Every once in a while, Destructoid features editor Anthony Burch discusses game design and gamer culture in his "Rev Rant" video series.
Firstly, this week's rant is about the arrogance of games who think their own linear, often noninteractive story is more important than the experience I wish to have with the game mechanics. I make an "all games should do X" statement, which is kind of risky and presumptuous, but I stand by it.
Secondly, this is the Jon Blow lecture I reference in the video.
Thirdly, if you're interested in hearing me rant about the flipside of this argument -- namely, that linear, narrative games can be awesome and magical in their own way -- then you might enjoy the talk I gave at UC Berkeley earlier this month.
We learned Fiddy doesn't need to move his mouth to swear in 50 Cent: Blood on the Sand
8:00 PM on 10.20.2014
We don't recommend eating a whole turkey before you play Borderlands: The Pre-Sequel
7:00 PM on 10.20.2014