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RetRose Tinted: Golden Axe photo

Golden Axe: Beast Rider released today. It would be a lie if I were to suggest that I had any sort of interest in this sequel. The gameplay footage shown so far really does not appeal to me at all, which is disappointing because it is derived from such a classic game and one I played often in arcades.

Although the games have seen several ports, it's been over ten years since a truly new Golden Axe game of any kind appeared on the scene.1 After Golden Axe: Revenge of Death Adder failed to be ported to anything but arcades (with Sega giving us the forgettable Golden Axe III instead, which never had a release in North America either), the games seemed to just dry up.

I want to be excited for Beast Rider because I'm (admittedly) a retro fanboy. After all, it's a game that could introduce people who never played a Golden Axe game to some of the world and characters. Maybe a few of them will pick up the Virtual Console or XBLA releases if they enjoy it, creating a whole new fan of retro gaming. These are things that I should be thrilled at the prospect of.

I'm not, but I'm going to try. The best way I know how to do that is to go right back to the game which enchanted me in the first place. Following the jump, I will do just that.

Golden Axe

Golden Axe is a straight-up brawler for one or two players. The plot centers around three characters who have had loved ones killed at the hands of the evil dictator, Death Adder. Now, with the king and queen of Yuria captured by the conquering villain, the heroic Ax Battler, Tyris Flare and Gilius Thunderhead will seek vengeance upon him.

The characters are fundamentally the same. Their weapons are different, but one does not appear to be any more or less effective than any other. Each character has a basic weapon combo, a throw move that's used when close to stunned enemies, a jump attack and a running dash that can end in attack. 

Golden Axe

The only actual difference between the three is in their use of magic. All magic in the game affects every enemy on-screen and its potency depends on how many blue magic vials you've accumulated before casting the spell. Where the characters differ is in how many of these vials they can hold at one time.

Gilius, the dwarf, uses lightning magic and can only hold three vials at a time. Ax can carry as many as six, giving him four different earth spells in his repertoire. Tyris, the fire user, can hold nine with six spells available as she acquires more. The only disadvantage to her high magic ability is that to reach her second spell requires having five vials. This makes her a little more expensive to use but her highest level spell can instantly kill nearly every enemy. Magic unbalances the three characters and easily makes Tyris the most effective in the game.

Combat is very simplistic. Except for the final boss and one enemy rider, none of the enemies even have a projectile attack to dodge. It all boils down to hacking away at them until they're dead, with a little bit of dexterity or planning involved when you get surrounded. You will get surrounded almost constantly and the foes don't follow the kung-fu film mentality of attacking one at a time. It can get a bit tricky at times but it's never really unmanageable.

Golden Axe

Spicing up the combat are the creatures you can ride. These are like enemy cavalry which you can steal by knocking the enemy off its back and mounting it yourself. The first, a flightless bird with a long tail, is a creature taken directly from Makoto Uchida's previous game, Altered Beast. The other two beasts you can ride resemble flightless dragons, colored blue and red, who have the abilities to fire a spout of flame on the ground in front of them and expel a fireball across the screen respectively.

These are pretty cool. Enemies can knock you right back off your mount and reclaim it for themselves. If a mount sits for too long unattended, it gets antsy and runs away. It will also dash off after you've been knocked off of it too many times. They are fun to ride because there's some sort of bizarre satisfaction that derives from killing off a dozen or so enemies with a creature called a "Chicken-Leg." They only appear in a few levels, however, and their charm is short-lived after you've fought over possession of them a few times.

Golden Axe

Even numbered levels are a bonus round where the characters are camped out for the night. Blue gnomes arrive and steal two magic vials from each character and scare off any mount you still had at the end of the previous level. In order to get your valuable magic pots back, you'll have to beat them out of the little blue bastards. In addition to the two they've stolen from you, there is an additional two to be had from each gnome. Later levels have green gnomes who supply you with health items when you smack them around.

These bonus levels are not only useful for gaining a little extra magic or scoring some health. In a two-player game, they can be used to exchange magic vials as well. Since the gnomes steal two vials from each player, you could simply have the player who is more proficient at magic collect all of the vials, essentially handing off two from one player to another. It's an interesting system for allowing players to pass off items in a genre that typically doesn't allow for it.

Golden Axe

The game contains five levels, when you don't include the bonus rounds. And the full levels aren't all that lengthy either. The whole game can be finished in under half an hour, in part due to the brevity of levels and also due to the difficulty. Up until the final boss encounter, Golden Axe isn't very challenging. The fight with Death Adder is really only difficult because you're being ganged up on by two or three guys at a time, all of whom take far more hits to kill than most boss enemies. Stand up, get a swing in, get hit by an enemy and knocked down again. Repeat.

In fact, up until that point, I spend seventy-five cents on an average playthrough. Death Adder's fight can cost me up to two dollars on its own. The only logical reason I can come up with for this drastic imbalance in the challenge level is that the designers figured out too late that, since you're obviously hooked by this point, they should start making you pay to get your ass kicked. It's one of the more annoying difficulty curves I've encountered because feels like a cheap ploy.

Golden Axe

After you've finished your game, whether it ends in victory or defeat, you are presented with your score. Golden Axe has a scoring system which uses undisclosed criteria to give you what resembles an academic rating (F through A+++). It's probably safe to assume you're being judged on the number of enemies you've killed, but there could be some scoring related to how much magic you've used or how often you took damage. The number of times in which you've died is almost certainly part of the score. The machine will keep track of the high score for each of the three characters.

Golden Axe might be a classic of the genre but, now that I've replayed it, I have a hard time understanding why I thought this was a good game. Heroes and villains alike are slow, both in movement and attack. It isn't that the controls are unresponsive, everybody just moves like they're covered in mud except for the one spot below their genitals and they don't want to dirty that up. The sound effects, voice samples in particular2, really feel dated and the graphics are a drab mess. 

Golden Axe

At one time, it was probably a groundbreaking, amazing game. At least, my memory tells me this is so. I recall the demand for the Sega Genesis port to be a fairly strong system seller in the early days. And while better brawlers already existed, I can't think of a popular one that sported a fantasy setting before Golden Axe. That said, I would honestly believe the developers of Golden Axe: Beast Riders were they to state that they took the best part of the original game and made a new game focusing on that concept. The beasts are the most fun part of Golden Axe. Sadly, that's not saying much.

1 There are some people who might argue that the Sega Ages remake of Golden Axe in 2003 would constitute a new game. These people have too much time on their hands.

2 Fun Fact: Several of the digitized voices in Golden Axe were sampled from the films Rambo: First Blood and Conan the Barbarian. These, too, are horribly dated.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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24 comments | showing # 1 to 24
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A Humble Mr Perfect's Avatar - Comment posted on 10/14/2008 15:10
A Humble Mr Perfect
Golden Axe is a good beat-em-up, but all my quarters got eaten by the TMNT cabinet next to it at my pizza ranch.

next rose tinted glasses: turtles in time. srsly.
Darren Nakamura's Avatar - Comment posted on 10/14/2008 15:12
Darren Nakamura
I don't think Golden Axe stands the test of time. I played a bit in a Sega collection a few years ago, and it was just okay.
vishusdelishus's Avatar - Comment posted on 10/14/2008 15:15
vishusdelishus
I liked this game and sunk a lot of quarters into it, but as far as these types of games went both Double Dragon and Final Fight got a lot more play from this kid.
J03yyz's Avatar - Comment posted on 10/14/2008 15:21
J03yyz
great article
when i was a kid we went to a family campground and this game was in the arcade. my parents were never too thrilled with how much i loved video games and would not give me money for them. Long story short i spent the time at the campground watching the older kids play Golden Axe. It really bummed me out when the king died at the end (well i think he did, he landed on his head) and i told my friend that it made me cry once when i was drunk but it really didnt.
downloaded this on XBLA and it sure didnt stand the test of time. same friend ripped on me for telling him that the ending made me cry when i was a kid... i didnt fucking cry!
Fat Ryu's Avatar - Comment posted on 10/14/2008 15:22
Fat Ryu
I completely agree. I have fond memories of this game, but recent playthroughs have made me realise all my memories are lies. That's right, ALL my memories...
randombullseye's Avatar - Comment posted on 10/14/2008 15:30
randombullseye
I love the death screams in Golden Axe. One of the best sound effects ever.

The arcade version was great. I played it a few times.

Genesis port wasn't horrible either. I got it in the Sega "six pack."

Golden Axe is fun. Easily recommended to anyone.
Mr Gilder's Avatar - Comment posted on 10/14/2008 15:35
Mr Gilder
I recently arrived at just this same conclusion myself in regaurds to this old favorite. Although, I must say, Revenge of Death Adder in the arcades is a masterpiece. The characters were so varied and fun. I have fond memories of the centaur girl.
JamnOnTheOne's Avatar - Comment posted on 10/14/2008 15:41
JamnOnTheOne
"Their weapons are different, but one does not appear to be any more or less effective than any other"

The range between each varies GREATLY, which is why the magic is balanced differently. Melee is much easier with the dwarf than the chick.

I still enjoy the game and it's part of the annual "play old games" playlist some buddies and I have that we revisit yearly. I think the title still holds up great...It's simple and to the point.
Conrad Zimmerman's Avatar - Comment posted on 10/14/2008 16:09
Conrad Zimmerman
JamnOnTheOne: If you say so. I didn't personally find the range all that variable or the melee abilities of the characters to be different. Maybe you're right, but I couldn't tell the difference.
F Whipple's Avatar - Comment posted on 10/14/2008 16:10
F Whipple
I have great memories playing this as a young lad and I think I've been convinced to not taint those memories by playing this again
Half left's Avatar - Comment posted on 10/14/2008 16:18
Half left
I had this on the MegaDrive (Genesis).

It was. Nay. IS the shit.
Prince Ghidorah's Avatar - Comment posted on 10/14/2008 16:26
Prince Ghidorah
I loved this on the Genesis, but, as others have said, doubt that it would hold my attention for very long these days.
CALkulon's Avatar - Comment posted on 10/14/2008 17:03
CALkulon
Played through it again on the Wii VC, and it was good fun on coop...but it does eventually just turn into run+attack+30 minutes=the entire game.
Krow's Avatar - Comment posted on 10/14/2008 18:13
Krow
I missed this game when it was originally released, and playing it on XBLA just left a bad taste in my mouth. I can see how it would have been fun, though.
Maurice Tan's Avatar - Comment posted on 10/14/2008 19:43
Maurice Tan
I still keep Golden Axe II within an arms length wherever I move. Kicking an imp in the face for magic never gets old. Hopefully after the success of CC, there will be some HD ports of these old beat'em ups?
psychodiagnostik's Avatar - Comment posted on 10/15/2008 00:35
psychodiagnostik
I remember buying this game for the Genesis as soon as it came out. It was actually a good game at the time. There were a few other similiar sword and magic games available for the Genesis concurrently (Stormlord, Sword of Sodan) however Golden Axe was probably the best choice.
Batthink's Avatar - Comment posted on 10/15/2008 06:22
Batthink
Golden Axe wasn't as good as people remember. That said, it's a blast when you play with a friend. Me and another friend would have a go on Golden Axe 2 or 3 on the Sega Mega Drive Collection.

But I'd still rather play Streets of Rage 2.
loopholezero's Avatar - Comment posted on 10/15/2008 07:30
loopholezero
the dwarf can spam jump and attack and kill anyone. the other two have to time this better, otherwise they'll just hit the air above the enemy's head. that's why everyone liked the dwarf better.

also there was no difficulty spike at the end fight. the enemies got stronger and had higher range, the further you got into it. death adder wasn't much more difficult than the armor suits with the huge swords.

and 5 levels, you say? i remember that playing on easy wouldn't let me finish the game, i'd just get a message saying to up the difficulty level. here's level 7.

i would gladly play this anytime. good games back then are good games now. except, of course, for people who played crappy games as kids, thinking they were good.
loopholezero's Avatar - Comment posted on 10/15/2008 07:41
loopholezero
"people who played crappy games as kids, thinking they were good" = everyone :D
Conrad Zimmerman's Avatar - Comment posted on 10/15/2008 08:29
Conrad Zimmerman
@loopholezero: Technically speaking, the game has nine levels. The reason for this is that it counts the bonus rounds with the gnomes as their own level.
loopholezero's Avatar - Comment posted on 10/15/2008 08:52
loopholezero
right, i forgot about that :)

today's kids probably won't argue about beast rider in 20 years from now, since it doesn't seem to stand out from the crowd through anything.
the original didn't stand out much, either, but the standards were different at that time, i guess.
ran24's Avatar - Comment posted on 10/15/2008 09:43
ran24
The dwarf was easily the best character in this game, I dunno what your talking about the chick being best. Dwarf had huge range and had a nut dash attack.
Hitogoroshi's Avatar - Comment posted on 10/15/2008 09:59
Hitogoroshi
0 interest in Beast Rider.

Origonal Golden Axe was sex.
loopholezero's Avatar - Comment posted on 10/15/2008 10:58
loopholezero
beast rider ain't that bad, prolly. i'd play it. but only for the nostalgia value.

it's got some mild gore and the running attacks while riding a.. beast seem satisfying.

i tried to say more good things about it, but this is all i could come up with.
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