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RetRose Tinted: Pengo

1:58 PM on 07.08.2008   |   Conrad Zimmerman


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[RetRose Tinted is a feature I have been running in the Destructoid Community Blogs since February. Its purpose is to re-evaluate games that have had an impact on my gaming life and discern if they hold up to modern scrutiny. I am very proud to be bringing this feature to the front page of Destructoid]

My father plays videogames but he isn't what I'd call a "gamer." Rather than check out new releases or expand his horizons into games that he might have missed, he finds one title that he likes and then plays it until the program is so outdated that modern hardware won't run it without my intervention. He's been playing Warcraft II every day since he first saw it in 1996.

At least he enjoys a quality game, right? That's what I was thinking about when I decided on this week's retro offering. Prior to discovering the RTS genre, my dad was positively addicted to an arcade-style game called Pengo. While he claimed that he kept that 286 on his desk well into the mid-nineties because of an old dot matrix that he printed labels with, the only thing I ever saw him do with it was play that game.

Pengo isn't exactly a popular classic, certainly not on the level of other coin-ops like Pac-Man, Donkey Kong or even Dig-Dug. Still, I watched a man play it several times daily during the course of a decade. There has to be something to that, right? Hit the jump and follow as I try to find out.

In Pengo, you are an adorable penguin who mercilessly slaughters equally cute "Sno-Bees." I don't know what the hell a "Sno-Bee" actually is, but they appear to be bouncing blobs with beaks and eyes which move around a maze of ice blocks.

Pengo can push the blocks of the maze and they'll travel until hitting another block or the wall. This is Pengo's preferred method of killing Sno-Bees: crushing them between blocks of ice. Pushing a block into an immediately adjacent block or wall will shatter it. In addition, pushing directly against a wall (instead of a block) will cause it to shake violently and stun any Sno-Bees that happen to be alongside it. When stunned, Sno-Bees can be killed by walking over them.

Sno-Bees chew (peck?) their way through blocks and kill Pengo by touching him. Often when attempting to stun them, they have a nasty tendency to be en route to killing you and, if they were already on the way to your space, you're already dead. There also seems to be no rhyme or reason to their movement. For example, there might be one chasing you, but it'll suddenly turn and chew its way through a block that wouldn't give it any better access to your position. Other times, they won't even bother moving from the corner of the stage they start in for a long time.



Each round has a certain number of Sno-Bees which have to be eliminated in order to advance. Killing a Sno-Bee will cause a new one to hatch from an egg hidden in an ice block. You can stop this from happening by getting to the blocks the eggs hide in (displayed to you briefly at the beginning of each round or when a new egg opens) and breaking the block open. Killing the unborn, just as in reality, is the easiest way to ensure a long and happy life for yourself.

Pengo is an arcade game, so the entire allure lies in beating high scores. To its credit, the game really does an excellent job of providing different ways to rack up points. Killing Sno-Bees, obviously, is a good way to score but the different methods of doing so result in different point values. Crushing multiple Sno-Bees with a single block has the most points potential, while stepping on buzzed bees will net you a paltry sum. Bonus points are awarded at the end of every stage, the amount varying by how long you spent finishing the level.



In addition, every level features three unbreakable blocks with a diamond on them. If you manage to connect these blocks in a line, you'll score a massive bonus and stun every Sno-Bee in the level. Typically, the blocks will be positioned in the most inconvenient manner possible to achieve this without dying from the roving enemies.

It's a weird little game and my perception of it didn't seem to have changed much over the years to when I picked it back up. The game can be pretty frustrating when you get trapped for the thirtieth time due to the random nature of enemy movement. Once I'd gone through about a dozen rounds, I started to understand some of the intricacies involved. Strategy plays almost as considerable a part as reflexes do and planning your approach to a level in the seconds you have before it begins can be pretty intense. I began to enjoy the game when I began to grasp it.



With all of that said, Pengo only has seventeen stages that run in a loop. Actually managing to play all of them would be impressive (I only ever made it to the seventh) but I think it's safe to say if you've seen one level of Pengo you've pretty much seen them all anyway. There will be variety in terms of where eggs are hiding and the placement of the diamond blocks and you'll probably never play a level the same way twice.

There's a reason why my best score of 53,930 points would qualify me for the 20th position on Twin Galaxies for this game (had I the foresight to record it). Pengo is fun for a while but you'll eventually grow tired of the seemingly schizophrenic Sno-Bees. It's too deep in its mechanics to be enjoyed by all and too random for the hardcore score-snatcher.

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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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31 comments | showing # 1 to 31
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Y0j1mb0's Avatar - Comment posted on 07/08/2008 13:56
Y0j1mb0
Glad to see you give props to my game Dig Dug, Conrad.

Also, glad to see this on the frontpage.
The Bez's Avatar - Comment posted on 07/08/2008 13:56
The Bez
Congrats again man
Simmons 2pt0's Avatar - Comment posted on 07/08/2008 13:57
Simmons 2pt0
Congratulations!
Electro Lemon's Avatar - Comment posted on 07/08/2008 14:00
Electro Lemon
Oh, finally, a game I think I've played! Great bpost, as always, Conrad. Loving the new avatar, too :D

!ConradZimmerman++
F Whipple's Avatar - Comment posted on 07/08/2008 14:08
F Whipple
Wait when did this happen? Congrats dude and great job
DaedHead8's Avatar - Comment posted on 07/08/2008 14:08
DaedHead8
I remember this from waaaaay back in the day. It was probably one of the first games I ever played in fact. Great write up and congrats on the frontpage.
Dynamic Sheep's Avatar - Comment posted on 07/08/2008 14:08
Dynamic Sheep
Congrats on the promotion Conrad!!
frozenbabylon's Avatar - Comment posted on 07/08/2008 14:12
frozenbabylon
I looooooove you, Conrad.
Darren Nakamura's Avatar - Comment posted on 07/08/2008 14:15
Darren Nakamura
Good read, congratulations on making the front page for good. <3
Aerox's Avatar - Comment posted on 07/08/2008 14:16
Aerox
YAY CONRAD!!!
4knuckleshuffle's Avatar - Comment posted on 07/08/2008 14:19
4knuckleshuffle
Good Job, Conrad!
Bob Muir's Avatar - Comment posted on 07/08/2008 14:19
Bob Muir
Oh lawdy, Conrad on the front page? Now even more people can share in my confusion of games that came out way before my time. Congrats again!
BluFire's Avatar - Comment posted on 07/08/2008 14:20
BluFire
Maybe this is going way over my head, but isn't pengo the word for penis in Spanish? You know how people love to learn bad words in foreign languages, so I often hear "chupa mi pengo." I'll have to check this on google or something.
Projectexodus's Avatar - Comment posted on 07/08/2008 14:23
Projectexodus
I knew it! It was only a matter of time before you reached the front page Conrad!
JamnOnTheOne's Avatar - Comment posted on 07/08/2008 14:34
JamnOnTheOne
"There's a reason why my best score of 53,930 points would qualify me for the 20th position on Twin Galaxies for this game"

Hardly...Most of the time, folks don't submit scores unless they're competing for a record. The people that submit scores well after the record has been established are just certificate whores that want their name on twin galaxies.

I have a taped run of me playing Star Wars: Arcade in my basement that would put me @ 6th on the list...but after thinking on it what's the point? It's not a record and other than to just get my name on a list it's not a big deal.

Also, you'd be amazed at how popular Pengo is if you go to classic arcade conventions or competitions where it's featured.
ParaParaKing's Avatar - Comment posted on 07/08/2008 14:48
ParaParaKing
Congrats!
RetRose Tinted should have been a front page series for a long time in my opinion.
king3vbo's Avatar - Comment posted on 07/08/2008 15:17
king3vbo
Who the fuck is Conrad Zimmerman?

An awesome dude, thats who. Grats meng
Maurice Tan's Avatar - Comment posted on 07/08/2008 15:22
Maurice Tan
Hurray for the Conrad! Imagine what a Conrad/Cowzilla teamup would be like... /head assplode
Jesse Cortez's Avatar - Comment posted on 07/08/2008 15:24
Jesse Cortez
Congrats Conrad! Thats a sexy black and white pic if I ever saw one :D
Cowzilla3's Avatar - Comment posted on 07/08/2008 15:31
Cowzilla3
Does this mean I can expect monthly front page advertisemtns for Educate Yourself?

and congrats man!
EternalDeathSlayer's Avatar - Comment posted on 07/08/2008 15:36
EternalDeathSlayer
Congrats on getting the gig, enjoy it
Technophile's Avatar - Comment posted on 07/08/2008 15:43
Technophile
Excellent right out of the gate!
galagabug 's Avatar - Comment posted on 07/08/2008 15:50
galagabug
who the fuck is conrad zimmerman indeed.
mix's Avatar - Comment posted on 07/08/2008 15:55
mix
Congrats!!

Interesting sounding game but I have never played it. i thought about Kickle Cubicle when reading it and that game is sweet.
Zer0 H0ur's Avatar - Comment posted on 07/08/2008 16:01
Zer0 H0ur
In a post-Pac-Man arcade landscape where seemingly 4 out of every 5 machines was a maze game variant of some sort, Pengo was really one of the best. And at a time where guys were writing books on how to beat said Pac-Man by memorizing patterns, the randomness of the Sno-Bees was actually considered a good thing. I still play it regularly, and it still kicks my tukas. Diamond block scores are the best/fastest way to really crank up the points.

Also, congrats on making the front page, and I wholeheartedly approve of any avatar featuring cigarettes and silly hats.
Topher Cantler's Avatar - Comment posted on 07/08/2008 17:01
Topher Cantler
I happen to love this game.
Rifter01's Avatar - Comment posted on 07/08/2008 17:21
Rifter01
I love, love love this slightly frustrating variant of PacMan, it's Sega-riffic!
BattyAdroit's Avatar - Comment posted on 07/08/2008 17:45
BattyAdroit
I loved Pengo on my 5200, and congratulations!
HarassmentPanda's Avatar - Comment posted on 07/08/2008 19:17
HarassmentPanda
CONGRATS!!

I <3 U

!ConradZimmerman++
Pixel Blue's Avatar - Comment posted on 07/09/2008 07:01
Pixel Blue
Hooray, now I don't have to work to find these blogs. (Grats, man.)
Brian Szabelski's Avatar - Comment posted on 07/09/2008 13:20
Brian Szabelski
Once again, congrats, Conrad! :D Also, I learned about a game I didn't know existed.
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