We haven't heard anything about the fan translation project for the DS masterpiece Retro Game Challenge 2 (known as Game Center CX 2 in Japan) since February. I was beginning to fear that the project was dead. Thankfully, it looks to be moving forward. The team behind the patch has put up some new screens and soundtrack samples on the official site to prove their dedication to the project.
I imported this game a while back, and I loved it so much that I ended up buying it a again for a few friends. The original Retro Game Challenge was great, but the sequel is so much more expansive and multifaceted. Where the first title looked solely at the evolution of games on the NES/Famicom, the sequel works as a study/parody/tribute of Gameboy games, Gameboy Color games, NES/Famicom games, early PC games, and even climaxes with the the release of the (fake) SNES/Super Famicom.
It would be highly appropriate for this love letter to the dawn of the 16-bit era to make it Western audiences just in time for the 25th birthday of the SNES.
Retro Game Challenge 2 translation update! [TinyCartridge via GoNintendo]
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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I remember my brother pissing his pants with excitement when RCG2 came in the mailbox for him (he knows Japanese) and therefore followed the endless babble on how brilliant it was. So I suppose I should go check it out.
For science.
Personally, I love the Kung Fu clone (for fake PC) and the Ghouls and Ghosts/Mario hybrid (for fake SNES) a lot. Maybe check out videos above and tell me what you think?
@ The-Excel Do you remember the guy who was hand making Retro Game Challenge pins to everyone who pre-ordered the game under a certain time frame, in order to help the game's sales and get XSeed to publish the sequel?
http://tinycartridge.com/post/130776566/retro-game-challenge-fan-loses-his-damn-mind-and-we
Did he have the right idea too?
I still have to play the first game, though.
Another DS game that's receiving a fan translation and should be noticed is Nanashi no Game, the translation process seems to be running pretty nice as well.
Absolutely. He was supporting a real plan from a company that is known to have a homogeneous demographic, so there was a chance that it could have worked.
@ Excel-2011- How many of those little hand made things would he have had to make if, thanks to his plan, the game did go on to sell enough to get XSeed to take notice? 10,000? More?
I agree the plan could have worked, but I'm sure the poor man would have gone mad from sewing all the buttons in the process.
That's his problem. It's how he chose to promote it and whether we would have been able to follow through on it would have been entirely on him. In essence, he was trying to guilt XSEED into action, and they're small enough that it could have worked had he been able to make good on his word.