In his weekly "Rev Rants" series, Anthony Burch discusses game design while unsuccessfully attempting not to twitch like a maniac.
In a specific sense, this week's rant is about Arkham Asylum. In a larger sense, it's about the importance of unity between character and gameplay scenario. Not in a Prototype, I'm-a-hero-in-cut-scenes-and-Hitler-through-gameplay sort of way, but more in a the-ending-of-Arkham-Asylum-was-bad-for-these-reasons sort of way.
I am also turbo-retarded and about half the background footage is the size of a postage stamp. Plz 2 forgive.
[Extremely mild spoilers for Arkham Asylum. I don't specifically discuss what the end entails, but I bitch about it in a general sense.]
This has been a fairly thrilling Electronic Entertainment Expo in a lot of ways. Hard not to be when two out of the three major console competitors are showing off brand new hardware and all the new games which come along with that. But what was the most exciting aspect of this year's E3? Watch the video to hear what we think and answer The Question for yourself in the comments below.more
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This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...more