Controllers change games
Good ones offer great gameplay
Bad ones rape loved shmups
What are your guys least favorite controllers? Did you guys ever try to controlla 5200 or Jaguar game and get lost? What makes a good controller in your opinion? What games were messed up by bad controllers (besides triggerheart Topher I already mentioned it if you can get my Haiku's meaning)?
Finally, Dyson I have been trying to E- mail you. Did you got it? If not say so on the show and i'll try to contact one of the other crew members.
My second question would be more of just a suggestion to maybe talk about the transition from the NES/SNES era of D-pad plus a few buttons to the analog era (especially then the dual analog era.) For me I completely stopped console gaming when faced with particularly dual analog. It seems to be the most illogical and unintuitive system and, at the time as those console were coming out, I really just decided to be a PC only guy and play with the mouse and keyboard. In fact the only reason we started getting the NES and then SNES after our 2600 and early PCs was to play D-Pad style games (mostly platformers, schmups (non-arcade), etc.) I did not buy another console again till the Wii which attracted me precisely because it had ditched dual analog. I can get by on dual analog ok now (just finished mass effect on the 360) but still feel that those controllers and most of the games made for them just fight my every step of the way and there isn't a second when I wouldn't rather be playing with a mouse or a D-pad style game. ANYWAY, long long comment: sorry!
http://www.retrogames.co.uk/stock/assets/images/Mach_-_VCS_Touch_pad_plus_Star_raiders.jpg
And as far as everyone complaining about the dpad
1. The dpad's importance has been waning for a decade.
2. Nintendo and Sony own the "good patents" on dpads so it's not all Microsofts fault.
3. It's fixable
If one controller really drew my ire, it was the Dreamcast. It wasn't necessarily a bad controller in setup. But the L/R triggers were the crappiest things ever made. Their sensitivity level seemed so off the mark that in games where I would heavily rely on them (MVC2 anyone?), I'd have to mash them several times in a row just to insure that I got off the one particular move I was attempting to do.
And for the record, I hate ALL ANALOG STICKS. ALL OF THEM. PLEASE PISS OFF AND GO BACK TO THE GLORY DAYS OF D-PAD, OR GIVE ME A JOYSTICK SO I CAN DO REAL ARCADE MOVES. YOURS TRULY, GUY WHO LIKES FIGHTING GAMES WHEN THEY AREN'T LOADED WITH SUCK BECAUSE OF ASS ANALOG.
That is all.
How often has said debate ended in tears and "Beat It"-like knife-fights?
So anyway, do any of the crew know if this is true??
Found an advert for it on Youtube but that ain't the set I have. Mine are blue and black

But I was wondering about Chad's thoughts about the Dolphin who saved that beach whale.
News story is here: http://news.bbc.co.uk/1/hi/world/asia-pacific/7291501.stm
DUUUUDDEEE! I've used that before! It's solid and not flexible and just horrible!
He blogged about it the day it happened. Apparantly his tips box was more dolphin than gaming.
A few things to mention. The N64 and Gamecube pads appear among my favourites, I really do enjoy holding the N64 pad. The Dual Shock 2 is a controller I also adore using. I also like the original Xbox controller, though the amount of 3rd party controllers that outclassed it (hello Microcon) was insane.
As for the worst, Madcatz's Scorpion lightgun is one that I truly hate. I'm not too keen on the Dreamcast gun either, they both feel wrong when compared to the G-Con and G-Con 2.
Which brings me to a question. Will any lightgun maker be able to beat Namco's G-Cons? Lets just brush the G-Con 3 under the carpet and pretend it never happened.
Mine was for the C64 (and 2600 aparently): The TAC-2
Its seriously the best digital controller i've used.
Topher this is the controller for you, its right there in the name:
Totally Accurate Controler Mk.2
Can't argue with that!
There's even a hoodie of it :)

My dream controller would essentially be a cross between Dual Shock 2 and the SNES controller. Nintendo's D pad and four buttons, Sony's select/start and the handles. They feel better in my hand than without handles. Actually if the classic controller didn't need to leech onto the Wii-mote like a parasite and had handles that would probably be the perfect controller.
I'd like the 360 controller if it weren't for the piece of shit D-pad. Wasn't hori supposed to make a controller with a better one?
I found at the time the Nintendo 64 controller just awful. The analog stick felt really flimsy and the d-pad too small (not that you ever used it). I found it to be so bad it turned me off from playing many Nintendo 64 games (and the lack of RPG's).
I like the idea of a hardware special. I'd love to see you guys do a thing on wacky peripherals in the future too!
A friend of mine bought it because it was "better than playing with the normal controller". I think whoever made it was trying to emulate the Power Glove for some god damn reason. It was bad, because the buttons were in awkward positions, and it was really stiff trying to use the movement patterns..ugh..
Also, do you find the VC controller as amazing as I do? Once you get used to the Z buttons I think it is a great controller.
Anyway, I remember a almost epiphany-like moment when I "graduated" from the SNES and Genesis controllers to the N64 controller. I remember thinking about how complex it looked, and was a bit intimidated by it. But since then, the concept of a controller has evolved from a simple square rectangular brick to controllers like the Wii remote, which ultimately ask upon the imagination and willingness of the player. So where will the next ones take us? How much more complex can controllers get? Will we eventually be fully integrated into the game?
Controllers are as important as developers if the industry truly wants to evolve and be recognized worldwide as an art form.
Now if you don't mind me, I'm off to puke for the 4th time today. Cheers.
IE, the Gamecube Controller for Smash Bros.
or, the Saturn Pad for Fighting games (I never owned a Saturn, I'm just going with what other people told me)
also an unrelated question
If a game that originated in 3D took a back shift and switched to 2D, what 3D franchise do you think would make the most awesome 2D game?
As far as good ones I liked the Genesis 6 button pad, and the newer/japanese saturn pads.
And for arcade sticks the virtua stick high grade is awesome. And the dreamcast arcade stick (green goblin) was as far as I know the best arcade stick released in the US.
For crap there's the dreamcast pad, most things by mad catz, and of course the original xbox controller.
We obviously need two sticks for FPS games. And left + right trigger buttons should be a no brainer aswell.
But is the D-pad really that needed? Couldnt we just hold in a certain button so it gives the joystick the same function as the D-pad has (changing weapons etc.)?
It shouldnt be more distracting gaming wise than moving your thumb over from the joystiq to the D-pad.
I think Nintendo's idea with the motion controllers was brilliant, even though it was executed poorly.
What are your thoughts about this?
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My favourite controller must be the Xbox 360 one.
It is definetly the most comfortable one I've played with.
I can forgive the NES controller for its time. But the N64 one was idiotic!
What where they thinking with the 3 different handles?!
Anyone know of any good ones?
What gaming-related item pops into your head when I say the word "peripheral"?
Mine was the original NES's arcade stick with the turbo fire and extra large buttons. That thing was awesome.
Oh, don't forget to talk about the Steel Battalion controller.

The glove thing isn't as bad as it looks. It just didn't do anything, just like the power glove. Although I will give it credit for letting me eat/read while gaming. Nobody will see this anyways, just thought I would mention it lol.
Also, to the other guy who talked about keyboard and mouse earlier, of course it has changed over the years, just like controllers. Ergonomics, key resistence, programmable macros, lights (for bling), and even onboard displays have been advances that have helped to modify the keyboard for today's gamers.
And, to the guy who talked about the wireless DS stylus, are you retarded? How would you get a point of reference for the stylus to the DS? The Wii uses a sensor bar. What, would you have to hold the DS at arm's length and point the stylus at it? How the hell would that even be powered?
I'm also too late for comments/questions but it never hurts I guess.
Why do you think developers sometimes refuse to put button settings into games? Is it just an arrogance issue (we know best), or is it just an oversight in general? And if it is an oversight, how the hell did no one, not even the testers, catch it?
1.) Expandable plug-in area on N64 controllers- (good) introduced the world to force feedback, but (bad) memory cards seriously don't belong in the controllers. The promised Light Gun accessory add on never saw the light of day, either.
2.) R.O.B. wasn't so much a controller as a trojan horse to get Nintendos into toy stores after the Crash. He's still pretty cool though (and fun to play in Mario Kart & Brawl). What do you guys think of his, um, Mascotization recently? I never had one because we bought our NES after he was discontinued, which brings me to my third topic...
3.) The Power Pad. Did any of you guys have one of these? My brother and I played with our feet for about six and a half minutes before we figured out that it was way easier to get on your knees and whale on the little pads with your hands. Still, I can't look at a Dance Dance pad without remembering the thing. And that ties in nicely with...
4.) For years and years aftermarket peripherals just couldn't find purchase in the market at large- from the E-reader to Samba de Amigo's maraca controllers, people just didn't seem to want extra stuff added on to their systems. More recently, that seems to have changed- look no further than Guitar Hero and any Dance Dance game for confirmation. What's changed?
Had a couple more but I can't think of them right now. Love the show, though, keep up the good work.
It will be interesting what they do for the next generation in platforming. People seem to be taking a more minimalist approach nowadays. I wonder if the next trend will be a sort of apple one button thing or some sort of hybrid between wii controllers and the standard layout the ps3 and x360 offer. 6 axis be damned.
The SNES pad is the best pad ever.
It's perfect for the games you play on the SNES.
As games got more complicated and controllers sprouted unnecessary greater-than-16-bit appendages, things got messy. You got analogue sticks and analogue buttons and extra shoulder buttons that mutated into weird trigger things and rumble.
Whatever.
Everygame on the SNES can be played with one pad (save for the SuperScope, which sucked. Zapper 4eva) and played well.
Newer games are highly reliant on the controller not being a piece of shit to be good. For example, the PS2 is often crowned best console ever, but the controller is a piece of crap. The d-pad is murder, the analogue sticks aren't (seriously, they have about five degrees of sensitivity), and the whole thing is too small for my large caucasian hands.
The SNES pad is perfect for everything it plays. Perfect d-pad, perfect face buttons, some new snazzy shoulder buttons. It had six buttons, which made it perfect for Street Fighter, which means, short of an actual arcade stick, the SNES pad is the best pad in the world.
But I don't think you guys are counting arcade sticks in this thing. If you are, custom builds are the only way to go.

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