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Rev Rant: Anti-heroism

2:00 PM on 08.23.2009   |   Anthony Burch


Every Thursday (or thereabouts), Anthony Burch discusses some aspect of gaming culture for his video rant series.

This week's rant touches on a much larger issue of theme/narrative/character personality matching up with the tone of gameplay, but it's a start. And it's also the shortest rant I've recorded in, uh, ever, which is probably a good thing.

Anyway, it's about how games that are actually about how fun it is to kill people typically shouldn't pretend their protagonists are heroic, decent figures. 

Hit the jump to watch it.

[Header image by Cadtalfryn. No idea what it's trying to get across.]








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70 comments | showing # 1 to 50
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Magesx's Avatar - Comment posted on 08/20/2009 14:02
Magesx
WHERE'S YOUR BEARD
Zeushbien's Avatar - Comment posted on 08/20/2009 14:11
Zeushbien
I think you are very right in your criticisms, and I basically think that most developers or publishers are afraid of having you play a truly evil character. Whether it's due to media outcry or ratings or whatever..
DaedHead8's Avatar - Comment posted on 08/20/2009 14:11
DaedHead8
This video made me want to try Prototype.
eskimo bob's Avatar - Comment posted on 08/20/2009 14:12
eskimo bob
... that picture...

YOU SON HOF HA BURCH, BISON.
phantomile's Avatar - Comment posted on 08/20/2009 14:13
phantomile
To be fair, none of Prototype's sidequests ever rewarded you for killing random civilians; only military personnel and infected.

Still, the game did come off as you described it, and I agree with you on every other point.
Rasgueado's Avatar - Comment posted on 08/20/2009 14:14
Rasgueado
So I'm guessing he hates Dexter as well (in all honesty... so do I, but for different reasons).
EternalDeathSlayer's Avatar - Comment posted on 08/20/2009 14:23
EternalDeathSlayer
That was actually the best Rev Rant I've ever listened to. Here I was, all ready to bring up God of War, and then you go head and do it.

Nice job.
PoopShooter's Avatar - Comment posted on 08/20/2009 14:23
PoopShooter
i miss the times when rev rants were LOOOOONG

still, great insight as always.
but unfortunately i don't think that it's so much the game designer's fault as it is the story writer. designer was only responsible for "hey i want the player to be able to cut shit up."
its the writer who controls "i want the city to make him look like a hero."
Robbo the hood's Avatar - Comment posted on 08/20/2009 14:23
Robbo the hood
There are tons of people who pretend Kratos is an anti-hero, and it's very frustrating.
Reginald's Avatar - Comment posted on 08/20/2009 14:24
Reginald
hi david
wrecker77's Avatar - Comment posted on 08/20/2009 14:27
wrecker77
Rofl at pic.

Could not agree with you more about prototype
Archwright's Avatar - Comment posted on 08/20/2009 14:28
Archwright
Yes, morally black smashed alongside morally white does not equal morally gray. That's something that people don't seem to realize.

In Legacy of Kain, you play a bad guy. Your only goal seems to be toppling the Vampire oligarchy. After a while I shied away from killing humans... but that's because they frequently didn't have the fuel I required to continue with my murderous, anarchic plot.
Oncomouse's Avatar - Comment posted on 08/20/2009 14:28
Oncomouse
I think the Dexter commen hits on something. The pheomenon of pussying out on featuring a truly evil protagonist isn't unique to video games. Film, literature, etc tend to whimp out in this regard.
D-503's Avatar - Comment posted on 08/20/2009 14:30
D-503
Damn straight
the Company's Avatar - Comment posted on 08/20/2009 14:31
the Company
I've certainly encountered this kind of two-way split before in games, but I didn't think about it as much in Prototype because I felt so withdrawn from that game. Prototype may have been a lot of fun for other people, but to me, Prototype is equal to drinking until I throw up.

But part of the reason why I the pleasure from Prototype became less and less the more I played it had a lot to do with the game wanting to tell the story of a savior in dark times, when the gameplay wanted me to enjoy mildless, vicious slaughter of innocent people.

It had a lot to do with the fact the story was so poorly told, but I never felt like the Alex Mercer in the cut scenes. In fact, I never felt like a guy at all. I never felt like I was fighting for good or evil. By the time I set down the controller for the last time, it was because I felt nothing.

GTA IV had a similar thing going on, where the story painted me as an immigrant who had a dark past and poor fortune to run into bad situations and become affiliated with shady, nasty people. But then the gameplay gave me the option to be reckless, violent and psychotic.

The difference though is that I didn't want to be violent. The story was conveyed so well to me, and the character of Niko was so convincing and likeable that I never had the urge to rampage through Liberty City, killed at will, leaving a trail of destruction behind. Even murder as a part of the story was difficult for me sometimes, if I felt it conflicted with Niko's character. But when it felt right, I was right in there with him, passionate and empowered. I wanted Niko to succeed and have a happy life.

Alex Mercer, as a character and the way the story presented him, might have ruined Prototype for me. Either way, he certainly didn't help. Some hero.
manasteel88's Avatar - Comment posted on 08/20/2009 14:35
manasteel88
I kinda miss seeing Rev's mug up there. It gave a little bit more credibility to the rant.
Qraze's Avatar - Comment posted on 08/20/2009 14:42
Qraze
very real Anthony. that was very real.
Darren Nakamura's Avatar - Comment posted on 08/20/2009 14:45
Darren Nakamura
Hee hee. I wonder if David Jaffe will watch this one too.

I miss the unnecessary green screen RevAnthony in these videos.
Matthew Blake's Avatar - Comment posted on 08/20/2009 14:45
Matthew Blake
What I wonder is, could you make an intense action game with a pacifist protagonist? That is to say, yes, there's violent content, but since you're the good guy, you can't (or at least shouldn't) do anything to cause anyone harm.
Electrium's Avatar - Comment posted on 08/20/2009 14:47
Electrium
Completely agree on this one. There's so much of this mindless killing gameplay mechanic that developers try and use a different story to make their title different from the rest...but in the end, it doesn't work at all.

There's potential for story variance with these titles, but that potential does not lie in how the main character can be interpreted...it lies in the ending, the overall result of your actions.
mario actually's Avatar - Comment posted on 08/20/2009 14:50
mario actually
Yeah, I agree with Dexter345. I want non-good-tied-ties!
Jumbo's Avatar - Comment posted on 08/20/2009 14:58
Jumbo
It's a fascist fantasy. Only by killing millions of subhumans can we create a world of justice and peace. It's a problem of narrative action gaming. So long as Killing Tons Of Dudes is the only gameplay mechanic allowed, no matter what story/motivation bullshit you add on top, it's never going to work. The story of every game turns into shitty improv comedy scenes where the douchebag whips out the fake gun and shoots everybody.
Josh Tolentino's Avatar - Comment posted on 08/20/2009 15:00
Josh Tolentino
hi david
Sentry's Avatar - Comment posted on 08/20/2009 15:10
Sentry
First of all: ".. biggest mass murderer since, let's say.. Stalin"

Cracked. Me. Up.

Not the Stalin reference specifically but the picking a "oh, who's a bad person" name out of a hat. Laugh riot.

This is one of those occasions where I agree almost 100% with everything that you said, though I'd argue that Wolverine's disconnect of charaterization from gameplay has more to do with the high frequency of bad writing in comic properties than it does poor design execution, though your point's still well met.

I could get into a schpiel about the Hulk and the true spirit of the character is that the Hulk is something of an anti-hero, and Banner is something of a tragic figure, but I'll just leave it at that I think the disconnect is slightly more appropriate in Ultimate Destruction, and is relatively consistent with the theme of the mythos.

Also, thank you, thank you so much for what you said about God of War. I finally got around to playing this series just a few months ago and was having difficulty identifying why I should love the game so much beyond the variable pacing of brawler/platformer/puzzle elements and the level design (and the sheer novelty of Kratos fucking Greek mythological "canon" up the ass in a manner TOTALLY appropriate to Greek myhtology), but it never occurred to me how very appropriate the consistency between character and gameplay was, which was a quality that likely mollified my critical side without me even realizing it.

So thanks for better helping me shape my appreciation of the game.
Kaspar's Avatar - Comment posted on 08/20/2009 15:15
Kaspar
MOAR BEARD.
Respect your (more than slightly) creepy fanbase.
TriplZer0's Avatar - Comment posted on 08/20/2009 15:17
TriplZer0
I agree completely, because there are times when I want to play as a heartless bastard and then there are other times when I want to be the hero.

If I want to evil, I play some sort of Star Wars game and choose the Imperial faction. Sure the characters in the game might tell me that I'm keeping the peace and protecting the galaxy from anarchy, but that is the character's in-game perspective and we all know that a person's perspective can be quite warped.

Now if the game's over-arching narrative tried to tell me I was actually being a good guy by razing planets with Star Destroyers, then I would have a problem with it.

If you're going to make a game the revels in gore and violence -- don't half ass it. Nice work, Rev.
falinter's Avatar - Comment posted on 08/20/2009 15:37
falinter
These videos had a beard with a kid attached to it before. What happened to that.
GoldenGamerXero's Avatar - Comment posted on 08/20/2009 15:45
GoldenGamerXero
Exactly. I'm not going through Fluffyville killing all the families in sight then eating some puppy stew so I can save the world. I'm doing it because I'm a complete dick!
Haunter66's Avatar - Comment posted on 08/20/2009 15:52
Haunter66
Pfff Nice vid!!
daysocks's Avatar - Comment posted on 08/20/2009 15:56
daysocks
So, is the gameplay in Prototype seriously like that? Because then I might give it a play.

Absolutely spot on with the rant again!
KoKoO Psy's Avatar - Comment posted on 08/20/2009 16:07
KoKoO Psy
Doesn't this dive into a different issue again. In which one try's to think about the position of the opposite scenario. In a hero game you play as a savior, and you only kill bad guys. You save the world, and it is a satisfying human experience. (Most people like/want to do the right thing.)

But in Prototype, how would you end the games story, and still make the overall experience at the end of it feel satisfying? I think this is the reason for it's strange miss-match. Ending a villains story is harder, so developers avoid it.
Electro Lemon's Avatar - Comment posted on 08/20/2009 16:32
Electro Lemon
For you, the day I ranted about heroes was the most important day of your life. But for me... it was Thursday.
Rockvillian's Avatar - Comment posted on 08/20/2009 16:34
Rockvillian
Honesty goes a long way, even if it's about tearing people in half because you want to tear people in half. Justification is for pharisees.
KapitanFiggs's Avatar - Comment posted on 08/20/2009 16:39
KapitanFiggs
For the most part, I agree with the good Rev on this one. Being a misanthropic monster who slaughters countless dozens of people before he even takes his morning piss means that one is a fucking BAD GUY, even if one is doing things for what could pass as a noble reason. I think that companies that make games where you do these things should really own to that fact. Maybe if they addressed these issues in the game's story it'd be different. There have been some damned good Wolverine comics where it's plainly obvious that Wolvie is doing nasty things to bad people, understands that he is doing nasty things, and doesn't try to hide behind some morally corrupt "I'm the hero!" mentality. Oddly enough, sometimes it makes these characters seem more heroic when they do the wrong things for the right reasons, but when games shy away from the reprehensible behavior of these characters and make all the supporting cast just blindly accept what's going on as "hurray, we're saved!", it insults the intelligence of those who play.
Saskatchewhoa's Avatar - Comment posted on 08/20/2009 16:39
Saskatchewhoa
@Archwright

Legacy of Kain: Blood Omen! Holy crap! I was 11 or 12 when that game first came out and it blew my mind how the game basically revolved around a completely unsympathetic, bloodthirsty anarchist. The rest of the series failed to live up to this, but Legacy of Kain: Blood Omen remains one of the classic examples in gaming where you truly ARE the villain. I wish eidos would have done this game justice with it's sequels. Instead we were finally told that "actually Kain did all those bad things for a greater purpose." Blech.
DinnertimeNinja's Avatar - Comment posted on 08/20/2009 16:56
DinnertimeNinja
Well, it's entirely possible that a badass, non-hero COULD make the world a better place by being unforgiving and ruthless.

I haven't even PLAYED Prototype, but I gather he's basically killing military and infected people that are suffocating the city in which he lives.

Regardless of whether or not he is enjoying or reveling in his killing, his ultimate goal COULD still be for the greater good.

Though I agree that if they are painting him as a saint (again, I don't know), then that's going too far. He should be treated as a badass loner who hates the people he's killing and also happens to be doing the city a favor by killing bad people.
Hopeless Savage's Avatar - Comment posted on 08/20/2009 17:09
Hopeless Savage
*mercilessly slaughters thousands of police, military personal, and innocent people*
*enters ryder's house*
"naw man drugs are bad yo"
PhazonYoshi's Avatar - Comment posted on 08/20/2009 17:25
PhazonYoshi
Prototype is brilliant fun, but the story made no goddamn sense. The video cutscenes were all like "Hi I am Alex and I am going to be nice :) :) :)" but the ingame cutscenes were all like "I AM ALEX AND I AM GOING TO RIP OUT YOUR BRAIN AND SHOVE IT DOWN YOUR THROAT AND THEN EAT YOU". It's like the guys making the prerendered shit didn't actually have a copy of the design briefs.
Drewcifer000's Avatar - Comment posted on 08/20/2009 17:32
Drewcifer000
Longer rants please. Also more beard.

Also you're going to love me in like 10 years.
Johnny Justice's Avatar - Comment posted on 08/20/2009 17:37
Johnny Justice
Yeah that kind of thing irks me a bit. How come the inFamous footage is always mirrored on these videos?
Havoc Fang's Avatar - Comment posted on 08/20/2009 17:44
Havoc Fang
((SPOILERS, BUT HAVING SEEN THE THING IT DOESN'T MATTER)) I agree with your point, but totally disagree with Prototype as an example of it. Alex Mercer (I'm a Prototype fanboy thats so extreme that I feel semi-bad just calling him that instead of Virus), at the start and up until around the middle he debates if he is doing the right thing, then after that he just becomes a completely in it for himself character. His sister, once he mentions some of the things he had done to people, freaked out slightly. In a side-cutscene few people see, he gets revenge on his ex-girlfriend (seemingly). Once he realizes that he isn't Alex Mercer, he just becomes a pure and simple barely-anti-hero. He's in it for himself, and if he has to kill thousands to get there, he will.

Also, Prototype's story makes next to no sense if you confine it in the game. Once you do some research, it gets very deep and actually good. Kind of shitty that they made you do that, though.

And just because I love the game with all of my organs, Vampire the Masquerade Bloodlines, humanity, morals that are something, you aren't anything, something.

If you shave, I'll feel dissapointed at how my dream beard is gone.
Holyetheline's Avatar - Comment posted on 08/20/2009 18:35
Holyetheline
Anthony... Do whatever you want with the facial hair. I don't care.

Also,

Nice rant. I understand where you are coming from. I always felt that the Prototype story was so poorly executed in game that it never mattered who I killed. Just a bunch of facelessness in a crowd.
Vanilla Gorilla's Avatar - Comment posted on 08/20/2009 18:38
Vanilla Gorilla
I would have to agree. Anti-heroes need to just accomplish what they want to accomplish and that needs to be present throughout the narrative. The player can decide whether or not they're a hero or not, it should never be continually implied.
Kaalinn's Avatar - Comment posted on 08/20/2009 19:27
Kaalinn
Prototype Spoilers:

Since for some reason the gaming public hasn't gotten it yet (probably because if it's made any less blatant than Dead Space's 4 (!) differently conveyed "Shoot the limbs!" it's too subtle for most people) it needs to be said that Prototype, about halfway through, makes it clear that you're not playing as Alex Mercer, who died in a subway station after basically releasing the virus, but as the Blacklight virus itself, which, much like any other disguise you can wear, just looks like Mercer, though up until that point in the game also thought to be him.

In so far you act "mainly" in self-defense, or outright heroism by going after the other virus strain. With the exception of the mass-murder bonus missions for experience Anthony mentioned.

I'm not sure why people don't get this, since it's made pretty clear when it's mentioned (and it's mentioned 2-3 times, always by the protagonist himself, instead of by the military, falsely calling him Mercer sometimes, and as such it comes from the only "reliable" source for the player). The game even provides suitable names to use other than Alex Mercer, namely ZEUS and Blacklight.
Mecha Six VII's Avatar - Comment posted on 08/20/2009 19:29
Mecha Six VII
I miss beardy burch,
ouched's Avatar - Comment posted on 08/20/2009 19:47
ouched
Great rant. I fully agree.

Only thing I wish I heard were your thoughts on the tendency of some games that use morality as a play mechanic or plot device is for them to rely on a single choice to determine the outcome of the game, rendering all or most other actions to that point irrelevant.

As much as I love it, Star Wars: Knights of the Old Republic was probably the biggest contemporary offender of this. It seemed totally inconsistent that you could play the entire game seizing every opportunity to shift yourself, or in the case of KOTOR II, also your party to one moral extreme or the other, and since the game offers you one choice that determines the outcome of the game, it really doesn't seem to matter at all.

Perhaps, Rev Anthony, you feel differently. Some people do experience pivot points in life, where for better or ill, one single act or incident can change the course of a person's life. Maybe these games reflect that, but I guess I'm just cynical and think it's half-assed story telling and game design. Either way it would be great to hear your thoughts.
Kyle MacGregor's Avatar - Comment posted on 08/20/2009 20:23
Kyle MacGregor
"For you, the day I ranted about heroes was the most important day of your life. But for me... it was Thursday."-Electro Lemon

This.
Sterling Aiayla Lyons's Avatar - Comment posted on 08/20/2009 20:46
Sterling Aiayla Lyons
But...but...how wouldn't the world be better off without those people Alex and Wolverine cut up!?

On a more serious note:

I like most of what you said. The problem is that usually, the truly evil characters are convinced/feel that their actions, who their fighting, and the results are all for the greater good or would make things better.

To bring up Shadow of the Colossus, you spend the whole game trying to resurrect your girlfriend, only to find out you're releasing a heinous evil force, and are cast away and cursed by those who find you at the end of the game.

I mean, just because the character believes that his actions are for a greater good, doesn't mean the player has to also. In Assassins Creed, Altair thought that the people he was assassinating were key in destabilizing the region(and therefore, their deaths would help keep the region stabilized). Sure, he's a cold blooded killer, but if one death could prevent a war, wouldn't that be a better tradeoff for all?

Point is that it all has to do with perspective, both of the player and the narrative. Where I agree with you is that a lot of story writers don't seem to entirely get this point, and make the character and player commit such acts without attempting to give proper reasons other than, "it'll make things better".

Of course, the alternative is to say "he's a bad guy and wants to kill everything" and leave the story as nothing more than that.
Trebz's Avatar - Comment posted on 08/20/2009 20:56
Trebz
If I could add a good example of anti-heroism, I'd add Jack from MadWorld. Could you put him in the same class as Kratos? He's still working to save the world, but he does so by smashing people's heads in in delightfully vicious ways. And he's painted as an uncaring, slightly sadistic badass who's just working to get the job done. It's a bit different because he actually is killing the bad-guys only, but he isn't a goody-goody by any stretch of the imagination.
SyntaxError's Avatar - Comment posted on 08/20/2009 21:17
SyntaxError
The way I see it, Alex' saving New York is just "collateral damage" in his quest for truth. That's only until the end though, when his anti-heroness turned to wangst (he can kill you in the most gruesome ways possible), saying that he'll stay in the city because it's still infected.

Oh, and judging by the footage in the video, God of War 2 actually aged quite well!
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