Rev Rant: cinematic "gameplay"
Every Thursday, Anthony Burch discusses some aspect of game design he finds interesting or frustrating, except it's just him talking to a camera so it's not really a discussion.
Image by Jetrockite.
This week's Rev Rant is about modern games' attempts to wed the visual coolness of cut scenes with actual player control, and how these attempts suck more often than they do not. Once again, I'm not in front of a green screen thanks to the fact that you have to pay attention to the game footage in order for the rant to make any conceptual sense.
Also, at one point I call "cinematic 'gameplay'" something like "cinematic pseudo-control" for no reason. Try to ignore that. And the fact that I just told you about it.
Anyway, hit the jump for the rant video. Setup email comments
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