Ok. I guess I'll listen to it now. Lunch Break!
And then I realized she was right. And in a game like Pokemon it's even more noticeable because your attacks kill everything in one hit after the first hour or so.
So again, that was an example of a game that rewarded you for grinding, if you chose to, but it wasn't a requirement.
Chrono Trigger is another one that instantly comes to mind. In fact, by god, if you haven't beaten Chrono Trigger, what the hell are you doing?
But, I respectfully have two name change suggestions:
Ant Rant
Burch BAAAAWW <---self deprecation FTW
"I do enjoy grinding on occasion, or rather I enjoy the aquisition of power. The satisfaction of 'aquiring' being something heightened by the amount of effort I've put into it"
But you haven't put any effort into it. You aren't solving a puzzle or challenging yourself in any way. Ultimately, grinding is just a testament to your patience.
It's like the ultimate staring contest.
"I do enjoy grinding on occasion, or rather I enjoy the aquisition of power. The satisfaction of 'aquiring' being something heightened by the amount of effort I've put into it"
But you haven't put any effort into it. You aren't solving a puzzle or challenging yourself in any way. Ultimately, grinding is just a testament to your patience.
It's like a big staring contest.
That an E4, and I really didn't need it, the guides just made me paranoid and I soon found that that Alakazam is still fucking beast.
I also grinded in KH2 for the Final Form, but I never got it....
I want to bring up Baten Kaitos on the GC. That definitely is an RPG and it spans 2 GC discs. But like Mario & Luigi, the battle system has action elements -- you have to use cards that have numbers in the corners to chain attacks and stuff. It adds strategy and keeps the battles from being "Hit A - choose attack" affairs.
But in Baten Kaitos there is grinding. But I think that they do it similar to Valkyria Chronicles -- when you do grind you're able to get more cards. Which unlike other JRPG's where you just get the same equipment from a set of enemies and you go sell the excess, you actually put these cards into your deck. The grinding actually has a tangible useful reward. I think that is an example of some grinding done right.
Overall, great rant!
That point is why, after so many years, I still haven't completed it, and never will. I hate it enough that, when I played a couple bigger name JRPG's demos, I felt a little sick and scornful.
To sum it up, I hate JRPGs as a whole because Star Ocean brings them all down.
Also mario's RPGs real time elements are wonderful imo. It makes the battles so much more fun. You never feel like your just pressing the a button, but your part of the battle.
Finally THANK YOU THANK YOU THANK YOU. I noticed you moved to the right side of the video. I thank you SOOOOOO MUCH. This removed the annoying hand off the frame thing. Sure your hand goes off frame, but its not as Jaring as when half your hand used to disapear off the frame.
I know someone has already said this but to be fair I had the idea first, they just have access to a DeLorean.... Bastards.
That said, I find grinding therapeutic, so I actually don't mind it, but fuck if I'll say it's "worth having around".
Regardless, it's pointless. If players can't beat a boss because an in-game variable (ex: Health, Strength, whatever) is too low, there is something wrong with the boss balance. MORE RPGs need to make bosses that scale according to level, and spend more time balancing their skills/damage rather than forcing that on the player.
The only times I've ever had to grind was when I avoided battles for as long as possible (escaping and so on). And then I run into a boss who, if I hadn't run away as much as I did, would have been a fairly balanced fight. But because I did run from so many fights up to that point I get my ass handed to me.
I would much rather play an RPG with grinding that a game like Oblivion, with it's auto levelled baddies. A brilliant game ruined.
I think grinding has something to do slightly with that inherent gamer need to grow more powerful and stronger, faster, better than everything else in the game. I love to be powerful but I agree that games need to rely on something else.
Its funny to me because if you grind in a JRPG its normal, and you're right, people will defend it to the death. Grind in a MMO and suddenly the DEVelopers turn into DEVils for making you do it and the cry goes up "TIME SINK, GIVE ME REAL CONTENT!"
I just can't handle grinding anymore. I tried to do it in FFXII and got bored and stopped playing. Grinding now ruins games for me. I just don't have that kind of time.
If anything, I think random battles are my least favorite RPG mechanic, which is partly why I love the Mario RPG games so much.
I dunno, I guess you're just way better at JRPGs than I am. I made it to the last boss of FFVII (and Lost Odyssey, and about halfway through Persona 3 and the other 3D FF games) and I found it just plain impossible to beat any bosses without running around in circles levelling up for at least an hour to two hours. If I just fought my way to the boss normally, I usually didn't seem to have a chance -- maybe if I had, the devs could have telegraphed that to me more accurately.
Also a good RPG doesn't need grinding to be finished.
Also, never grinded (ground?) in Diablo either.
That being said, I get that you're actually complaining about grinding and not necessarily about JRPGs as a whole, but I still don't understand where you're coming from. I've completed every main Dragon Quest game (except for VI and IX) and never did any grinding in any of them. Although, I was so taken with the original Dragon Quest that I was probably doing a whole lot of grinding without realizing it. I was just having so much fun exploring the world and discovering new monsters and towns that I never stopped to think about how totally OP my hero had become.
I've played a ridiculous number of RPGs, but I've never really had this problem where I had needed to grind in order to continue (optional bosses notwithstanding). I find that if you're not constantly running away from fights, you're not going to have a problem advancing. If I feel like tackling Unlimited Idalecio or Gabriel(le?) Celeste, however, that's another matter altogether. That would take like a year and a half of grinding. Thank God it's optional.
That's what I absolutely loved about that game and I'm glad I kept my focus on the rest of the game without worrying if the next set of enemies might wipe out in one sweep.
The other 5% of grinding you would have to is to master abilities from you're equipment and is completely optional unless you are a perfectionist, going for achievements, or want to beat the optional Super Boss (cause you're gonna need it).
I have lot of friends who are rabid JRPG fans, and I just watch in awe as they willingly endure endless level grinding. I don`t get it at all. The only JRPGs I like are Final Fantasy, Golden Sun, and the Mario RPGs, mainly because I have never felt the need to take a few hours just to grind in any of these games (the first 3 Final Fantasy games not included). If I get trounced in a boss battle, it is often a matter of fine-tuning my strategy or finding a boss`s weakness rather than trudging through a horde of easily defeated monsters over again for all eternity. Anthony, you totally rattled my brain when you expressed your dislike of Metroidvanias in your last rant but I am in total agreement with you for this one.
sometimes i grind just because. there is something cathartic about walking back and forth in the forest to fight dinosaurs in ffvi for hours on end. but usually i can complete a jrpg with a minimum of grinding...just by fighting the monsters along the way. i think someone that HAS to grind to level 99 to complete a game just isn't very good at the game. most of us do it because we want to.

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