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RetRose Tinted: Castlevania II: Simon's Quest photo

My deep, passionate love for Castlevania began in 1989. This had to have occured during spring break, as I'm certain it was a weekday. The memory is tinged with the seemingly sinful joy of playing a videogame all day when I would normally be engaging in something productive. That, and the parents of my friend whose house I played the game were completely absent.

Of course, now that I think about it, this is the same house where I watched The Texas Chainsaw Massacre for the first time at the ripe age of eight because there was no parental supervision to stop us. It's entirely possible that my recollection is suspect where this is concerned and my friend was just a latchkey kid. Well, I may be spacing out on some of the details but Castlevania II: Simon's Quest is still one of the most awesome games I played as a child.

At least, that's what I thought until the internet came along. All of a sudden, I discover that this cherished game that had come second only to Symphony of the Night in my mind, is considered by many to be a low point for the series. How can this be? Obviously, more investigation was required.

Castlevania II

I will start out by admitting that Simon's Quest is not exactly a triumph of storytelling. Seven years after defeating Dracula at the end of Castlevania, Simon Belmont discovers that he was cursed by the vampire lord in his final moments. The curse, which will soon kill the whip-weilding hunter of undead, can only be removed if Simon seeks out five parts of the deceased vampire's corpse, returns them to Castlevania and uses them to ressurrect Dracula for a final confrontation.

Simon's Quest is certainly the odd one out when it comes to the trilogy of Castlevania games to appear on the NES. The most glaring difference is that instead of a linear series of platforming levels, there's an entire Transylvanian countryside to explore, complete with towns, lakes and foboding mansions. If you're skilled (or have a death wish), it is possible to acquire most the assorted bits of Dracula in almost any order you choose, with only one of the mansions explicitly requiring you to have a specific body part to reach.

Castlevania II

That's just what appears on the surface, though. Simon's Quest has surprisingly deep gameplay, complete with an experience system which rewards you with greater damage, resistance and health. It's interesting to note the manner in which experience is awarded, however. Simply killing monsters isn't enough, as you only earn experience when you collect a dropped heart. In addition, as you increase in level, weaker enemies cease to reward you with the experience at all (though they do still drop hearts). So, while the required points for the next level gradually increases, the game pushes you further along a bit more forcefully by simply eliminating any experience gain.

Hearts themselves work differently as well. While they have traditionally been used to power sub-weapons, only a few of these killing instruments have a cost associated with their use. Instead, hearts serve the purpose of currency for purchasing upgraded whips and other items from merchants in the towns. 

Castlevania II

Speaking of items, Simon gains an inventory only a few of the classic sub-weapons appear in Simon's Quest. The dagger returns and comes in three flavors with differing damage and heart cost. The diamond, too, makes an appearance. Holy water is present and can be used as a weapon but is mostly used as a tool, both for finding the game's many false floors and breaking blocks to open hidden passages. 

The organs you are collecting in the course of your travels also have some useful properties. Dracula's rib, for example, can be equipped as a shield to deflect projectiles and his nail gives your whip the same block-breaking properties as holy water. Apart from that, the body parts are either useless or only used to access a certain area of the map. Still, I always loved the idea of carrying aroune a vampiric rib as a shield

One of the more famous features is the day and night cycle. After a few minutes of running around, the action stops cold and a text box appears with that magical phrase, "What a horrible night to have a curse." During the nighttime, monsters take double the damage to kill while dishing out twice as much to you. If that weren't enough, the living denizens of towns lock their doors and close the shutters, leaving you alone in the street with ravenous zombies until the sun comes up. It's quite well-executed and, early in the game, can make one quite nervous if they've wandered into an area they were already unprepared to tackle.

Castlevania II

This passage of time serves another purpose. Simon's Quest features three endings based upon how long you took to complete the game. The best ending requires that you defeat Dracula in just over a week's time (roughly an hour). Should you fail to achieve that time, the consequences for Simon are dire indeed. His days are numbered, after all.

There are, of course, flaws (beyond my typical complaint about how poorly the Belmont clan can jump). My first gripe relates to the difficulty. The platforming is challenging enough without being ridiculously hard, which is nice, but that sort of play balance is not at all reflected in the boss fights. To call them a joke is a staggering understatement. All three of them rank among the easiest boss battles in Castlevania history, if not all of gaming itself. Even Dracula can be easily conquered without taking a single hit. They're so pathetic that you probably shouldn't waste your effort, a fact demonstrated by your ability to simply walk right on past them to the room they guard.

Castlevania II

That is another issue entirely. While you could just stroll through their room without bothering to deal with them, one of the two boss enemies drops an item that you need to get into Castlevania to ressurrect Drac. So, if you were to decide to avoid the fight (since they obviously aren't going to stop you), you could wind up having to backtrack to a highly inconvenient mansion because you can't finish the game.

Thankfully, this will only be an issue for less than 1% of players who attempt the game without the use of a walkthrough. Why? There are only two types of people who could successfully finish Simon's Quest unassisted: clinical cases of obsessive-compulsive disorder and biblical figures named "Job". As I've previously mentioned, playing the game isn't hard. Figuring out where you're supposed to go and how to get there, on the other hand, is nightmarish.

The reason for this is that the clues which should point you in the right direction are either so vague that it is hard to imagine gleaning any insight from them or, worse, completely non-sensical and inaccurate. Typically, this is blamed on poor localization of the game but, as Igarashi explained in an interview in 2006, there is a much more sinister plot at work: the people in the towns who are supposed to be guiding you are fucking liars. In the Japanese version, townsfolk were explicitly designed to misdirect the player while providing subtle hints. The hints were almost completely lost in translation and American players were left scratching their heads, forced to attempt throwing holy water on every patch of ground and wondering what the hell the crystals were for and why they kept trading them with random townies.

Castlevania II

In spite of its massive shortcomings, I still love this game. Not because it is a great game (though, with actually helpful guidance, it would brush with brilliance), but because of what it led to. Symphony of the Night and all of the following "Metroidvania"-style games have their roots in Simon's Quest. Just as in our personal relationships with significant others, it's really hard to stay mad at something which has brought you so much joy. That's why I just smack the cartridge around a bit when it gets uppity.

Ain't love grand? 








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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21 comments | showing # 1 to 21
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Drack48's Avatar - Comment posted on 01/06/2009 16:16
Drack48
I love castlevania, great article..I should buy a DS just to play the new ones..
Vitamin Awesome's Avatar - Comment posted on 01/06/2009 16:27
Vitamin Awesome
Great read, as a precursor to the games in the series we have today, Simon's Quest is probably my favorite of the original NES series.
RJG's Avatar - Comment posted on 01/06/2009 16:28
RJG
CV2 and Zelda 2 have that in common, in that they are both more "metroidy" takes on their respective franchise. Of course, nobody ever made a Zelda: Symphony of the Night, to show everyone how great Zeldatroid could have been.

But oh well.
Aaron Mxy Yost's Avatar - Comment posted on 01/06/2009 16:48
Aaron Mxy Yost
I'd really love to see a remake of Simon's Quest with the subtle clues translated better. Also, the flame whip was bad ass. Great read sir!
eboku's Avatar - Comment posted on 01/06/2009 16:55
eboku
I felt the same exact way as conrad about this game. Good but has its share of flaws, but has one of the best NES Soundtracks ever. (Bloody Tears ftw)

I would love a re-make or another CV game in this style but with the enhancements of the modern games (but OoE can suffice for now!)
silvain's Avatar - Comment posted on 01/06/2009 17:03
silvain
I was OCD with this game lol.

What a bizarre game; I loved it wholeheartedly and was also very confused by it. The townsfolk being liars is great, and it's too damn bad that was lost in translation.

The Belmonts certainly need to focus more on jumping, possibly at the expense of whipping. Anyway, when every night is a terrible one to have a curse, you figure it's gotta be hard getting much done in life.
ashtar's Avatar - Comment posted on 01/06/2009 17:07
ashtar
I love this game to death, and it was one of the very first games I ever beat. I would cut off my nihilist girlfriend's pinky toe for a proper 2D sprite remake.
Technophile's Avatar - Comment posted on 01/06/2009 17:28
Technophile
I'm personally tired of remakes, but I think this could use one.
InfraredChimera's Avatar - Comment posted on 01/06/2009 18:11
InfraredChimera
This was the first Castlevania game I ever owned (which was a christmas gift when I was a kid) and for some reason remained my favorite, untill SOTN. CV2 brings back alot of good memories like my older sister and I played through it within the christmas break and then after some time my dad (RIP) played it alone and eventually got stuck, and so my sister and I helped him through it.
Damn this game is brings always brings a smile to my face when it mentioned :) Awesome article Conrad!
Lazaro Cruz's Avatar - Comment posted on 01/06/2009 18:46
Lazaro Cruz
Loved the article!

I remember loving this game as a kid also. I remember completing the game back then though I'm not sure if I used a walkthrough back then (maybe Nintendo Power had one?)

I do however remember the following ominous warning written either in the instruction manual or in a gaming mag "Be careful the TOWNSPEOPLE LIE!!" (Not an exact quote but it was something very much like that.)
Artemus's Avatar - Comment posted on 01/06/2009 19:18
Artemus
Conrad Z.! Yee! Yee!
I didn't even read your entire blog... Yet! I will...
I was just so damn excited to see a blog about Castlevania, son!
I, too, love anything and everything Castlevania! Especially the older, original platform games...
As a matter of fact, I've been playing tha hell outta Castlevania(NES), Super Castlevania IV(SNES) and Castlevania Chronicles(PSN).
Man, who here doesn't love the classic first level song Vampire Killer?!
Check out this great Castlevania site:
http://castlevania.classicgaming.gamespy.com/dungeon.html
DaedHead8's Avatar - Comment posted on 01/06/2009 20:27
DaedHead8
This is and always has been my favorite castlevania, even more so than Symphony because I didn't play Symphony when it was new.
epoch's Avatar - Comment posted on 01/06/2009 23:51
epoch
this was the first castlevania I ever played
Dyson's Avatar - Comment posted on 01/07/2009 03:46
Dyson
I really like this game regardless of its faults. It's my favorite 8bit Castlevania. It certainly does need a remake, too.
Mr Gilder's Avatar - Comment posted on 01/07/2009 07:27
Mr Gilder
My opinion of this game pretty much mirrors that of the majority here. It's an endearing pioneer, despite its shortcomings. Confusing paths, misleading dialogue, and frustrating hidden passages were commonplace in most RPG style games of the 8-Bit era. So were poor localizations.
Demtor's Avatar - Comment posted on 01/07/2009 11:00
Demtor
This was also my first Castlevania I ever played when I was 8 years old. My brother and I played it endlessly. So did a lot of other kids we knew around our block and at school. We ended up getting a hold of the Nintendo Power with the goofy live action model on the cover to help us with some of the crazier secrets we couldn't figure out. Shit made no sense at all, and we still loved it!

Also, it should be mentioned that the music is the best of the early days for Castlevania. I can still hum every tune to this day.
Bob Muir's Avatar - Comment posted on 01/07/2009 14:41
Bob Muir
It's a highly flawed game with a lot of good ideas at the time. I always thought it just had a bad translation, but the revelation in recent years that the townspeople were just lying to you made me feel like the game was made by a bunch of dicks. Furthermore, fuck kneeling in front of a cliff with a red stone in your hand for 10 seconds until a cyclone comes to pick you up. That is not intuitive.

Still, I think I should give it another try on VC one of these days.
Darren Nakamura's Avatar - Comment posted on 01/07/2009 20:09
Darren Nakamura
Um, I've never played this, but it actually sounds pretty awesome to me.
koehler83's Avatar - Comment posted on 01/08/2009 09:29
koehler83
I remember as a kid I played Simon's Quest so much that I could beat it from beginning to end in 30 minutes and obtain every item in the game along the way.

Its a shame that when Castlevania 3 came out, I had pneumonia and couldnt enjoy playing it as much as watching my brother play it. And apparently its one of a handful of games that refuses to emulate well.
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