I can see why you would hate backtracking but for me I gain a ton of satisfaction from exploring every nook and cranny. Maybe thats why my gamerscore is 60k+. When I start something I NEED to do it 100% or not at all. Anything less is just failure.
All my friends make fun of me because I dislike metroid and think it's bullshit. Can I have a hug?
Personally, I always prefer games that have me getting to know one location really well over its course than a game with a bunch of interconnected levels. Examples of this include MGS1 (4 was all over the place and so I never felt connected with the world), Devil May Cry and Bioshock. But they pulled it off because when you found that door you couldn't get through before it was because the game had painted a giant red arrow over its location and basically held your hand until you got back there.
Metroidvanias don't do that. In expecting you to find the goal yourself they expect you to think a certain way and this inevitably breeds frustration when you get stumped or forget (I remember coming back to Prime after a 3 week hiatus due to a holiday, was 3/4 completed and yet couldn't get any further 'coes I'd completely forgotten where to go and gave up).
Are you OCD/Attentive? You'll like Metroidvanias
Are you simple? You'll hate them
They're a different genre (2D-3D action exploration) and aren't for everyone.
Backtracking sucks, but Metroid/Castlevania barely had them. When you went back to previous areas, you blew up a wall you couldn't previously enter, and opened up a whole new area. Saying those games were backtracking when the overlap was like 30 seconds is a bit odd. Now, DMC4......
Backtracking is something really good when it's done with some elegance. Like, there are some games that pretend that the previous areas and levels are in fact new ones. Also, Metroid and Castlevania doesn't have different levels but a single huge one. Actually, that means that they divide their progress on how the player collects the upgrades. It's not re-use of the same level, because the game only has one and it really takes a lot of work on the level design to make an efficient backtracking game. That's why we loved Metroid and Castlevania. They feel like we actually explore the stage's structure and an explorer must remember all sorts of things or, at least, he has to turn back to see if he forgot something that can get with those new abilities.
It's the first time I don't agree with you Anthony, but that's ok I guess. Different opinios are always welcome ^_^
Anyway, I don't think there is much to say. Everything you hate, I love. You don't have to enjoy every game type, Anthony. Sometimes, you just don't like something. To this day the only FPS's that I've actually liked since Doom-ish games have been the Metroid Prime games (and a little the N64 shooters).
In a Metroidvania game, you basically just return to an area when you have new powers and are more powerful, essentially making the level a demonstration of how much more awesome you are because it USED to be kind of difficult.
Also, as someone else said, I don't really think there's that much backtracking in SotN since most of the time you just teleport back to another area and go through a now accessible door which opens an entirely new area to you.
I'm guessing you're not the "completionist" type of game player either? Because all of the additional backtracking in SotN is to obtain secret stuff that either gives you new abilities or new endings or new weapons. Only the new areas are necessary, and the rest of the stuff is just a bonus.
Don't you like secrets?
As for CV and Metroid games, you're right, you are a cartographer. But I for one love that and keeping track of all the doors, secret passages, what abilities let me go where, and stuff, that is awesome to me. When you revisit an area you're almost always much stronger, thereby making you feel super cool as you just plow through al the old enemies who gave you such a hard time before. Admit it, the clock tower in SOTN is actually FUN once you get the crissaegrim.
As for the rewards, yes sometimes all you get is a stupid potion, but most of the time, you'll get something neat. Also, usually you don't even have to go through all the secret passages, most metroidvania's are designed in such a way that the pathway's to continue the story are clear and you'll always know that it's the way you must go. Plus once you get 100% completion and fill out your map, it is very satisfying.
I never really thought that people would dislike metroidvania's well at least the 2d ones. I do know people who got turned off from Metroid Prime for the same reasons as you Anthony. I guess they were just expecting something different. I knew the Prime games would have a focus on exploration and isolation, and I enjoyed them for that. Maybe if there was a co-op metroidvania you'd like it Anthony... isn't Shadow Complex going to have co-op?
I think there's a simple improvement these games could make that would stop at least some of the frustration. I would love for them to add a "journey paint" mode, where you can flip on a switch and it starts to paint the rooms you've been through on the map screen. Most games include a rudimentary form of this that charts areas you've been through once, but I would love to use this function for my own purposes. Let's say I need to find hover boots. I turn on the "journey paint" option while I'm looking for them. I can easily track which rooms I've looked through for just specifically the hover boots. When I've found that object, I can erase my hover boots journey paint and start a new journey paint that records rooms where I've tried my new hover boots out.
This doesn't address your issue with backtracking at all, but I feel it would make the backtracking a less taxing prospect and enhance the sense of adventuring most of us enjoy with these games. Maybe the journey paint already exists, and I'd love to be pointed toward a game that implements it well.
Knytt rocks! I love just staring at the world but I do kinda get bored which is why I don't complete the games in one sitting.
Also Metroid Prime 3 was amazing and really cut down backtracking shit with the spaceship / landing pad system.
In another sense it gives you something visual to work for. For example a green door in super metroid eggs you on to find whatever weapon will open it. Instead of getting a weapon and then finding the door it would open after the fact.
I can see how this can be frustrating in the same way people think LOST is frustrating. You're given a mystery that you have to keep in mind as you progress to make sense of the overall narrative.
The back tracking in Metroid Prime pissed me the fuck off, but that's why I stopped playing them. I found that in the GBA Metroids, if there was back tracking, I could do it quickly and fairly easily, because I knew how to get past things.
If you play Metroid feeling that you have to go everywhere and do everything, you will want to kill yourself out of repetition. If an area is blocked off, leave it be for now, because eventually you'll stumble back across it with the weapons to move past it.
Also, usually if there's only a couple health things in a room, there's a secret block that gives a better upgrade in the same room.
I'm pretty much the target audience for Metroidvanias and I'm okay with this.
Its hard to watch them because you come off as such a know-it all regardless of your like or dislike for what you are discussing.
Ah well, at its core its just more of your "everything popular sucks BUT CHECK OUT THIS INDIE GAME" drivel you spew constantly.
One reason why I loved and hated Legend of Zelda Phantom Hourglass was because it allowed you to take notes on the map with your stylus. You could even write exactly what you would need. For some parts of the game, this was required. With this feature, backtracking wasn't so bad.
But then the game makes you to go through the STUPID temple of the Ocean King like 10 times. Not only was there a time limit and you had to go through the parts that you already had done but it forced horrid stealth gameplay on you.
Fuck that noise. I never beat the game.
Keep in mind that, when I call your taste irrational, it's because it's a taste. My tastes are irrational too. I don't give a crap about Halo or Grand Theft Auto. It's just not my taste. Metroidvanias just don't match your taste. That doesn't mean the game developers are lazy or that fans of the games are heroically patient.
It revolves around being a completion-ist, getting satisfaction from doing every possible thing in the game, as well as satisfying those urges to remember inaccessible areas, and later come back to them to see what treasures they hold.
However backtracking is not always fun. Like you stated, if you remember an inaccessible place for hours, and finally return to it after getting the necessary upgrade and you get some shitty reward for your trouble, it feels like a kick to the dick.
There is a sense of satisfaction in having a good enough memory to return to an area and find a newly accessible passage. Although it is false, it makes the player feel smart for deducing, "That grate I saw an hour ago, I'll bet that new power I got will let me go through it!".
Personally, I love Metroid. I will never stop loving Metroid. Same goes for Castlevania, though I still prefer the old level-based Castlevanias rather than the Metroidvania route they went later. Seriously, the only two good "Metroidvania" games are Symphony and Aria of Sorrow, though Portrait of Ruin does get an honorable mention for trying to change things up a just a little. Still, gimme Castlevania III any day of the week.
Now, as for the appeal of backtracking, I think it's less opening up new areas, for me, it's really more coming back to a place that gave me trouble with a bunch of sweet new powerups, tearing ass through formerly tough monsters who now have strength equivalent to a cardboard cutout and shouting "YEAH, THAT'S RIGHT! FUCK WITH ME NOW!"
...or is that just me?
like I'm missing stuff in an rpg, and trying to remember all the
stupid shit is overwhelming. I honestly like the "linear" or GTA-esque level
design. Sure I like little nic nacs sprinkled throughout the world, I'm
also an OCD item hoarder, and backtracking makes it a little tedious.

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