metroid 3 was successful. But Mario had lots of levels, and Metroid didn't. Metroid still managed to have tons of content in it because it used its levels more.

They also have one thing that a lot of games don't. Immersion. Samus may be much more powerful than most anything on the planet she's exploring at any given time, but that's cuz it's mostly just wildlife. This makes sense. Similarly, it makes sense that anywhere you want to go, you have to actually get there from where you are. The gameplay fits the setting. Granted, map/save rooms and the like break that a bit, but we excuse that because even if it doesn't fit the setting, it fits the gameplay.

This is where that "cartographer" business comes into play. If you were a bounty hunter in a power suit, then chances are you'd have to remember where you've been and what you need to do.

Also, you don't get to whine about frustration and getting lost unless you've played Metroid 2. My friend and I actually sat next to each other, game boys in hand, and tried to follow the same path. We started in two identical rooms, ended up in identical rooms, but one of us found a fake wall, and the other didnt have it. No maps, identical terrain, just your ability to navigate.

Anyways, yeah, I guess that's all I have.
trueb7ue's Avatar - Comment posted on 07/02/2009 16:40
trueb7ue
i have never had a will to play either a metroid or a castlevania.

just not a fan of either series i guess..
Cough's Avatar - Comment posted on 07/02/2009 16:43
Cough
All those things you said? That's why i like the games. I enjoy those things. The cartography, going back and forth finding shit, remembering locations, locations, locations.
Isn't that most RPGS around? Or even GTA? In GTA3, wasn't going back to the safehouse backtracking? It's a city, but it's the SAME CITY ALL OVER AGAIN! What a bullshit game!

I kid. You don't need an explanation, you didn't like them and that's A-OK.
SSKudu's Avatar - Comment posted on 07/02/2009 16:43
SSKudu
I think games are a medium where in general personal taste doesn't come into how much you enjoy yourself as much as with movies, TV or books, (it's pretty rare for any game to get particularly mixed reviews) but this is a case in which it is a big deciding factor for certain people. I think the problems you said you have with it are perfectly valid, but personally I'm not bugged by the backtracking or what the rewards for it are. I'm a big completionist, I always strive to do absolutely everything in a game that I can, even if there is little to no reward, and I feel a lot of satisfaction on the rare occasions that I do manage it. Evidently this is the case with a lot of people, but not everyone, and I guess it's such a big focus of games like Metroid that it's going to split opinions between completionists and non-completionists.

By the way, I love that you manage to do something wrong with pretty much every video. If you ever manage to remember to get everything right I will stop watching :)
silvain's Avatar - Comment posted on 07/02/2009 16:59
silvain
Did Mario 64 feel like it was loaded with backtracking to you?

In my opinion, when the design principle is working, Metroidvanias feel like there is no full repetition in the main storyline because you'll be doing something different every time you revisit an area, more like Mario 64. If you have doodad OCD, the design principle eventually breaks down because you revisit areas way too often to try to find doodads. Your mileage may vary.

I love the feeling of going back through a place with a new powerup that completely changes the feel of navigation through the world for me.
Hopeless Savage's Avatar - Comment posted on 07/02/2009 16:59
Hopeless Savage
The first time I played Mario 64, and found that mysterious underwater door in the moat outside the castle, I was filled with a really pleasant sense of exploration- it hinted at the unspoken depths of the world that I was placed into, and promised without saying so that, through perseverance, I'd eventually be able to plumb those depths and get to know them as well as I now knew how to move and jump with the N64 controller. That promise was, of course, eventually fulfilled, to my immense satisfaction, and, even better, when I was done, there was still more to explore.

I don't really like Metroidvania games, for whatever reasons, but the impression I get is that they evoke that same sense of wonder and, eventually, satisfaction in players. There's a comfort in the knowledge that there aren't any doors that simply can't be opened- you've only to find a way to open them, and if you don't HAVE to open them, but can choose to, brings an element of gratification for doing it of your own volition.
Dr Milkdad's Avatar - Comment posted on 07/02/2009 17:00
Dr Milkdad
I love Metroidvania games simply because they encourage exploration, and I like that.
silvain's Avatar - Comment posted on 07/02/2009 17:00
silvain
but then again, I did spend hours at night wondering through fields by myself so exploration is my wheelhouse.
Hopeless Savage's Avatar - Comment posted on 07/02/2009 17:01
Hopeless Savage
I can't believe I got beaten on the Mario 64 comparison. >.<
Jack Maverick's Avatar - Comment posted on 07/02/2009 17:10
Jack Maverick
I enjoy exploration when I'm doing it on my own, and the game doesn't force me to go to one area. Most Castlevanias usually allow me to go wherever I want, not really forcing me to progress through the story until I want to know. On the other hand, a good portion of the Metroid games I've played don't do that, namely Metroid: Fusion.

I did enjoy playing Metroid: Fusion but I hated the fact that the whole exploration thing was gone. Instead, you had "go into a room, go to map thing, map thing tells you where to go, go there." There wasn't much room to go anywhere, since the game was pretty much forcing you to make the story progress, it kept you on a leash. I haven't played many Metroid games, aside from that and three or four others, which I can't name off the top of my head.

But that alone was almost enough to turn me off from the Metroid series for a long time. Now if those games actually did have eight Navis telling me to do things, I'd never touch the series again.
TripleZer0's Avatar - Comment posted on 07/02/2009 17:22
TripleZer0
I agreed with pretty much everything said in this video. However, it's not really backtracking I dislike, it's excessive backtracking. I've never been able to get into the Metroid or Castlevania games because of how tedious they are.
Conrad Zimmerman's Avatar - Comment posted on 07/02/2009 17:25
Conrad Zimmerman
You're right, for the most part, but I still really enjoy metroidvania games regardless.

On the subject of backtracking, I think there's a difference between backtracking in a 2D game and a 3D one. I have a hard enough time finding my way from point A to point B in a 3D game the first time around. The depth and perspective just screw with my memory. I can't count the number of times I've brought up a map in a 3D game returned to the game and then walked in entirely the wrong direction despite the map clearly showing which way I was facing. So, having to go through the same area many times in a 3D game simply doesn't work for me.

In a side-scrolling game, however, I can navigate easily and it doesn't bother me to have to go through a second (or third or fourth) time. I guess I'm just weird like that.
Demtor's Avatar - Comment posted on 07/02/2009 17:30
Demtor
Anthony Burch, your opinions continue as usual... utter shit.
Anthony Burch's Avatar - Comment posted on 07/02/2009 17:33
Anthony Burch
Kyousuke Nanbu:
I dunno -- why is it that your comments always read like pompous, idiotic trolling without any substance or relevance? I guess life is confusing sometimes.

killias2:
In what way do those other genres rely on backtracking to the degree that Metroidvanias do? I mean, I understand you have to go back into the same worlds in Super Mario 64 over and over, but you're constantly doing completely different things, and getting tangible rewards in the form of stars, so that it doesn't have the same feel as a Metroidvania (where you're NOT getting that sense of tangible reward, because every new place you unlock will only lead to more places that need to be unlocked).

Certain RPGs or action games (like MGS) may occasionally ask you to go back to the same areas, but you're not asked to literally memorize where every impassable doorway is, and often backtrack the length of an entire map (or in the Metroid planet anecdote, several maps) to get where you need to go. As some other commenters said, it may be an issue of direction: MGS TELLS you when you need to go back to that level-3 security door to and get the PSG-1 to fight Sniper Wolf. Castlevania forces you to remember that the level-3 door was there, and will allow you to run around the rest of Shadow Moses in a confused huff until you realize you needed to go to that specific door in order to progress.
FistfulOAwesome's Avatar - Comment posted on 07/02/2009 17:36
FistfulOAwesome
@Anthony:
Get
loquax's Avatar - Comment posted on 07/02/2009 17:37
loquax
Rev, I think all this comes down to is that it's possible to create a solid argument in criticism of any kind of game style. Even the very best games have indefensible flaws if the criticisms are taste-oriented.

Some people just like Metroid.
Stereocast's Avatar - Comment posted on 07/02/2009 17:41
Stereocast
I can understand where you're coming from Anthony, and you have some valid points. I remain a fan of yours, but Goddammit you're missing the point. Imaginary Thomas had a good point when he said
"Why would they put the doors that could only be opened with ITEMX after the point when you get ITEMX?" That would defeat the purpose of locking them.
...and can you really say you never felt a sense of progression while playing SOTN? When you get a new power, it doesn't just open up one door with a potion behind it, but all kinds of areas you could not access before, as well an impact on your combat prowess. Don't proccupy your mind with that one door while playing and EXPLORE, the map will fill in the rooms you have explored... OK, the game does the cartographing (sp? lol) for you!!!
Also, it is laughable that you call yourself a patient gamer and hold up the fact that you "sat through all of MGS4's cutscenes" My God, those scenes had me captivated in a state where time and space did not exist, and I look back on the whole experience as one of the greatest gaming experiences of my life. I even rewatched some cutscenes bc they're so freaking awesome!!! ...You hardly scratched the surface of Killer7 on 3 occasions, you did not complete Lost Odyssey, the greatest RPG of this generation (I'd be surprised if you even got past the 1st disc. Maybe the 2nd, but that might be pushing it) ... It seems that if a game doesn't spunk in your face within the first hour or two, you get all fidgety and give up. I love you man, but you're not a patient gamer.
Vimto's Avatar - Comment posted on 07/02/2009 17:41
Vimto
Rev can you make these videos a little longer I cant eat a full cheese toastie in time.
FistfulOAwesome's Avatar - Comment posted on 07/02/2009 17:42
FistfulOAwesome
@Anthony (ignore that other one)
Get 1 star to open two more worlds. Get Three Stars to open three more worlds. Get... you know where I'm going with this.

Anyway, the thing is that you see these game worlds differently. You see it as having to look around your house for your lost keys. Going around and around the same environment for a not that great reward. Fans see it as seeing a tree (beginning of the game) and stepping back (getting power-ups) to see a forest (the full map). The fun is all in discovery and power. To start so small and end up so big, it's exciting.
VGFreak1225's Avatar - Comment posted on 07/02/2009 17:43
VGFreak1225
I'll agree in the sense that in many games, backtracking is bad. The Metroid Prime games can do that from time to time, and will easily send the impatient gamers packing. I respect the fact that many gamers aren't as patient as others, there's nothing wrong with that.
The 2D Metroids perform backtracking well because it's easier to get around in them. Super Metroid was designed so that you'll be continuing down a new path, promptly after getting a new power, and end up in familiar territory. That then triggers your memory of an area you were in before but couldn't continue, and that will tell you to head there. The crucial new area to explore is never too far from the point where you return to a previously explored territory.
InfraredChimera's Avatar - Comment posted on 07/02/2009 17:59
InfraredChimera
Could the reason for the dislike of Metroidvania games also come from the perspective of the game as well?
I think a Metroidvania game just doesn't work as well in a 3D environment because possibly of there can be so much going on at once that it is easy to miss the goal at hand instead of being as clear cut in a 2d environment.
I'm really hungover from partying last night, so my brain ain't firing on all cylinders today so sorry for the incomplete thought (imo).
Koholint's Avatar - Comment posted on 07/02/2009 18:09
Koholint
Yeah, as much as I like Metroidvanias they really don't work in 3D. All of my comments have pretty much just been about Super Metroid and SoTN. I too gave up on Metroid Prime. I think maybe the reason I like these games is because of the way I play games: I often takes breaks of months at a time before I play a game again. I've gathered from Podtoid that you tend to beat games in one sitting or over a short amount of time. I guess that could be part of it. I really don't know. Could you be a little more specific about the "bullshit" you keep bringing up in the video?
kingtobo's Avatar - Comment posted on 07/02/2009 18:11
kingtobo
I would say the main difference (as some people have already mentioned) between "modern" games with backtracking and Metroidvania games is that in most modern game there is no payoff for the backtracking. In Metroidvania games there is always something to be gained from the backtracking, a new ability or powerup, a completely new area to explore, something. In many other games (namely 3D) that have you backtracking there is nothing gained from it other than pushing the story arc; there is no significant powerup or intersting extra area to explore, you're just slogging through the exact same level backwards. Sometimes it feels necessary for the story to have the player go both in and out of a level (the original Halo is a game I can think of that was particularly guilty of this) but it doesn't make it any less boring running through the same environment a second time with nothing gained other than a cutscene.
DeltaBurnt's Avatar - Comment posted on 07/02/2009 18:19
DeltaBurnt
I honestly have no idea why you wouldn't like a game like Metroid or Castlevania. It's weird cause I like all of them (Including Venture Brothers, I like it for the story more than the laughs. I mean yah it does have some funny parts but not enough to keep you laughing constantly such as a new South Park). It could just be your patience and maybe it's not that you'll never be able to fully enjoy Metroid games ever, it might just be that you need to expand your patience a little bit. Like my first Metroid game was Metroid Prime 1, and honestly I never even noticed that I had to backtrack sometimes...I just didn't really care. It might be that fact that backtracking and moving forward both inevitably lead to Samus becoming more and more of a badass.

Honestly I might not notice it myself but I do think I get a little frustrated when I have to backtrack too much. Maybe it's just that you have to play it piece by piece and not the your frustation and anger build up to the point where you say "Fuck it I'm playing Half Life 2 for the 578th time".

I suggest that you first start with Metroid: Zero Mission because it's not too big (like Super Metroid) and you get enough power ups left and right to the point where you become strong before you get bored. And then the end will make you so happy because (not really spoilers, but I guess I might as well: "SPOILERS OMF GUD! KILL MEH NAO") you'll literally go from nothing to a planet destroyer.

Also the new Metroid game coming is 3D. I think fans are excited because it looks like it will be the 3D metroid done right seeing as it's the perfect mix of 3rd person, 1st person, and sidescrolling shooters (atleast looking at the trailer it is).
megaStryke's Avatar - Comment posted on 07/02/2009 18:26
megaStryke
Backtracking has never bothered me. In any game. Ever.

If the game world is rich in content and the level design is tweaked to the point that subsequent visits never grow stale, backtracking isn't going to be an issue. For those games that do feel stale, I say that isn't an issue with backtracking as much as it is one of poor level design or poor rewards system.

Besides, if all we wanted were linear games, everything would be composed of self-contained missions/levels with no intersection with one another.
greks224's Avatar - Comment posted on 07/02/2009 18:35
greks224
I recently played through Metal Gear Solid. THAT had true, annoying (although quicker than Metroidvania) backtracking. That is, getting the sniper rifle and "morphing" the PAL key. That kind of backtracking just seems like it's adding length to the game, or working within the technical limitations of the game's original vision. With Dead Space, that backtracking wasn't bad at all. since to get one from one part of the ship to the other happened automatically, and the length of time it took to go through the "old" part of a stage in order to get to the "new" part really wasn't that long. Also, the

In terms of Metroidvania, the backtracking is annoying because (a) it takes a long time to go back through the game world in order to progress and (b) PROGRESS is the only thing that makes the game fun. That is, if the combat within the game world against the enemies were really, really fun, then it would feel almost like a reward for having to go back through an old section.

For example, you constantly drive the same streets in GTA, and there's never a huge component of spacial progress, but the driving and bullshitting is fun in itself. The same goes for Shadows of the Colossus. If I had to get past any small enemies again and again and again in order to get to the next boss battle, the game feels like backtracking instead of exploration.

To answer your question, Anthony, I really don't get what's fun about Metroidvania backtracking. Those games feel less like "exploration" and more like "frustration."
killias2's Avatar - Comment posted on 07/02/2009 18:35
killias2
@Anthony
"In what way do those other genres rely on backtracking to the degree that Metroidvanias do? I mean, I understand you have to go back into the same worlds in Super Mario 64 over and over, but you're constantly doing completely different things, and getting tangible rewards in the form of stars, so that it doesn't have the same feel as a Metroidvania (where you're NOT getting that sense of tangible reward, because every new place you unlock will only lead to more places that need to be unlocked)."

Umm, really? Did you just say this? What exactly are stars in Mario 64? Anyone remember? OH YEAH! They unlock new areas. In Castlevania/Metroid at least the "stars" that "open up new areas" also usually do cool combat stuff. Mario 64 is actually worse in this respect.

"Certain RPGs or action games (like MGS) may occasionally ask you to go back to the same areas, but you're not asked to literally memorize where every impassable doorway is, and often backtrack the length of an entire map (or in the Metroid planet anecdote, several maps) to get where you need to go."

I've never memorized the entirety of any of these games. Despite your criticism of the minimap.. it's pretty easy to use. Either you've explored an area to its walls or you haven't. Either there's a door you haven't gone through or there isn't. It's not rocket science.

Also, you're really ignoring a lot with the whole "go back across entire maps" complaint. Granted, I haven't played the Metroid games that much, but the Castlevania (Metroid-style) games all have warp points and lots of other stuff to make travel pretty quick and painless. I don't see how this is much different than using an airship to get from city to city or something....
Poopface Morty's Avatar - Comment posted on 07/02/2009 18:41
Poopface Morty
I love Metroid, but I fucking hate Metroidvanias, or at least wish Castlevania would go back to its linear level roots. Not one Castlevania game has EVER come close to touching on how awesome Castlevania IV is.
BileSoup's Avatar - Comment posted on 07/02/2009 18:45
BileSoup
Hey lets be controversial and hate on metroid and castlevania! If metroidvania games honestly require too much effort and thinking, you can always look up a faq instead of bitching.
Rigby's Avatar - Comment posted on 07/02/2009 18:50
Rigby
I have to agree for the most part, but mainly on the Castlevania series, just because the whole Simon Belmont family line story hasn't really ever interested me, so getting enthused enough to backtrack through levels that aren't interesting to begin with has never appealed to me. I like the older Metroids, and Corruption was good solely because it didn't have nearly the amount of backtracking that Prime had - but Metroidvanias do have a pretty lazy level design, I guess some gamers just appreciate the fact that these games do demand that you take in the level layout while you're playing. I remember watching my cousin Gabe play Super Metroid a few years back, and it seemed like he'd figure it out solely by keeping a mental checklist of interesting places - he didn't even use the mini map once. I, on the other hand, find myself studying the map for minutes on end and at times it really breaks up the gameplay and makes the whole thing feel plodding. I have very little directional sense and I think this is what had also caused me to abandon Burnout Paradise until the excellent downloadable content hit the market.

But, it could just be the nostalgia factor that's propelling most gamers for the Metroidvanias of the gaming world, after all - it is the sole reason why I'm willing to put down hard money for any Mario game as long as doesn't have any sort of sports or 'is missing' in the name.
lislislis's Avatar - Comment posted on 07/02/2009 18:58
lislislis
Anthony, you're not alone.
We should create a support group for people who don't really like Metroidvanias, gather once a week and discuss our hate while eating cupcakes.
killias2's Avatar - Comment posted on 07/02/2009 19:02
killias2
"I love Metroid, but I fucking hate Metroidvanias, or at least wish Castlevania would go back to its linear level roots. Not one Castlevania game has EVER come close to touching on how awesome Castlevania IV is."

This is a lie.
Even ignoring the metroidvanias.. this is a lie. Dracula X and Dracula X Chronicles are both better....
oberoi's Avatar - Comment posted on 07/02/2009 19:04
oberoi
Thing is... I HATE backtracking. I cannot stand it. This is why I have tried to finish Metroid games a thousand times but never succeeded. This is why I have a HUGE problem with Zelda games - I dont feel like going back and forth between the same places over and over again - I want more linear games without this crap.

God Rant, Rev!
wanderingpixel's Avatar - Comment posted on 07/02/2009 19:14
wanderingpixel
I don't mind backtracking. It helps make the world feel more organic and realistic. I think that backtracking is an incredibly difficult mechanic to pull off in a game. You need to design the levels so that they feel different when you need to go through them again. Dead Space and Metroid do a really good job of this, because in Metroid you get different powers and that changes the way you play the game, and opens up new areas of play. Dead Space did a good job as well, like when you go back to the docking bay near the end of the game but the gravity has been turned off. But I don't think that most games, including Castlvania, do it well though because nothing ever changes when you go through previous areas. They just do it to extend the length, even though I'm sure that even games that do it well do it to extend length as well. You could also argue that open-world games have backtracking as well, but that's just me.

Also, you said that a lot of people hated the backtracking in Dead Space, but I've never read a review where they criticized it, where did you see that?
KoKoO Psy's Avatar - Comment posted on 07/02/2009 19:14
KoKoO Psy
Well the way I see it is, A Metroidvainia game appeals because you get to search every nook and cranny.
Backtracking in a Metroidvania game is a device to show a scale of a world. In most cases backtracking lets you discover new areas you didn't see the first time. This is when it is satisfying.
As to the point of missing out on something, I don't think we can convince you Rev. Because if you don't like it, you just don't.
---AMARU---'s Avatar - Comment posted on 07/02/2009 19:21
---AMARU---
i thought i was the only one who thought like this :)
i agree with u so much!
FistfulOAwesome's Avatar - Comment posted on 07/02/2009 19:23
FistfulOAwesome
Super Castlevania>every other Castlevania
MII/SM/MP1-3>every level-based Castlevania

There, I said it.
Magnalon's Avatar - Comment posted on 07/02/2009 19:27
Magnalon
Anthony I enjoyed your rant, but the Mario 64 comparison was really weird. Stars are just a "gravity jump" that don't do anything cool. Both unlock different areas, but one is just a collectible (don't even get me started on Prince of Persia's light seeds). Like Killias said, I think Mario 64 is much worse than Super Metroid or SOTN.

In SOTN, you unlock shape shifting forms that you can stay in indefinitely (a pretty cool reward, eh?). In Mario 64, you unlock a new area that gives you the chance to maybe find a sky cap that can be used for 45 seconds.
FistfulOAwesome's Avatar - Comment posted on 07/02/2009 19:30
FistfulOAwesome
Whoops! I meant that the great Metroid games (and the level-based Castlevania's ) are better than the "Exploratory" Castlevania's. I love the level-based games (especially Super) and wouldn't say anything bad against them (other than they suck for not coming out anymore).
FitzLik3AlG0r3's Avatar - Comment posted on 07/02/2009 19:35
FitzLik3AlG0r3
Great rant, even if I don't agree with everything you said. I can definetly see where you're coming from though. My patience for these style games can run out pretty fast even though I enjoy them a lot.
apesapoppin's Avatar - Comment posted on 07/02/2009 19:39
apesapoppin
The metroidvania games are some of my favorite games of all time. I love every "negative" point you made in your vid. I have gotten every random drop item in every one of the PS/GBA/DS castlevania games. Like others said, its an OCD personality, 100% completionist type that enjoys these games most.
thegelding's Avatar - Comment posted on 07/02/2009 21:15
thegelding
this will be my long and overly involved comment:

i am late to gaming...well actually that isn't true...i was absent from gaming for 20 odd years...

i went from an atrai 2600 in like 1980 to not having a console till the wii came out. and it's not that i dislike gaming...i loved astroid and centipede and tempest...i loved miner 49er on the atrai...heck the first games i played were sneaking into the local college and playing star trek on the mainframe on computer paper (no screens) when i was 13.

but i took a long time off...and it was great to come back. i love the wii and especially the VC...all those great games i never played...

and perhaps my favorite (at least top three) is super metroid. along with ALTTP, OoT and RE4wii.

and this from somebody who couldn't begin to finish the first zelda and first metroid.

and i guess it comes down to a couple of things...great music, great gameplay.

i really understand you dislike of backtracking. but i have to disagree when it is done right and well.

one of the arguments is it is lazy programing. and i have to again disagree. going back and rediscovering an area anew is surely not harder than exploring a brand new area. and, when done right, is surely not boring or repetitive.

look at it this way...i have friends who just had a kid. 2 months old and sits in a bouncy chair while the parent play rock band for a few hours most nights. (yes the chances of a melting brain are high). so he sits and visually explores the room around him. soon, in a few months, he will be exploring the same room, but crawling around it. and a few months later he will be exploring that same room, but walking instead. and each and every time he will be loving it, because each time he finds new things and sees from new angles.

super metroid is the same for me. when i first played it i ran through it 4 straight times. and, though it has been months and months, i just might run through it again. to me, for whatever reason, it is a near perfect game.

and so, though i understand everything you said, i have to politely disagree...

but i do love your HAWP videos...

g

a sorry in advance for any typos and run on sentences and shit...too many black and tans
prev 50 comments next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Echoes review
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51171 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more
    Assassins CreedReview: Assassin's Creed 2
    591 comments + 41542 views
    Destructoid OriginalWhy No More Heroes HD could mean a Wii total victory
    152 comments + 30508 views
    FAILGirl smashes boyfriend's Xbox 360, films it
    160 comments + 16924 views
    BattlefieldBad Company 2 beta dishes out meaningful experiences
    43 comments + 16114 views
    Black FridayBlack Friday: Walmart going nuts with game sales
    31 comments + 16048 views
    Amazon.comBlack Friday: Amazon dropping deals all week long
    16 comments + 15004 views
    Amazon.comAmazon teases its Black Friday sales line-up
    18 comments + 14836 views
    Destructoid OriginalThe tragic history of the videogame turkey
    51 comments + 13276 views
    CapcomHot new SSFIV trailer shows Guy, Cody and Adon in action
    54 comments + 13222 views
    Call of DutyModern Warfare 2 DLC still planned for spring 2010
    27 comments + 12568 views


    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006