Everyone of 'em..
The harder one to nail down is the 'Save anywhere' feature... should all games have it? I dunno... I wish they did.
They're not made for people who don't care like you, they're made for people who do care. Your argument that all games should allow you to ruin them by taking out a giant focus makes no sense, they're not built solely on gameplay, and the gameplay is meant to be strongly affected by the story. It's the developers choice if the story is an add on or a huge focus, it seems like in this video you're demanding that all developers abide by your rules of what their game should be on a base level, which is just ridiculous.
Sorry, but if I'm the game designer and I worked hard on the animations and narrative, then by gum, you're gonna watch it at least once.
By skipping Social Link stuff in P4, you're actually just making the game harder on you, denying yourself the bonuses building the relationships. That and you have the decisions to deal with some of which are not the usual arbitrary JRPG "decisions" usually thrown at you elsewhere, but actually matter to the flow of the story and the gameplay
For something like Final Fantasy, where arbitrary and "no" answers are always funneled toward "yes" - yeah, there we can go "fuck your story." Final Fantasy is a story layered on top of a bunch of gameplay scenarios and one has very little influence on the other save for what characters you might have in the scenario
From my perspective you want to skip, what is in my opinion the best part of the game, for a battle system that becomes repetitive quickly and a dumded down version of the game's main cutscenes in what is the social link system. I don't think you can use Persona 4 in your argument but I do agree that the player should always have the ability to skip cutscenes. But you will never make me believe that someone who plays Persona 4 wants to skip the cutscenes when it is the best thing the game has to offer.
Separately, if my mechanical spider has some poignant lines of dialog from a well known actor, I REALLY want you to see my giant talking mechanical spider and hear everything he has to say.
I made it for you. Why don't you want my gifts?
worst great game that does this, dq8, not only for the fact that you can't skip any scenes, but also because you have to press X to advance any dialog.
A no-story mode for a second playthrough would be fine, you've seen it once before and you don't need to see it again. But letting people play games without any idea on the story would be disastrous, they would be lost and probably blame it on the game.
I really hope there aren't gamers out there who would go through an RPG thinking "god this story sucks, I just want to stab people", because that's really missing the point.
That said, I personally do watch all the cutscenes for my games at least once, as someone before me said, so that what I'm doing makes more sense to me. Not that I haven't been anxious to get to the actually gameplay before (Persona 4's 3 hour story intro is right on the money), but I find that it helps, me at least, understand the story a bit better. And since I play RPG's, I find that to be kinda important, though since I don't really play other genres of games, I could be wrong about how important those stories are compared to gameplay.
As for your rant, I do agree.
Sure. Of course. But how does that prove I shouldn't be able to skip them? I'll be giving something up in skipping those cut scenes, sure -- I SHOULD be giving something up, otherwise the cut scenes are totally superfluous -- but why shouldn't I have the option to make that choice for myself?
Why shouldn't I be able to say, "you know what? I don't really care about this story, so I'll give up some potential immersion in it in exchange for direct access to the gameplay." The mere existence of that choice doesn't lessen the existence of the narrative stuff, it just allows the player to decide what they want from the game without the designer ramming stuff down their throats. All narrative-based games that people truly love still have some really satisfying core gameplay, so why not allow me to choose to have one, or the other, or both?
If you want narrative, you get narrative. If you don't, you don't. How can that possibly be a bad thing?
To the "they spent all that time on the story, you should have to watch it" people:
Tough titty for the dev team, man. And anyway, if their overall goal is for me to like their game, they assume that showing me the cool cinematic shit they made will make me like the game more. But if I DON'T like the cool cinematic shit they made, then by allowing me to skip the cool cinematic shit, I will like their game more.
The only game I can think of that would require at LEAST one play through with cut scenes on is The Void, because seriously, wtf.
The long cut scenes of Grey Hair Guy and Headphones Dude staring into a TV with their hands on their hips, conversely, is not gameplay.
To be honest, I would like this to be taken one step further - I don't mind giving players the option to skip entire stages if they choose to. If I buy a movie, I can, should I choose to, skip through certain scenes, or if I buy a series on DVD I can skip past episodes I don't like; if I buy a CD and hate half the songs, I never have to listen to them.
So why shouldn't the gamer be allowed this same sort of freedom?
Once I buy a game, I should be able to impose and determine how I want to take in my entertainment.
But, the cutscenes and story sections are a good way to break up the combat, if you let people choose a "no-story mode", who's to say they wouldn't get bored after 5 hours of straight combat and give up on the game? Giving people the option to have "no story" on a first playthrough could be bad for the game.
And yes, every game should let you skip cutscenes on an individual basis (one of the things FFXIII got right).
I do agree with you that there should be an option to skip the cutscenes in Persona 4, but if you went into that game only looking for the battle system you would be better off playing a different game in the shin megami tensei series.
Persona's main attraction is the characters and if all you're looking for is the rpg elements it's not the game for you.
For me it is about authorial control. Yes, games are supposed to be sold, and customer is king, but developers re allowed to make the games they want and force upon you the experience they want. Even the pure interactivity of gameplay is far from total freedom. Imposing cutscene is just another thing they can do (much like preventing you to jump or to lean in an FPS etc).
If they feel it makes the experience better (pacing, involvement, etc), why let the players ruin it? It's like having a game that's too easy. Letting people do what they want is not always the best thing for them. Make something a bit harder for instance may add value to your game (you sad so in a previous rant).
Imposing time and story may add value as well.
In any case, not all games are meant for all gamers. If the game is not suited to you (even if you would enjoy part of it), then don't bother, pick up another one.
I think the devs should be able to do as they see fit, it can bring more to other players (ones that cannot refrain from skipping when given the opportunity and the miss out on great content, pacing, involvement etc).
Then I like when I'm given the choice, but really it is up to the developpers. I think it's only needed on second playthrough (no way you knew for sure what you would have skipped in Persona 4, given the ability, was boring the first time you played).
None of this is, of course, to say that you shouldn't be allowed to skip the whole thing if you really want to. You are right that if you have no interest in the story, you should be allowed to just get on to the parts that you do like. This honestly seems to be an issue that many games which have you press a button to click through dialogue boxes seem to share: if you're in any way contributing to the progression of the scene, even if just by pressing the button repeatedly, the game doesn't consider it a cutscene, and thus it isn't something you should be allowed to skip. And that isn't right.
What if you made an update to Runner where you allowed players to remove those art portraits and story elements from the game, and let me play the Battletoads "inspired" gameplay. What if it was just running and dodging and that's it? How would it change the way people played that game if the gameplay was never interrupted by the linear storytelling of the portraits or the typewriter?
I can totally understand if a developer takes away the option on the first playthrough. But it is inexcusable to me for a developer to not allow skipping cut-scenes you have already scene.
For instance, GoW III. The opening fucking intro was non-skippable! WHAT.THE.FUCK!
But kudos to Squenix for allowing the player to skip any and all cut-scenes they'd like.
And Kudos to you Rev. for this rant!
Great idea, I hear that at the next World Chess Championship they are skipping straight to the endgame! Other ways to take in your entertainment: anally.
"But kudos to Squenix for allowing the player to skip any and all cut-scenes they'd like in FF XIII"
K, done for now.
But for people like Anthony, who weren't impressed by the plot, there should be an option for them to skip certain cutscenes.
Much as I loved Persona 3 I've never bothered to buy a copy of Persona 4 due to the purported 2 hour intro cutscene.
If someone just wanted to watch the end of any event, like your mentioned Chess Championship, then who cares? Let them. I watched the finals for Olympic Men's Hockey, but not the earlier games - should I have been forced to watch every second of every preceeding game?
I'm just saying there's nothing wrong with choice. Or is there?

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