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RetRose Tinted: Godzilla

3:00 PM on 08.25.2009   |   Conrad Zimmerman

RetRose Tinted: Godzilla photo

[A critical eye takes time to develop. RetRose Tinted is a regular feature in which I re-examine games of yesteryear to see if my memories of them live up to the reality.]

I was probably about eleven years of age when I first played Godzilla Monster of Monsters on a friend's NES. We were both pretty excited at the prospect of controlling the radioactive monster from the depths, having seen more than a few Toho films by this point.

What we got was a confusing mess. The map was confusing to us for some reason, possibly its hex-based design (it would be another year or two before I delved heavily into board games where such things are common). And the game gave very little direction to what should have been a simple affair: Control Godzilla, wreck s--t.

After that first experience, Godzilla was tainted in my mind. It was a "bad game" for many years and I would groan at the sight of the cartridge. Maybe I'm wrong, though, and merely prejudiced against something I simply didn't understand. 

Godzilla

In the year 2XXX, Planet X declares war on the Earth. Sending their space monsters to conquer our planet, the only ones who can stop them are Godzilla and Mothra. In the game you control the two monsters as they try to defend Earth in a battle which spans across the solar system.

Godzilla combines a practically non-existent strategy game with very simplistic action levels. Starting on a hex-based world map, players can move Godzilla or Mothra across the surface of whichever planet they happen to be fighting on. Mothra, having the capability of flight, can move twice the distance of her reptilian compatriot.

Once you have moved one of your monsters to a new hex, the game shifts to a side-scrolling perspective. These are action sequences which represent the travel distance that you've moved your monster on the map. Each screen is representative of a hex that you've moved to, and the environments change depending on the type of terrain in the hex.

Godzilla

The monster you have moved is the one that you control in the levels. Mothra has great maneuverability but a very weak basic attack which fires a small ball of energy. Godzilla may be stuck on the ground but has a much larger repertoire of attacks, able to punch, kick and perform a tail swing.

In addition to their basic combat maneuvers, the two heroic monsters each have a special attack and are limited in their use by a power meter. Mothra releases poisoned quills which drift down to the ground. They are practically useless, as they don't have much in the way of forward momentum and there's rarely enough space on screen to get above the enemies you'd want to take out this way. Godzilla's radioactive halitosis, however, is very effective at dishing out the hurt but takes a long time to recharge.

Honestly, none of it works too terribly well. The monsters move about as clunkily as they do on the silver screen and attacks are often less than responsive. On the plus side, because you are a massive beast, you're built to take damage. Most levels are really just a matter of moving to the right and pressing the attack buttons until you reach the other end.

Godzilla

After your monster has traveled across the land and reached the hex-space you commanded them to move to, the turn ends. Then, an enemy monster moves and will attack you if they can reach Godzilla or Mothra. Play continues in this vein, with monsters moving and fighting, until all of the enemy monsters have either been defeateded or have fled from whichever planet you're on.

At this point, players have to get Godzilla and Mothra off the planet and on to the next one. All which needs to be done is moving both of the monsters to the farthest point to the right on screen. It's beyond tedious, as you are still limited by the movement limits on the characters. If you have to travel the entire length of the board as Godzilla, only able to move two spaces at a time, it becomes very droll.

The upside to all of this traveling is that the game features a basic experience system to make your monsters more powerful. The amount of health and special attack power the monsters have increases as you gain levels. It's all based on score, so the more points you accumulate by fighting your way across the solar system, the better your chances of surviving against some of the tougher monsters on later planets.

Godzilla

That's pretty much the whole of the game. You wreak havoc across a planet's surface until you fight a giant monster or three, then move on to the next world. It's not terribly interesting after the second planet or so and the levels can get downright ridiculous, throwing out tiny enemies which cannot be easily destroyed but will quickly drill down your health on contact.

Nothing particularly special here, yet I keep thinking about the game and occasionally boot it up just to see how far I can get. Despite the appearance that the map screen might give, there's no deep strategy at work here. Just mindless, relaxing carnage.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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18 comments | showing # 1 to 18
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Andrew Kauz's Avatar - Comment posted on 08/25/2009 15:18
Andrew Kauz
Wow, I completely forgot about my time with this game, but I remember playing it quite a bit. Strangely, I never found it particularly confusing then, but reading through and looking at the screens now, I have no clue what is going on.
jakebonz's Avatar - Comment posted on 08/25/2009 15:21
jakebonz
The Saturn and Mars levels has some my favorite 8-bit music
wanderingpixel's Avatar - Comment posted on 08/25/2009 15:29
wanderingpixel
I used to like this game, but that was only because you played as Godzilla. However, I do like the fighting game that came out for the Wii: Godzilla: Destroy all Monsters Melee.
Darren Nakamura's Avatar - Comment posted on 08/25/2009 16:23
Darren Nakamura
I remember playing this and expecting a sweet strategy game, and I was a bit disappointed.
Sonic9jct's Avatar - Comment posted on 08/25/2009 16:51
Sonic9jct
Can't be as bad as Super Godzilla on the SNES. Now I understand why I found it at goodwill... and got it for free...
snotrocket's Avatar - Comment posted on 08/25/2009 17:22
snotrocket
I loved this game and still do. I gotta say mothra, even though I hate him, he kicks major ass in this game. Fly to the top of the screen and drop nets on people all day. Godzilla herself blows ass holes.
Exquisitor's Avatar - Comment posted on 08/25/2009 18:09
Exquisitor
I freaking loved this game. I actually legitimately beat it back in the day when I had rented it. Mecha-Godzilla was a bitch.

Decades later, I not-download it and try it out... yea, it didn't age well and it's damned hard due to how clunky it is.
Ravana's Avatar - Comment posted on 08/25/2009 18:46
Ravana
This game was great, and I loved the SNES version just as much. But that fucking NES boss...can't remember who it was...that used to stay low to the ground and get right next to you was annoying. Being able to aim the fire would have been a help :(
Prince Ghidorah's Avatar - Comment posted on 08/25/2009 21:45
Prince Ghidorah
I'm anout as big of a Godzilla fan as you're likely to find but even I, as a kid, recognized that this game is terrible.
Shaka Adim's Avatar - Comment posted on 08/26/2009 02:14
Shaka Adim
yea this game kinda sucked.. but since it had godzilla it was instant win back then :p
TheCleaningGuy's Avatar - Comment posted on 08/26/2009 02:31
TheCleaningGuy
I have it, but for some odd reason, I loved it.
Always liked playing as Mothra better though. Flying over an enemy and pushing select always worked for me.
Leviathan902's Avatar - Comment posted on 08/26/2009 08:26
Leviathan902
This is hilarious, I completely forgot about this game until now. I remember renting this from blockbuster when I was a kid. I was conflicted about it back then. I found it difficult, confusing, and strange. I knew it was bad, but I still loved it at the time because wreaking havoc with Godzilla and Mothra was pure awesome.

Man, this brings back some memories...

Btw Conrad: how do you pick which games you'll do for retrose? I mean, there's such a huge plethora of games, how do you whittle it down?
Leviathan902's Avatar - Comment posted on 08/26/2009 08:27
Leviathan902
This is hilarious, I completely forgot about this game until now. I remember renting this from blockbuster when I was a kid. I was conflicted about it back then. I found it difficult, confusing, and strange. I knew it was bad, but I still loved it at the time because wreaking havoc with Godzilla and Mothra was pure awesome.

Man, this brings back some memories...

Btw Conrad: how do you pick which games you'll do for retrose? I mean, there's such a huge plethora of games, how do you whittle it down?
zombiekiller13's Avatar - Comment posted on 08/26/2009 10:40
zombiekiller13
This was a weekend rental for me when I was little. And I had no clue that there was an XP system. I'd just play until I could fight one of the enemy monsters, who usually beat the crap out of me.
Conrad Zimmerman's Avatar - Comment posted on 08/27/2009 06:18
Conrad Zimmerman
@Leviathan902: The general criteria for a game that I write about for RetRose is that I've played the game before and can actually remember having done so. That seems to help narrow the list a bit. I have a rough list of games that I intend to do, but often ignore it in favor of something I feel an urge to play.
Rational Animal's Avatar - Comment posted on 08/27/2009 10:48
Rational Animal
I wrote a cblog about this game not too long ago. It is, at once, utter crap and extremely addicting. Good write-up Conrad.
Everyday Legend's Avatar - Comment posted on 08/30/2009 17:42
Everyday Legend
You need to do a RetRose Tinted on Ultraman: Towards The Future.

The game kinda right-much sucks, but damn, was Ultraman cool.
MrSlippery's Avatar - Comment posted on 08/31/2009 11:36
MrSlippery
oh god, this isn't the same one I played, but I remembered one on the SNES where you'd walk around on a grid, and had to maneuver around the military, power lines, etc, and then make your way to the boss.

shit was pretty fun, I loved it when I was a young'un
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