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RetRose Tinted: Renegade

4:00 PM on 05.05.2009   |   Conrad Zimmerman

RetRose Tinted: Renegade photo

[A critical eye takes time to develop. RetRose Tinted is a regular column in which I re-examine games of yesteryear to see if my memories of them live up to the reality.]

In the arcades, Renegade was a landmark game responsible for many of the concepts which became commonplace in the beat-em-up genre. Its gameplay was the core on which Double Dragon was built and it is the first in a series of titles which would include such classics as Super Dodge Ball and River City Ransom. Its importance to gaming as we know it can not be understated.

Unfortunately, I did not play the arcade version of Renegade as a child. The game I played shared the same name and the same basic ideas but was vastly different. And by "different," I mean "inferior." And I'm certainly not saying that because I totally suck at it. I do suck at it, mind you, but there's a line between poor performance on the part of the player and poor design.

But that line was something I didn't entirely recognize in my youth. I often thought that if I was failing at a game, it was because there was something wrong with my ability as a player. I mean, clearly, nobody would have let a product this poorly designed out into the marketplace, right?

Renegade

Oh, Renegade for NES. How do I loathe thee? Let me count the ways.

First, this game looks terrible. Oh, sure, it looks great in comparison to many NES games, even ones that I wouldn't complain about the appearance of. The issue isn't technical but one of design. The character models, for example, permanently look as though they need to take a massive dump in the best of circumstances. The similarities to Technos' future are plain, but the decision to make their characters super-deformed had not yet taken hold and these characters simply look, for lack of a better term, retarded.

Who cares if it looks stupid, right? There's good gameplay underneath that, yes? Wrong again. Even giving it the consideration of being a forerunner in its genre, this is just bad. Your hero, "Mr. K," punches, kicks and falls down a lot. 

The B and A buttons throw attacks left and right respectively, meaning that you can attack in both directions without having to turn around. This seems really cool, right up until the point where you realize that Mr. K's kick, which has a drastically superior range in comparison to his punch, is only executed on enemies behind him. And since Mr. K automatically turns to face his opponents, the only time you get the range advantage is when you're surrounded by enemies.

Renegade

Speaking of the enemies, these are some of the most cookie-cutter, boring foes in gaming. Guy, guy who looks exactly the same but holds a club, guy wearing bandana. The transvestites that appear in the third level and beat you with their purses (there's no way you're telling me that's supposed to be a real woman) are a refreshing change of pace but too little, too late.

And then, in the final level of Renegade, you have to wander through a maze of rooms that all look nearly identical, fighting all the enemies you've defeated to this point. You had better hope that you choose the correct door to pass through or you could wind up lost or back at the beginning of the level. Worse, you can actually be taken back to the third level and have to put up with that bullshit all over again.

Renegade

All of this is aggravated by a number of annoying problems. It seems inevitable that when you punch a guy, he's going to punch you at exactly the same time, leaving you both standing there, slack-jawed, waiting to recover. Should you get lucky to get a couple of punches in in a row, they'll be dazed and there's a fairly good chance that you can grab them and deliver some extra damage via the knee-groin express. There's an even better chance that one of his buddies will come up behind you right when you manage to make the grab and beat the ever-loving crap out of you.

Renegade is boring, frustrating, ugly and seemingly designed for the sole purpose of annoying the people who play it. Its only redeeming quality is the legacy of games Technos would make in years to come. I hate, hate, hate this game and I'm glad to have played it for this column so that I can proceed to burn the cartridge and never, ever play it again.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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16 comments | showing # 1 to 16
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Jack Maverick's Avatar - Comment posted on 05/05/2009 16:30
Jack Maverick
No Styx reference? Well, seeing how the game ended up being, that'd be an insult to them.

That's a lot of hate up there. But since it was based on an arcade, I have to assume it was made to be challenging (read: poorly controlled) because arcades were made back then to swallow all your quarters. However, after seeing how dull the game ends up being, it doesn't deserve to get away with an excuse like that. Also, pics on burning plz?
Niero's Avatar - Comment posted on 05/05/2009 16:33
Niero
I wanted to like this game so much as a kid. I never could.
YONKE's Avatar - Comment posted on 05/05/2009 16:59
YONKE
i loved this game & beat it as a child ...... i still have in my memory the last level maze...... this game was easy using the Max nes pad (turbo butons).....
Mighty Pinto's Avatar - Comment posted on 05/05/2009 17:05
Mighty Pinto
@Jack Maverick: "HAAANGMAAAN is coming doooown from the gallows and I dooon't have veryyyy loooong..." happy?

Anyways, I played the master system version, which was actually FAR superior. Unlike the NES version, I couldn't put it down at all. The games were exactly the same, but for some reason the SMS version's controls were a lot tighter and easier to handle than the NES version. Double Dragon came along and fixed a lot of the glaring flaws that Renegade had; but I think it's worth a play just to see the roots of the Beat 'em Up Genre.
HarassmentPanda's Avatar - Comment posted on 05/05/2009 18:53
HarassmentPanda
Coincidentally, I just wrote about The Combatribes, which is like Renegade, but significantly less terrible--made by the same developers. Renegade is pretty harsh.
Prince Ghidorah's Avatar - Comment posted on 05/05/2009 19:21
Prince Ghidorah
I LOVED this game in the arcade. Then I bought the awful, awful NES version. Not the same.
John Johnson's Avatar - Comment posted on 05/05/2009 19:54
John Johnson
This game was like a side scroller, except without the side scrolling, right? I actually remember it as being pretty righteous. I could, of course, actually be remembering Double Dragon as pretty righteous, though. Did this have multiplayer?
Chronic Logic's Avatar - Comment posted on 05/05/2009 21:53
Chronic Logic
Wow, this totally looks like River City Ransom, just you know, not midgetized.
Sendarian's Avatar - Comment posted on 05/06/2009 01:19
Sendarian
You ain't burning no cartridges and you know it lolz
fetusmilk's Avatar - Comment posted on 05/06/2009 07:54
fetusmilk
@chronic logic
its another technos japan game before River City Ransom was released.
Demtor's Avatar - Comment posted on 05/06/2009 08:09
Demtor
Rome wasn't built in a night, and neither was River City Ransom.

This was the first step to greatness for Technos... even if it sucked balls on its own, eventually they got it right.
Sedidwif's Avatar - Comment posted on 05/06/2009 12:45
Sedidwif
Vigilante on the Sega Master System was a much better purchase.
roland9000's Avatar - Comment posted on 05/07/2009 14:13
roland9000
I had this on Amstrad CPC 464 [ A UK oldschool pc that loaded games of cassette tapes] had to play it on a keyboard. It was ok for a while, my brother and I liked it.

I never finished it but remember the best way to do the first level was to trap the enemies in a corner of the screen and punch the one after the other.

We called it the 'punching palour'.
DarkSaint76's Avatar - Comment posted on 05/07/2009 19:34
DarkSaint76
I liked this game quite a bit, despite the frustration factor. I probably wouldn't like it as much now.
ErbilT's Avatar - Comment posted on 06/23/2009 16:46
ErbilT
Wow, I remember I used to be able to beat this game on a consistant basis. I tried playing the game again and honestly, I must have been a bored kid because I found it very difficult to get past the first stage.
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