6:14 PM on 06.20.2007
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Dyson
Once again, it's Wednesday, and since Wednesday is a day filled with magic and
Marshmallow Peeps; the Retroforce team will be recording yet another episode of the award winning* podcast,
RetroforceGO!After last weeks rather
heady topic, we've decided to lighten today's show up a bit. So, instead of pondering the social ramifications of gaming violence vs. reality vs. pancakes vs. Jack Thompson vs. a donkey; we're just going to talk about mascots. Warm fuzzy mascots.
What are some of your favorite mascots? Which ones do you hate? Do you feel that Wonder Boy and Bonk got a bad rap? That Sonic is overrated?
Drop some comments below and help us fuel the flames of debate for tonight's episode of
RetroforceGO![*Soon, baby, soon.]
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Where the hell are RSS feeds?
If he were in Smash Bros., it'd be a duel 20 years in the making: Mario vs. Alex Kidd. Monkey-boy vs. portly plumber. And I think we all know who'd come out on top. Alex. Then, he'd go on to crush Sonic, reclaiming his rightful place as Sega's mascot. Actually, on second thought... who'd want that job anyway?
So, I argue that Wonder Boy was not, in fact, a mascot. Instead, as with many games in the early console days, he was an IP that was simply adapted across consoles to create games that did not necessarily depend on the Wonder Boy moniker to promise gamers a particular experience or to represent a company.
(I'd say it's not a mascot series these days, after the last few games were a Dragon spin-off and Monster World IV, with a female character, but that's more because of the modern decline of the mascot.)
Of course, our discussion is simply semantics; if my memory serves, the Wonder Boy games (and their spinoffs) were pretty poor.
And I second that sentiment: let's hear the RFGO! team tackle this specific discussion.
Erm, mascots? I miss the polygon head guy from the early Playstation 1 marketing. He needed his own game.