In his weekly "Rev Rants" series, Anthony Burch discusses game design while unsuccessfully attempting not to twitch like a maniac.
In a specific sense, this week's rant is about Arkham Asylum. In a larger sense, it's about the importance of unity between character and gameplay scenario. Not in a Prototype, I'm-a-hero-in-cut-scenes-and-Hitler-through-gameplay sort of way, but more in a the-ending-of-Arkham-Asylum-was-bad-for-these-reasons sort of way.
I am also turbo-retarded and about half the background footage is the size of a postage stamp. Plz 2 forgive.
[Extremely mild spoilers for Arkham Asylum. I don't specifically discuss what the end entails, but I bitch about it in a general sense.]
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
7:00 PM on 11.19.2014