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RetRose Tinted: Mickey Mousecapade photo

This week's RetRose Tinted is partly inspired by an episode of Retroforce Go. I want to say it was the recent episode about Capcom, due to the company's myriad of Disney-licensed titles for the NES but I can't say for certain as I've been listening to a lot of the older episodes since the torrent of the entire series was made available.

Either way, it reminds me of a blonde girl who lived in my childhood neighborhood. I remember she had braces, was socially awkward and had first and last names which very nearly rhymed. Two of those things no doubt contributed to the other, and we became friends because neither of us really knew how to fit in. 

Mickey Mousecapade was a game that we played together. A niggling thought in the back of my mind tells me that her parents were of the sort who actually paid attention to the media their children consumed and something with Mickey and Minnie Mouse was one of the few things considered to be acceptable content. But was it any good? I enjoyed it at the time and always lamented having never traveled further through it. Let's try again.

Mickey Mousecapade

Mickey Mousecapade is the first Disney game to have been released on the NES. Since practically everything else released on the console which relates to Disney properties was developed by Capcom, I think some people assume that this one was as well. It was actually designed by Hudson and only published in the US by Capcom, which explains why it does not match the same level of quality as games such as Ducktales or Chip 'n Dale's Rescue Rangers. In fact, this game kinda sucks.

Yeah. I ruined the suspense for you. Sue me. Mickey Mousecapade is not a good game but it is one with some interesting ideas. Wait, did I say "interesting?" I meant "annoying."

If you just pop the cartridge into your NES, there's really no way to know what is going on. Mickey and Minnie run through levels with no apparent purpose. I suppose it doesn't really matter, since the game challenges the player in a few intolerable ways.

Mickey Mousecapade

First of all, comes the issue of having Minnie Mouse along for the ride. Sure, she effectively doubles your firepower, by allowing you to have a second star to shoot at enemies (provided that you find one). That's a nice feature. But she trails about half of the character's width behind Mickey and mimics his actions, not unlike the shadow ninja power-up in the Ninja Gaiden series.

This would be alright too, if she were unaffected by things like gravity. She isn't, and it's easy to get her caught on lower sections of some levels because you didn't climb a ladder quite long enough for her to catch up with you at the top. Which means you then have to travel back down to pick her up and drag her back up with you all over again. Worse, if you jump over one of the game's many bottomless pits and wind up with Mickey landing right on the far end, it's a virtual guarantee that Minnie will go tumbling in, killing you both.

Mickey Mousecapade

Then there are the enemies. Most of them don't deal a considerable amount of damage or are particularly difficult to kill. Some of them, including bosses and some larger foes, will kill you instantly if you collide with them. There's nothing I like better than jumping across a pit only to discover two enemies which take a considerable amount of effort to defeat, firing projectiles and jumping towards you irregurally, and (with a full health bar) be jumped on and killed.

I mean, I'm all for a difficult game, but this was aimed at children, for God's sake! I would not be surprised to discover that there are people in this world whose perspective on the rodent mascots has been irrevocably colored by their experience playing Mickey Mousecapade. I knew there was a reason that I hated Minnie Mouse, for example, but I couldn't really pin this irrational disdain on anything until playing this game again.

Mickey Mousecapade

The level design is infuriating as well. There are two types of level in Mickey Mouscapade. The first are fairly lengthy, exploration affairs. These are broken up by the other, much shorter levels which have a greater emphasis on platforming. The latter seems to delight in throwing as many damaging elements at you as possible. Both types conclude with a boss.

The larger levels usually require you to find some key or discern the correct path to the exit. In some cases, it's very straightforward. Then there are levels like The Woods, which consists of five areas which wrap around like a mobius strip and have doors which connect these five sections. Go through the wrong door and you'll wind up at an earlier section, possibly even the one at the very beginning. 

This isn't anything unusual, really. These sorts of levels have existed for a long time. The thing that bugs me about them is that the correct door is occasionally invisible, only becoming accessible when you've shot it an appropriate number of times. Annoying? Yes, doubly so when you realize that some of these hidden doors also just route you back to a previous area. This level alone is so frustrating as to make me want to never, ever play this game ever again. It's not challenging, it's unfair.

Mickey Mousecapade

I just can't express how pissed off I am that this game isn't any fun. But when viewed through a critical perspective, it suffers from enough issues that my emotional frustration with it feels proper, even righteous. If I ever play Mickey Mousecapade again, it will be too soon.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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15 comments | showing # 1 to 15
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SakuChan's Avatar - Comment posted on 02/10/2009 16:09
SakuChan
Haha, I actually enjoyed this game! Yeah, it was pretty frustrating but I guess I like to feel challenged, even if it is a damn Mickey game. Minnie was a damn bitch, but it was great using her to kill while Mickey just sat back and relaxed. Like in that fight with Pete with the ladder -- just had to get Minnie to go up there for you and it's easy as pie.

And yeah, I'll never understand the ending. LOL. Great write up.
Anviltongue's Avatar - Comment posted on 02/10/2009 16:18
Anviltongue
I had this game and despised it. It was probably responsible for the destruction of my first controller.

I may have set the cartridge on fire.
GorbushPeepwood's Avatar - Comment posted on 02/10/2009 16:21
GorbushPeepwood
OH GOD!!! my eyes yeah as a young lad this game made me hate the seasons... i always got lost on that part and had no clue what i was doing
Niero's Avatar - Comment posted on 02/10/2009 16:43
Niero
I remember having a love/hate relationship with this game. I made the mistake of buying it, so I played it to death and eventually became so good at all the fucked up issues in the game that I actually game to enjoy it.

You know what still rocks, though? The cats in the first level. They are hauling ass and happy. I like them.
GrumpyTurtle's Avatar - Comment posted on 02/10/2009 16:45
GrumpyTurtle
My little sister's best friend had this game, along with Bible adventures... She pretty much had the worst NES collection of all time.
Cough's Avatar - Comment posted on 02/10/2009 16:48
Cough
I remember. It was fun, but so very hard for me.
I've completely forgoten about it until now.
J03yyz's Avatar - Comment posted on 02/10/2009 17:04
J03yyz
when i was a kid, my parents insisted that i go to a babysitter after school until i was the embarassing age of 12. they had this game and i would play it with the babysitter's daughter who was 11. it sucked.
Holyetheline's Avatar - Comment posted on 02/10/2009 17:17
Holyetheline
When I was young I loved all the Mickey Mouse games. lol
snotrocket's Avatar - Comment posted on 02/10/2009 17:39
snotrocket
I used to rock this game and recently played with my girlfriend and still enjoy it! The fact you both play at the same time and control the same person puzzles me but it's still fun! The only that pissed me off is one you mentioned, the fact she can fall off cliffs. It's still sweet to use this mechanic to make her kill enemies above and below ladders with you just chillin not getting hit.
gatorsax2010's Avatar - Comment posted on 02/10/2009 17:41
gatorsax2010
I remember renting this game quite a bit when I was a kid. I don't remember if I actually liked it or not. I must have, because I definitely got it on more than one occasion. Glad to see I'm not the only one that remembers it.
theeggplantwizard's Avatar - Comment posted on 02/10/2009 17:42
theeggplantwizard
Is this the game where you could cheat by mashing every button on the controller and get randomly transported to a level? I'm pretty sure it was a di$ney game.
welkstar's Avatar - Comment posted on 02/10/2009 18:45
welkstar
I still have this game! I think I've actually gotten worse at it as time has gone by :/
Xhumation's Avatar - Comment posted on 02/10/2009 18:53
Xhumation
I remember renting this game one weekend.

I also remember really hating said weekend
Chris Carter's Avatar - Comment posted on 02/10/2009 21:44
Chris Carter
One of my first NES games. God it's so good.
Brian Szabelski's Avatar - Comment posted on 02/10/2009 21:59
Brian Szabelski
I have never played this before, and honestly, after reading this, I'm inclined not to play it at all.
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