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Every week, "Reverend" Anthony Burch talks about aspects of game design and gamer culture in his weekly "Rev Rant" video series.

I have to say, I'm flabbergasted as hell (and that's really flabbergasted) that my last rant got as popular as it did.

It's all downhill from here. 

This week's rant is about the (to my mind) ludicrous assumption that games are essentially a medium based on "fun," and that that is what they should be, no matter what. You can watch it after the jump, as always, or email me at reverendanthony[at]gmail[dott]com. 

Update: David Jaffe responds


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175 comments | showing # 1 to 50

Necro BABS's Avatar - Comment posted on 07/31/2009 13:05
Necro BABS
you know what I would love the rev to do? Get a suit that actually fits him, it annoys me more then his Mahmoud Ahmadinejad beard
Daxelman's Avatar - Comment posted on 07/31/2009 13:12
Daxelman
The problem I have with this, is that a lot of people who say games should be more than just fun, don't make good games in the first place.
DeusPayne's Avatar - Comment posted on 07/31/2009 13:13
DeusPayne
I've never understood why fun and meaningful have to be two separate things that can't coexist. There's mindless action movies to go along with the Citizen Kane. This sounded a bit like a fanboy friday more than your normal rants. Not that it's a bad thing. Just like games, and any other media for that, you can have both.
Anthony Burch's Avatar - Comment posted on 07/31/2009 13:13
Anthony Burch
I kind of like the awkward ugliness of it.
Death by Yeti's Avatar - Comment posted on 07/31/2009 13:14
Death by Yeti
It is a very appropriate look
Daxelman's Avatar - Comment posted on 07/31/2009 13:15
Daxelman
Rev, you need some Pikachu shades.
FalconReaper's Avatar - Comment posted on 07/31/2009 13:17
FalconReaper
That's some deep shit man.
Necro BABS's Avatar - Comment posted on 07/31/2009 13:17
Necro BABS
They can coexist but right now there is no balance for the video gaming side. I never really thought about it, but lord buddha the rev pointed out that alot of the games are just killing.

are we not to blame for this in some way? Due to our continual consumption of these mindless bay-like games? we support them with are money so therefore the people dictate in a way what they want to play.

Then again it is what sells, like sex it will always continue to sell. I think i have a point...My head hurts
Ratsor's Avatar - Comment posted on 07/31/2009 13:18
Ratsor
You shouldn't let your facial hair grow out... it looks like you have a jihad on fun.
DeusPayne's Avatar - Comment posted on 07/31/2009 13:18
DeusPayne
Random side though: Rev, I credit you solely with turning me onto all the amazingness that is indie games. And can't thank you enough for showing me how emotionally moving games can be, even when they're 5 minutes long, and have the graphics of the comodore64 generation.
Kamikaze Slowey's Avatar - Comment posted on 07/31/2009 13:18
Kamikaze Slowey
its been fun watching your beard grow too
peachboy's Avatar - Comment posted on 07/31/2009 13:19
peachboy
favourite rant so far. you're my kind of people anthony.
Necro BABS's Avatar - Comment posted on 07/31/2009 13:21
Necro BABS
his beard is like a chea pet, I wonder how long he will let it go, i say go the full terrorist beard and see what happens.
Poopface Morty's Avatar - Comment posted on 07/31/2009 13:22
Poopface Morty
Will be interested to watch this once I'm off work. This seems like a response to those nonsense retorts to the Flower creator's statement about games needing to be a bit more mature.
shrikedoa's Avatar - Comment posted on 07/31/2009 13:22
shrikedoa
I've been with you on most of the rants so far, but I think this one is fundamentally off.

You're equating fun with emotions, but fun isn't an emotion. Fun is the pleasurable/positive feedback I get from my actions in a game, that makes me want to keep performing those actions. If a game isn't giving me 'fun', I have no desire to keep slogging through it just to get to some artistic revelation.

A perfect example is that gothy little red riding hood game that came out awhile back. It was visually interesting, and I got the feeling there was some possible insightful ideas trying to creep out, but the sheer tedium of slow-walking through the forest trying to find these ideas was annoying to point where I had no desire to continue.
StevePharma's Avatar - Comment posted on 07/31/2009 13:24
StevePharma
There still not a real Schindler's List in gaming, and I'm pretty confident it will remain niche. The medium IS trying but for real emotional engagement you should fire up a Team Ico game or some indie game like Passage.

I'm trying to think of a game which I didn't like and was not fun to play, but which I just had to finish because I had developed a certain akward relationship with it. That game was Silent Hill 2. I'm sure people will agree with me on this one
Lil Jorsche's Avatar - Comment posted on 07/31/2009 13:25
Lil Jorsche
This seriously reminded me of 'whose line is it anyway'. It was kind of funny to picture you in the world of Bioshock.
wormguy's Avatar - Comment posted on 07/31/2009 13:27
wormguy
Looks like our minds were on the same track, I was about to write something about this myself.
Holyetheline's Avatar - Comment posted on 07/31/2009 13:27
Holyetheline
I'm with you rev! Games can and should be anything and everything that our minds can come up with. Main stream publishers need to get out of this rut that makes them so much monies... but how!?!
Anthony Burch's Avatar - Comment posted on 07/31/2009 13:28
Anthony Burch
shrikedoa:
I understand what you're saying -- I hated The Path as well -- but games can be considered "good," even without feeling "fun." As StevePharma said, Silent Hill 2 is a good game, but it is absolutely not enjoyable. Same with Passage, or even parts of Fable II and MGS4.

Enjoying something, or being pleased/made happy by it, doesn't have to be a requirement for considering a game effective.
Count Grishnack's Avatar - Comment posted on 07/31/2009 13:28
Count Grishnack
I just finished a review for Suda51's Flower, Sun, and Rain. It was not "fun" (shitty, shitty game mechanics) -- so much so that it was nearly unplayable, despite all the cool story elements/characters.
wanderingpixel's Avatar - Comment posted on 07/31/2009 13:28
wanderingpixel
FINALLY! I am so glad that somebody said it. Also, I think games can be fun and intellectually stimulating.
GoldenGamerXero's Avatar - Comment posted on 07/31/2009 13:30
GoldenGamerXero
It's a problem we have as gamers that we don't STFU. We always like to complain about something even where there is no fault beyond what we think it should be and what we think they could do with games.

Even if it's something that works fine and is even completely optional to completely finishing the game we'll still complain about it. I've seen people complain about the fact that there's perfectly working functional and optional wiimote and nunchuck controls for punch out because they shouldn't be an option in the first place.

You release a sequel. You're not being original.

You release a new IP. What happened to the last series?

You change the story. The old one was fine.

You keep the story the same. You're rehashing it.

You release a diffent type of game. The old one was better.

You give everyone what they want.... YOU'RE DOING IT WRONG!

I think that's probably the reason Nintendo doesn't listen to us anymore. Mircosoft and Sony haven't been aroung long enough to realise our advice leads to monumental fuck-ups *COUGH*GAMECUBE!*COUGH* but they'll probably learn soon enough.

It's sad too because if we could get our heads out of our asses and stop whining when something changes and starts actually complaining when it's nessesary we might actualy do something. (Besides getting entire companies to hate our very existance and pretend we don't exist. We do that fine right now...)
Omikron's Avatar - Comment posted on 07/31/2009 13:30
Omikron
Can't we look at such serious topics in a fun and interesting way? I played Today I die and I wish I were the moon, games that play with the topic of love, and had quite a bit of fun with them. (I'll donate, I'll donate!! please dont break my legs Mr Burch!!) I think just because somthing is fun it doesn't mean it can't be thought provoking at the same time, but your right the majority of games released consisit mostly of the concept "make things dead".It would be interesting to see genres other than graphic advetures that delve into such topics as you mentioned in your vid. I would argue about games artistic bedrock, but every game I find that fits the criteria usually ends up being a graphic adventure (grim fandango is probably one of the better ones that pop into my head)
Chad Concelmo's Avatar - Comment posted on 07/31/2009 13:30
Chad Concelmo
Rev, I love ya'. <3
EX35's Avatar - Comment posted on 07/31/2009 13:31
EX35
Damn Rev...just...damn.

Never really thought about it that way to be honest. Kinda scary that you have the same mentality as my best friend. He would say something like that.

This got me thinking. hmmm...time to do some research on these kind of games.
Karma-Suture's Avatar - Comment posted on 07/31/2009 13:31
Karma-Suture
I thoroughly enjoy and appreciate the fact that you invest the time and effort that you do to say the things that you say. In the same way you speak about film studios respecting the audience's intelligence from time to time, I think you're doing the same with these rants, and I wish this kinda shit was more common. Both here and elsewhere.
Phallus Knife Fight's Avatar - Comment posted on 07/31/2009 13:33
Phallus Knife Fight
A full Windsor would look so much better on you, Rev.

I wish all my lectures could have video game footage in the background.
Electrium's Avatar - Comment posted on 07/31/2009 13:34
Electrium
I've always kind of looked to the RPG genre when I don't want to play a "fun" game. I think in this sense, people are overlooking "fun" and equating it to "entertaining." A game can be entertaining but not necessarily fun, it's just a matter of WHAT about the game is entertaining. I think a deep, engaging, touching story is entertaining. I eat up character development. Heck, I even love social criticism, but it's not something we see in games much because of the reasons in that rant.

Pardon me for this example, but Persona 3's story really hit home with me. And I can't say going through day after day of talking to people, following a guide to max social links, etc is as fun as blowing crap up in Halo or killing people in Mad World, but it was definitely an entertaining and memorable experience. I kind of think games that aren't "fun" do exist, but are only made by a select few developers.
alex1314159's Avatar - Comment posted on 07/31/2009 13:35
alex1314159
what's up with the beard hating, it's the new Ashly Burch's hair thing.
Son of BaconSandwhich's Avatar - Comment posted on 07/31/2009 13:36
Son of BaconSandwhich
I'm on the side of developing more stimulating and effective gaming.

I think we're just having "growing pains"; this is a young industry, and we have lots of growing and maturing to do. We have to go through the painful indie games, because once we figure out that sweet spot, we'll learn that art and emotional games can be fun at the same time.

As of right now, I think we're still in our childhood. Until we grow, there's not much hope for that "Citizen Kane".
SSKudu's Avatar - Comment posted on 07/31/2009 13:37
SSKudu
I love you.
liam2015's Avatar - Comment posted on 07/31/2009 13:41
liam2015
I was thinking about this the other day. And while I certainly agree that games shouldn't be just fun because of the artistic potential you just discussed, I do think they need to be at least fun. Games should be philosophical, or emotional or any of that sweet stuff, but when it comes down it, they're games. And games need to entertain. And I think what comes closest to what I just described is MGS4, or the whole MGS series in general. I have never cried so many times from a game, or gotten some sort of emotional response, while still having loads of fun and getting a feeling of satisfaction and coolness.

I think Far Cry 2 can do this to. Not make you cry or anything extreme, but it can make you think whether something you're doing is moral or right, even if it is out of necessity to survive, or complete your mission. But only if you want to look at this this way. (I actually got Far Cry 2 because of your earlier rant concerning it, so thanks alot for that Anthony)
ouched's Avatar - Comment posted on 07/31/2009 13:42
ouched
I think it's all relative to publishers being unwilling to take a 20 million dollar risk, responding to what continues to sell. I fully agree with Rev's assessment that in a given year, there's usually a dozen or more films that are able to illicit a genuine emotional response and or make a statement about the human condition. Unfortunately, those films don't gross well typically.

For better or ill, lately it seems like the lines between film and games as a medium are blurring more and more. We see more games going to the big screen and lately it feels like we see more thoughtless action games coming to the small screen.

What remains to be seen is if it works in a way that would be desirable. If people started going to their local art theaters in droves, would we see publishers be more willing to take a risk on something outside the mold when we can't even get Shenmue 3 as it is now?

Or will we see the continued dis-intermediation of publishers as a result of digital distribution allow gaming's "Citizen Kane" come to the forefront with a project funded by players as was suggested by Valve a week ago or so?
alex1314159's Avatar - Comment posted on 07/31/2009 13:43
alex1314159
fun implies superficiality
RonBurgandy2010's Avatar - Comment posted on 07/31/2009 13:43
RonBurgandy2010
Wow, this one was confrontational.

It is very hard from my experience to make a game that isn't just about killing and still keep the player's interest. The only game that comes to mind that explores the human condition is Heavy Rain, and we don't even know if that is a relevant example yet. I played Flower, and I found it very fun, very pretty, and very calming. But that's it, I didn't find it enlightening at all. Then you have the indie games that try to make the player think, but they all come off as pretentious. It's like the games are trying to say "hey, look at me, I'm different and edgy and I WILL change your life." I think if we are to make gaming a serious medium, we need to take baby steps. As gamers, it's our nature to shun games that are too unfamiliar. If we make the virtual version of the intellectual movie you would make too many people feel alienated or bored.

I think the natural place to start is to make a game similar to Natural Born Killers. The movie, confrontational and logic defying in nature, made the argument that killing is as pure as any other part of nature and that humanity has dirtied and twisted the idea of murder into the most vile of acts. While you think "this is sick, how can I be hearing this," your mind begins to wander. Animals, run by nothing but instinct, kill everyday be it for hunger, anger, protection, etc. Is killing a person really so bad? I mean, we are animals after all. The film challenges the very nature of humanity and what society deems as right and acceptable, but it's presented in an acid trip of an action movie that is incredibly fun to watch. Even if you don't accept or decide to completely reject the message of the film, it is still a good movie and id incredibly enjoyable.


[size=8]I am not a murderer, just to make that clear. You don't have to follow the message of a movie to admit that it's an interesting one.[/8]
Crabman's Avatar - Comment posted on 07/31/2009 13:44
Crabman
(woot woot, first time post!)

I agree with the fact that games need to be more intellectually interesting. We can't fault them for not trying, because games actually do try to speak of some higher topics from time to time. The problem is in the delivery - games decided that a lapse in gameplay was needed (via cutscenes) to elaborate on this. As a result, you're left with two different method of interection, sometimes which don't mesh all that well. Niko in GTA4, for example, is often shown as compassionate and regretful for his past actions...and then the player gets control and decides to fuck with the cops and massacre half the city for a while. Devleopers simply can't trust the player to get the message - because in that case, games are too free-form, and there will always be players willing to break the system.

Maybe if developers realized that not everyone has to get the message, like in other mediums; and those those who don't may not care of feel unfulfilled with a game, and may try again, as an "actor". But in a medium which requires use to interact with controllers, you can't exactly fault the developers too much for being in a controlling mindset!

Games are learning though, slowly, to actually use the medium through gameplay. CoD4, SOTC and the like have shown the abillity to use the medium to elaborate on themes. But there is always that unevenness, like CoD4's death scene, despite the fact you can die in normal gameplay, read a quote and come back to life. That part of the problem lies sqaurely on gamers shoulders, because we have become conditioned over the years to gameplay trends that aren't productive to actually reaching out.
Kvb's Avatar - Comment posted on 07/31/2009 13:44
Kvb
I can't say I entirely agree on this one.

Games concepts are all over the place. You have shooters, court simulators, film noir detectives, racing games, life simulators, and things totally out there, like Katamari. But you make it out to be like all games are the same shit.

I'm not sure if there's any reason to "play" games that aren't fun in any way. All movies are books are fun to read, but not always in the same way. There are books that leave you with this "woah" feeling afterwards. They can be emotional and shocking, but never are they truly un-fun to read, or they'd lose their appeal.

Games have this too, but to a lesser extend. In survival horror games, for example, you wouldn't usually catch yourself thinking "Oh, I'm having so much fun right now!", but at the same time is the game never genuinely not fun to play.

The reason games games have lesser focus on "not quite fun" than movies and books is because it's one thing to see a main character go through a psychological conflict in a movie. But experiencing that conflict yourself in a game adds an extra layer of realism to it, which makes the whole experiences genuinely unpleasant far more easily.
The Prodigal Son's Avatar - Comment posted on 07/31/2009 13:44
The Prodigal Son
@Papa Burch:: You've summarized nicely why I'm so jaded with games the last 5 years or so. Using film as a parallel to discussing the artistic merit something can have is great, if people can understand the value in such merit. For example, most of the people I know desperately need their Hollywood blockbuster bullshit. They can't handle film that makes them think or doesn't have a "happy" of conclusive ending. They get bored with anything that's not putting them on some rollercoaster ride of action, drama, or comedy. I've seen a lot of indie films that I didn't enjoy watching, but I still deeply appreciate the attempt at defeating normalcy in the medium. This is why I've enjoyed Jenova Chen's stuff so far (including Cloud, which is a PC release from when he was in school in Cali). I'm with on loving to blow shit up as much as the next guy, but we need a steady supply of games that provide an alternative to the common gaming experience to cleanse our palates.
Korrz's Avatar - Comment posted on 07/31/2009 13:47
Korrz
Can't say I agree with this really. People play games and watch movies to enjoy themselves and the reason we don't have games where you...take your daughter to school (??) or whatever is because that isn't something you're going to enjoy doing. Games have a lot of variety in what they do, racing, flight simulators, shooters, games like the sims, adventure games. The only thing games don't cover are things that no one wants to play. Yeah yeah Citizen Kane so very artistic and all that, but you know what? Its extremely fucking boring too and I can't speak for everyone but I'd say the majority of people these days would not enjoy watching that movie. All in all I think striving to be artistic just for the sake of it is just...dumb.
Skab's Avatar - Comment posted on 07/31/2009 13:48
Skab
I see what you're saying but take this for what it is.
President's for instance. Andrew Jackson great president unlike any other since him, but majority are just tools and a rehash of the last guy.
Fallout 1 and 2, Dues Ex, or Indigo Prophecy for instance, are engaging games that make you think about the consequences and you start to think about what your going to do and what xp is spent or what this might do later in the game, instead of just taking piss breaks before a boss,
BUT these things will come and go and be forgotten and replaced by those not worthy to hold there successors title (ala Deus Ex 2, Fallout 3) .
One thing you neglect to mention are the becons of light. Though a majority of some games have shooting people. What about when these things happened to me.
I'd laughed when I heard that I was the "Free Man, yet I'm being thrust against my will by someone I don't know for reasons I don't know, yet people are telling me I'm a leader and a savior"
I set all my physical stats to 9 and left intelligence and charisma by the way side and now talk to people using grunts and nodding because I'm to stupid to talk.( Fallout 1/2) Thus totally changing the way I have to go about playing the game, let alone my decision making. Most people just don't even speak to you and children run away from you. (Don't ever compare those games to F3)
There are many exceptions to the rule and games have come out that though majority of your actions are simple kill this person or not, the emotion I felt seeing Eli die, my heart sank.
I hate to sound like a fatalist but I feel it's more of reality and again it's upto the community to rally around those games that do show purpose and thought. But as long as madden 2099, rock star 23, exist it's gonna be a hard battle to suggest to big companies to support the dissenting ideas since there goal is money not making the audience think.
Last example. Bill Hicks went unknown for 16 years but became widely popular after he died of pancreatic cancer.
Dennis Leary became widely popular after Hicks died stealing his material, and has/had a hit show on FX because there is no cure for cancer.
liam2015's Avatar - Comment posted on 07/31/2009 13:49
liam2015
Oh, and Steve reminded me of SoTC. That too.
mascot1063's Avatar - Comment posted on 07/31/2009 13:50
mascot1063
This is why I enjoy Endless Ocean >.>
AgentMOO's Avatar - Comment posted on 07/31/2009 13:52
AgentMOO
I think publisher influence is a major part of this. The pressure to release a profitable project when you are supporting a huge company that you need for distribution will filter out any risky projects. With a digital distribution model cutting out the publisher that creative control can be given back to the developers. The big names aren't going to give up without a fight though, so prepare to see the digital marketplaces flooded with their main titles and shovelware to fill the rest of the price ranges.
sabinmash's Avatar - Comment posted on 07/31/2009 13:55
sabinmash
Don't listen to these beard-haters, they're probably prepubescent, or worse, over 16 and still look prepubescent. Also, anyone else just a tiny bit alarmed that a fairly thick beard draws constant comparison to jihadists?
that1dude24's Avatar - Comment posted on 07/31/2009 13:55
that1dude24
This is a strange topic, that will have almost all comments saying one thing, "you're right". There was a thread in the forums that had the same concept of this rant, and comments were largely the same, "gaming needs to grow out of the action genre". Yet this is still a problem. I think the problem is that people won't do anything about it. I'm certain that a large majority of destructoids (360) users have either halo 3, cod4, or gears of war. All with feigned ideas of a deep story, that some praise, that some see as the epitome of good storytelling in games. Those people will see this video, agree with you for risk of being flamed, and will keep buying games like this, continually ignoring games that may change this industries idea of what sells, and what doesn't. I'm willing to bet that a much smaller portion of destructoid (or at least the market) have bought braid.

Good video. Hopefully this video will change the opinions of at least a few gamers.
nukka jdav's Avatar - Comment posted on 07/31/2009 13:55
nukka jdav
With the way that the world seems to be breeding ignorance, I don't see this giant change in the way we buy and support games happening anytime soon.

We can all hope and do our small part by finding different ways to "gamble" with the more mainstream titles and actually chumming up and donating money to these great indie developers. That sad thing is we are a very small minority and although I don't think we can take down "the man" I think we can all cause a minor shift in the market and allow these better games to flourish in their own way.
mario actually's Avatar - Comment posted on 07/31/2009 13:57
mario actually
I really like the RevRant series, simply because it makes people say more intelligent stuff, than normally. So even if I don't agree with all your points, I really appreciate the videos.

On this topic: If development-surroundings become more accessible, the threshold for game-production comes down and we will see more creative shit, that doesn't have the economical burden of a million-dollar budget.

It's already starting and the business models are already there, like Steam, the AppStore and so on, where you do not need a big distributor - we're just starting and the next decade will see a lot of interesting shit. I would place bets on that, because it's the logical path. (If we don't manage to create another – this time – *really* big money-bubble to explode over our asses...)
CBunn's Avatar - Comment posted on 07/31/2009 13:58
CBunn
You know, one of the best experiences I had was on an experiment were I Logged into a server of a 3D game, and served a client in a restaurant. It was an experiment or something, but I remember it to this day. Most of the people never broke character and came up with lots of different situations, it was great.

Can anyone remember the name of that?
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