games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


RetroforceGO! Episode 4: Games as art photo

Ladies and Gentlemen, welcome back once again the lovely thing we call RetroforceGO! The only podcast on Destructoid that gives you reviews of the weekly DLC, in an effort help you determine between the garbage and the gold. But wait, there's more! Aside from helping you to decide not to buy such gems as Milon’s Secret Castle, we also like wax poetic on all things retro (mostly because we’re old).

This week's topic is one that I'm sure that a lot of you can get behind, so join us as we debate: Are games art?

Here are some highlights in no particular order:

  • Hey! Is that a snazzy new logo?
  • Colette + intro = singing
  • What's our email again?
  • Hollywood and video games are not the same
  • Rev feels strongily (yes, strongily) about Ico
  • We still hate Halo
  • We forget to answer listener questions :(
  • Dyson has a breakthrough
  • It all comes down to Okami


Sounds like it'll be more fun than a barrel of drunken monkeys, high on crack! To find out for yourself just click here.

 

[Stop asking about RSS, please. Our Robot teams are working on it as we speak!]


Continue: More RetroforceGO! stories





prev next

26 comments | showing # 1 to 26

Topher Cantler's Avatar
Topher Cantler at 06/14/2007 20:25
Who do you think, foo.

Also, OMG Russia has the bomb! :(
Anthony Burch's Avatar
Anthony Burch at 06/14/2007 20:32
Jesus -- I gave you shit for "strongily" and then I pronounced "intrinsic" as if it were "astringent."
Tron Knotts's Avatar
Tron Knotts at 06/14/2007 21:21
I still haven't been able to play through Okami. I really wanted to like it, but it was so long winded! I got bored quick.

I need to get in a accident and become bed ridden. Then I will actually have the time to play through it.
JohnnyGoTime's Avatar
JohnnyGoTime at 06/14/2007 23:25
Yes, games can be art! This here img sums it up:


If you want my long-winded thoughts on the matter, here's my blog postwhich will probably put you to sleep...
Necros's Avatar
Necros at 06/14/2007 23:27
Oh god, here people are trying to move on from Rev's Zelda review, and you guys mention it again. Kudos.
JohnnyGoTime's Avatar
JohnnyGoTime at 06/14/2007 23:31
Oh for pete's sake, here's the img and link again:

Blog


...Is there any way to edit a post here on D-Toid?!?!?
Amethystine's Avatar
Amethystine at 06/14/2007 23:46
Okay, so I'm listening to the podcast, and I'm in the middle of it, at about 30 minutes in, when someone mentions 'a urinal in a hallway as art' or something.. and I had a thought. (A thought powerful enough to make me sit up and actually create an account to post it)

Shouldn't the question be "Can games BE art?" not "Are Games Art?", implying all of them are?

In the issue of games as entertainment versus games as art, it really should boil down to a piece by piece evaluation, shouldn't it? Just like movies and books and everything else, you would look at each seperately and ask yourself if it was art. You mention 'Citizen Kane' as a movie as art, and I'm sure it is, but does that mean that Bad Boys 2 is art as well? (I hope not) BB2 would probably just be considered entertainment only, right?

The same question can be applied to all the mediums you mention, like books: Are those crappy one dollar harlequinn romance novels art? Probably not, but we al know of a bunch of books we'd love to cite as very powerful works of art.

So, back to games, it becomes a question of 'Are any games art?'. And, in my opinion, only if you're able to look at every game that was, is, or ever will be and say that absolutely none of them are (or will be) art, can you say that games can't be art.

Obviously plenty of people here are willing to say this or that game is art already, so to them 'games can BE art'. Not necessarily all of them are, but individual games can be.
Amethystine's Avatar
Amethystine at 06/14/2007 23:47
Part 2, because I had to split it up.

As for the notion that the interactivity of games negates their potential as art, I say that our interactivity is less important in that sense of changing the experience of a game put for by it's creators. Our involvement will not change a game so completely. We're not picking up a game like a blob of clay and completely changing it, for example. We remain within the borders and confines of the experience the designers intend with invisible walls, locked doors and physical limitations upon your playable character (glitches and whatnot aside), and ultimately do and see what they intend us to see and do. Unless you don't finish a game completely which would be like not finishing a movie. (Of course, it takes that much more time to completely finish some games to the point where you know you've seen all there is to see.)

The same can be said about paintings and books and movies, because you certainly can't go beyond the frames, screens and edges of pages to have more content in those cases either.

Anyway, I say not all paintings are art (think advertising), not all movies are art, not all books and not all plays are art. But they can be, and so can games.

Holy crap, I wrote a lot more than I thought I would. I hope someone sees this.
Justice's Avatar
Justice at 06/15/2007 00:58
That logo is the shizzle
bleep's Avatar
bleep at 06/15/2007 02:11
I think that games (any game) are art simply because the reflect the culture that has created them in a visual way. Any visual image that conveys something is art.
Topher Cantler's Avatar
Topher Cantler at 06/15/2007 02:16
Well put, Amethystine. Like we said on the show, I think it's subjective. Games can be art if they're viewed as such and mean something more than entertainment to the player.

It's also up to the people who create a game. Titles like ICO, Killer 7, or Hotel Dusk are so amazing visually and tell such great stories, it seems they were most likely created to be viewed as art. However, stuff like Splinter Cell or Halo, while not without their own artistic merit, exist more for the purpose of entertainment.

It all comes down to whether or not the creators of the game and the people playing the game consider it to be art. As far as I'm concerned, those are the only opinions that matter. If it's art to you, it's art. Fuck Roger Ebert.

@Justice- Thank you, sir.
Dyson's Avatar
Dyson at 06/15/2007 05:51
Don't trust fat people!

To echo a piece of what Topher said, well put Amethystine (what's with the hard names? Whatever happened to Bob or Sue?). Anyway, the whole problem I had with calling video games art is because, if you'll remember the show, Colette specifically called out Halo as not being art.

Now, I feel that any painting, no matter what, is art. Whether or not it is good art is up to the critics and the beholders, but, the painting will always be art.

So to be able to call out a particular painting and say "That's not art," doesn't seem reasonable to me. Painting is, as I hope you would agree, an art form, and the product of it is art.

Video games are a medium of entertainment, and while they may contain various products from different art forms (music, design, painting), they themselves are not an art form in their own right. Because if they were, then every game ever made would be a product of the video game art form and therefore -- art.

So a person shouldn't be able to say that Ico is art while Halo isn't. Both games, along with every other one ever made, even pong, must be considered art just to be able to call one game art.

That was basically where I was coming from, so I hope that that helps you in some way.

Jim Sterling's Avatar
Jim Sterling at 06/15/2007 11:42
I wish I was in that debate, I'm being frustrated listening to some of the arguments here.

Videogames can be art, very easily. If you think art is just pictures, that's incredibly closed thinking. Art in all its forms is a huge, wide and varied concept. Personal, too.

To say a game isn't art is base ignorance, really. You're having a closed off mindset of what art is - "Oh art is paintings/books/music". To have such a closed mind about what makes art what it is is to go against the very nature of ... art.
Knives's Avatar
Knives at 06/15/2007 13:09

Noooo, you ruined Phantasy Star 2 for me )= And i think i still have Quest 64 =P.
Yayoo's Avatar
Yayoo at 06/15/2007 17:47
Rev FTW!
Dyson's Avatar
Dyson at 06/15/2007 18:46
Oh, like you know anything about art, Sterling. The only contribution to art that Britain has ever made was the Spice Girls.
Amethystine's Avatar
Amethystine at 06/15/2007 20:40
To Dyson:

First of all: Hard names FTW!

And secondly, I see where you're coming from, but I don't think you can use blanket statements in these sorts of discussions. I tried to mention it a little bit, but my thoughts on not all paintings (or should I say illustrations) being art were such that if someone were to paint/draw/create a visual piece of some sort to advertise or simply some other non-meaningful purpose, it wouldn't really be art, since it wasn't meant that way and pretty much everyone would be able to agree that it wasn't (except for some crazies or something) art.

As for Halo (which I have to admit, I really do like. For the story and overall aesthetic, not just the asshole filled multiplayer stuff), I wanted to mention in my first posts that I consider it an action movie of the game world.
Amethystine's Avatar
Amethystine at 06/15/2007 20:40
Jeez, I had to split it in two again.

As for Halo's popularity, I have heard the theory that it's the younger gaming generation's 'Star Wars' or Star Trek. The idea was that all the sorts of people who would have been completely compelled by Star Wars and Star Trek in the 70s and 80s, as they are the geeky sort that would love them and do enjoy the last bits of those franchises they see as they've been on their way out.. but weren't born in the right timeframe. That group of young people were completely swept off their feet by this new Sci-Fi franchise. The fact that it's a video game instead of films or TV shows only helps it feel like it belongs to this new generation that has grown up alongside VG consoles.

At least, that would explain it's initial acceptance and popularity, pre-release of the first game, when only the 'cool Mac kids' knew about it. Once a game like that takes off enough with enough people (and is the only game in town on a new console), it leeches into the mainstream and is suddenly overrun with everyone else trying it out, and with it's simple explosive fun, it drew in all the jocks and morons in time for the second's online launch. Now it's just a runaway train über-franchise.
brad drac's Avatar
brad drac at 06/15/2007 22:01
I think what we can all agree on is that dyson's definition of the word "art" is somewhat different from most of the rest of us. As language(or interpretation thereof) is subjective, it didn't really make him wrong, just something of an aberration. That said, if I was involved in the debate, I have a feeling I could have said things to him that may be deemed somewhat offensive in my frustration at being unable to explain that.

Great podcast though. I always wondered why people didn't consider games as art, now I know it's because they haven't had a bunch of people telling them so for half an hour. I also enjoyed rev's participation. Even if he is way totally wrong about twilight princess...
brad drac's Avatar
brad drac at 06/15/2007 22:06
Forgot to say, I beat halo(ce) for the first time today and I can now 100% officially say that the game is tremendously overrated. It was a fun game, but really far from perfect. I understand how people who hadn't played many FPSes before halo could think it was fantastic(due to the lack of polish on almost all earlier console FPSes), but it really doesn't hold a candle to PC games like half life or deus ex(and no, not just because of mouse & keyboard).
Lord_Satorious's Avatar
Lord_Satorious at 06/19/2007 18:37
A waste of an episode. Who gives a fuck if games are art? When was the last time any of you went to an art gallery just to look at a bunch of dead guys' paintings and sculptures? Play the damn games and enjoy them, or do you enjoy them less because some asshole says they technically do not fall under the definition of 'art', whatever the hell that is. Either play or don't play, video games aren't going to be recognized for anything outside of the video game community anyway.
RHibiki's Avatar
RHibiki at 06/20/2007 13:12
To answer your second question, Satorius, about 3 days ago. I went to Moma. It was awesome.

That being said, I'm not particularly hung up on wether or not a game is defined as art, so much as the importance of art direction in a game. I would much rather play a game that has an interesting, stylized aesthetic, such as Okami, Ico, Shadow of the Colossus, or anything of that ilk, than i would something like Halo, which i find to be visually completely uninteresting. Granted, i didn't find the story interesting either, but that's a whole other story. The fact that the aforementioned games have really compelling art direction actually makes me feel like i'm playing something new and exciting, as opposed to another cookie cutter shooter, or something like that.
RHibiki's Avatar
RHibiki at 06/20/2007 13:16
Had to split mine, too.

As for the "urinal in the hallway" argument, it's actually a very famous piece, and was one of the forerunners of the "Readymade" movement, which was designed to reflect artistic sensibilities in everyday objects. Which, i actually believe lends itself very well to videogames. To paraphrase amethystine, "can games BE art?" Yes, i believe so. Actually, i think *anything* can, but videogames, as an interactive medium, have even more potential. Its just a shame to see it squandered so often.
ShinSennju's Avatar
ShinSennju at 06/22/2007 20:19
Well according to Wikipedia:
Art is a (product of) human activity, made with the intention of stimulating the human senses as well as the human mind and/or spirit; thus art is an action, an object, or a collection of actions and objects created with the intention of transmitting emotions and/or ideas. Beyond this description, there is no general agreed-upon definition of art, since defining the boundaries of "art" is subjective, but the impetus for art is often called human creativity.
An artwork is normally assessed in quality by the amount of stimulation it brings about. The impact it has on people, the number of people that can relate to it, the degree of their appreciation, and the effect or influence it has or has had in the past, all accumulate to the "degree of art." Most artworks that are widely considered to be "masterpieces" possess these attributes.
ShinSennju's Avatar
ShinSennju at 06/22/2007 20:21
Second part

Something is not generally considered "art" when it stimulates only the senses, or only the mind, or when it has a different primary purpose than doing so. However, some contemporary art challenges this idea.

As such, something can be deemed art in totality, or as an element of some object. For example, a painting may be a pure art, while a chair, though designed to be sat in, may include artistic elements. Art that has less functional value or intention may be referred to as fine art, while objects of artistic merit which serve a functional purpose may be referred to as craft. Paradoxically, an object may be characterized by the intentions (or lack thereof) of its creator, regardless of its apparent purpose; a cup (which ostensibly can be used as a container) may be considered art if intended solely as an ornament, while a painting may be deemed craft if mass-produced.

ShinSennju's Avatar
ShinSennju at 06/22/2007 20:27
Third part

So based on the previous concepts, we can conclude that videogames can be art to various degrees, so games like Okami are intended to be primarily a work of art and secondarily entertainment while other games are primarily entertainment and have artistic merits, since they convey emotions and come from human creativity.

And I find quite perplexing that someone could consider books as not being art @@
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49597 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006