games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


RetRose Tinted: Total Carnage photo

I want to talk today about a condition that we don't hear much of any longer, a painful malady that has largely been eliminated from our society. Just as the advent of a vaccine spirited away the looming fear of smallpox from an entire generation, making the virus seem little more than medical history, innovations in gaming have practically erased this threat from the social consciousness. But with the rise of interest towards retrogaming in popular culture, a new generation now stands at risk.

I'm speaking, of course, of "Gamer's Thumb." Players who use vintage controllers with directional pads will often develop this uncomfortable malady from holding down on a d-pad for hours at a time. The act can result in joint pain, numbness and (in extreme cases) blistering.

Few games encourage such behavior as much as Total Carnage on the SNES. While most games will wear you down on just one thumb, the control scheme in this arcade port can play murder on the thumbs of both hands.

Is it worth the risk? Read on.

Total Carnage

In Total Carnage, one or two players are faced with the task of overthrowing a middle-eastern dictator who has taken news reporters hostage when it is discovered that he has been engaging in bio-weapons research. General Akhboob, leader of an unnamed nation, has been using his baby milk factory as a front for experiments in radioactivity and mutation and it's up to Captain Carnage and Major Mayhem to stop him by blowing up everything in their path.

Swarms of enemies will come at you from all sides, in increasingly overwhelming numbers. The variety is surprisingly good, with several different forms of mutated baddies out for your blood. And, as if they weren't enough, environmental threats plague the landscape, with landmines and barrels which explode in a spray of shrapnel if left undestroyed.

The most annoying and clever (from a design perspective) challenge comes from enemy bombs that drop into the playing field. After they've had a moment to sit there, they begin to shake, indicating that they are about to explode. Unless you manage to get to it and grab it before it does, you (and your co-op player) die in a gory pop.

Total Carnage

Much like its predecessor, Smash T.V., the arcade version of this game was controlled with a dual joystick configuration. The left joystick moved your character while the right fired their weapon. It's an incredibly convenient system in the arcades but moving it to the home consoles, still reliant on directional pads and buttons, required the designers to treat the buttons as the right joystick.

What surprised me is how well this actually worked. In my memory of having played Total Carnage before, I always felt like the button configuration was inadequate. It isn't that it doesn't function well, merely that it hurts like hell to play for more than a level or two of it. 

In addition to your standard machine gun, power-ups with other weapons will crop up from time to time. Rocket launchers, flamethrowers and a little drone that circles you and fires in the same direction you do are all available. They have limited ammunition and never really last long enough, but it's great to just obliterate everything in your path for even a short while.

The last useful tools at your disposal are time bombs. They're exactly what they sound like: You drop one and, after a time, it detonates. The problem with them is that the timing is somewhat nebulous. It seems that the more active bombs there are on the playing field, the longer it takes for individual bombs to explode, which drastically reduces their helpfulness.

Total Carnage

In between levels, you'll come face-to-face with General Akhboob on a communications monitor. He'll spout off in an incomprehenisble babble, not unlike the terrorist voices in Team America: World Police, and follows up with some soundbyte in English. It's one of those things that would probably be highly offensive to people with Liberal Arts degrees if it wasn't so goddamn funny.

And that's the reason to play Total Carnage. The absurdity level is off the charts and it's difficult to play without a smile on your face. I defy you to pick up a pair of sneakers (granting the ability to move more quickly), hear the Stooges-inspired "whoop-whoop-whup" sound effect associated with the item and not chuckle a little bit.

I also really like the replay value inherent in the game. The final boss has a special, highly challenging surprise in store for you when defeated which may have you starting the game over just to accomplish it. And, hidden throughout the levels are keys that you can collect. If you manage to have 120 of them by the end of the game, you enter a bonus level called the Pleasure Domes, filled with cash, prizes and Smash T.V.'s Mutoid Man.

Total Carnage

It's a little disappointing that we don't see games like Total Carnage very often any longer. Sure, we still get our shoot-em-up fix from time to time on the download services. None of those games have the style, sense of humor or challenge of this one. 

Of course, they probably won't break your thumbs either. 


LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo
 

Continue: More RetRose Tinted stories





prev next

13 comments | showing # 1 to 13

randombullseye's Avatar
randombullseye at 11/18/2008 18:21
I like what I played of Total Carnage.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 11/18/2008 18:27
I can't read "Total Carnage" without hearing it in the announcer's voice. This game = great when drunk.
The-Excel's Avatar
The-Excel at 11/18/2008 18:46
http://www.youtube.com/watch?v=FW1Z-r6UCdA

The best ending in all of video games begins at 24'30".
Ninja In Distress's Avatar
Ninja In Distress at 11/18/2008 20:16
The boss fights in the game were BRUTAL. After spending ten minutes on that one guy, I was like "Fuck it, I'm out of quarters. Off to TMNT:Turtles in Time!"
Gantz's Avatar
Gantz at 11/18/2008 21:24
Oh god he has 4 sights and hes not even using one lol.
Niero's Avatar
Niero at 11/18/2008 21:42
The arcade version has some weird Nazi propaganda stuff and is a little more explicit and lots more blood! Don't download it for Mame :)
catsithx's Avatar
catsithx at 11/18/2008 22:14
Total carnage was fun romp. I think I spent like 12 dollars just trying to beat it one day.
taumpytears's Avatar
taumpytears at 11/18/2008 22:53
The SNES version is a bit of a legend with a couple of my friends and I.
CaptainApocalypse's Avatar
CaptainApocalypse at 11/18/2008 23:03
Total Carnage was awesome. It's on one of the classic collections of the original XBOX. I highly recommend playing it with a friend who is easily as crazy as you.
Edco's Avatar
Edco at 11/19/2008 00:03
Unofficial sequel to Smash TV?
Char Aznable's Avatar
Char Aznable at 11/19/2008 09:48
Oh God, this was one of the hardest games of my childhood. I remember scouring the back pages of GamePro with my cousin every month so we could find Game Genie cheats and beat the damn thing. Damn kids and your internet these days...

I finally beat it a year or two ago, and realized this game is fucking impossible without cheats.

I never played the arcade version, so I didn't see that Nazi stuff until I watched it on Youtube. Weird. Still a great game, I'll have to go back and play it now.
Dexter345's Avatar
Dexter345 at 11/19/2008 14:25
When I saw these screens I was totally reminded of Smash T.V. This is a sequel?
Conrad Zimmerman's Avatar
Conrad Zimmerman at 11/19/2008 17:30
@Edco & Dexter: It isn't so much a sequel as it seems to inhabit the same setting. A special ending connects the two games and implies that Total Carnage takes place after Smash T.V., but that's where the connection seems to end.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49567 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006