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Retro City Rampage 3DS revenues already surpassed 360, new patch live

6:00 PM on 04.06.2014 // Jonathan Holmes

Sounds like the extra work was worth it

When Retro City Rampage was released last year, developer Brian Provinciano was inundated with requests to put the game on the 3DS. It didn't look likely at first. Brian was already tackling the job of building the game on PC, Wii, Xbox 360, PS3, and PS Vita pretty much on his own. Dealing with all those bugs and player complaints must have been horrific. To put the game on the 3DS as well would involve rebuilding many aspects of it from the ground up, sort out the smaller screen size and resolution, and bunch of other problems. It was easy to forgive Brian for wanting to just move on.

Then again, Brian is the kind of guy who was ambitious (and/or self destructive) enough to dedicate much of his adult life to the development of Retro City Rampage in the first place. Hearing that he'd put in the extra months of work to deliver the game on the 3DS didn't come as a huge of a surprise. More surprising was the news that the game has already gone on to bring in more money on the 3DS than it did on the Xbox 360, despite an approximate 12 month head start on the Microsoft's highly successful console. Sounds like the 3DS and Brian's brand of game design may be a pretty good fit.

Brian just released a new update for the game that offers some dramatic additions and changes. If you're more inclined to play on PC, you can get a Steam code for Retro City Rampage and Gordon Midwood's Derrick the Deathfin on the Sup Holmes kickstarter right meow. You'll also get a comic book I drew and maybe an Inhumanoid, so that's cool too.

Retro City Rampage - 3DS version pulls in more revenue than 360 version [Gonintendo]




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