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RetRose Tinted: Fatal Labyrinth photo

[A critical eye takes time to develop. RetRose Tinted is a regular column in which I re-examine games of yesteryear to see if my memories of them live up to the reality.]

Fatal Labyrinth is another example of a game that I played over and over again out of sheer determination. Not that it was a bad game, per se, but it felt like a very unfair one. At the time, I had little experience with roguelikes and the unique challenges that they bring. Needless to say, I was unprepared for how appropriate the game's title would be as a child.

Still, I always seemed to have fun playing it even if I never saw the ending or even progressed particularly far. Never really knowing what was around every corner -- the sheer randomness of the entire exercise -- kept me coming back just as much as the challenge level. It was a rough game, to be certain, but it's hard to say if it was my own idiosyncracies or the actual quality of the design which endeared it to me.

Fatal Labyrinth

Fatal Labryinth is about as cookie-cutter as it gets for fantasy adventure games. A horrible dragon, long thought to have been defeated by a legendary warrior, has reared its scaly head again and is terrorizing a village. Monsters have been wandering out at night and striking fear into the helpless citizenry and a lone man decides to risk his life to save the community.

The game is an almost perfect example of a roguelike for the Sega Genesis. Dungeon levels are generated at random and the goal of each is to find the stairs to the next through exploration. Standing in your way are an assortment of vile creatures with which you must contend. The whole game is turn-based, with monsters taking an action after you perform one. When you move or attack, they respond with movement or an attack of their own.

Dungeons often have to be explored very thoroughly, not least to kill all of the monsters and get all the best equipment but simply tracking down the exit can be a feat. While rooms will expose themselves in their entirety upon entry, finding a way out of them can be tricky. Your character only trailblazes in the eight squares surrounding him, meaning that you may have to walk the entire perimeter of a room before finding a new hallway if one even exists. Even still, this may not be enough due to the game's love of secret doors which must be interacted with and it's possible to spawn in a new level with no visible way to progress, leaving no option but to check every square of wall for the door out.

Fatal Labyrinth

There is a wide range of items strewn about the halls including weapons, armor, helmets, shields, magical rods, scrolls, potions and rings. When you pick these items up, you have no indication of what it is that they do until you make use of them. Thus, identifying your equipment becomes a big part of the game, as the basic descriptions of items are vague. Using an item reveals its purpose for the remainder of play but they are all randomized again at the start of a new play session.

Some of these items have positive effects while others will be detrimental to your progress. Rods at your disposal could remove monster's ability to cast spells or they could confuse your actions, making every move out of your direct control for a lengthy period of time. There is a decent range of effects and while most items will be helpful to you, the ones that hurt can cause some very serious problems.

Hunger plays a big part as well. If your character is kept fed, his health will regenerate at a fairly brisk pace with a little coming back every few moves you make. If allowed to go hungry, this highly important benefit goes away until you can find more food. On the other side of things, eating too much food can be a very bad thing. If you eat everything in sight, the hero will become sluggish until enough time has passed that he isn't so stuffed. Keep eating past this point and he dies. This could be due to a food coma, but I prefer to think that his stomach explodes like the first victim in the movie Se7en.

Fatal Labyrinth

As you kill monsters, you will gain levels. These reward you with a greater maximum health, faster health regeneration and a nifty new title. The game's other stats, attack and defense, are primarily affected by the weapons and armor that you equip, though some items can also provide a permanent bonus to these.

Unlike many roguelikes, death is not necessarily permanent in Fatal Labryinth. Every five levels of the dungeon features a checkpoint that you can return to when you've bitten the dust. You'll continue with all of the equipment you had upon starting that level and at the same experience rank you were at that point. Of course, the dungeons continue to be completely random and there's a decent chance that you may never see a rare piece of equipment formerly in your inventory ever again.

The result of all of these mechanics is a very intimidating game to start playing. Not knowing what anything does and the likelihood that curses could be the end of you in the weakened state of a newly beginning adventurer can frustrate players. In the first three games I played to write this column, I died due to starvation from a curse, from monsters ganging up on me and giving up after opening up a huge amount of dungeon only to discover that had to have been a secret door somewhere in the bloody maze which would take me to the stairs. All of this before progressing a mere five levels in.

Fatal Labyrinth

The great thing about it is how the challenge manages to persist even once you've managed to overcome the initial stumbling blocks. Monsters that can destroy your hard-earned weapons and armor begin to appear right about the time you should start to have your ducks in a row, making you excruciatingly vulnerable. Other enemies will cast curses on you, not to mention that most of them are perfectly capable of laying a serious beating on you.

Though not for the easily overwhelmed, Fatal Labyrinth is actually a lot of fun if you can persist through it. I can't simply because I know such an endeavor would devour my life but I bet killing that dragon is a really satisfying experience after the hell the game puts you through to get there.


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12 comments | showing # 1 to 12

njsykora's Avatar - Comment posted on 05/12/2009 21:11
njsykora
I played it as part of the Ultimate Collection and I must say I had a good deal of fun with it.
KaL YoshiKa's Avatar - Comment posted on 05/12/2009 21:14
KaL YoshiKa
Just like any half decent roguelike. Great for people who don't like ASCII or tilesets though it's a bit less complex then most rogues.
schuylerv's Avatar - Comment posted on 05/12/2009 21:23
schuylerv
I played it for the first time a few years ago (well probably more like 10) and enjoyed it quite a bit. The balance or complexity and difficulty mixed with the graphics allowing me to see what i was doing made it quite a bit easier than other rougelikes I had tried. (although the difficulty with the ASCII ones was that the lack of pretty pictures couldn't keep the interest of my 8 year old self)
Jack Maverick's Avatar - Comment posted on 05/12/2009 21:30
Jack Maverick
Is it only me or is the header image broken?

The game is a lot of fun, but it only seems to be like that when good things happen in your direction. Although, when I end up being low on health, I just go the cheap route as I walk in a circle as my health slowly regenerates while creatures can't hit me. I'm pretty sure this maneuver is something you can't get away with on later levels, but I wouldn't know since I never made it very far due to difficulty and/or boredom.

I also think that the randomization of the floor levels is just too randomized. One floor took me ten minutes, searching every single room I can before I finally found the exit. Then I reach the next floor and the exit is only one room away from me. That's just a personal nitpick of mine.
GoatRoyale's Avatar - Comment posted on 05/12/2009 21:43
GoatRoyale
I too first played it on the Ultimate Collection earlier this year, and was really quite surprised with how much I liked it. Along with Beyond Oasis, Fatal Labyrinth was probably my favorite of the "new to me" games on the disc.

Gotta love those hidden doors, the sneaky bastards. Oh, and those red magician(?) sprites looked so delightfully demonic... in a 16-bit kind of way, obviously.
Rabspat's Avatar - Comment posted on 05/12/2009 22:20
Rabspat
I watched one of my friends play this on the Ultimate Collection, noticed it was a rougelike almost immediately. The music seemed like it was pretty awful, though.
pendelton21's Avatar - Comment posted on 05/12/2009 23:17
pendelton21
Best part of the game: the ammount of gold you have decides how many well-wishers come to your funeral when you die. Seriously.
Dhalamar's Avatar - Comment posted on 05/12/2009 23:40
Dhalamar
Great read, and I, as well as others apparently played this for the first time on Sonic's Ultimate Genesis Collection ... the game is great even if it has it's flaws. Using ranged weapons like a bow and arrow having to go through the damn menu every time you want to use it.

And that music. Oh God the music. And no way of shutting the shit off aside from turning the volume all the way down. I could feel myself dying inside just a little bit more every time it looped.

I play it all the time on my Genesis (played it on the Ultimate Collection, got tired of that damn 360 d-pad, hopped on eBay and got it) ... but more out of sheer frustration of dying on level 5 or 6 than anything. :)

And anyone who's played this game ever notice your character moves like he has a 2x4 shoved up his ass?
Molotov Cupcake's Avatar - Comment posted on 05/13/2009 01:08
Molotov Cupcake
I'm in love with the name of this feature. Back when I wrote at That Video Game Blog I wrote a "Retro RPG Spotlight" every week regarding some of my favorite old RPGs. I'm glad the trend continues online because I'm always interested to hear others' thoughts on the matter.
Chronic Logic's Avatar - Comment posted on 05/13/2009 02:29
Chronic Logic
I nevered played Fatal Labyrinth, but from your description, that game souns pretty good.

However, if there is one roguelike that you should be playing, Dungeon Crawl Stone Soup is the one!
neldakid's Avatar - Comment posted on 05/13/2009 08:10
neldakid
Woah!! I can't believe it. This is the first game I ever owned! I got this game along with my first game system(Genesis) back in the mid 90s. It was really hard, but I played it forever because it was pretty fun. I don't think I ever got very far. Man, this brings back memories. I might decide to find the ROM now.
Char Aznable's Avatar - Comment posted on 05/13/2009 09:16
Char Aznable
I only discovered this game a few months ago with the Ultimate Genesis Collection. I found it to be surprisingly fun, despite the frustrating aspects that you mentioned. I had no idea that the item effects were completely random in every game, though - that is pure madness.

And the thing that Pendelton mentioned, I found that to be a really cool feature. It kinda softened the blow after being raped by a million crystals.
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