Brian Provinciano, the creative mind behind the wonderful Retro City Rampage, took to Twitter recently and shared how the game has fared on PlayStation Network, Xbox Live Arcade, and Steam. The clear winner is easily PSN, as RCR has "sold much more on PSN than XBLA and more on PS Vita than even PS3," Brian stated.
This isn't including all the copies of RCR out there through the PlayStation Plus service either, as Brian reiterated that the game has sold more on PSN than XBLA. The reason for the success? Brian states that "Sony promoted the game incredibly well and Vita players are hungry for games! Make them more!"
Brian also shared on Twitter that "indies should definitely jump onto the PS Vita" as it's "been the easiest console platform to develop for," with Brian adding that he's developed for just about everything.
The Steam version has done rather well too, as it's "done far better" than the XBLA version. And at the end of the day, it doesn't seem like the XBLA version was worth it. Brian had a hell of a time getting RCR onto the Xbox, as he had to go through "two bouts of 6+ months of pitching, paperwork, negotiation" just to get on the service. And in the end, it ended up costing "more to do the XBLA version than all other SKUs combined."
It definitely seems the way to go for indies on console is with the PlayStation now. For those attending GDC 2013 next month, Brian will be giving an extended talk on developing and releasing multi-platform games.
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destructoid's previous coverage: Retro City Rampage