Every Thursdayish, Anthony Burch discusses some aspect of the gaming industry or game design in his weekly Rev Rant.
I'm not actually onscreen for this one (for the best, probably, as my beard would have taken up half the frame anyway), but it's basically about how 99% of action-centric games are about empowering the player in every way possible, when often the opposite can lead to more interesting, varied gameplay.
You can watch it after the jump, as always.
[Image by Phallus Knife Fight, from his incredible PSA PSA.]
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.