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RetRose Tinted: The Tick

4:00 PM on 03.17.2009   |   Conrad Zimmerman

RetRose Tinted: The Tick photo

Okay, I'm going to lay out some funky be-bop here. Let's see if you guys can pick up the tune.

Dup-dweeee-duh-duh-duh-dwee-dow. Dup-dweeee-duh-duh-duh-dwee-dow.

The Tick might be the only reason I was capable of waking up before noon on a Saturday in my teens. The show still ranks among my favorite animated series of all time. As for the game which appeared on 16-bit systems, not so much. I remember it as being a fairly substandard brawler with mediocre gameplay and some really annoying shortcomings.

I could be wrong, right? It's one of of those licenses that I simply love too much to outright dismiss its game on the basis that I played it fifteen years ago and didn't have a very good time. So, without further ado, SPOOOOOOON!

The Tick

If you somehow missed out on Saturday morning cartoons in the nineties, The Tick follows the adventures of its titular character as he protects "The City." With wildly creative villains constantly threatening to destroy the peace in his adopted metropolis, this bumbling and inept but utterly invincible superhero continually saves the day from ludicrous plots through sheer determination and blind luck. It was one of the most amusing cartoon series of its day and one which managed to cross generational lines by combining smart and subtle humor with slapstick antics.

Developing a quality videogame based on a licensed property from another medium is never an easy task. All too often, they fall into the trap of becoming generic games which merely feature the notable characters and events which take place within the setting. Imagine for a second, however, how much more challenging it would be to create a game based on a series in which the main character is essentially invulnerable to bodily injury. Basic conventions of videogames and how they are made to be difficult to complete would have to essentially go right out the window.

The Tick

The Tick winds up treading a fine line in this respect. Simply allowing The Tick to run roughshod over anything in his path would have been unbelievably dull as an experience, so he has been made defeatable in this side-scrolling brawler. He does, however, have the capability to survive events that would outright kill heros in most games and the designers chose to reflect this in some interesting ways.

First, he can take a serious beating before losing a life. Most levels in the game are simple enough to traverse without dying a single time, provided the player is cautious. The best representation of his superior resistance to damage comes from taking falls.

The Tick's primary method of transportation in the cartoon series was to run across the rooftops of The City and the game makes use of this for very basic platforming areas to break up levels with a heavy focus on combat. Should the player miss a jump between buildings, it does not result in death as one might come to expect. Instead, The Tick drops down to street level and must defeat one of the show's lesser villains in a mini-boss encounter. Once the bad guy is defeated, Tick returns to the roof he fell from and can continue to progress through the level.

The Tick

On the one hand, I can't get over what a stroke of genius this is. Here we have a situation where the player is well and truly punished for failing to complete their task while offered an opportunity to minimize the consequences by playing through the boss encounter efficiently. On the other, it can be really frustrating at times to have to face some of the same enemies over and over again due to the game's stiff jumping controls.

And some of the mini-bosses are incredibly difficult to defeat. One villain whose design is particularly poor performs his attacks by simply running through Tick, plowing him into the ground. Timing attacks to hit him is not very difficult but it becomes an issue when the enemy rises back up, as he will almost always hit you as he continues his run across the screen. 

The Tick

The Tick featured not only memorable supervillains in its cartoon series, but offbeat and humorous heroes as well and it wouldn't be a fair representation of the show without their appearance. Throughout the game's levels, power-ups which call forth one of these heroes to partner up with Tick can be found. The hero drops in and fights back-to-back with Tick, giving the player an advantage in not having to turn around to face enemies coming up from behind.

These sequences are fun but the characters chosen to join him are not exactly the most popular from the show. Why characters such as The Breadmaster and Oedipus (a character spoofing Marvel comic character Elektra) would be chosen over classic Tick heroes such as American Maid and Die Fledermaus is completely beyond me. Other notable characters who would have made fine additions to his arsenal are relegated to background appearances in the environments or minor obstacles for both Tick and his enemies.

The Tick

Ultimately, The Tick still manages to fail, in part because so many of the interesting characters fail to appear but also because it's a fairly dull brawler in general. Enemies are essentially an endless swarm of cookie-cutter ninja and Tick might as well be invincible for as much fun as beating on the same five enemies for a few hours winds up being. It's charming for about ten minutes before I would rather be playing just about anything else.

LAUNCH GALLERY (5 IMAGES)
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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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24 comments | showing # 1 to 24
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Krow's Avatar - Comment posted on 03/17/2009 16:07
Krow
I was obsessed with the Tick when I was little, and I remember thinking this was the greatest game ever made.
Chris Carter's Avatar - Comment posted on 03/17/2009 16:21
Chris Carter
I loved this game, but like you said Conrad, it was very, very dull. There were little enemy variations and you had no moves.

I thought Chairface Chippendale was hilarious, so I always tried to power through his stage (one of the later ones).
ZombiePlatypus's Avatar - Comment posted on 03/17/2009 16:22
ZombiePlatypus
This game was crippled by it's lack of co-op, in my opinion. Arthur or somebody should've been P2, it would've made it a lot more fun. I remember being pretty let down by The Tick when I first rented it, but that didn't stop me from nabbing it out of a bargain bin a couple years back. I'll need to toss this in the SNES again sometime...
Daynger777's Avatar - Comment posted on 03/17/2009 16:24
Daynger777
This show was the shit! The game was just shit. But I fondly remember the show ranking up there with freakazoid and mighty max
BulletTrain's Avatar - Comment posted on 03/17/2009 16:34
BulletTrain
Does it have the little wooden boy?!
DeusPayne's Avatar - Comment posted on 03/17/2009 16:38
DeusPayne
Oddly enough, I just re watched the Tick live action TV series. Anything tick related rules.
Tet's Avatar - Comment posted on 03/17/2009 16:39
Tet
Die Fledermaus is the greatest character ever invented in the history of comics and cartoons.
Chronic Logic's Avatar - Comment posted on 03/17/2009 16:45
Chronic Logic
I was too busy watching Mice Bikers from Mars, didn't have time to watch The Tick.
Darren Nakamura's Avatar - Comment posted on 03/17/2009 17:01
Darren Nakamura
Best cartoon ever? Maybe. As a game? Eh, I don't remember having much fun with this when I rented it.
Maurice Tan's Avatar - Comment posted on 03/17/2009 17:26
Maurice Tan
Needs more Bi-Polar Bear!
Hamza CTZ Aziz's Avatar - Comment posted on 03/17/2009 17:38
Hamza CTZ Aziz
Pew: He would have been here, but I don't think he got out of bed this morning
fetusmilk's Avatar - Comment posted on 03/17/2009 17:59
fetusmilk
i was playing this not to long ago on emulators. man does it sucks. the levels are to long and you fight way to many goons
TheRedScorpion's Avatar - Comment posted on 03/17/2009 18:12
TheRedScorpion
Interestingly enough, most of the characters and plots in the early part of the game are based off the comic book, but later bits are more related to the show. Shame they had to actually pay attention to the source material while boinking it all up, eh?
ErigBurger's Avatar - Comment posted on 03/17/2009 19:04
ErigBurger
@Chronic Logic: You had terrible taste in cartoons. Did you watch that Treasure Troll show "Stone Protectors", too? And Street Sharks? I bet you did. All the while I was watching Animaniacs, Batman, Ren & Stimpy, Gargoyles, Freakazoid, and The Tick. YOU POOR FOOL.

(Note: I'm not serious.)
bigfatton's Avatar - Comment posted on 03/17/2009 20:03
bigfatton
The Tick was one of my favorite cartoons as a kid, so I was freaking out when the game came out. I loved it too, though I had to use codes like infinite use of Arthur... I suck.....
Chris Carter's Avatar - Comment posted on 03/17/2009 21:17
Chris Carter
@ErigBurger

I loved Biker Mice From Mars, the Tick, Animaniacs, Batman, Ren & Stimpy, Gargoyles, and Freakazoid. Plus every Nickelodeon show ever (especially Doug and Rocko's Modern Life). I'm going to go find some The Tick now....

(Note: I'm serious :D - plus your avatar is amazing)
michiyoyoshiku's Avatar - Comment posted on 03/17/2009 21:40
michiyoyoshiku
Spooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooon
de BLOO's Avatar - Comment posted on 03/17/2009 22:02
de BLOO
Rocko's Modern life saved my from suicide. no FUCKING lie.
mikeyed's Avatar - Comment posted on 03/17/2009 23:34
mikeyed
I just played this on an emulator as well and was also surprised by all of the references to the comic book. However I also downloaded the amazing spiderman sidescroller Maximum Carnage that very same afternoon and would have wished for the same variety of moves and fluidity of control to have been mashed together with this game. What a shame they didn't put just a little bit more polish on this game and it would have been one of my favourite side scrolling game ever. Right there next to Golden Axe and my little wooden boy.
brimtastic's Avatar - Comment posted on 03/18/2009 04:16
brimtastic
Speeaaak!

Never even knew this game existed. Learn something new everyday.
Clance's Avatar - Comment posted on 03/18/2009 09:18
Clance
I absolutely love this show. I thought I was the only one who did... Here in the UK anyways.

Great piece.
nintendoll's Avatar - Comment posted on 03/18/2009 10:24
nintendoll
"My name is John. John S....soap....soap....Soapdish. John Soapdish."

What a great TV show...
The Trout's Avatar - Comment posted on 03/19/2009 09:19
The Trout
It is odd how so much of the game is based on the comic book and NOT the cartoon. Did the developers have the rights to one property but not the other? Perhaps they simply couldn't USE characters created exclusively for the show, like American Maid or Die Fledermaus(a situation that happened later on when the live action series came about).
Insane Ian's Avatar - Comment posted on 03/19/2009 20:31
Insane Ian
Die Fledermaus WAS in the game...he was one of the "helper" characters that fought back to back with you...except, since it was Die Fladermaus...he didn't fight at ALL. he just stood there. Funny, totally in character, but completely useless.

On that note, I liked the game b/c of how close to the comic it was (Night of a Million Billion Ninjas was one of the first story arcs) but at the same time...i wished it controlled better.

And for the the SNES version was FAR superior to the Genesis version...the Genesis soundcard just simply could not recreate the audio clips from the show.
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