I heard an interesting thing the other day on a podcast (which one it was escapes me now) about how different our perceptions of games are in a span of only twenty years. The distilled point they were making was that, when we were younger, we would believe that a game was exceptionally difficult when it was probably just poorly designed. As someone who takes time weekly to re-evaluate games for which my opinion of are based mostly on distant memories, it resonated with me and I've been turning it over in my head ever since.
I suppose it shouldn't surprise me that Wizards and Warriors has a continuity to the series. Plenty of games, such as Castlevania, featured this in their sequels by the time these were released. It strikes me as odd nonetheless, because the gameplay was always so wretched up to this point that it seems hard to imagine that the designers would even bother to incorporate a story at all.
At first glance, Visions of Power does not seem so different from what came before. You're still a goofy-looking knight with a useless sword which he holds as if it were his manhood when jumping. You still have to acquire keys to gain access to most doors, which hide assorted treasures and the occasional trap.
Once you have managed to prove your worth to the guilds, you are in a position to rescue the three daughters of the deposed King. Each of them has a jewel needed to access a secret path to the throne room of the castle. In order for them to agree to give them to Kuros, he has to agree to marry them. Each of them.
I'm not sure what message the developers are trying to convey here, but I can only see it going one of two ways, neither of them positive. The first is that polygamy, a crime in all fifty of the United States, is somehow not an unreasonable thing to participate in. Alernatively, they could be saying that the way to get a woman to do something for you is to lie about loving them*.
All things being even, Wizards and Warriors III probably was not worth the effort I spent in procuring it. It isn't a bad game, just one that has some great ideas hampered by serious flaws. Certainly the best in the trilogy (and yet, the only one not developed by Rare) and worth giving a play if you can come across a copy.
Just don't spend ten years looking.
*I won't lie to you, though. One of these lessons served me quite well in my youth.
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